CMakeLists.txt 5.0 KB

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  1. project(vcmiclient)
  2. cmake_minimum_required(VERSION 2.6)
  3. include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
  4. include_directories(${SDL_INCLUDE_DIR} ${SDLIMAGE_INCLUDE_DIR} ${SDLMIXER_INCLUDE_DIR} ${SDLTTF_INCLUDE_DIR})
  5. include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR} ${FFMPEG_INCLUDE_DIRS})
  6. set(client_SRCS
  7. StdInc.cpp
  8. ../CCallback.cpp
  9. battle/CBattleInterface.cpp
  10. battle/CBattleAnimations.cpp
  11. battle/CBattleInterfaceClasses.cpp
  12. battle/CCreatureAnimation.cpp
  13. gui/CAnimation.cpp
  14. gui/CCursorHandler.cpp
  15. gui/CGuiHandler.cpp
  16. gui/CIntObject.cpp
  17. gui/Fonts.cpp
  18. gui/Geometries.cpp
  19. gui/SDL_Extensions.cpp
  20. widgets/AdventureMapClasses.cpp
  21. widgets/Buttons.cpp
  22. widgets/CArtifactHolder.cpp
  23. widgets/CComponent.cpp
  24. widgets/CGarrisonInt.cpp
  25. widgets/Images.cpp
  26. widgets/MiscWidgets.cpp
  27. widgets/ObjectLists.cpp
  28. widgets/TextControls.cpp
  29. windows/CAdvmapInterface.cpp
  30. windows/CCastleInterface.cpp
  31. windows/CCreatureWindow.cpp
  32. windows/CHeroWindow.cpp
  33. windows/CKingdomInterface.cpp
  34. windows/CQuestLog.cpp
  35. windows/CSpellWindow.cpp
  36. windows/CTradeWindow.cpp
  37. windows/CWindowObject
  38. windows/InfoWindows.cpp
  39. windows/GUIClasses.cpp
  40. CBitmapHandler.cpp
  41. CDefHandler.cpp
  42. CGameInfo.cpp
  43. Client.cpp
  44. CMessage.cpp
  45. CMT.cpp
  46. CMusicHandler.cpp
  47. CPlayerInterface.cpp
  48. CPreGame.cpp
  49. CVideoHandler.cpp
  50. Graphics.cpp
  51. mapHandler.cpp
  52. NetPacksClient.cpp
  53. SDLRWwrapper.cpp
  54. )
  55. set(client_HEADERS
  56. gui/SDL_Pixels.h
  57. gui/SDL_Compat.h
  58. )
  59. if(APPLE)
  60. # OS X specific includes
  61. include_directories(${SPARKLE_INCLUDE_DIR})
  62. # OS X specific source files
  63. set(client_SRCS ${client_SRCS} SDLMain.m OSX.mm Info.plist vcmi.icns ../osx/vcmi_dsa_public.pem)
  64. add_executable(vcmiclient MACOSX_BUNDLE ${client_SRCS} ${client_HEADERS})
  65. # OS X specific libraries
  66. target_link_libraries(vcmiclient ${SPARKLE_FRAMEWORK})
  67. # Because server and AI libs would be copies to bundle they need to be built before client
  68. add_dependencies(vcmiclient vcmiserver VCAI EmptyAI StupidAI BattleAI minizip)
  69. # Custom Info.plist
  70. set_target_properties(vcmiclient PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
  71. # Copy icon file and public key for Sparkle
  72. set_source_files_properties(vcmi.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  73. set_source_files_properties(../osx/vcmi_dsa_public.pem PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  74. set_target_properties(vcmiclient PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
  75. # Copy server executable, libs and game data to bundle
  76. set(BUNDLE_PATH ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiclient.app/Contents)
  77. set(MakeVCMIBundle
  78. # Copy all needed binaries
  79. mkdir -p ${BUNDLE_PATH}/MacOS/AI &&
  80. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiserver ${BUNDLE_PATH}/MacOS/vcmiserver &&
  81. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libvcmi.dylib ${BUNDLE_PATH}/MacOS/libvcmi.dylib &&
  82. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libminizip.dylib ${BUNDLE_PATH}/MacOS/libminizip.dylib &&
  83. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libVCAI.dylib ${BUNDLE_PATH}/MacOS/AI/libVCAI.dylib &&
  84. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libStupidAI.dylib ${BUNDLE_PATH}/MacOS/AI/libStupidAI.dylib &&
  85. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libEmptyAI.dylib ${BUNDLE_PATH}/MacOS/AI/libEmptyAI.dylib &&
  86. cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libBattleAI.dylib ${BUNDLE_PATH}/MacOS/AI/libBattleAI.dylib &&
  87. cp -r ${CMAKE_HOME_DIRECTORY}/osx/vcmibuilder.app ${BUNDLE_PATH}/MacOS/vcmibuilder.app &&
  88. # Copy frameworks
  89. sh -c 'cp -r ${CMAKE_HOME_DIRECTORY}/${CMAKE_FRAMEWORK_PATH} ${BUNDLE_PATH}/Frameworks/ || true' &&
  90. # Copy vcmi data
  91. mkdir -p ${BUNDLE_PATH}/Data &&
  92. mkdir -p ${BUNDLE_PATH}/Data/Mods &&
  93. mkdir -p ${BUNDLE_PATH}/Data/launcher &&
  94. cp -r ${CMAKE_HOME_DIRECTORY}/config/ ${BUNDLE_PATH}/Data/config/ &&
  95. cp -r ${CMAKE_HOME_DIRECTORY}/Mods/vcmi/ ${BUNDLE_PATH}/Data/Mods/vcmi/ &&
  96. sh -c 'cp -r ${CMAKE_HOME_DIRECTORY}/Mods/WoG/ ${BUNDLE_PATH}/Data/Mods/WoG/ || echo "Download WoG mod from http://wiki.vcmi.eu/index.php?title=Mod_list"' &&
  97. sh -c 'cp -r ${CMAKE_HOME_DIRECTORY}/Mods/hota/ ${BUNDLE_PATH}/Data/Mods/hota/ || echo "Download HOTA mod from http://wiki.vcmi.eu/index.php?title=Mod_list"' &&
  98. cp -r ${CMAKE_HOME_DIRECTORY}/launcher/icons/ ${BUNDLE_PATH}/Data/launcher/icons/)
  99. add_custom_command(TARGET vcmiclient POST_BUILD COMMAND ${MakeVCMIBundle})
  100. elseif(WIN32)
  101. add_executable(vcmiclient ${client_SRCS} VCMI_client.rc)
  102. else()
  103. add_executable(vcmiclient ${client_SRCS})
  104. endif()
  105. if(WIN32)
  106. set_target_properties(vcmiclient PROPERTIES OUTPUT_NAME VCMI_client)
  107. endif()
  108. target_link_libraries(vcmiclient vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLTTF_LIBRARY} ${ZLIB_LIBRARIES} ${FFMPEG_LIBRARIES} ${SYSTEM_LIBS})
  109. set_target_properties(vcmiclient PROPERTIES ${PCH_PROPERTIES})
  110. cotire(vcmiclient)
  111. install(TARGETS vcmiclient DESTINATION ${BIN_DIR})