DangerHitMapAnalyzer.h 1.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162
  1. /*
  2. * DangerHitMapAnalyzer.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../AIUtility.h"
  12. namespace NKAI
  13. {
  14. struct HitMapInfo
  15. {
  16. uint64_t danger;
  17. uint8_t turn;
  18. HeroPtr hero;
  19. void reset()
  20. {
  21. danger = 0;
  22. turn = 255;
  23. hero = HeroPtr();
  24. }
  25. };
  26. struct HitMapNode
  27. {
  28. HitMapInfo maximumDanger;
  29. HitMapInfo fastestDanger;
  30. void reset()
  31. {
  32. maximumDanger.reset();
  33. fastestDanger.reset();
  34. }
  35. };
  36. class DangerHitMapAnalyzer
  37. {
  38. private:
  39. boost::multi_array<HitMapNode, 3> hitMap;
  40. std::map<const CGHeroInstance *, std::set<const CGObjectInstance *>> enemyHeroAccessibleObjects;
  41. bool upToDate;
  42. const Nullkiller * ai;
  43. public:
  44. DangerHitMapAnalyzer(const Nullkiller * ai) :ai(ai) {}
  45. void updateHitMap();
  46. uint64_t enemyCanKillOurHeroesAlongThePath(const AIPath & path) const;
  47. const HitMapNode & getObjectTreat(const CGObjectInstance * obj) const;
  48. const HitMapNode & getTileTreat(const int3 & tile) const;
  49. const std::set<const CGObjectInstance *> & getOneTurnAccessibleObjects(const CGHeroInstance * enemy) const;
  50. void reset();
  51. };
  52. }