HeroManager.h 3.4 KB

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  1. /*
  2. * HeroManager.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../AIUtility.h"
  12. #include "../../../lib/GameConstants.h"
  13. #include "../../../lib/VCMI_Lib.h"
  14. #include "../../../lib/CTownHandler.h"
  15. #include "../../../lib/CBuildingHandler.h"
  16. namespace NKAI
  17. {
  18. class DLL_EXPORT IHeroManager //: public: IAbstractManager
  19. {
  20. public:
  21. virtual ~IHeroManager() = default;
  22. virtual const std::map<HeroPtr, HeroRole> & getHeroRoles() const = 0;
  23. virtual int selectBestSkill(const HeroPtr & hero, const std::vector<SecondarySkill> & skills) const = 0;
  24. virtual HeroRole getHeroRole(const HeroPtr & hero) const = 0;
  25. virtual void update() = 0;
  26. virtual float evaluateSecSkill(SecondarySkill skill, const CGHeroInstance * hero) const = 0;
  27. virtual float evaluateHero(const CGHeroInstance * hero) const = 0;
  28. };
  29. class DLL_EXPORT ISecondarySkillRule
  30. {
  31. public:
  32. virtual ~ISecondarySkillRule() = default;
  33. virtual void evaluateScore(const CGHeroInstance * hero, SecondarySkill skill, float & score) const = 0;
  34. };
  35. class DLL_EXPORT SecondarySkillEvaluator
  36. {
  37. private:
  38. std::vector<std::shared_ptr<ISecondarySkillRule>> evaluationRules;
  39. public:
  40. SecondarySkillEvaluator(std::vector<std::shared_ptr<ISecondarySkillRule>> evaluationRules);
  41. float evaluateSecSkills(const CGHeroInstance * hero) const;
  42. float evaluateSecSkill(const CGHeroInstance * hero, SecondarySkill skill) const;
  43. };
  44. class DLL_EXPORT HeroManager : public IHeroManager
  45. {
  46. private:
  47. static SecondarySkillEvaluator wariorSkillsScores;
  48. static SecondarySkillEvaluator scountSkillsScores;
  49. CCallback * cb; //this is enough, but we downcast from CCallback
  50. std::map<HeroPtr, HeroRole> heroRoles;
  51. public:
  52. HeroManager(CCallback * CB, const Nullkiller * ai) : cb(CB) {}
  53. const std::map<HeroPtr, HeroRole> & getHeroRoles() const override;
  54. HeroRole getHeroRole(const HeroPtr & hero) const override;
  55. int selectBestSkill(const HeroPtr & hero, const std::vector<SecondarySkill> & skills) const override;
  56. void update() override;
  57. float evaluateSecSkill(SecondarySkill skill, const CGHeroInstance * hero) const override;
  58. float evaluateHero(const CGHeroInstance * hero) const override;
  59. private:
  60. float evaluateFightingStrength(const CGHeroInstance * hero) const;
  61. float evaluateSpeciality(const CGHeroInstance * hero) const;
  62. };
  63. // basic skill scores. missing skills will have score of 0
  64. class DLL_EXPORT SecondarySkillScoreMap : public ISecondarySkillRule
  65. {
  66. private:
  67. std::map<SecondarySkill, float> scoreMap;
  68. public:
  69. SecondarySkillScoreMap(std::map<SecondarySkill, float> scoreMap);
  70. void evaluateScore(const CGHeroInstance * hero, SecondarySkill skill, float & score) const override;
  71. };
  72. // Controls when to upgrade existing skills and when get new
  73. class ExistingSkillRule : public ISecondarySkillRule
  74. {
  75. public:
  76. void evaluateScore(const CGHeroInstance * hero, SecondarySkill skill, float & score) const override;
  77. };
  78. // Allows to get wisdom at 12 lvl
  79. class WisdomRule : public ISecondarySkillRule
  80. {
  81. public:
  82. void evaluateScore(const CGHeroInstance * hero, SecondarySkill skill, float & score) const override;
  83. };
  84. // Dynamically controls scores for magic skills
  85. class AtLeastOneMagicRule : public ISecondarySkillRule
  86. {
  87. private:
  88. static std::vector<SecondarySkill> magicSchools;
  89. public:
  90. void evaluateScore(const CGHeroInstance * hero, SecondarySkill skill, float & score) const override;
  91. };
  92. }