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- /*
- * AdventureSpellCast.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "AdventureSpellCast.h"
- #include "../AIGateway.h"
- #include "../../../lib/mapping/CMap.h" //for victory conditions
- #include "../../../lib/CPathfinder.h"
- namespace NKAI
- {
- extern boost::thread_specific_ptr<CCallback> cb;
- extern boost::thread_specific_ptr<AIGateway> ai;
- using namespace Goals;
- bool AdventureSpellCast::operator==(const AdventureSpellCast & other) const
- {
- return hero.h == other.hero.h;
- }
- void AdventureSpellCast::accept(AIGateway * ai)
- {
- if(!hero.validAndSet())
- throw cannotFulfillGoalException("Invalid hero!");
- auto spell = getSpell();
- logAi->trace("Decomposing adventure spell cast of %s for hero %s", spell->name, hero->name);
- if(!spell->isAdventure())
- throw cannotFulfillGoalException(spell->name + " is not an adventure spell.");
- if(!hero->canCastThisSpell(spell))
- throw cannotFulfillGoalException("Hero can not cast " + spell->name);
- if(hero->mana < hero->getSpellCost(spell))
- throw cannotFulfillGoalException("Hero has not enough mana to cast " + spell->name);
- if(spellID == SpellID::TOWN_PORTAL && town && town->visitingHero)
- throw cannotFulfillGoalException("The town is already occupied by " + town->visitingHero->name);
- if(town && spellID == SpellID::TOWN_PORTAL)
- {
- ai->selectedObject = town->id;
- }
- auto wait = cb->waitTillRealize;
- cb->waitTillRealize = true;
- cb->castSpell(hero.h, spellID, tile);
- if(town && spellID == SpellID::TOWN_PORTAL)
- {
- // visit town
- ai->moveHeroToTile(town->visitablePos(), hero);
- }
- cb->waitTillRealize = wait;
- throw goalFulfilledException(sptr(*this));
- }
- std::string AdventureSpellCast::toString() const
- {
- return "AdventureSpellCast " + spellID.toSpell()->name;
- }
- }
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