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- /*
- * RecruitHero.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Goals.h"
- #include "../AIGateway.h"
- #include "../AIUtility.h"
- #include "../../../lib/mapping/CMap.h" //for victory conditions
- #include "../../../lib/CPathfinder.h"
- #include "../../../lib/StringConstants.h"
- namespace NKAI
- {
- extern boost::thread_specific_ptr<CCallback> cb;
- extern boost::thread_specific_ptr<AIGateway> ai;
- using namespace Goals;
- std::string RecruitHero::toString() const
- {
- return "Recruit hero at " + town->name;
- }
- void RecruitHero::accept(AIGateway * ai)
- {
- auto t = town;
- if(!t) t = ai->findTownWithTavern();
- if(t)
- {
- ai->recruitHero(t, true);
- //TODO try to free way to blocked town
- //TODO: adventure map tavern or prison?
- }
- else
- {
- throw cannotFulfillGoalException("No town to recruit hero!");
- }
- }
- }
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