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- /*
- * SaveResources.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "SaveResources.h"
- #include "../AIGateway.h"
- #include "../../../lib/mapping/CMap.h" //for victory conditions
- #include "../../../lib/CPathfinder.h"
- #include "../Behaviors/CaptureObjectsBehavior.h"
- namespace NKAI
- {
- extern boost::thread_specific_ptr<CCallback> cb;
- extern boost::thread_specific_ptr<AIGateway> ai;
- using namespace Goals;
- bool SaveResources::operator==(const SaveResources & other) const
- {
- return true;
- }
- void SaveResources::accept(AIGateway * ai)
- {
- ai->nullkiller->lockResources(resources);
- logAi->debug("Locked %s resources", resources.toString());
- throw goalFulfilledException(sptr(*this));
- }
- std::string SaveResources::toString() const
- {
- return "SaveResources " + resources.toString();
- }
- }
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