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- project(vcmiclient)
- cmake_minimum_required(VERSION 2.6)
- include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
- include_directories(${SDL_INCLUDE_DIR} ${SDLIMAGE_INCLUDE_DIR} ${SDLMIXER_INCLUDE_DIR} ${SDLTTF_INCLUDE_DIR})
- include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR} ${FFMPEG_INCLUDE_DIRS})
- set(client_SRCS
- StdInc.cpp
- ../CCallback.cpp
- battle/CBattleAnimations.cpp
- battle/CBattleInterfaceClasses.cpp
- battle/CBattleInterface.cpp
- battle/CCreatureAnimation.cpp
- gui/CAnimation.cpp
- gui/CCursorHandler.cpp
- gui/CGuiHandler.cpp
- gui/CIntObject.cpp
- gui/Fonts.cpp
- gui/Geometries.cpp
- gui/SDL_Extensions.cpp
- widgets/AdventureMapClasses.cpp
- widgets/Buttons.cpp
- widgets/CArtifactHolder.cpp
- widgets/CComponent.cpp
- widgets/CGarrisonInt.cpp
- widgets/Images.cpp
- widgets/MiscWidgets.cpp
- widgets/ObjectLists.cpp
- widgets/TextControls.cpp
- windows/CAdvmapInterface.cpp
- windows/CCastleInterface.cpp
- windows/CCreatureWindow.cpp
- windows/CHeroWindow.cpp
- windows/CKingdomInterface.cpp
- windows/CQuestLog.cpp
- windows/CSpellWindow.cpp
- windows/CTradeWindow.cpp
- windows/CWindowObject.cpp
- windows/GUIClasses.cpp
- windows/InfoWindows.cpp
- CBitmapHandler.cpp
- CDefHandler.cpp
- CGameInfo.cpp
- Client.cpp
- CMessage.cpp
- CMT.cpp
- CMusicHandler.cpp
- CPlayerInterface.cpp
- CPreGame.cpp
- CVideoHandler.cpp
- Graphics.cpp
- mapHandler.cpp
- NetPacksClient.cpp
- SDLRWwrapper.cpp
- )
- set(client_HEADERS
- StdInc.h
- battle/CBattleAnimations.h
- battle/CBattleInterfaceClasses.h
- battle/CBattleInterface.h
- battle/CCreatureAnimation.h
- gui/CAnimation.h
- gui/CCursorHandler.h
- gui/CGuiHandler.h
- gui/CIntObject.h
- gui/Fonts.h
- gui/Geometries.h
- gui/SDL_Compat.h
- gui/SDL_Extensions.h
- gui/SDL_Pixels.h
- widgets/AdventureMapClasses.h
- widgets/Buttons.h
- widgets/CArtifactHolder.h
- widgets/CComponent.h
- widgets/CGarrisonInt.h
- widgets/Images.h
- widgets/MiscWidgets.h
- widgets/ObjectLists.h
- widgets/TextControls.h
- windows/CAdvmapInterface.h
- windows/CCastleInterface.h
- windows/CCreatureWindow.h
- windows/CHeroWindow.h
- windows/CKingdomInterface.h
- windows/CQuestLog.h
- windows/CSpellWindow.h
- windows/CTradeWindow.h
- windows/CWindowObject.h
- windows/GUIClasses.h
- windows/InfoWindows.h
- CBitmapHandler.h
- CDefHandler.h
- CGameInfo.h
- Client.h
- CMessage.h
- CMT.h
- CMusicHandler.h
- CPlayerInterface.h
- CPreGame.h
- CVideoHandler.h
- Graphics.h
- mapHandler.h
- resource.h
- SDLMain.h
- SDLRWwrapper.h
- )
- if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
- return()
- endif()
- if(MSVC)
- # workaround ffmpeg linking problems
- set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO")
- set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /SAFESEH:NO")
- set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} /SAFESEH:NO")
- endif()
- if(APPLE)
- # OS X specific source files
- set(client_SRCS ${client_SRCS} SDLMain.m Autoupdate.mm Info.plist vcmi.icns ../osx/vcmi_dsa_public.pem)
- if(ENABLE_SPARKLE)
- # OS X specific includes
- include_directories(${SPARKLE_INCLUDE_DIR})
- # OS X specific libraries
- target_link_libraries(vcmiclient ${SPARKLE_FRAMEWORK})
- endif()
- add_executable(vcmiclient MACOSX_BUNDLE ${client_SRCS} ${client_HEADERS})
- # Because server and AI libs would be copies to bundle they need to be built before client
- add_dependencies(vcmiclient vcmiserver VCAI EmptyAI StupidAI BattleAI minizip)
- # Custom Info.plist
- set_target_properties(vcmiclient PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
- # Copy icon file and public key for Sparkle
- set_source_files_properties(vcmi.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
- set_source_files_properties(../osx/vcmi_dsa_public.pem PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
- set_target_properties(vcmiclient PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
- # Copy server executable, libs and game data to bundle
- set(BUNDLE_PATH ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiclient.app/Contents)
- set(MakeVCMIBundle
- # Copy all needed binaries
- mkdir -p ${BUNDLE_PATH}/MacOS/AI &&
- cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiserver ${BUNDLE_PATH}/MacOS/vcmiserver &&
- cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libvcmi.dylib ${BUNDLE_PATH}/MacOS/libvcmi.dylib &&
- cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libminizip.dylib ${BUNDLE_PATH}/MacOS/libminizip.dylib &&
- cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libVCAI.dylib ${BUNDLE_PATH}/MacOS/AI/libVCAI.dylib &&
- cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libStupidAI.dylib ${BUNDLE_PATH}/MacOS/AI/libStupidAI.dylib &&
- cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libEmptyAI.dylib ${BUNDLE_PATH}/MacOS/AI/libEmptyAI.dylib &&
- cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libBattleAI.dylib ${BUNDLE_PATH}/MacOS/AI/libBattleAI.dylib &&
- cp -r ${CMAKE_HOME_DIRECTORY}/osx/vcmibuilder.app ${BUNDLE_PATH}/MacOS/vcmibuilder.app &&
- # Copy frameworks
- sh -c 'cp -r ${CMAKE_HOME_DIRECTORY}/${CMAKE_FRAMEWORK_PATH} ${BUNDLE_PATH}/Frameworks/ || true' &&
- # Copy vcmi data
- mkdir -p ${BUNDLE_PATH}/Data &&
- mkdir -p ${BUNDLE_PATH}/Data/Mods &&
- mkdir -p ${BUNDLE_PATH}/Data/launcher &&
- cp -r ${CMAKE_HOME_DIRECTORY}/config/ ${BUNDLE_PATH}/Data/config/ &&
- cp -r ${CMAKE_HOME_DIRECTORY}/Mods/vcmi/ ${BUNDLE_PATH}/Data/Mods/vcmi/ &&
- sh -c 'cp -r ${CMAKE_HOME_DIRECTORY}/Mods/WoG/ ${BUNDLE_PATH}/Data/Mods/WoG/ || echo "Download WoG mod from http://wiki.vcmi.eu/index.php?title=Mod_list" ' &&
- sh -c 'cp -r ${CMAKE_HOME_DIRECTORY}/Mods/hota/ ${BUNDLE_PATH}/Data/Mods/hota/ || echo "Download HOTA mod from http://wiki.vcmi.eu/index.php?title=Mod_list" ' &&
- cp -r ${CMAKE_HOME_DIRECTORY}/launcher/icons/ ${BUNDLE_PATH}/Data/launcher/icons/)
- add_custom_command(TARGET vcmiclient POST_BUILD COMMAND ${MakeVCMIBundle})
- elseif(WIN32)
- add_executable(vcmiclient ${client_SRCS} ${client_HEADERS} VCMI_client.rc)
- else()
- add_executable(vcmiclient ${client_SRCS} ${client_HEADERS})
- endif()
- if(WIN32)
- set_target_properties(vcmiclient PROPERTIES OUTPUT_NAME VCMI_client)
- endif()
- target_link_libraries(vcmiclient vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLTTF_LIBRARY} ${ZLIB_LIBRARIES} ${FFMPEG_LIBRARIES} ${SYSTEM_LIBS})
- set_target_properties(vcmiclient PROPERTIES ${PCH_PROPERTIES})
- cotire(vcmiclient)
- install(TARGETS vcmiclient DESTINATION ${BIN_DIR})
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