CMapGenerator.cpp 5.8 KB

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  1. #include "StdInc.h"
  2. #include "CMapGenerator.h"
  3. #include "../mapping/CMap.h"
  4. #include "../VCMI_Lib.h"
  5. #include "../CGeneralTextHandler.h"
  6. #include "../mapping/CMapEditManager.h"
  7. #include "../CObjectHandler.h"
  8. #include "../CDefObjInfoHandler.h"
  9. #include "../CTownHandler.h"
  10. #include "../StringConstants.h"
  11. #include "../filesystem/Filesystem.h"
  12. #include "CRmgTemplate.h"
  13. #include "CRmgTemplateZone.h"
  14. CMapGenerator::CMapGenerator(shared_ptr<CMapGenOptions> mapGenOptions, int randomSeed /*= std::time(nullptr)*/) :
  15. mapGenOptions(mapGenOptions), randomSeed(randomSeed)
  16. {
  17. rand.setSeed(randomSeed);
  18. }
  19. CMapGenerator::~CMapGenerator()
  20. {
  21. }
  22. std::unique_ptr<CMap> CMapGenerator::generate()
  23. {
  24. mapGenOptions->finalize(rand);
  25. map = make_unique<CMap>();
  26. editManager = map->getEditManager();
  27. editManager->getUndoManager().setUndoRedoLimit(0);
  28. addHeaderInfo();
  29. genZones();
  30. fillZones();
  31. return std::move(map);
  32. }
  33. std::string CMapGenerator::getMapDescription() const
  34. {
  35. const std::string waterContentStr[3] = { "none", "normal", "islands" };
  36. const std::string monsterStrengthStr[3] = { "weak", "normal", "strong" };
  37. std::stringstream ss;
  38. ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, Random seed was %d, size %dx%d") +
  39. ", levels %s, humans %d, computers %d, water %s, monster %s, second expansion map") % mapGenOptions->getMapTemplate()->getName() %
  40. randomSeed % map->width % map->height % (map->twoLevel ? "2" : "1") % static_cast<int>(mapGenOptions->getPlayerCount()) %
  41. static_cast<int>(mapGenOptions->getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions->getWaterContent()] %
  42. monsterStrengthStr[mapGenOptions->getMonsterStrength()]);
  43. for(const auto & pair : mapGenOptions->getPlayersSettings())
  44. {
  45. const auto & pSettings = pair.second;
  46. if(pSettings.getPlayerType() == EPlayerType::HUMAN)
  47. {
  48. ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()] << " is human";
  49. }
  50. if(pSettings.getStartingTown() != CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
  51. {
  52. ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
  53. << " town choice is " << VLC->townh->factions[pSettings.getStartingTown()]->name;
  54. }
  55. }
  56. return ss.str();
  57. }
  58. void CMapGenerator::addPlayerInfo()
  59. {
  60. // Calculate which team numbers exist
  61. std::array<std::list<int>, 2> teamNumbers; // 0= cpu/human, 1= cpu only
  62. int teamOffset = 0;
  63. for(int i = 0; i < 2; ++i)
  64. {
  65. int playerCount = i == 0 ? mapGenOptions->getPlayerCount() : mapGenOptions->getCompOnlyPlayerCount();
  66. int teamCount = i == 0 ? mapGenOptions->getTeamCount() : mapGenOptions->getCompOnlyTeamCount();
  67. if(playerCount == 0)
  68. {
  69. continue;
  70. }
  71. int playersPerTeam = playerCount /
  72. (teamCount == 0 ? playerCount : teamCount);
  73. int teamCountNorm = teamCount;
  74. if(teamCountNorm == 0)
  75. {
  76. teamCountNorm = playerCount;
  77. }
  78. for(int j = 0; j < teamCountNorm; ++j)
  79. {
  80. for(int k = 0; k < playersPerTeam; ++k)
  81. {
  82. teamNumbers[i].push_back(j + teamOffset);
  83. }
  84. }
  85. for(int j = 0; j < playerCount - teamCountNorm * playersPerTeam; ++j)
  86. {
  87. teamNumbers[i].push_back(j + teamOffset);
  88. }
  89. teamOffset += teamCountNorm;
  90. }
  91. // Team numbers are assigned randomly to every player
  92. for(const auto & pair : mapGenOptions->getPlayersSettings())
  93. {
  94. const auto & pSettings = pair.second;
  95. PlayerInfo player;
  96. player.canComputerPlay = true;
  97. int j = pSettings.getPlayerType() == EPlayerType::COMP_ONLY ? 1 : 0;
  98. if(j == 0)
  99. {
  100. player.canHumanPlay = true;
  101. }
  102. auto itTeam = std::next(teamNumbers[j].begin(), rand.nextInt (teamNumbers[j].size()));
  103. player.team = TeamID(*itTeam);
  104. teamNumbers[j].erase(itTeam);
  105. map->players[pSettings.getColor().getNum()] = player;
  106. }
  107. map->howManyTeams = (mapGenOptions->getTeamCount() == 0 ? mapGenOptions->getPlayerCount() : mapGenOptions->getTeamCount())
  108. + (mapGenOptions->getCompOnlyTeamCount() == 0 ? mapGenOptions->getCompOnlyPlayerCount() : mapGenOptions->getCompOnlyTeamCount());
  109. }
  110. void CMapGenerator::genZones()
  111. {
  112. map->initTerrain();
  113. editManager->clearTerrain(&rand);
  114. editManager->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions->getWidth(), mapGenOptions->getHeight()));
  115. editManager->drawTerrain(ETerrainType::GRASS, &rand);
  116. auto pcnt = mapGenOptions->getPlayerCount();
  117. auto w = mapGenOptions->getWidth();
  118. auto h = mapGenOptions->getHeight();
  119. auto tmpl = mapGenOptions->getMapTemplate();
  120. auto zones = tmpl->getZones();
  121. int player_per_side = zones.size() > 4 ? 3 : 2;
  122. int zones_cnt = zones.size() > 4 ? 9 : 4;
  123. logGlobal->infoStream() << boost::format("Map size %d %d, players per side %d") % w % h % player_per_side;
  124. int i = 0;
  125. int part_w = w/player_per_side;
  126. int part_h = h/player_per_side;
  127. for(auto const it : zones)
  128. {
  129. CRmgTemplateZone * zone = it.second;
  130. std::vector<int3> shape;
  131. int left = part_w*(i%player_per_side);
  132. int top = part_h*(i/player_per_side);
  133. shape.push_back(int3(left, top, 0));
  134. shape.push_back(int3(left + part_w, top, 0));
  135. shape.push_back(int3(left + part_w, top + part_h, 0));
  136. shape.push_back(int3(left, top + part_h, 0));
  137. zone->setShape(shape);
  138. zone->setType(i < pcnt ? ETemplateZoneType::PLAYER_START : ETemplateZoneType::TREASURE);
  139. this->zones[it.first] = zone;
  140. ++i;
  141. }
  142. logGlobal->infoStream() << "Zones generated successfully";
  143. }
  144. void CMapGenerator::fillZones()
  145. {
  146. logGlobal->infoStream() << "Started filling zones";
  147. for(auto it : zones)
  148. {
  149. it.second->fill(this);
  150. }
  151. logGlobal->infoStream() << "Zones filled successfully";
  152. }
  153. void CMapGenerator::addHeaderInfo()
  154. {
  155. map->version = EMapFormat::SOD;
  156. map->width = mapGenOptions->getWidth();
  157. map->height = mapGenOptions->getHeight();
  158. map->twoLevel = mapGenOptions->getHasTwoLevels();
  159. map->name = VLC->generaltexth->allTexts[740];
  160. map->description = getMapDescription();
  161. map->difficulty = 1;
  162. addPlayerInfo();
  163. }