mapHandler.cpp 47 KB

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  1. #include "stdafx.h"
  2. #include "mapHandler.h"
  3. #include "SDL_Extensions.h"
  4. #include "CGameInfo.h"
  5. #include <cstdlib>
  6. #include "hch/CLodHandler.h"
  7. #include "hch/CDefObjInfoHandler.h"
  8. #include <algorithm>
  9. #include "CGameState.h"
  10. #include "hch/CHeroHandler.h"
  11. #include "hch/CTownHandler.h"
  12. #include "client/Graphics.h"
  13. #include <iomanip>
  14. #include <sstream>
  15. #include "hch/CObjectHandler.h"
  16. #include "map.h"
  17. #include "hch/CDefHandler.h"
  18. extern SDL_Surface * screen;
  19. std::string nameFromType (int typ)
  20. {
  21. switch((EterrainType)typ)
  22. {
  23. case dirt:
  24. {
  25. return std::string("DIRTTL.DEF");
  26. break;
  27. }
  28. case sand:
  29. {
  30. return std::string("SANDTL.DEF");
  31. break;
  32. }
  33. case grass:
  34. {
  35. return std::string("GRASTL.DEF");
  36. break;
  37. }
  38. case snow:
  39. {
  40. return std::string("SNOWTL.DEF");
  41. break;
  42. }
  43. case swamp:
  44. {
  45. return std::string("SWMPTL.DEF");
  46. break;
  47. }
  48. case rough:
  49. {
  50. return std::string("ROUGTL.DEF");
  51. break;
  52. }
  53. case subterranean:
  54. {
  55. return std::string("SUBBTL.DEF");
  56. break;
  57. }
  58. case lava:
  59. {
  60. return std::string("LAVATL.DEF");
  61. break;
  62. }
  63. case water:
  64. {
  65. return std::string("WATRTL.DEF");
  66. break;
  67. }
  68. case rock:
  69. {
  70. return std::string("ROCKTL.DEF");
  71. break;
  72. }
  73. case border:
  74. //TODO use me
  75. break;
  76. default:
  77. //TODO do something here
  78. break;
  79. }
  80. return std::string();
  81. }
  82. struct OCM_HLP
  83. {
  84. bool operator ()(const std::pair<const CGObjectInstance*, SDL_Rect> & a, const std::pair<const CGObjectInstance*, SDL_Rect> & b)
  85. {
  86. return (*a.first)<(*b.first);
  87. }
  88. } ocmptwo ;
  89. void alphaTransformDef(CGDefInfo * defInfo)
  90. {
  91. SDL_Surface * alphaTransSurf = SDL_CreateRGBSurface(SDL_SWSURFACE, 12, 12, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
  92. for(int yy=0;yy<defInfo->handler->ourImages.size();yy++)
  93. {
  94. defInfo->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);
  95. defInfo->handler->alphaTransformed = true;
  96. }
  97. SDL_FreeSurface(alphaTransSurf);
  98. }
  99. void CMapHandler::prepareFOWDefs()
  100. {
  101. fullHide = CDefHandler::giveDef("TSHRC.DEF");
  102. partialHide = CDefHandler::giveDef("TSHRE.DEF");
  103. //adding necessary rotations
  104. Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  105. partialHide->ourImages.push_back(nw);
  106. nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  107. partialHide->ourImages.push_back(nw);
  108. nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  109. partialHide->ourImages.push_back(nw);
  110. nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  111. partialHide->ourImages.push_back(nw);
  112. nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  113. partialHide->ourImages.push_back(nw);
  114. nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  115. partialHide->ourImages.push_back(nw);
  116. nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  117. partialHide->ourImages.push_back(nw);
  118. nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  119. partialHide->ourImages.push_back(nw);
  120. nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  121. partialHide->ourImages.push_back(nw);
  122. nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  123. partialHide->ourImages.push_back(nw);
  124. nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  125. partialHide->ourImages.push_back(nw);
  126. nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  127. partialHide->ourImages.push_back(nw);
  128. nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  129. partialHide->ourImages.push_back(nw);
  130. nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  131. partialHide->ourImages.push_back(nw);
  132. nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  133. partialHide->ourImages.push_back(nw);
  134. nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  135. partialHide->ourImages.push_back(nw);
  136. nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  137. partialHide->ourImages.push_back(nw);
  138. nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  139. partialHide->ourImages.push_back(nw);
  140. //necessaary rotations added
  141. for(size_t i=0; i<partialHide->ourImages.size(); ++i)
  142. {
  143. CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);
  144. }
  145. hideBitmap.resize(CGI->mh->map->width);
  146. for (size_t i=0;i<hideBitmap.size();i++)
  147. {
  148. hideBitmap[i].resize(CGI->mh->map->height);
  149. }
  150. for (size_t i=0; i<hideBitmap.size(); ++i)
  151. {
  152. for (int j=0; j < CGI->mh->map->height; ++j)
  153. {
  154. hideBitmap[i][j].resize(CGI->mh->map->twoLevel+1);
  155. for(int k=0; k<CGI->mh->map->twoLevel+1; ++k)
  156. {
  157. hideBitmap[i][j][k] = rand()%fullHide->ourImages.size();
  158. }
  159. }
  160. }
  161. }
  162. void CMapHandler::roadsRiverTerrainInit()
  163. {
  164. //initializing road's and river's DefHandlers
  165. roadDefs.push_back(CDefHandler::giveDef("dirtrd.def"));
  166. roadDefs.push_back(CDefHandler::giveDef("gravrd.def"));
  167. roadDefs.push_back(CDefHandler::giveDef("cobbrd.def"));
  168. staticRiverDefs.push_back(CDefHandler::giveDef("clrrvr.def"));
  169. staticRiverDefs.push_back(CDefHandler::giveDef("icyrvr.def"));
  170. staticRiverDefs.push_back(CDefHandler::giveDef("mudrvr.def"));
  171. staticRiverDefs.push_back(CDefHandler::giveDef("lavrvr.def"));
  172. for(size_t g=0; g<staticRiverDefs.size(); ++g)
  173. {
  174. for(size_t h=0; h < staticRiverDefs[g]->ourImages.size(); ++h)
  175. {
  176. CSDL_Ext::alphaTransform(staticRiverDefs[g]->ourImages[h].bitmap);
  177. }
  178. }
  179. for(size_t g=0; g<roadDefs.size(); ++g)
  180. {
  181. for(size_t h=0; h < roadDefs[g]->ourImages.size(); ++h)
  182. {
  183. CSDL_Ext::alphaTransform(roadDefs[g]->ourImages[h].bitmap);
  184. }
  185. }
  186. sizes.x = CGI->mh->map->width;
  187. sizes.y = CGI->mh->map->height;
  188. sizes.z = CGI->mh->map->twoLevel+1;
  189. ttiles.resize(CGI->mh->map->width,Woff);
  190. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  191. {
  192. ttiles[i].resize(CGI->mh->map->height,Hoff);
  193. }
  194. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  195. {
  196. for (int j=0-Hoff;j<(int)CGI->mh->map->height+Hoff;j++)
  197. ttiles[i][j].resize(CGI->mh->map->twoLevel+1,0);
  198. }
  199. for (int i=0; i<map->width; i++) //jest po szeroko�ci
  200. {
  201. for (int j=0; j<map->height;j++) //po wysoko�ci
  202. {
  203. for (int k=0; k<=map->twoLevel; ++k)
  204. {
  205. TerrainTile2 &pom(ttiles[i][j][k]);
  206. pom.pos = int3(i, j, k);
  207. pom.tileInfo = &(map->terrain[i][j][k]);
  208. if(pom.tileInfo->malle)
  209. {
  210. int cDir;
  211. bool rotV, rotH;
  212. int roadpom = pom.tileInfo->malle-1,
  213. impom = pom.tileInfo->roadDir;
  214. SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
  215. ttiles[i][j][k].roadbitmap.push_back(pom1);
  216. cDir = pom.tileInfo->roadDir;
  217. rotH = (pom.tileInfo->siodmyTajemniczyBajt >> 5) & 1;
  218. rotV = (pom.tileInfo->siodmyTajemniczyBajt >> 4) & 1;
  219. if(rotH)
  220. {
  221. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
  222. }
  223. if(rotV)
  224. {
  225. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
  226. }
  227. if(rotH || rotV)
  228. {
  229. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
  230. }
  231. }
  232. }
  233. }
  234. }
  235. for (int i=0; i<map->width; i++) //jest po szeroko�ci
  236. {
  237. for (int j=0; j<map->height;j++) //po wysoko�ci
  238. {
  239. for(int k=0; k<=map->twoLevel; ++k)
  240. {
  241. if(map->terrain[i][j][k].nuine)
  242. {
  243. int cDir;
  244. bool rotH, rotV;
  245. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[map->terrain[i][j][k].nuine-1]->ourImages[map->terrain[i][j][k].rivDir].bitmap);
  246. cDir = map->terrain[i][j][k].rivDir;
  247. rotH = (map->terrain[i][j][k].siodmyTajemniczyBajt >> 3) & 1;
  248. rotV = (map->terrain[i][j][k].siodmyTajemniczyBajt >> 2) & 1;
  249. if(rotH)
  250. {
  251. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
  252. }
  253. if(rotV)
  254. {
  255. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
  256. }
  257. if(rotH || rotV)
  258. {
  259. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
  260. }
  261. }
  262. }
  263. }
  264. }
  265. }
  266. void CMapHandler::borderAndTerrainBitmapInit()
  267. {
  268. CDefHandler * bord = CDefHandler::giveDef("EDG.DEF");
  269. bord->notFreeImgs = true;
  270. terrainGraphics.resize(10);
  271. for (int i = 0; i < 10 ; i++)
  272. {
  273. CDefHandler *hlp = CDefHandler::giveDef(nameFromType(i));
  274. terrainGraphics[i].resize(hlp->ourImages.size());
  275. hlp->notFreeImgs = true;
  276. for(size_t j=0; j < hlp->ourImages.size(); ++j)
  277. terrainGraphics[i][j] = hlp->ourImages[j].bitmap;
  278. delete hlp;
  279. }
  280. for (int i=0-Woff; i<map->width+Woff; i++) //jest po szeroko�ci
  281. {
  282. for (int j=0-Hoff; j<map->height+Hoff;j++) //po wysoko�ci
  283. {
  284. for(int k=0; k<=map->twoLevel; ++k)
  285. {
  286. if(i < 0 || i > (map->width-1) || j < 0 || j > (map->height-1))
  287. {
  288. if(i==-1 && j==-1)
  289. {
  290. ttiles[i][j][k].terbitmap = bord->ourImages[16].bitmap;
  291. continue;
  292. }
  293. else if(i==-1 && j==(map->height))
  294. {
  295. ttiles[i][j][k].terbitmap = bord->ourImages[19].bitmap;
  296. continue;
  297. }
  298. else if(i==(map->width) && j==-1)
  299. {
  300. ttiles[i][j][k].terbitmap = bord->ourImages[17].bitmap;
  301. continue;
  302. }
  303. else if(i==(map->width) && j==(map->height))
  304. {
  305. ttiles[i][j][k].terbitmap = bord->ourImages[18].bitmap;
  306. continue;
  307. }
  308. else if(j == -1 && i > -1 && i < map->height)
  309. {
  310. ttiles[i][j][k].terbitmap = bord->ourImages[22+rand()%2].bitmap;
  311. continue;
  312. }
  313. else if(i == -1 && j > -1 && j < map->height)
  314. {
  315. ttiles[i][j][k].terbitmap = bord->ourImages[33+rand()%2].bitmap;
  316. continue;
  317. }
  318. else if(j == map->height && i >-1 && i < map->width)
  319. {
  320. ttiles[i][j][k].terbitmap = bord->ourImages[29+rand()%2].bitmap;
  321. continue;
  322. }
  323. else if(i == map->width && j > -1 && j < map->height)
  324. {
  325. ttiles[i][j][k].terbitmap = bord->ourImages[25+rand()%2].bitmap;
  326. continue;
  327. }
  328. else
  329. {
  330. ttiles[i][j][k].terbitmap = bord->ourImages[rand()%16].bitmap;
  331. continue;
  332. }
  333. }
  334. }
  335. }
  336. }
  337. delete bord;
  338. }
  339. void CMapHandler::initObjectRects()
  340. {
  341. //initializing objects / rects
  342. for(size_t f=0; f < map->objects.size(); ++f)
  343. {
  344. if((map->objects[f]->ID==34 && static_cast<CGHeroInstance*>(map->objects[f])->inTownGarrison)
  345. || !map->objects[f]->defInfo)
  346. {
  347. continue;
  348. }
  349. CDefHandler * curd = map->objects[f]->defInfo->handler;
  350. if(curd)
  351. {
  352. for(int fx=0; fx<curd->ourImages[0].bitmap->w>>5; ++fx) //curd->ourImages[0].bitmap->w/32
  353. {
  354. for(int fy=0; fy<curd->ourImages[0].bitmap->h>>5; ++fy) //curd->ourImages[0].bitmap->h/32
  355. {
  356. SDL_Rect cr;
  357. cr.w = 32;
  358. cr.h = 32;
  359. cr.x = fx<<5; //fx*32
  360. cr.y = fy<<5; //fy*32
  361. std::pair<CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(map->objects[f],cr);
  362. if((map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  363. {
  364. //TerrainTile2 & curt =
  365. // ttiles
  366. // [map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  367. //[map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  368. //[map->objects[f]->pos.z];
  369. ttiles[map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][map->objects[f]->pos.z].objects.push_back(toAdd);
  370. }
  371. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  372. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  373. }//if curd
  374. } // for(int f=0; f<map->objects.size(); ++f)
  375. for(int ix=0; ix<ttiles.size()-Woff; ++ix)
  376. {
  377. for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
  378. {
  379. for(int iz=0; iz<ttiles[0][0].size(); ++iz)
  380. {
  381. stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
  382. }
  383. }
  384. }
  385. }
  386. void processDef (CGDefInfo* def)
  387. {
  388. if(def->id == 26)
  389. return;
  390. if(def->name.size())
  391. {
  392. def->handler = CDefHandler::giveDef(def->name);
  393. }
  394. else
  395. {
  396. tlog2 << "No def name for " << def->id << " " << def->subid << std::endl;
  397. def->handler = NULL;
  398. return;
  399. }
  400. def->width = def->handler->ourImages[0].bitmap->w/32;
  401. def->height = def->handler->ourImages[0].bitmap->h/32;
  402. CGDefInfo* pom = CGI->dobjinfo->gobjs[def->id][def->subid];
  403. if(pom && def->id!=98)
  404. {
  405. pom->handler = def->handler;
  406. pom->width = pom->handler->ourImages[0].bitmap->w/32;
  407. pom->height = pom->handler->ourImages[0].bitmap->h/32;
  408. }
  409. else if(def->id != 34 && def->id != 98)
  410. tlog3 << "\t\tMinor warning: lacking def info for " << def->id << " " << def->subid <<" " << def->name << std::endl;
  411. if(!def->handler->alphaTransformed)
  412. {
  413. for(size_t yy=0; yy < def->handler->ourImages.size(); ++yy)
  414. {
  415. def->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(def->handler->ourImages[yy].bitmap);
  416. def->handler->alphaTransformed = true;
  417. }
  418. }
  419. }
  420. void CMapHandler::initHeroDef(CGHeroInstance * h)
  421. {
  422. h->defInfo->handler = graphics->flags1[0];
  423. h->defInfo->width = h->defInfo->handler->ourImages[0].bitmap->w/32;
  424. h->defInfo->height = h->defInfo->handler->ourImages[0].bitmap->h/32;
  425. }
  426. void CMapHandler::init()
  427. {
  428. timeHandler th;
  429. th.getDif();
  430. std::ifstream ifs("config/townsDefs.txt");
  431. int ccc;
  432. ifs>>ccc;
  433. for(int i=0;i<ccc*2;i++)
  434. {
  435. CGDefInfo *n;
  436. if(i<ccc)
  437. {
  438. n = CGI->state->villages[i];
  439. map->defy.push_back(CGI->state->forts[i]);
  440. }
  441. else
  442. n = CGI->state->capitols[i%ccc];
  443. ifs >> n->name;
  444. if(!n)
  445. tlog1 << "*HUGE* Warning - missing town def for " << i << std::endl;
  446. else
  447. map->defy.push_back(n);
  448. }
  449. tlog0<<"\tLoading town def info: "<<th.getDif()<<std::endl;
  450. for(int i=0;i<map->heroes.size();i++)
  451. {
  452. if(!map->heroes[i]->defInfo->handler)
  453. {
  454. initHeroDef(map->heroes[i]);
  455. }
  456. }
  457. //for(int i=0; i<map->defy.size(); i++)
  458. //{
  459. // map->defy[i]->serial = i;
  460. // processDef(map->defy[i]);
  461. //}
  462. std::for_each(map->defy.begin(),map->defy.end(),processDef); //load h3m defs
  463. //std::for_each(map->defs.begin(),map->defs.end(),processDef); //and non-h3m defs
  464. tlog0<<"\tUnpacking and handling defs: "<<th.getDif()<<std::endl;
  465. for(int i=0;i<PLAYER_LIMIT;i++)
  466. {
  467. for(size_t j=0; j < map->players[i].heroesNames.size(); ++j)
  468. {
  469. usedHeroes.insert(map->players[i].heroesNames[j].heroID);
  470. }
  471. }
  472. tlog0<<"\tChecking used heroes: "<<th.getDif()<<std::endl;
  473. for(size_t h=0; h<map->defy.size(); ++h) //initializing loaded def handler's info {
  474. CGI->mh->loadedDefs.insert(std::make_pair(map->defy[h]->name, map->defy[h]->handler));
  475. tlog0<<"\tCollecting loaded def's handlers: "<<th.getDif()<<std::endl;
  476. prepareFOWDefs();
  477. roadsRiverTerrainInit(); //road's and river's DefHandlers; and simple values initialization
  478. borderAndTerrainBitmapInit();
  479. tlog0<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDif()<<std::endl;
  480. initObjectRects();
  481. tlog0<<"\tMaking object rects: "<<th.getDif()<<std::endl;
  482. }
  483. SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, SDL_Rect * extRect)
  484. {
  485. if(!otherHeroAnim)
  486. heroAnim = anim; //the same, as it should be
  487. //setting surface to blit at
  488. SDL_Surface * su = NULL; //blitting surface CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
  489. if(extSurf)
  490. {
  491. su = extSurf;
  492. }
  493. else
  494. {
  495. su = CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
  496. }
  497. SDL_Rect prevClip;
  498. SDL_GetClipRect(su, &prevClip);
  499. if(extRect) SDL_SetClipRect(su, extRect); //preventing blitting outside of that rect
  500. if (((dx+x)>((map->width+Woff)) || (dy+y)>((map->height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
  501. throw std::string("terrainRect: out of range");
  502. ////printing terrain
  503. for (int bx=0; bx<dx; bx++)
  504. {
  505. for (int by=0; by<dy; by++)
  506. {
  507. const TerrainTile2 & tile = ttiles[x+bx][y+by][level];
  508. SDL_Rect sr;
  509. sr.y=by*32;
  510. sr.x=bx*32;
  511. sr.h=sr.w=32;
  512. validateRectTerr(&sr, extRect);
  513. if(tile.terbitmap)
  514. {
  515. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap, &genRect(sr.h, sr.w, 0, 0), su, &sr);
  516. }
  517. else
  518. {
  519. switch(tile.tileInfo->siodmyTajemniczyBajt%4)
  520. {
  521. case 0:
  522. SDL_BlitSurface(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
  523. &genRect(sr.h, sr.w, 0, 0),su,&sr);
  524. break;
  525. case 1:
  526. CSDL_Ext::blitWithRotate1(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
  527. &genRect(sr.h, sr.w, 0, 0),su,&sr);
  528. break;
  529. case 2:
  530. CSDL_Ext::blitWithRotate2(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
  531. &genRect(sr.h, sr.w, 0, 0),su,&sr);
  532. break;
  533. default:
  534. CSDL_Ext::blitWithRotate3(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
  535. &genRect(sr.h, sr.w, 0, 0),su,&sr);
  536. break;
  537. }
  538. }
  539. }
  540. }
  541. ////terrain printed
  542. ////printing rivers
  543. for (int bx=0; bx<dx; bx++)
  544. {
  545. for (int by=0; by<dy; by++)
  546. {
  547. SDL_Rect sr;
  548. sr.y=by*32;
  549. sr.x=bx*32;
  550. sr.h=sr.w=32;
  551. validateRectTerr(&sr, extRect);
  552. if(ttiles[x+bx][y+by][level].rivbitmap.size())
  553. {
  554. CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],&genRect(sr.h, sr.w, 0, 0),su,&sr);
  555. }
  556. }
  557. }
  558. ////rivers printed
  559. ////printing roads
  560. for (int bx=0; bx<dx; bx++)
  561. {
  562. for (int by=-1; by<dy; by++)
  563. {
  564. if(y+by<=-4)
  565. continue;
  566. SDL_Rect sr;
  567. sr.y=by*32+16;
  568. sr.x=bx*32;
  569. sr.h=sr.w=32;
  570. validateRectTerr(&sr, extRect);
  571. if(ttiles[x+bx][y+by][level].roadbitmap.size())
  572. {
  573. CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()], &genRect(sr.h, sr.w, 0, (by==-1 ? 16 : 0)),su,&sr);
  574. }
  575. }
  576. }
  577. ////roads printed
  578. ////printing objects
  579. for (int bx=0; bx<dx; bx++)
  580. {
  581. for (int by=0; by<dy; by++)
  582. {
  583. for(int h=0; h < ttiles[x+bx][y+by][level].objects.size(); ++h)
  584. {
  585. SDL_Rect sr;
  586. sr.w = 32;
  587. sr.h = 32;
  588. sr.x = (bx)*32;
  589. sr.y = (by)*32;
  590. validateRectTerr(&sr, extRect);
  591. SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
  592. pp.h = sr.h;
  593. pp.w = sr.w;
  594. const CGHeroInstance * themp = (dynamic_cast<const CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
  595. if(themp && themp->moveDir && !themp->isStanding && themp->ID!=62) //last condition - this is not prison
  596. {
  597. int imgVal = 8;
  598. SDL_Surface * tb;
  599. if(themp->type==NULL)
  600. continue;
  601. std::vector<Cimage> & iv = graphics->heroAnims[themp->type->heroType]->ourImages;
  602. size_t gg;
  603. for(gg=0; gg<iv.size(); ++gg)
  604. {
  605. if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
  606. {
  607. tb = iv[gg+heroAnim%imgVal].bitmap;
  608. break;
  609. }
  610. }
  611. CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
  612. pp.y+=imgVal*2-32;
  613. sr.y-=16;
  614. SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
  615. }
  616. else if(themp && themp->moveDir && themp->isStanding && themp->ID!=62) //last condition - this is not prison)
  617. {
  618. int imgVal = 8;
  619. SDL_Surface * tb;
  620. if(themp->type==NULL)
  621. continue;
  622. std::vector<Cimage> & iv = graphics->heroAnims[themp->type->heroType]->ourImages;
  623. size_t gg;
  624. for(gg=0; gg < iv.size(); ++gg)
  625. {
  626. if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
  627. {
  628. tb = iv[gg].bitmap;
  629. break;
  630. }
  631. }
  632. CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
  633. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  634. {
  635. SDL_Rect bufr = sr;
  636. bufr.x-=2*32;
  637. bufr.y-=1*32;
  638. bufr.h = 64;
  639. bufr.w = 96;
  640. if(bufr.x-extRect->x>-64)
  641. SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[ getHeroFrameNum(themp->moveDir, !themp->isStanding) *8+(heroAnim/4)%imgVal].bitmap, NULL, su, &bufr);
  642. }
  643. }
  644. else
  645. {
  646. int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
  647. int phaseShift = ttiles[x+bx][y+by][level].objects[h].first->animPhaseShift;
  648. //setting appropriate flag color
  649. if((ttiles[x+bx][y+by][level].objects[h].first->tempOwner>=0 && ttiles[x+bx][y+by][level].objects[h].first->tempOwner<8) || ttiles[x+bx][y+by][level].objects[h].first->tempOwner==255)
  650. CSDL_Ext::setPlayerColor(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap, ttiles[x+bx][y+by][level].objects[h].first->tempOwner);
  651. CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap,&pp,su,&sr);
  652. }
  653. }
  654. }
  655. }
  656. ////objects printed, printing shadow
  657. for (int bx=0; bx<dx; bx++)
  658. {
  659. for (int by=0; by<dy; by++)
  660. {
  661. SDL_Rect sr;
  662. sr.y=by*32;
  663. sr.x=bx*32;
  664. sr.h=sr.w=32;
  665. validateRectTerr(&sr, extRect);
  666. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->map->width && by+y<CGI->mh->map->height && !(*visibilityMap)[bx+x][by+y][level])
  667. {
  668. SDL_Surface * hide = getVisBitmap(bx+x, by+y, *visibilityMap, level);
  669. CSDL_Ext::blit8bppAlphaTo24bpp(hide, &genRect(sr.h, sr.w, 0, 0), su, &sr);
  670. }
  671. }
  672. }
  673. ////shadow printed
  674. //printing borders
  675. for (int bx=0; bx<dx; bx++)
  676. {
  677. for (int by=0; by<dy; by++)
  678. {
  679. if(bx+x<0 || by+y<0 || bx+x>map->width+(-1) || by+y>map->height+(-1))
  680. {
  681. SDL_Rect sr;
  682. sr.y=by*32;
  683. sr.x=bx*32;
  684. sr.h=sr.w=32;
  685. validateRectTerr(&sr, extRect);
  686. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap,&genRect(sr.h, sr.w, 0, 0),su,&sr);
  687. }
  688. else
  689. {
  690. #ifdef MARK_BLOCKED_POSITIONS
  691. if(ttiles[x+bx][y+by][level].tileInfo->blocked) //temporary hiding blocked positions
  692. {
  693. SDL_Rect sr;
  694. sr.y=by*32;
  695. sr.x=bx*32;
  696. sr.h=sr.w=32;
  697. validateRectTerr(&sr, extRect);
  698. SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
  699. for(int f=0; f<ns->w*ns->h*4; ++f)
  700. {
  701. *((unsigned char*)(ns->pixels) + f) = 128;
  702. }
  703. SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
  704. SDL_FreeSurface(ns);
  705. }
  706. #endif
  707. #ifdef MARK_VISITABLE_POSITIONS
  708. if(ttiles[x+bx][y+by][level].tileInfo->visitable) //temporary hiding visitable positions
  709. {
  710. SDL_Rect sr;
  711. sr.y=by*32;
  712. sr.x=bx*32;
  713. sr.h=sr.w=32;
  714. validateRectTerr(&sr, extRect);
  715. SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
  716. for(int f=0; f<ns->w*ns->h*4; ++f)
  717. {
  718. *((unsigned char*)(ns->pixels) + f) = 128;
  719. }
  720. SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
  721. SDL_FreeSurface(ns);
  722. }
  723. #endif
  724. }
  725. }
  726. }
  727. SDL_SetClipRect(su, &prevClip); //restoring clip_rect
  728. //borders printed
  729. return su;
  730. }
  731. SDL_Surface * CMapHandler::terrainRectSmooth(int x, int y, int dx, int dy, int level, unsigned char anim, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, SDL_Rect * extRect, int moveX, int moveY)
  732. {
  733. if(!otherHeroAnim)
  734. heroAnim = anim; //the same, as it should be
  735. //setting surface to blit at
  736. SDL_Surface * su = NULL; //blitting surface CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
  737. if(extSurf)
  738. {
  739. su = extSurf;
  740. }
  741. else
  742. {
  743. su = CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
  744. }
  745. SDL_Rect prevClip;
  746. SDL_GetClipRect(su, &prevClip);
  747. if(extRect) SDL_SetClipRect(su, extRect); //preventing blitting outside of that rect
  748. if (((dx+x)>((map->width+Woff)) || (dy+y)>((map->height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
  749. throw std::string("terrainRect: out of range");
  750. ////printing terrain
  751. for (int bx= (moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
  752. {
  753. for (int by=(moveY <= 0 ? 0 : -1); by<dy+1; by++)
  754. {
  755. const TerrainTile2 & tile = ttiles[x+bx][y+by][level];
  756. SDL_Rect sr;
  757. sr.y=by*32 + moveY + extRect->y;
  758. sr.x=bx*32 + moveX + extRect->x;
  759. sr.h=sr.w=32;
  760. //validateRectTerr(&sr, extRect);
  761. if(tile.terbitmap)
  762. {
  763. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap, &genRect(sr.h, sr.w, 0, 0), su, &sr);
  764. }
  765. else
  766. {
  767. switch(tile.tileInfo->siodmyTajemniczyBajt%4)
  768. {
  769. case 0:
  770. SDL_BlitSurface(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
  771. &genRect(sr.h, sr.w, 0, 0),su,&sr);
  772. break;
  773. case 1:
  774. CSDL_Ext::blitWithRotate1clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
  775. &genRect(sr.h, sr.w, 0, 0),su,&sr);
  776. break;
  777. case 2:
  778. CSDL_Ext::blitWithRotate2clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
  779. &genRect(sr.h, sr.w, 0, 0),su,&sr);
  780. break;
  781. default:
  782. CSDL_Ext::blitWithRotate3clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
  783. &genRect(sr.h, sr.w, 0, 0),su,&sr);
  784. break;
  785. }
  786. }
  787. }
  788. }
  789. ////terrain printed
  790. ////printing rivers
  791. for (int bx=(moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
  792. {
  793. for (int by=(moveY <= 0 ? 0 : -1); by<dy+1; by++)
  794. {
  795. SDL_Rect sr;
  796. sr.y=by*32 + moveY + extRect->y;
  797. sr.x=bx*32 + moveX + extRect->x;
  798. sr.h=sr.w=32;
  799. //validateRectTerr(&sr, extRect);
  800. if(ttiles[x+bx][y+by][level].rivbitmap.size())
  801. {
  802. CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],&genRect(sr.h, sr.w, 0, 0),su,&sr);
  803. }
  804. }
  805. }
  806. ////rivers printed
  807. ////printing roads
  808. for (int bx=(moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
  809. {
  810. for (int by=(moveY <= 0 ? 0 : -1) - 1; by<dy+1; by++)
  811. {
  812. if(y+by<=-4)
  813. continue;
  814. SDL_Rect sr;
  815. sr.y=by*32+16 + moveY + extRect->y;
  816. sr.x=bx*32 + moveX + extRect->x;
  817. sr.h=sr.w=32;
  818. //validateRectTerr(&sr, extRect);
  819. if(ttiles[x+bx][y+by][level].roadbitmap.size())
  820. {
  821. CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()], &genRect(sr.h, sr.w, 0, (by==-1 ? 16 : 0)),su,&sr);
  822. }
  823. }
  824. }
  825. ////roads printed
  826. ////printing objects
  827. for (int bx=(moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
  828. {
  829. for (int by=(moveY <= 0 ? 0 : -1); by<dy+1; by++)
  830. {
  831. for(int h=0; h < ttiles[x+bx][y+by][level].objects.size(); ++h)
  832. {
  833. SDL_Rect sr;
  834. sr.w = 32;
  835. sr.h = 32;
  836. sr.x = (bx)*32 + moveX + extRect->x;
  837. sr.y = (by)*32 + moveY + extRect->y;
  838. //validateRectTerr(&sr, extRect);
  839. SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
  840. pp.h = sr.h;
  841. pp.w = sr.w;
  842. const CGHeroInstance * themp = (dynamic_cast<const CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
  843. if(themp && themp->moveDir && !themp->isStanding && themp->ID!=62) //last condition - this is not prison
  844. {
  845. int imgVal = 8;
  846. SDL_Surface * tb;
  847. if(themp->type==NULL)
  848. continue;
  849. std::vector<Cimage> & iv = graphics->heroAnims[themp->type->heroType]->ourImages;
  850. size_t gg;
  851. for(gg=0; gg<iv.size(); ++gg)
  852. {
  853. if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
  854. {
  855. tb = iv[gg+heroAnim%imgVal].bitmap;
  856. break;
  857. }
  858. }
  859. CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
  860. pp.y+=imgVal*2-32;
  861. sr.y-=16;
  862. SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
  863. }
  864. else if(themp && themp->moveDir && themp->isStanding && themp->ID!=62) //last condition - this is not prison)
  865. {
  866. int imgVal = 8;
  867. SDL_Surface * tb;
  868. if(themp->type==NULL)
  869. continue;
  870. std::vector<Cimage> & iv = graphics->heroAnims[themp->type->heroType]->ourImages;
  871. size_t gg;
  872. for(gg=0; gg < iv.size(); ++gg)
  873. {
  874. if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
  875. {
  876. tb = iv[gg].bitmap;
  877. break;
  878. }
  879. }
  880. CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
  881. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  882. {
  883. SDL_Rect bufr = sr;
  884. bufr.x-=2*32;
  885. bufr.y-=1*32;
  886. bufr.h = 64;
  887. bufr.w = 96;
  888. if(bufr.x-extRect->x>-64)
  889. SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[ getHeroFrameNum(themp->moveDir, !themp->isStanding) *8+(heroAnim/4)%imgVal].bitmap, NULL, su, &bufr);
  890. }
  891. }
  892. else
  893. {
  894. int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
  895. int phaseShift = ttiles[x+bx][y+by][level].objects[h].first->animPhaseShift;
  896. //setting appropriate flag color
  897. if((ttiles[x+bx][y+by][level].objects[h].first->tempOwner>=0 && ttiles[x+bx][y+by][level].objects[h].first->tempOwner<8) || ttiles[x+bx][y+by][level].objects[h].first->tempOwner==255)
  898. CSDL_Ext::setPlayerColor(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap, ttiles[x+bx][y+by][level].objects[h].first->tempOwner);
  899. CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap,&pp,su,&sr);
  900. }
  901. }
  902. }
  903. }
  904. ////objects printed, printing shadow
  905. for (int bx=(moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
  906. {
  907. for (int by=(moveY <= 0 ? 0 : -1); by<dy+1; by++)
  908. {
  909. SDL_Rect sr;
  910. sr.y=by*32 + moveY + extRect->y;
  911. sr.x=bx*32 + moveX + extRect->x;
  912. sr.h=sr.w=32;
  913. //validateRectTerr(&sr, extRect);
  914. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->map->width && by+y<CGI->mh->map->height && !(*visibilityMap)[bx+x][by+y][level])
  915. {
  916. SDL_Surface * hide = getVisBitmap(bx+x, by+y, *visibilityMap, level);
  917. CSDL_Ext::blit8bppAlphaTo24bpp(hide, &genRect(sr.h, sr.w, 0, 0), su, &sr);
  918. }
  919. }
  920. }
  921. ////shadow printed
  922. //printing borders
  923. for (int bx=(moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
  924. {
  925. for (int by=(moveY <= 0 ? 0 : -1); by<dy+1; by++)
  926. {
  927. if(bx+x<0 || by+y<0 || bx+x>map->width+(-1) || by+y>map->height+(-1))
  928. {
  929. SDL_Rect sr;
  930. sr.y=by*32 + moveY + extRect->y;
  931. sr.x=bx*32 + moveX + extRect->x;
  932. sr.h=sr.w=32;
  933. //validateRectTerr(&sr, extRect);
  934. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap,&genRect(sr.h, sr.w, 0, 0),su,&sr);
  935. }
  936. else
  937. {
  938. #ifdef MARK_BLOCKED_POSITIONS
  939. if(ttiles[x+bx][y+by][level].tileInfo->blocked) //temporary hiding blocked positions
  940. {
  941. SDL_Rect sr;
  942. sr.y=by*32 + moveY;
  943. sr.x=bx*32 + moveX;
  944. sr.h=sr.w=32;
  945. //validateRectTerr(&sr, extRect);
  946. SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
  947. for(int f=0; f<ns->w*ns->h*4; ++f)
  948. {
  949. *((unsigned char*)(ns->pixels) + f) = 128;
  950. }
  951. SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
  952. SDL_FreeSurface(ns);
  953. }
  954. #endif
  955. #ifdef MARK_VISITABLE_POSITIONS
  956. if(ttiles[x+bx][y+by][level].tileInfo->visitable) //temporary hiding visitable positions
  957. {
  958. SDL_Rect sr;
  959. sr.y=by*32 + moveY;
  960. sr.x=bx*32 + moveX;
  961. sr.h=sr.w=32;
  962. //validateRectTerr(&sr, extRect);
  963. SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
  964. for(int f=0; f<ns->w*ns->h*4; ++f)
  965. {
  966. *((unsigned char*)(ns->pixels) + f) = 128;
  967. }
  968. SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
  969. SDL_FreeSurface(ns);
  970. }
  971. #endif
  972. }
  973. }
  974. }
  975. //borders printed
  976. SDL_SetClipRect(su, &prevClip); //restoring clip_rect
  977. return su;
  978. }
  979. SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::vector< std::vector<unsigned char> > > & visibilityMap, int lvl)
  980. {
  981. int size = visibilityMap.size()-1; //is tile visible. arrangement: (like num keyboard)
  982. bool d7 = (x>0 && y>0) ? visibilityMap[x-1][y-1][lvl] : 0, //789
  983. d8 = (y>0) ? visibilityMap[x][y-1][lvl] : 0, //456
  984. d9 = (y>0 && x<size) ? visibilityMap[x+1][y-1][lvl] : 0,//123
  985. d4 = (x>0) ? visibilityMap[x-1][y][lvl] : 0,
  986. d5 = visibilityMap[x][y][lvl], //TODO use me - OMFG
  987. d6 = (x<size) ? visibilityMap[x+1][y][lvl] : 0,
  988. d1 = (x>0 && y<size) ? visibilityMap[x-1][y+1][lvl] : 0,
  989. d2 = (y<size) ? visibilityMap[x][y+1][lvl] : 0,
  990. d3 = (x<size && y<size) ? visibilityMap[x+1][y+1][lvl] : 0;
  991. if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && !d1)
  992. {
  993. return fullHide->ourImages[hideBitmap[x][y][lvl]].bitmap; //fully hidden
  994. }
  995. else if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1)
  996. {
  997. return partialHide->ourImages[22].bitmap; //visible right bottom corner
  998. }
  999. else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1)
  1000. {
  1001. return partialHide->ourImages[15].bitmap; //visible right top corner
  1002. }
  1003. else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1)
  1004. {
  1005. //return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
  1006. return partialHide->ourImages[34].bitmap; //visible left bottom corner
  1007. }
  1008. else if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && !d1)
  1009. {
  1010. //return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
  1011. return partialHide->ourImages[35].bitmap;
  1012. }
  1013. else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && d9 && !d1)
  1014. {
  1015. //return partialHide->ourImages[rand()%2].bitmap; //visible top
  1016. return partialHide->ourImages[0].bitmap; //visible top
  1017. }
  1018. else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
  1019. {
  1020. //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
  1021. return partialHide->ourImages[4].bitmap; //visble bottom
  1022. }
  1023. else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && d1)
  1024. {
  1025. //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
  1026. //return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
  1027. return partialHide->ourImages[36].bitmap;
  1028. }
  1029. else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
  1030. {
  1031. //return partialHide->ourImages[2+rand()%2].bitmap; //visible right
  1032. return partialHide->ourImages[2].bitmap; //visible right
  1033. }
  1034. else if(d2 && d6 && !d4 && !d8 && !d7)
  1035. {
  1036. //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1037. return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1038. }
  1039. else if(!d2 && d6 && !d4 && d8 && !d1)
  1040. {
  1041. return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
  1042. }
  1043. else if(!d2 && !d6 && d4 && d8 && !d3)
  1044. {
  1045. //return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
  1046. return partialHide->ourImages[37].bitmap;
  1047. }
  1048. else if(d2 && !d6 && d4 && !d8 && !d9)
  1049. {
  1050. //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1051. //return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1052. return partialHide->ourImages[38].bitmap;
  1053. }
  1054. else if(d2 && d6 && d4 && d8)
  1055. {
  1056. return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
  1057. }
  1058. if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
  1059. {
  1060. return partialHide->ourImages[16].bitmap; //visible right corners
  1061. }
  1062. if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && !d1)
  1063. {
  1064. return partialHide->ourImages[18].bitmap; //visible top corners
  1065. }
  1066. if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && d1)
  1067. {
  1068. //return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
  1069. return partialHide->ourImages[39].bitmap;
  1070. }
  1071. if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
  1072. {
  1073. //return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
  1074. return partialHide->ourImages[40].bitmap;
  1075. }
  1076. if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && d1)
  1077. {
  1078. return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
  1079. }
  1080. if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && !d1)
  1081. {
  1082. //return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
  1083. return partialHide->ourImages[41].bitmap;
  1084. }
  1085. if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && d1)
  1086. {
  1087. return partialHide->ourImages[19].bitmap; //visible corners without left top
  1088. }
  1089. if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && !d1)
  1090. {
  1091. return partialHide->ourImages[20].bitmap; //visible corners without left bottom
  1092. }
  1093. if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && d1)
  1094. {
  1095. //return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
  1096. return partialHide->ourImages[42].bitmap;
  1097. }
  1098. if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && d1)
  1099. {
  1100. //return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
  1101. return partialHide->ourImages[43].bitmap;
  1102. }
  1103. if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && d1)
  1104. {
  1105. return partialHide->ourImages[21].bitmap; //visible all corners only
  1106. }
  1107. if(d2 && d6 && d4 && !d8)
  1108. {
  1109. return partialHide->ourImages[6].bitmap; //hidden top
  1110. }
  1111. if(d2 && !d6 && d4 && d8)
  1112. {
  1113. return partialHide->ourImages[7].bitmap; //hidden right
  1114. }
  1115. if(!d2 && d6 && d4 && d8)
  1116. {
  1117. return partialHide->ourImages[8].bitmap; //hidden bottom
  1118. }
  1119. if(d2 && d6 && !d4 && d8)
  1120. {
  1121. //return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
  1122. return partialHide->ourImages[44].bitmap;
  1123. }
  1124. if(!d2 && d6 && d4 && !d8)
  1125. {
  1126. return partialHide->ourImages[9].bitmap; //hidden top and bottom
  1127. }
  1128. if(d2 && !d6 && !d4 && d8)
  1129. {
  1130. return partialHide->ourImages[29].bitmap; //hidden left and right
  1131. }
  1132. if(!d2 && !d6 && !d4 && d8 && d3 && !d1)
  1133. {
  1134. return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
  1135. }
  1136. if(!d2 && !d6 && !d4 && d8 && !d3 && d1)
  1137. {
  1138. //return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
  1139. return partialHide->ourImages[45].bitmap;
  1140. }
  1141. if(!d2 && !d6 && !d4 && d8 && d3 && d1)
  1142. {
  1143. return partialHide->ourImages[33].bitmap; //visible top and bottom corners
  1144. }
  1145. if(!d2 && !d6 && d4 && !d8 && !d3 && d9)
  1146. {
  1147. //return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
  1148. return partialHide->ourImages[46].bitmap;
  1149. }
  1150. if(!d2 && !d6 && d4 && !d8 && d3 && !d9)
  1151. {
  1152. //return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
  1153. return partialHide->ourImages[47].bitmap;
  1154. }
  1155. if(!d2 && !d6 && d4 && !d8 && d3 && d9)
  1156. {
  1157. return partialHide->ourImages[32].bitmap; //visible left and right corners
  1158. }
  1159. if(d2 && !d6 && !d4 && !d8 && d7 && !d9)
  1160. {
  1161. //return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
  1162. return partialHide->ourImages[48].bitmap;
  1163. }
  1164. if(d2 && !d6 && !d4 && !d8 && !d7 && d9)
  1165. {
  1166. return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
  1167. }
  1168. if(d2 && !d6 && !d4 && !d8 && d7 && d9)
  1169. {
  1170. return partialHide->ourImages[31].bitmap; //visible bottom and top corners
  1171. }
  1172. if(!d2 && d6 && !d4 && !d8 && !d7 && d1)
  1173. {
  1174. return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
  1175. }
  1176. if(!d2 && d6 && !d4 && !d8 && d7 && !d1)
  1177. {
  1178. return partialHide->ourImages[26].bitmap; //visible right and left top corner
  1179. }
  1180. if(!d2 && d6 && !d4 && !d8 && d7 && d1)
  1181. {
  1182. //return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
  1183. return partialHide->ourImages[49].bitmap;
  1184. }
  1185. if(d2 && d6 && !d4 && !d8 && d7)
  1186. {
  1187. return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
  1188. }
  1189. else if(!d2 && d6 && !d4 && d8 && d1)
  1190. {
  1191. return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
  1192. }
  1193. else if(!d2 && !d6 && d4 && d8 && d3)
  1194. {
  1195. //return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
  1196. return partialHide->ourImages[50].bitmap;
  1197. }
  1198. else if(d2 && !d6 && d4 && !d8 && d9)
  1199. {
  1200. //return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
  1201. return partialHide->ourImages[51].bitmap;
  1202. }
  1203. //newly added
  1204. else if(!d2 && !d6 && !d4 && d8 && !d7 && !d3 && d9 && !d1) //visible t and tr
  1205. {
  1206. return partialHide->ourImages[0].bitmap;
  1207. }
  1208. else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && !d9 && !d1) //visible t and tl
  1209. {
  1210. return partialHide->ourImages[1].bitmap;
  1211. }
  1212. else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible b and br
  1213. {
  1214. return partialHide->ourImages[4].bitmap;
  1215. }
  1216. else if(d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible b and bl
  1217. {
  1218. return partialHide->ourImages[5].bitmap;
  1219. }
  1220. else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && !d1) //visible l and tl
  1221. {
  1222. return partialHide->ourImages[36].bitmap;
  1223. }
  1224. else if(!d2 && !d6 && d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible l and bl
  1225. {
  1226. return partialHide->ourImages[36].bitmap;
  1227. }
  1228. else if(!d2 && d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1) //visible r and tr
  1229. {
  1230. return partialHide->ourImages[2].bitmap;
  1231. }
  1232. else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible r and br
  1233. {
  1234. return partialHide->ourImages[3].bitmap;
  1235. }
  1236. return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
  1237. }
  1238. int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
  1239. {
  1240. int ret=-1;
  1241. if(a.x>=CGI->mh->map->width && a.y>=CGI->mh->map->height)
  1242. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->map->width-1][CGI->mh->map->width-1][a.z].tileInfo->malle];
  1243. else if(a.x>=CGI->mh->map->width && a.y<CGI->mh->map->height)
  1244. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->map->width-1][a.y][a.z].tileInfo->malle];
  1245. else if(a.x<CGI->mh->map->width && a.y>=CGI->mh->map->height)
  1246. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->map->width-1][a.z].tileInfo->malle];
  1247. else
  1248. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].tileInfo->malle];
  1249. if(!(a.x==b.x || a.y==b.y))
  1250. ret*=1.41421;
  1251. //TODO: use hero's pathfinding skill during calculating cost
  1252. return ret;
  1253. }
  1254. //std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
  1255. //{
  1256. // std::vector < CGObjectInstance * > ret;
  1257. // for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
  1258. // {
  1259. // CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
  1260. // if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))
  1261. // ret.push_back(curi);
  1262. // }
  1263. // return ret;
  1264. //}
  1265. std::string CMapHandler::getDefName(int id, int subid)
  1266. {
  1267. CGDefInfo* temp = CGI->dobjinfo->gobjs[id][subid];
  1268. if(temp)
  1269. return temp->name;
  1270. throw std::string("Def not found.");
  1271. }
  1272. bool CMapHandler::printObject(const CGObjectInstance *obj)
  1273. {
  1274. CDefHandler * curd = obj->defInfo->handler;
  1275. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1276. {
  1277. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1278. {
  1279. SDL_Rect cr;
  1280. cr.w = 32;
  1281. cr.h = 32;
  1282. cr.x = fx*32;
  1283. cr.y = fy*32;
  1284. std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj, cr);
  1285. if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1286. {
  1287. TerrainTile2 & curt = //TODO use me
  1288. ttiles
  1289. [obj->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  1290. [obj->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  1291. [obj->pos.z];
  1292. ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
  1293. }
  1294. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1295. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1296. return true;
  1297. }
  1298. bool CMapHandler::hideObject(const CGObjectInstance *obj)
  1299. {
  1300. CDefHandler * curd = obj->defInfo->handler;
  1301. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1302. {
  1303. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1304. {
  1305. if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1306. {
  1307. std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & ctile = ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects;
  1308. for(size_t dd=0; dd < ctile.size(); ++dd)
  1309. {
  1310. if(ctile[dd].first->id==obj->id)
  1311. ctile.erase(ctile.begin() + dd);
  1312. }
  1313. }
  1314. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1315. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1316. return true;
  1317. }
  1318. bool CMapHandler::removeObject(CGObjectInstance *obj)
  1319. {
  1320. hideObject(obj);
  1321. return true;
  1322. }
  1323. unsigned char CMapHandler::getHeroFrameNum(const unsigned char &dir, const bool &isMoving) const
  1324. {
  1325. if(isMoving)
  1326. {
  1327. switch(dir)
  1328. {
  1329. case 1:
  1330. return 10;
  1331. case 2:
  1332. return 5;
  1333. case 3:
  1334. return 6;
  1335. case 4:
  1336. return 7;
  1337. case 5:
  1338. return 8;
  1339. case 6:
  1340. return 9;
  1341. case 7:
  1342. return 12;
  1343. case 8:
  1344. return 11;
  1345. default:
  1346. throw std::string("Something very wrong1.");
  1347. }
  1348. }
  1349. else //if(isMoving)
  1350. {
  1351. switch(dir)
  1352. {
  1353. case 1:
  1354. return 13;
  1355. case 2:
  1356. return 0;
  1357. case 3:
  1358. return 1;
  1359. case 4:
  1360. return 2;
  1361. case 5:
  1362. return 3;
  1363. case 6:
  1364. return 4;
  1365. case 7:
  1366. return 15;
  1367. case 8:
  1368. return 14;
  1369. default:
  1370. throw std::string("Something very wrong2.");
  1371. }
  1372. }
  1373. }
  1374. void CMapHandler::validateRectTerr(SDL_Rect * val, const SDL_Rect * ext)
  1375. {
  1376. if(ext)
  1377. {
  1378. if(val->x<0)
  1379. {
  1380. val->w += val->x;
  1381. val->x = ext->x;
  1382. }
  1383. else
  1384. {
  1385. val->x += ext->x;
  1386. }
  1387. if(val->y<0)
  1388. {
  1389. val->h += val->y;
  1390. val->y = ext->y;
  1391. }
  1392. else
  1393. {
  1394. val->y += ext->y;
  1395. }
  1396. if(val->x+val->w > ext->x+ext->w)
  1397. {
  1398. val->w = ext->x+ext->w-val->x;
  1399. }
  1400. if(val->y+val->h > ext->y+ext->h)
  1401. {
  1402. val->h = ext->y+ext->h-val->y;
  1403. }
  1404. //for sign problems
  1405. if(val->h > 20000 || val->w > 20000)
  1406. {
  1407. val->h = val->w = 0;
  1408. }
  1409. }
  1410. }
  1411. unsigned char CMapHandler::getDir(const int3 &a, const int3 &b)
  1412. {
  1413. if(a.z!=b.z)
  1414. return -1; //error!
  1415. if(a.x==b.x+1 && a.y==b.y+1) //lt
  1416. {
  1417. return 0;
  1418. }
  1419. else if(a.x==b.x && a.y==b.y+1) //t
  1420. {
  1421. return 1;
  1422. }
  1423. else if(a.x==b.x-1 && a.y==b.y+1) //rt
  1424. {
  1425. return 2;
  1426. }
  1427. else if(a.x==b.x-1 && a.y==b.y) //r
  1428. {
  1429. return 3;
  1430. }
  1431. else if(a.x==b.x-1 && a.y==b.y-1) //rb
  1432. {
  1433. return 4;
  1434. }
  1435. else if(a.x==b.x && a.y==b.y-1) //b
  1436. {
  1437. return 5;
  1438. }
  1439. else if(a.x==b.x+1 && a.y==b.y-1) //lb
  1440. {
  1441. return 6;
  1442. }
  1443. else if(a.x==b.x+1 && a.y==b.y) //l
  1444. {
  1445. return 7;
  1446. }
  1447. return -2; //shouldn't happen
  1448. }
  1449. void CMapHandler::updateWater() //shift colors in palettes of water tiles
  1450. {
  1451. SDL_Color palette[14];
  1452. for(size_t j=0; j < terrainGraphics[8].size(); ++j)
  1453. {
  1454. for(int i=0; i<12; ++i)
  1455. {
  1456. palette[(i+1)%12] = terrainGraphics[8][j]->format->palette->colors[229 + i];
  1457. }
  1458. SDL_SetColors(terrainGraphics[8][j],palette,229,12);
  1459. for(int i=0; i<14; ++i)
  1460. {
  1461. palette[(i+1)%14] = terrainGraphics[8][j]->format->palette->colors[242 + i];
  1462. }
  1463. SDL_SetColors(terrainGraphics[8][j],palette,242,14);
  1464. }
  1465. }
  1466. CMapHandler::~CMapHandler()
  1467. {
  1468. delete fullHide;
  1469. delete partialHide;
  1470. }
  1471. CMapHandler::CMapHandler()
  1472. {
  1473. fullHide = NULL;
  1474. partialHide = NULL;
  1475. }
  1476. TerrainTile2::TerrainTile2()
  1477. :terbitmap(0),tileInfo(0)
  1478. {}