CBonusTypeHandler.cpp 5.9 KB

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  1. /*
  2. * CBonusTypeHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #define INSTANTIATE_CBonusTypeHandler_HERE
  12. #include "CBonusTypeHandler.h"
  13. #include "JsonNode.h"
  14. #include "filesystem/Filesystem.h"
  15. #include "GameConstants.h"
  16. #include "CCreatureHandler.h"
  17. #include "CGeneralTextHandler.h"
  18. #include "spells/CSpellHandler.h"
  19. template class std::vector<VCMI_LIB_WRAP_NAMESPACE(CBonusType)>;
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. ///CBonusType
  22. CBonusType::CBonusType():
  23. hidden(true)
  24. {}
  25. std::string CBonusType::getNameTextID() const
  26. {
  27. return TextIdentifier( "core", "bonus", identifier, "name").get();
  28. }
  29. std::string CBonusType::getDescriptionTextID() const
  30. {
  31. return TextIdentifier( "core", "bonus", identifier, "description").get();
  32. }
  33. ///CBonusTypeHandler
  34. CBonusTypeHandler::CBonusTypeHandler()
  35. {
  36. //register predefined bonus types
  37. #define BONUS_NAME(x) \
  38. do { \
  39. bonusTypes.push_back(CBonusType()); \
  40. } while(0);
  41. BONUS_LIST;
  42. #undef BONUS_NAME
  43. load();
  44. }
  45. CBonusTypeHandler::~CBonusTypeHandler()
  46. {
  47. //dtor
  48. }
  49. std::string CBonusTypeHandler::bonusToString(const std::shared_ptr<Bonus> & bonus, const IBonusBearer * bearer, bool description) const
  50. {
  51. const CBonusType & bt = bonusTypes[bonus->type];
  52. if(bt.hidden)
  53. return "";
  54. std::string textID = description ? bt.getDescriptionTextID() : bt.getNameTextID();
  55. std::string text = VLC->generaltexth->translate(textID);
  56. if (text.find("${val}") != std::string::npos)
  57. boost::algorithm::replace_all(text, "${val}", std::to_string(bearer->valOfBonuses(Selector::typeSubtype(bonus->type, bonus->subtype))));
  58. if (text.find("${subtype.creature}") != std::string::npos)
  59. boost::algorithm::replace_all(text, "${subtype.creature}", CreatureID(bonus->subtype).toCreature()->getNamePluralTranslated());
  60. if (text.find("${subtype.spell}") != std::string::npos)
  61. boost::algorithm::replace_all(text, "${subtype.spell}", SpellID(bonus->subtype).toSpell()->getNameTranslated());
  62. if (text.find("${SHval}") != std::string::npos) //regeneration case
  63. boost::algorithm::replace_all(text, "${SHval}", std::to_string(std::min(static_cast<si32>(bearer->MaxHealth()),bearer->valOfBonuses(Selector::typeSubtype(bonus->type, bonus->subtype)))));
  64. return text;
  65. }
  66. std::string CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus> & bonus) const
  67. {
  68. std::string fileName;
  69. bool fullPath = false;
  70. switch(bonus->type)
  71. {
  72. case Bonus::SPELL_IMMUNITY:
  73. {
  74. fullPath = true;
  75. const CSpell * sp = SpellID(bonus->subtype).toSpell();
  76. fileName = sp->getIconImmune();
  77. break;
  78. }
  79. case Bonus::FIRE_IMMUNITY:
  80. switch(bonus->subtype)
  81. {
  82. case 0:
  83. fileName = "E_SPFIRE.bmp";
  84. break;//all
  85. case 1:
  86. fileName = "E_SPFIRE1.bmp";
  87. break;//not positive
  88. case 2:
  89. fileName = "E_FIRE.bmp";
  90. break;//direct damage
  91. }
  92. break;
  93. case Bonus::WATER_IMMUNITY:
  94. switch(bonus->subtype)
  95. {
  96. case 0:
  97. fileName = "E_SPWATER.bmp";
  98. break;//all
  99. case 1:
  100. fileName = "E_SPWATER1.bmp";
  101. break;//not positive
  102. case 2:
  103. fileName = "E_SPCOLD.bmp";
  104. break;//direct damage
  105. }
  106. break;
  107. case Bonus::AIR_IMMUNITY:
  108. switch(bonus->subtype)
  109. {
  110. case 0:
  111. fileName = "E_SPAIR.bmp";
  112. break;//all
  113. case 1:
  114. fileName = "E_SPAIR1.bmp";
  115. break;//not positive
  116. case 2:
  117. fileName = "E_LIGHT.bmp";
  118. break;//direct damage
  119. }
  120. break;
  121. case Bonus::EARTH_IMMUNITY:
  122. switch(bonus->subtype)
  123. {
  124. case 0:
  125. fileName = "E_SPEATH.bmp";
  126. break;//all
  127. case 1:
  128. case 2://no specific icon for direct damage immunity
  129. fileName = "E_SPEATH1.bmp";
  130. break;//not positive
  131. }
  132. break;
  133. case Bonus::LEVEL_SPELL_IMMUNITY:
  134. {
  135. if(vstd::iswithin(bonus->val, 1, 5))
  136. {
  137. fileName = "E_SPLVL" + std::to_string(bonus->val) + ".bmp";
  138. }
  139. break;
  140. }
  141. case Bonus::KING:
  142. {
  143. if(vstd::iswithin(bonus->val, 0, 3))
  144. {
  145. fileName = "E_KING" + std::to_string(std::max(1, bonus->val)) + ".bmp";
  146. }
  147. break;
  148. }
  149. case Bonus::GENERAL_DAMAGE_REDUCTION:
  150. {
  151. switch(bonus->subtype)
  152. {
  153. case 0:
  154. fileName = "DamageReductionMelee.bmp";
  155. break;
  156. case 1:
  157. fileName = "DamageReductionRanged.bmp";
  158. break;
  159. }
  160. break;
  161. }
  162. default:
  163. {
  164. const CBonusType & bt = bonusTypes[bonus->type];
  165. fileName = bt.icon;
  166. fullPath = true;
  167. }
  168. break;
  169. }
  170. if(!fileName.empty() && !fullPath)
  171. fileName = "zvs/Lib1.res/" + fileName;
  172. return fileName;
  173. }
  174. void CBonusTypeHandler::load()
  175. {
  176. const JsonNode gameConf(ResourceID("config/gameConfig.json"));
  177. const JsonNode config(JsonUtils::assembleFromFiles(gameConf["bonuses"].convertTo<std::vector<std::string>>()));
  178. load(config);
  179. }
  180. void CBonusTypeHandler::load(const JsonNode & config)
  181. {
  182. for(auto & node : config.Struct())
  183. {
  184. auto it = bonusNameMap.find(node.first);
  185. if(it == bonusNameMap.end())
  186. {
  187. //TODO: new bonus
  188. // CBonusType bt;
  189. // loadItem(node.second, bt);
  190. //
  191. // auto new_id = bonusTypes.size();
  192. //
  193. // bonusTypes.push_back(bt);
  194. logBonus->warn("Unrecognized bonus name! (%s)", node.first);
  195. }
  196. else
  197. {
  198. CBonusType & bt = bonusTypes[it->second];
  199. loadItem(node.second, bt, node.first);
  200. logBonus->trace("Loaded bonus type %s", node.first);
  201. }
  202. }
  203. }
  204. void CBonusTypeHandler::loadItem(const JsonNode & source, CBonusType & dest, const std::string & name)
  205. {
  206. dest.identifier = name;
  207. dest.hidden = source["hidden"].Bool(); //Null -> false
  208. if (!dest.hidden)
  209. {
  210. VLC->generaltexth->registerString( "core", dest.getNameTextID(), source["name"].String());
  211. VLC->generaltexth->registerString( "core", dest.getDescriptionTextID(), source["description"].String());
  212. }
  213. const JsonNode & graphics = source["graphics"];
  214. if(!graphics.isNull())
  215. dest.icon = graphics["icon"].String();
  216. }
  217. VCMI_LIB_NAMESPACE_END