| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076 | /* * CCreatureSet.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CCreatureSet.h"#include "CConfigHandler.h"#include "CCreatureHandler.h"#include "VCMI_Lib.h"#include "CModHandler.h"#include "mapObjects/CGHeroInstance.h"#include "IGameCallback.h"#include "CGameState.h"#include "CGeneralTextHandler.h"#include "spells/CSpellHandler.h"#include "CHeroHandler.h"#include "IBonusTypeHandler.h"#include "serializer/JsonSerializeFormat.h"#include "NetPacksBase.h"VCMI_LIB_NAMESPACE_BEGINbool CreatureSlotComparer::operator()(const TPairCreatureSlot & lhs, const TPairCreatureSlot & rhs){	return lhs.first->getAIValue() < rhs.first->getAIValue(); // Descendant order sorting}const CStackInstance &CCreatureSet::operator[](SlotID slot) const{	auto i = stacks.find(slot);	if (i != stacks.end())		return *i->second;	else		throw std::runtime_error("That slot is empty!");}const CCreature* CCreatureSet::getCreature(SlotID slot) const{	auto i = stacks.find(slot);	if (i != stacks.end())		return i->second->type;	else		return nullptr;}bool CCreatureSet::setCreature(SlotID slot, CreatureID type, TQuantity quantity) /*slots 0 to 6 */{	if(!slot.validSlot())	{		logGlobal->error("Cannot set slot %d", slot.getNum());		return false;	}	if(!quantity)	{		logGlobal->warn("Using set creature to delete stack?");		eraseStack(slot);		return true;	}	if(hasStackAtSlot(slot)) //remove old creature		eraseStack(slot);	auto armyObj = castToArmyObj();	bool isHypotheticArmy = armyObj ? armyObj->isHypothetic() : false;	putStack(slot, new CStackInstance(type, quantity, isHypotheticArmy));	return true;}SlotID CCreatureSet::getSlotFor(CreatureID creature, ui32 slotsAmount) const /*returns -1 if no slot available */{	return getSlotFor(VLC->creh->objects[creature], slotsAmount);}SlotID CCreatureSet::getSlotFor(const CCreature *c, ui32 slotsAmount) const{	assert(c && c->valid());	for(auto & elem : stacks)	{		assert(elem.second->type->valid());		if(elem.second->type == c)		{			return elem.first; //if there is already such creature we return its slot id		}	}	return getFreeSlot(slotsAmount);}bool CCreatureSet::hasCreatureSlots(const CCreature * c, SlotID exclude) const{	assert(c && c->valid());	for(auto & elem : stacks) // elem is const	{		if(elem.first == exclude) // Check slot			continue;		if(!elem.second || !elem.second->type) // Check creature			continue;		assert(elem.second->type->valid());		if(elem.second->type == c)			return true;	}	return false;}std::vector<SlotID> CCreatureSet::getCreatureSlots(const CCreature * c, SlotID exclude, TQuantity ignoreAmount) const{	assert(c && c->valid());	std::vector<SlotID> result;	for(auto & elem : stacks)	{		if(elem.first == exclude)			continue;		if(!elem.second || !elem.second->type || elem.second->type != c)			continue;		if(elem.second->count == ignoreAmount || elem.second->count < 1)			continue;		assert(elem.second->type->valid());		result.push_back(elem.first);	}	return result;}bool CCreatureSet::isCreatureBalanced(const CCreature * c, TQuantity ignoreAmount) const{	assert(c && c->valid());	TQuantity max = 0;	TQuantity min = std::numeric_limits<TQuantity>::max();	for(auto & elem : stacks)	{		if(!elem.second || !elem.second->type || elem.second->type != c)			continue;		const auto count = elem.second->count;		if(count == ignoreAmount || count < 1)			continue;		assert(elem.second->type->valid());		if(count > max)			max = count;		if(count < min)			min = count;		if(max - min > 1)			return false;	}	return true;}SlotID CCreatureSet::getFreeSlot(ui32 slotsAmount) const{	for(ui32 i=0; i<slotsAmount; i++)	{		if(!vstd::contains(stacks, SlotID(i)))		{			return SlotID(i); //return first free slot		}	}	return SlotID(); //no slot available}std::vector<SlotID> CCreatureSet::getFreeSlots(ui32 slotsAmount) const{	std::vector<SlotID> freeSlots;	for(ui32 i = 0; i < slotsAmount; i++)	{		auto slot = SlotID(i);		if(!vstd::contains(stacks, slot))			freeSlots.push_back(slot);	}	return freeSlots;}std::queue<SlotID> CCreatureSet::getFreeSlotsQueue(ui32 slotsAmount) const{	std::queue<SlotID> freeSlots;	for (ui32 i = 0; i < slotsAmount; i++)	{		auto slot = SlotID(i);		if(!vstd::contains(stacks, slot))			freeSlots.push(slot);	}	return freeSlots;}TMapCreatureSlot CCreatureSet::getCreatureMap() const{	TMapCreatureSlot creatureMap;	TMapCreatureSlot::key_compare keyComp = creatureMap.key_comp();	// https://stackoverflow.com/questions/97050/stdmap-insert-or-stdmap-find	// https://www.cplusplus.com/reference/map/map/key_comp/	for(auto pair : stacks)	{		auto creature = pair.second->type;		auto slot = pair.first;		TMapCreatureSlot::iterator lb = creatureMap.lower_bound(creature);		if(lb != creatureMap.end() && !(keyComp(creature, lb->first)))			continue;		creatureMap.insert(lb, TMapCreatureSlot::value_type(creature, slot));	}	return creatureMap;}TCreatureQueue CCreatureSet::getCreatureQueue(SlotID exclude) const{	TCreatureQueue creatureQueue;	for(auto pair : stacks)	{		if(pair.first == exclude)			continue;		creatureQueue.push(std::make_pair(pair.second->type, pair.first));	}	return creatureQueue;}TQuantity CCreatureSet::getStackCount(SlotID slot) const{	auto i = stacks.find(slot);	if (i != stacks.end())		return i->second->count;	else		return 0; //TODO? consider issuing a warning}TExpType CCreatureSet::getStackExperience(SlotID slot) const{	auto i = stacks.find(slot);	if (i != stacks.end())		return i->second->experience;	else		return 0; //TODO? consider issuing a warning}bool CCreatureSet::mergableStacks(std::pair<SlotID, SlotID> &out, SlotID preferable) const /*looks for two same stacks, returns slot positions */{	//try to match creature to our preferred stack	if(preferable.validSlot() &&  vstd::contains(stacks, preferable))	{		const CCreature *cr = stacks.find(preferable)->second->type;		for(auto & elem : stacks)		{			if(cr == elem.second->type && elem.first != preferable)			{				out.first = preferable;				out.second = elem.first;				return true;			}		}	}	for(auto i=stacks.begin(); i!=stacks.end(); ++i)	{		for(auto & elem : stacks)		{			if(i->second->type == elem.second->type  &&  i->first != elem.first)			{				out.first = i->first;				out.second = elem.first;				return true;			}		}	}	return false;}void CCreatureSet::sweep(){	for(auto i=stacks.begin(); i!=stacks.end(); ++i)	{		if(!i->second->count)		{			stacks.erase(i);			sweep();			break;		}	}}void CCreatureSet::addToSlot(SlotID slot, CreatureID cre, TQuantity count, bool allowMerging){	const CCreature *c = VLC->creh->objects[cre];	if(!hasStackAtSlot(slot))	{		setCreature(slot, cre, count);	}	else if(getCreature(slot) == c && allowMerging) //that slot was empty or contained same type creature	{		setStackCount(slot, getStackCount(slot) + count);	}	else	{		logGlobal->error("Failed adding to slot!");	}}void CCreatureSet::addToSlot(SlotID slot, CStackInstance *stack, bool allowMerging){	assert(stack->valid(true));	if(!hasStackAtSlot(slot))	{		putStack(slot, stack);	}	else if(allowMerging && stack->type == getCreature(slot))	{		joinStack(slot, stack);	}	else	{		logGlobal->error("Cannot add to slot %d stack %s", slot.getNum(), stack->nodeName());	}}bool CCreatureSet::validTypes(bool allowUnrandomized) const{	for(auto & elem : stacks)	{		if(!elem.second->valid(allowUnrandomized))			return false;	}	return true;}bool CCreatureSet::slotEmpty(SlotID slot) const{	return !hasStackAtSlot(slot);}bool CCreatureSet::needsLastStack() const{	return false;}ui64 CCreatureSet::getArmyStrength() const{	ui64 ret = 0;	for(auto & elem : stacks)		ret += elem.second->getPower();	return ret;}ui64 CCreatureSet::getPower (SlotID slot) const{	return getStack(slot).getPower();}std::string CCreatureSet::getRoughAmount(SlotID slot, int mode) const{	/// Mode represent return string format	/// "Pack" - 0, "A pack of" - 1, "a pack of" - 2	CCreature::CreatureQuantityId quantity = CCreature::getQuantityID(getStackCount(slot));	if((int)quantity)	{		if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())			return CCreature::getQuantityRangeStringForId(quantity);		return VLC->generaltexth->arraytxt[(174 + mode) + 3*(int)quantity];	}	return "";}std::string CCreatureSet::getArmyDescription() const{	std::string text;	std::vector<std::string> guards;	for(auto & elem : stacks)	{		auto str = boost::str(boost::format("%s %s") % getRoughAmount(elem.first, 2) % getCreature(elem.first)->getNamePluralTranslated());		guards.push_back(str);	}	if(guards.size())	{		for(int i = 0; i < guards.size(); i++)		{			text += guards[i];			if(i + 2 < guards.size())				text += ", ";			else if(i + 2 == guards.size())				text += VLC->generaltexth->allTexts[237];		}	}	return text;}int CCreatureSet::stacksCount() const{	return static_cast<int>(stacks.size());}void CCreatureSet::setFormation(bool tight){	formation = tight;}void CCreatureSet::setStackCount(SlotID slot, TQuantity count){	assert(hasStackAtSlot(slot));	assert(stacks[slot]->count + count > 0);	if (VLC->modh->modules.STACK_EXP && count > stacks[slot]->count)		stacks[slot]->experience = static_cast<TExpType>(stacks[slot]->experience * (count / static_cast<double>(stacks[slot]->count)));	stacks[slot]->count = count;	armyChanged();}void CCreatureSet::giveStackExp(TExpType exp){	for(TSlots::const_iterator i = stacks.begin(); i != stacks.end(); i++)		i->second->giveStackExp(exp);}void CCreatureSet::setStackExp(SlotID slot, TExpType exp){	assert(hasStackAtSlot(slot));	stacks[slot]->experience = exp;}void CCreatureSet::clear(){	while(!stacks.empty())	{		eraseStack(stacks.begin()->first);	}}const CStackInstance& CCreatureSet::getStack(SlotID slot) const{	assert(hasStackAtSlot(slot));	return *getStackPtr(slot);}const CStackInstance* CCreatureSet::getStackPtr(SlotID slot) const{	if(hasStackAtSlot(slot))		return stacks.find(slot)->second;	else return nullptr;}void CCreatureSet::eraseStack(SlotID slot){	assert(hasStackAtSlot(slot));	CStackInstance *toErase = detachStack(slot);	vstd::clear_pointer(toErase);}bool CCreatureSet::contains(const CStackInstance *stack) const{	if(!stack)		return false;	for(auto & elem : stacks)		if(elem.second == stack)			return true;	return false;}SlotID CCreatureSet::findStack(const CStackInstance *stack) const{	auto h = dynamic_cast<const CGHeroInstance *>(this);	if (h && h->commander == stack)		return SlotID::COMMANDER_SLOT_PLACEHOLDER;	if(!stack)		return SlotID();	for(auto & elem : stacks)		if(elem.second == stack)			return elem.first;	return SlotID();}CArmedInstance * CCreatureSet::castToArmyObj(){	return dynamic_cast<CArmedInstance *>(this);}void CCreatureSet::putStack(SlotID slot, CStackInstance *stack){	assert(slot.getNum() < GameConstants::ARMY_SIZE);	assert(!hasStackAtSlot(slot));	stacks[slot] = stack;	stack->setArmyObj(castToArmyObj());	armyChanged();}void CCreatureSet::joinStack(SlotID slot, CStackInstance * stack){	const CCreature *c = getCreature(slot);	assert(c == stack->type);	assert(c);	MAYBE_UNUSED(c);	//TODO move stuff	changeStackCount(slot, stack->count);	vstd::clear_pointer(stack);}void CCreatureSet::changeStackCount(SlotID slot, TQuantity toAdd){	setStackCount(slot, getStackCount(slot) + toAdd);}CCreatureSet::CCreatureSet(){	formation = false;}CCreatureSet::CCreatureSet(const CCreatureSet&){	assert(0);}CCreatureSet::~CCreatureSet(){	clear();}void CCreatureSet::setToArmy(CSimpleArmy &src){	clear();	while(src)	{		auto i = src.army.begin();		putStack(i->first, new CStackInstance(i->second.first, i->second.second));		src.army.erase(i);	}}CStackInstance * CCreatureSet::detachStack(SlotID slot){	assert(hasStackAtSlot(slot));	CStackInstance *ret = stacks[slot];	//if(CArmedInstance *armedObj = castToArmyObj())	if(ret)	{		ret->setArmyObj(nullptr); //detaches from current armyobj		assert(!ret->armyObj); //we failed detaching?	}	stacks.erase(slot);	armyChanged();	return ret;}void CCreatureSet::setStackType(SlotID slot, CreatureID type){	assert(hasStackAtSlot(slot));	CStackInstance *s = stacks[slot];	s->setType(type);	armyChanged();}bool CCreatureSet::canBeMergedWith(const CCreatureSet &cs, bool allowMergingStacks) const{	if(!allowMergingStacks)	{		int freeSlots = stacksCount() - GameConstants::ARMY_SIZE;		std::set<const CCreature*> cresToAdd;		for(auto & elem : cs.stacks)		{			SlotID dest = getSlotFor(elem.second->type);			if(!dest.validSlot() || hasStackAtSlot(dest))				cresToAdd.insert(elem.second->type);		}		return cresToAdd.size() <= freeSlots;	}	else	{		CCreatureSet cres;		SlotID j;		//get types of creatures that need their own slot		for(auto & elem : cs.stacks)			if ((j = cres.getSlotFor(elem.second->type)).validSlot())				cres.addToSlot(j, elem.second->type->idNumber, 1, true);  //merge if possible			//cres.addToSlot(elem.first, elem.second->type->idNumber, 1, true);		for(auto & elem : stacks)		{			if ((j = cres.getSlotFor(elem.second->type)).validSlot())				cres.addToSlot(j, elem.second->type->idNumber, 1, true);  //merge if possible			else				return false; //no place found		}		return true; //all stacks found their slots	}}bool CCreatureSet::hasStackAtSlot(SlotID slot) const{	return vstd::contains(stacks, slot);}CCreatureSet & CCreatureSet::operator=(const CCreatureSet&cs){	assert(0);	return *this;}void CCreatureSet::armyChanged(){}void CCreatureSet::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName, const boost::optional<int> fixedSize){	if(handler.saving && stacks.empty())		return;	auto a = handler.enterArray(fieldName);	if(handler.saving)	{		size_t sz = 0;		for(const auto & p : stacks)			vstd::amax(sz, p.first.getNum()+1);		if(fixedSize)			vstd::amax(sz, fixedSize.get());		a.resize(sz, JsonNode::JsonType::DATA_STRUCT);		for(const auto & p : stacks)		{			auto s = a.enterStruct(p.first.getNum());			p.second->serializeJson(handler);		}	}	else	{		for(size_t idx = 0; idx < a.size(); idx++)		{			auto s = a.enterStruct(idx);			TQuantity amount = 0;			handler.serializeInt("amount", amount);			if(amount > 0)			{				CStackInstance * new_stack = new CStackInstance();				new_stack->serializeJson(handler);				putStack(SlotID((si32)idx), new_stack);			}		}	}}CStackInstance::CStackInstance()	: armyObj(_armyObj){	init();}CStackInstance::CStackInstance(CreatureID id, TQuantity Count, bool isHypothetic)	: CBonusSystemNode(isHypothetic), armyObj(_armyObj){	init();	setType(id);	count = Count;}CStackInstance::CStackInstance(const CCreature *cre, TQuantity Count, bool isHypothetic)	: CBonusSystemNode(isHypothetic), armyObj(_armyObj){	init();	setType(cre);	count = Count;}void CStackInstance::init(){	experience = 0;	count = 0;	type = nullptr;	idRand = -1;	_armyObj = nullptr;	setNodeType(STACK_INSTANCE);}CCreature::CreatureQuantityId CStackInstance::getQuantityID() const{	return CCreature::getQuantityID(count);}int CStackInstance::getExpRank() const{	if (!VLC->modh->modules.STACK_EXP)		return 0;	int tier = type->level;	if (vstd::iswithin(tier, 1, 7))	{		for (int i = (int)VLC->creh->expRanks[tier].size()-2; i >-1; --i)//sic!		{ //exp values vary from 1st level to max exp at 11th level			if (experience >= VLC->creh->expRanks[tier][i])				return ++i; //faster, but confusing - 0 index mean 1st level of experience		}		return 0;	}	else //higher tier	{		for (int i = (int)VLC->creh->expRanks[0].size()-2; i >-1; --i)		{			if (experience >= VLC->creh->expRanks[0][i])				return ++i;		}		return 0;	}}int CStackInstance::getLevel() const{	return std::max (1, (int)type->level);}si32 CStackInstance::magicResistance() const{	si32 val = valOfBonuses(Selector::type()(Bonus::MAGIC_RESISTANCE));	vstd::amin (val, 100);	return val;}void CStackInstance::giveStackExp(TExpType exp){	int level = type->level;	if (!vstd::iswithin(level, 1, 7))		level = 0;	CCreatureHandler * creh = VLC->creh;	ui32 maxExp = creh->expRanks[level].back();	vstd::amin(exp, (TExpType)maxExp); //prevent exp overflow due to different types	vstd::amin(exp, (maxExp * creh->maxExpPerBattle[level])/100);	vstd::amin(experience += exp, maxExp); //can't get more exp than this limit}void CStackInstance::setType(CreatureID creID){	if(creID >= 0 && creID < VLC->creh->objects.size())		setType(VLC->creh->objects[creID]);	else		setType((const CCreature*)nullptr);}void CStackInstance::setType(const CCreature *c){	if(type)	{		detachFrom(const_cast<CCreature&>(*type));		if (type->isMyUpgrade(c) && VLC->modh->modules.STACK_EXP)			experience = static_cast<TExpType>(experience * VLC->creh->expAfterUpgrade / 100.0);	}	CStackBasicDescriptor::setType(c);	if(type)		attachTo(const_cast<CCreature&>(*type));}std::string CStackInstance::bonusToString(const std::shared_ptr<Bonus>& bonus, bool description) const{	return VLC->getBth()->bonusToString(bonus, this, description);}std::string CStackInstance::bonusToGraphics(const std::shared_ptr<Bonus>& bonus) const{	return VLC->getBth()->bonusToGraphics(bonus);}void CStackInstance::setArmyObj(const CArmedInstance * ArmyObj){	if(_armyObj)		detachFrom(const_cast<CArmedInstance&>(*_armyObj));	_armyObj = ArmyObj;	if(ArmyObj)		attachTo(const_cast<CArmedInstance&>(*_armyObj));}std::string CStackInstance::getQuantityTXT(bool capitalized) const{	CCreature::CreatureQuantityId quantity = getQuantityID();	if ((int)quantity)	{		if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())			return CCreature::getQuantityRangeStringForId(quantity);		return VLC->generaltexth->arraytxt[174 + (int)quantity*3 - 1 - capitalized];	}	else		return "";}bool CStackInstance::valid(bool allowUnrandomized) const{	bool isRand = (idRand != -1);	if(!isRand)	{		return (type  &&  type == VLC->creh->objects[type->idNumber]);	}	else		return allowUnrandomized;}CStackInstance::~CStackInstance(){}std::string CStackInstance::nodeName() const{	std::ostringstream oss;	oss << "Stack of " << count << " of ";	if(type)		oss << type->getNamePluralTextID();	else if(idRand >= 0)		oss << "[no type, idRand=" << idRand << "]";	else		oss << "[UNDEFINED TYPE]";	return oss.str();}PlayerColor CStackInstance::getOwner() const{	return _armyObj ? _armyObj->getOwner() : PlayerColor::NEUTRAL;}void CStackInstance::deserializationFix(){	const CArmedInstance *armyBackup = _armyObj;	_armyObj = nullptr;	setArmyObj(armyBackup);	artDeserializationFix(this);}CreatureID CStackInstance::getCreatureID() const{	if(type)		return type->idNumber;	else		return CreatureID::NONE;}std::string CStackInstance::getName() const{	return (count > 1) ? type->getNamePluralTranslated() : type->getNameSingularTranslated();}ui64 CStackInstance::getPower() const{	assert(type);	return type->AIValue * count;}ArtBearer::ArtBearer CStackInstance::bearerType() const{	return ArtBearer::CREATURE;}void CStackInstance::putArtifact(ArtifactPosition pos, CArtifactInstance * art){	assert(!getArt(pos));	art->putAt(ArtifactLocation(this, pos));}void CStackInstance::serializeJson(JsonSerializeFormat & handler){	//todo: artifacts	CStackBasicDescriptor::serializeJson(handler);//must be first	if(handler.saving)	{		if(idRand > -1)		{			int level = (int)idRand / 2;			boost::logic::tribool upgraded = (idRand % 2) > 0;			handler.serializeInt("level", level, 0);			handler.serializeBool("upgraded", upgraded);		}	}	else	{		//type set by CStackBasicDescriptor::serializeJson		if(type == nullptr)		{			int level = 0;			bool upgraded = false;			handler.serializeInt("level", level, 0);			handler.serializeBool("upgraded", upgraded);			idRand = level * 2 + (int)(bool)upgraded;		}	}}CCommanderInstance::CCommanderInstance(){	init();	name = "Unnamed";}CCommanderInstance::CCommanderInstance (CreatureID id){	init();	setType(id);	name = "Commando"; //TODO - parse them}void CCommanderInstance::init(){	alive = true;	experience = 0;	level = 1;	count = 1;	type = nullptr;	idRand = -1;	_armyObj = nullptr;	setNodeType (CBonusSystemNode::COMMANDER);	secondarySkills.resize (ECommander::SPELL_POWER + 1);}CCommanderInstance::~CCommanderInstance(){}void CCommanderInstance::setAlive (bool Alive){	//TODO: helm of immortality	alive = Alive;	if (!alive)	{		removeBonusesRecursive(Bonus::UntilCommanderKilled);	}}void CCommanderInstance::giveStackExp (TExpType exp){	if (alive)		experience += exp;}int CCommanderInstance::getExpRank() const{	return VLC->heroh->level (experience);}int CCommanderInstance::getLevel() const{	return std::max (1, getExpRank());}void CCommanderInstance::levelUp (){	level++;	for (auto bonus : VLC->creh->commanderLevelPremy)	{ //grant all regular level-up bonuses		accumulateBonus(bonus);	}}ArtBearer::ArtBearer CCommanderInstance::bearerType() const{	return ArtBearer::COMMANDER;}bool CCommanderInstance::gainsLevel() const{	return experience >= (TExpType)VLC->heroh->reqExp(level+1);}CStackBasicDescriptor::CStackBasicDescriptor(){	type = nullptr;	count = -1;}CStackBasicDescriptor::CStackBasicDescriptor(CreatureID id, TQuantity Count)	: type (VLC->creh->objects[id]), count(Count){}CStackBasicDescriptor::CStackBasicDescriptor(const CCreature *c, TQuantity Count)	: type(c), count(Count){}const Creature * CStackBasicDescriptor::getType() const{	return type;}TQuantity CStackBasicDescriptor::getCount() const{	return count;}void CStackBasicDescriptor::setType(const CCreature * c){	type = c;}void CStackBasicDescriptor::serializeJson(JsonSerializeFormat & handler){	handler.serializeInt("amount", count);	if(handler.saving)	{		if(type)		{			std::string typeName = type->getJsonKey();			handler.serializeString("type", typeName);		}	}	else	{		std::string typeName("");		handler.serializeString("type", typeName);		if(!typeName.empty())			setType(VLC->creh->getCreature(CModHandler::scopeMap(), typeName));	}}void CSimpleArmy::clear(){	army.clear();}CSimpleArmy::operator bool() const{	return army.size();}bool CSimpleArmy::setCreature(SlotID slot, CreatureID cre, TQuantity count){	assert(!vstd::contains(army, slot));	army[slot] = std::make_pair(cre, count);	return true;}VCMI_LIB_NAMESPACE_END
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