| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841 | /* * BattleInterfaceClasses.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "BattleInterfaceClasses.h"#include "BattleInterface.h"#include "BattleActionsController.h"#include "BattleRenderer.h"#include "BattleSiegeController.h"#include "BattleFieldController.h"#include "BattleStacksController.h"#include "BattleWindow.h"#include "../CGameInfo.h"#include "../CMusicHandler.h"#include "../CPlayerInterface.h"#include "../CVideoHandler.h"#include "../gui/CursorHandler.h"#include "../gui/CGuiHandler.h"#include "../render/Canvas.h"#include "../render/IImage.h"#include "../widgets/Buttons.h"#include "../widgets/Images.h"#include "../widgets/TextControls.h"#include "../windows/CMessage.h"#include "../windows/CSpellWindow.h"#include "../render/CAnimation.h"#include "../adventureMap/CInGameConsole.h"#include "../renderSDL/SDL_Extensions.h"#include "../../CCallback.h"#include "../../lib/CStack.h"#include "../../lib/CConfigHandler.h"#include "../../lib/CCreatureHandler.h"#include "../../lib/CGameState.h"#include "../../lib/CGeneralTextHandler.h"#include "../../lib/CTownHandler.h"#include "../../lib/CHeroHandler.h"#include "../../lib/NetPacks.h"#include "../../lib/StartInfo.h"#include "../../lib/CondSh.h"#include "../../lib/mapObjects/CGTownInstance.h"void BattleConsole::showAll(SDL_Surface * to){	CIntObject::showAll(to);	Point line1 (pos.x + pos.w/2, pos.y +  8);	Point line2 (pos.x + pos.w/2, pos.y + 24);	auto visibleText = getVisibleText();	if(visibleText.size() > 0)		graphics->fonts[FONT_SMALL]->renderTextCenter(to, visibleText[0], Colors::WHITE, line1);	if(visibleText.size() > 1)		graphics->fonts[FONT_SMALL]->renderTextCenter(to, visibleText[1], Colors::WHITE, line2);}std::vector<std::string> BattleConsole::getVisibleText(){	// high priority texts that hide battle log entries	for (auto const & text : {consoleText, hoverText} )	{		if (text.empty())			continue;		auto result = CMessage::breakText(text, pos.w, FONT_SMALL);		if(result.size() > 2)			result.resize(2);		return result;	}	// log is small enough to fit entirely - display it as such	if (logEntries.size() < 3)		return logEntries;	return { logEntries[scrollPosition - 1], logEntries[scrollPosition] };}std::vector<std::string> BattleConsole::splitText(const std::string &text){	std::vector<std::string> lines;	std::vector<std::string> output;	boost::split(lines, text, boost::is_any_of("\n"));	for (auto const & line : lines)	{		if (graphics->fonts[FONT_SMALL]->getStringWidth(text) < pos.w)		{			output.push_back(line);		}		else		{			std::vector<std::string> substrings = CMessage::breakText(line, pos.w, FONT_SMALL);			output.insert(output.end(), substrings.begin(), substrings.end());		}	}	return output;}bool BattleConsole::addText(const std::string & text){	logGlobal->trace("CBattleConsole message: %s", text);	auto newLines = splitText(text);	logEntries.insert(logEntries.end(), newLines.begin(), newLines.end());	scrollPosition = (int)logEntries.size()-1;	redraw();	return true;}void BattleConsole::scrollUp(ui32 by){	if(scrollPosition > static_cast<int>(by))		scrollPosition -= by;	redraw();}void BattleConsole::scrollDown(ui32 by){	if(scrollPosition + by < logEntries.size())		scrollPosition += by;	redraw();}BattleConsole::BattleConsole(std::shared_ptr<CPicture> backgroundSource, const Point & objectPos, const Point & imagePos, const Point &size)	: scrollPosition(-1)	, enteringText(false){	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;	pos += objectPos;	pos.w = size.x;	pos.h = size.y;	background = std::make_shared<CPicture>(backgroundSource->getSurface(), Rect(imagePos, size), 0, 0 );}void BattleConsole::deactivate(){	if (enteringText)		LOCPLINT->cingconsole->endEnteringText(false);	CIntObject::deactivate();}void BattleConsole::setEnteringMode(bool on){	consoleText.clear();	if (on)	{		assert(enteringText == false);		GH.startTextInput(pos);	}	else	{		assert(enteringText == true);		GH.stopTextInput();	}	enteringText = on;	redraw();}void BattleConsole::setEnteredText(const std::string & text){	assert(enteringText == true);	consoleText = text;	redraw();}void BattleConsole::write(const std::string & Text){	hoverText = Text;	redraw();}void BattleConsole::clearIfMatching(const std::string & Text){	if (hoverText == Text)		clear();}void BattleConsole::clear(){	write({});}const CGHeroInstance * BattleHero::instance(){	return hero;}void BattleHero::render(Canvas & canvas){	size_t groupIndex = static_cast<size_t>(phase);	auto flagFrame = flagAnimation->getImage(flagCurrentFrame, 0, true);	auto heroFrame = animation->getImage(currentFrame, groupIndex, true);	Point heroPosition = pos.center() - parent->pos.topLeft() - heroFrame->dimensions() / 2;	Point flagPosition = pos.center() - parent->pos.topLeft() - flagFrame->dimensions() / 2;	if(defender)		flagPosition += Point(-4, -41);	else		flagPosition += Point(4, -41);	canvas.draw(flagFrame, flagPosition);	canvas.draw(heroFrame, heroPosition);	float timePassed = float(GH.mainFPSmng->getElapsedMilliseconds()) / 1000.f;	flagCurrentFrame += currentSpeed * timePassed;	currentFrame += currentSpeed * timePassed;	if(flagCurrentFrame >= flagAnimation->size(0))		flagCurrentFrame -= flagAnimation->size(0);	if(currentFrame >= animation->size(groupIndex))	{		currentFrame -= animation->size(groupIndex);		switchToNextPhase();	}}void BattleHero::pause(){	currentSpeed = 0.f;}void BattleHero::play(){	//H3 speed: 10 fps ( 100 ms per frame)	currentSpeed = 10.f;}float BattleHero::getFrame() const{	return currentFrame;}void BattleHero::collectRenderableObjects(BattleRenderer & renderer){	auto hex = defender ? BattleHex(GameConstants::BFIELD_WIDTH-1) : BattleHex(0);	renderer.insert(EBattleFieldLayer::HEROES, hex, [this](BattleRenderer::RendererRef canvas)	{		render(canvas);	});}void BattleHero::onPhaseFinished(const std::function<void()> & callback){	phaseFinishedCallback = callback;}void BattleHero::setPhase(EHeroAnimType newPhase){	nextPhase = newPhase;	switchToNextPhase(); //immediately switch to next phase and then restore idling phase	nextPhase = EHeroAnimType::HOLDING;}void BattleHero::heroLeftClicked(){	if(owner.actionsController->spellcastingModeActive()) //we are casting a spell		return;	if(!hero || !owner.makingTurn())		return;	if(owner.getCurrentPlayerInterface()->cb->battleCanCastSpell(hero, spells::Mode::HERO) == ESpellCastProblem::OK) //check conditions	{		CCS->curh->set(Cursor::Map::POINTER);		GH.pushIntT<CSpellWindow>(hero, owner.getCurrentPlayerInterface());	}}void BattleHero::heroRightClicked(){	Point windowPosition;	windowPosition.x = (!defender) ? owner.fieldController->pos.left() + 1 : owner.fieldController->pos.right() - 79;	windowPosition.y = owner.fieldController->pos.y + 135;	InfoAboutHero targetHero;	if(owner.makingTurn() || settings["session"]["spectate"].Bool())	{		auto h = defender ? owner.defendingHeroInstance : owner.attackingHeroInstance;		targetHero.initFromHero(h, InfoAboutHero::EInfoLevel::INBATTLE);		GH.pushIntT<HeroInfoWindow>(targetHero, &windowPosition);	}}void BattleHero::switchToNextPhase(){	phase = nextPhase;	currentFrame = 0.f;	auto copy = phaseFinishedCallback;	phaseFinishedCallback.clear();	copy();}BattleHero::BattleHero(const BattleInterface & owner, const CGHeroInstance * hero, bool defender):	defender(defender),	hero(hero),	owner(owner),	phase(EHeroAnimType::HOLDING),	nextPhase(EHeroAnimType::HOLDING),	currentSpeed(0.f),	currentFrame(0.f),	flagCurrentFrame(0.f){	std::string animationPath;	if(!hero->type->battleImage.empty())		animationPath = hero->type->battleImage;	else	if(hero->sex)		animationPath = hero->type->heroClass->imageBattleFemale;	else		animationPath = hero->type->heroClass->imageBattleMale;	animation = std::make_shared<CAnimation>(animationPath);	animation->preload();	pos.w = 64;	pos.h = 136;	pos.x = owner.fieldController->pos.x + (defender ? (owner.fieldController->pos.w - pos.w) : 0);	pos.y = owner.fieldController->pos.y;	if(defender)		animation->verticalFlip();	if(defender)		flagAnimation = std::make_shared<CAnimation>("CMFLAGR");	else		flagAnimation = std::make_shared<CAnimation>("CMFLAGL");	flagAnimation->preload();	flagAnimation->playerColored(hero->tempOwner);	switchToNextPhase();	play();}HeroInfoWindow::HeroInfoWindow(const InfoAboutHero & hero, Point * position)	: CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, "CHRPOP"){	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);	if (position != nullptr)		moveTo(*position);	background->colorize(hero.owner); //maybe add this functionality to base class?	auto attack = hero.details->primskills[0];	auto defense = hero.details->primskills[1];	auto power = hero.details->primskills[2];	auto knowledge = hero.details->primskills[3];	auto morale = hero.details->morale;	auto luck = hero.details->luck;	auto currentSpellPoints = hero.details->mana;	auto maxSpellPoints = hero.details->manaLimit;	icons.push_back(std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 10, 6));	//primary stats	labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));	labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));	labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":"));	labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":"));	labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack)));	labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense)));	labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power)));	labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge)));	//morale+luck	labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));	labels.push_back(std::make_shared<CLabel>(9, 143, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":"));	icons.push_back(std::make_shared<CAnimImage>("IMRL22", morale + 3, 0, 47, 131));	icons.push_back(std::make_shared<CAnimImage>("ILCK22", luck + 3, 0, 47, 143));	//spell points	labels.push_back(std::make_shared<CLabel>(39, 174, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]));	labels.push_back(std::make_shared<CLabel>(39, 186, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints)));}BattleOptionsWindow::BattleOptionsWindow(BattleInterface & owner):	CWindowObject(PLAYER_COLORED, "comopbck.bmp"){	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);	auto viewGrid = std::make_shared<CToggleButton>(Point(25, 56), "sysopchk.def", CGI->generaltexth->zelp[427], [&](bool on){owner.setPrintCellBorders(on);} );	viewGrid->setSelected(settings["battle"]["cellBorders"].Bool());	toggles.push_back(viewGrid);	auto movementShadow = std::make_shared<CToggleButton>(Point(25, 89), "sysopchk.def", CGI->generaltexth->zelp[428], [&](bool on){owner.setPrintStackRange(on);});	movementShadow->setSelected(settings["battle"]["stackRange"].Bool());	toggles.push_back(movementShadow);	auto mouseShadow = std::make_shared<CToggleButton>(Point(25, 122), "sysopchk.def", CGI->generaltexth->zelp[429], [&](bool on){owner.setPrintMouseShadow(on);});	mouseShadow->setSelected(settings["battle"]["mouseShadow"].Bool());	toggles.push_back(mouseShadow);	animSpeeds = std::make_shared<CToggleGroup>([&](int value){ owner.setAnimSpeed(value);});	std::shared_ptr<CToggleButton> toggle;	toggle = std::make_shared<CToggleButton>(Point( 28, 225), "sysopb9.def", CGI->generaltexth->zelp[422]);	animSpeeds->addToggle(1, toggle);	toggle = std::make_shared<CToggleButton>(Point( 92, 225), "sysob10.def", CGI->generaltexth->zelp[423]);	animSpeeds->addToggle(2, toggle);	toggle = std::make_shared<CToggleButton>(Point(156, 225), "sysob11.def", CGI->generaltexth->zelp[424]);	animSpeeds->addToggle(3, toggle);	animSpeeds->setSelected(owner.getAnimSpeed());	setToDefault = std::make_shared<CButton>(Point(246, 359), "codefaul.def", CGI->generaltexth->zelp[393], [&](){ bDefaultf(); });	setToDefault->setImageOrder(1, 0, 2, 3);	exit = std::make_shared<CButton>(Point(357, 359), "soretrn.def", CGI->generaltexth->zelp[392], [&](){ bExitf();}, SDLK_RETURN);	exit->setImageOrder(1, 0, 2, 3);	//creating labels	labels.push_back(std::make_shared<CLabel>(242,  32, FONT_BIG,    ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[392]));//window title	labels.push_back(std::make_shared<CLabel>(122, 214, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[393]));//animation speed	labels.push_back(std::make_shared<CLabel>(122, 293, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[394]));//music volume	labels.push_back(std::make_shared<CLabel>(122, 359, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[395]));//effects' volume	labels.push_back(std::make_shared<CLabel>(353,  66, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[396]));//auto - combat options	labels.push_back(std::make_shared<CLabel>(353, 265, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[397]));//creature info	//auto - combat options	labels.push_back(std::make_shared<CLabel>(283,  86, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[398]));//creatures	labels.push_back(std::make_shared<CLabel>(283, 116, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[399]));//spells	labels.push_back(std::make_shared<CLabel>(283, 146, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[400]));//catapult	labels.push_back(std::make_shared<CLabel>(283, 176, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[151]));//ballista	labels.push_back(std::make_shared<CLabel>(283, 206, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[401]));//first aid tent	//creature info	labels.push_back(std::make_shared<CLabel>(283, 285, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[402]));//all stats	labels.push_back(std::make_shared<CLabel>(283, 315, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[403]));//spells only	//general options	labels.push_back(std::make_shared<CLabel>(61,  57, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[404]));	labels.push_back(std::make_shared<CLabel>(61,  90, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[405]));	labels.push_back(std::make_shared<CLabel>(61, 123, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[406]));	labels.push_back(std::make_shared<CLabel>(61, 156, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[407]));}void BattleOptionsWindow::bDefaultf(){	//TODO: implement}void BattleOptionsWindow::bExitf(){	close();}BattleResultWindow::BattleResultWindow(const BattleResult & br, CPlayerInterface & _owner)	: owner(_owner){	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);	background = std::make_shared<CPicture>("CPRESULT");	background->colorize(owner.playerID);	pos = center(background->pos);	exit = std::make_shared<CButton>(Point(384, 505), "iok6432.def", std::make_pair("", ""), [&](){ bExitf();}, SDLK_RETURN);	exit->setBorderColor(Colors::METALLIC_GOLD);	if(br.winner == 0) //attacker won	{		labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));	}	else	{		labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));	}	if(br.winner == 1)	{		labels.push_back(std::make_shared<CLabel>(412, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));	}	else	{		labels.push_back(std::make_shared<CLabel>(408, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));	}	labels.push_back(std::make_shared<CLabel>(232, 302, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW,  CGI->generaltexth->allTexts[407]));	labels.push_back(std::make_shared<CLabel>(232, 332, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]));	labels.push_back(std::make_shared<CLabel>(232, 428, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]));	std::string sideNames[2] = {"N/A", "N/A"};	for(int i = 0; i < 2; i++)	{		auto heroInfo = owner.cb->battleGetHeroInfo(i);		const int xs[] = {21, 392};		if(heroInfo.portrait >= 0) //attacking hero		{			icons.push_back(std::make_shared<CAnimImage>("PortraitsLarge", heroInfo.portrait, 0, xs[i], 38));			sideNames[i] = heroInfo.name;		}		else		{			auto stacks = owner.cb->battleGetAllStacks();			vstd::erase_if(stacks, [i](const CStack * stack) //erase stack of other side and not coming from garrison			{				return stack->side != i || !stack->base;			});			auto best = vstd::maxElementByFun(stacks, [](const CStack * stack)			{				return stack->type->AIValue;			});			if(best != stacks.end()) //should be always but to be safe...			{				icons.push_back(std::make_shared<CAnimImage>("TWCRPORT", (*best)->type->getIconIndex(), 0, xs[i], 38));				sideNames[i] = (*best)->type->getNamePluralTranslated();			}		}	}	//printing attacker and defender's names	labels.push_back(std::make_shared<CLabel>(89, 37, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, sideNames[0]));	labels.push_back(std::make_shared<CLabel>(381, 53, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, sideNames[1]));	//printing casualties	for(int step = 0; step < 2; ++step)	{		if(br.casualties[step].size()==0)		{			labels.push_back(std::make_shared<CLabel>(235, 360 + 97 * step, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]));		}		else		{			int xPos = 235 - ((int)br.casualties[step].size()*32 + ((int)br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture			int yPos = 344 + step * 97;			for(auto & elem : br.casualties[step])			{				auto creature = CGI->creatures()->getByIndex(elem.first);				if (creature->getId() == CreatureID::ARROW_TOWERS )					continue; // do not show destroyed towers in battle results				icons.push_back(std::make_shared<CAnimImage>("CPRSMALL", creature->getIconIndex(), 0, xPos, yPos));				std::ostringstream amount;				amount<<elem.second;				labels.push_back(std::make_shared<CLabel>(xPos + 16, yPos + 42, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, amount.str()));				xPos += 42;			}		}	}	//printing result description	bool weAreAttacker = !(owner.cb->battleGetMySide());	if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won	{		int text = 304;		switch(br.result)		{		case BattleResult::NORMAL:			break;		case BattleResult::ESCAPE:			text = 303;			break;		case BattleResult::SURRENDER:			text = 302;			break;		default:			logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));			break;		}		CCS->musich->playMusic("Music/Win Battle", false, true);		CCS->videoh->open("WIN3.BIK");		std::string str = CGI->generaltexth->allTexts[text];		const CGHeroInstance * ourHero = owner.cb->battleGetMyHero();		if (ourHero)		{			str += CGI->generaltexth->allTexts[305];			boost::algorithm::replace_first(str, "%s", ourHero->getNameTranslated());			boost::algorithm::replace_first(str, "%d", boost::lexical_cast<std::string>(br.exp[weAreAttacker ? 0 : 1]));		}		description = std::make_shared<CTextBox>(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);	}	else // we lose	{		int text = 311;		std::string musicName = "Music/LoseCombat";		std::string videoName = "LBSTART.BIK";		switch(br.result)		{		case BattleResult::NORMAL:			break;		case BattleResult::ESCAPE:			musicName = "Music/Retreat Battle";			videoName = "RTSTART.BIK";			text = 310;			break;		case BattleResult::SURRENDER:			musicName = "Music/Surrender Battle";			videoName = "SURRENDER.BIK";			text = 309;			break;		default:			logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));			break;		}		CCS->musich->playMusic(musicName, false, true);		CCS->videoh->open(videoName);		labels.push_back(std::make_shared<CLabel>(235, 235, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[text]));	}}void BattleResultWindow::activate(){	owner.showingDialog->set(true);	CIntObject::activate();}void BattleResultWindow::show(SDL_Surface * to){	CIntObject::show(to);	CCS->videoh->update(pos.x + 107, pos.y + 70, to, true, false);}void BattleResultWindow::bExitf(){	CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon	close();	if(dynamic_cast<BattleWindow*>(GH.topInt().get()))		GH.popInts(1); //pop battle interface if present	//Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,	//so we can be sure that there is no dialogs left on GUI stack.	intTmp.showingDialog->setn(false);	CCS->videoh->close();}StackQueue::StackQueue(bool Embedded, BattleInterface & owner)	: embedded(Embedded),	owner(owner){	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);	if(embedded)	{		pos.w = QUEUE_SIZE * 41;		pos.h = 49;		pos.x += parent->pos.w/2 - pos.w/2;		pos.y += 10;		icons = std::make_shared<CAnimation>("CPRSMALL");		stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESSMALL");	}	else	{		pos.w = 800;		pos.h = 85;		pos.x += 0;		pos.y -= pos.h;		background = std::make_shared<CFilledTexture>("DIBOXBCK", Rect(0, 0, pos.w, pos.h));		icons = std::make_shared<CAnimation>("TWCRPORT");		stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESSMALL");		//TODO: where use big icons?		//stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESBIG");	}	stateIcons->preload();	stackBoxes.resize(QUEUE_SIZE);	for (int i = 0; i < stackBoxes.size(); i++)	{		stackBoxes[i] = std::make_shared<StackBox>(this);		stackBoxes[i]->moveBy(Point(1 + (embedded ? 41 : 80) * i, 0));	}}void StackQueue::show(SDL_Surface * to){	auto unitIdsToHighlight = owner.stacksController->getHoveredStacksUnitIds();	for(auto & stackBox : stackBoxes)	{		bool isBoundUnitCurrentlyHovered = vstd::contains(unitIdsToHighlight, stackBox->getBoundUnitID());		stackBox->toggleHighlight(isBoundUnitCurrentlyHovered);	}	if (embedded)		showAll(to);	CIntObject::show(to);}void StackQueue::update(){	std::vector<battle::Units> queueData;	owner.getCurrentPlayerInterface()->cb->battleGetTurnOrder(queueData, stackBoxes.size(), 0);	size_t boxIndex = 0;	for(size_t turn = 0; turn < queueData.size() && boxIndex < stackBoxes.size(); turn++)	{		for(size_t unitIndex = 0; unitIndex < queueData[turn].size() && boxIndex < stackBoxes.size(); boxIndex++, unitIndex++)			stackBoxes[boxIndex]->setUnit(queueData[turn][unitIndex], turn);	}	for(; boxIndex < stackBoxes.size(); boxIndex++)		stackBoxes[boxIndex]->setUnit(nullptr);}int32_t StackQueue::getSiegeShooterIconID(){	return owner.siegeController->getSiegedTown()->town->faction->getIndex();}boost::optional<uint32_t> StackQueue::getHoveredUnitIdIfAny() const{	for(const auto & stackBox : stackBoxes)	{		if(stackBox->hovered || stackBox->mouseState(MouseButton::RIGHT))		{			return stackBox->getBoundUnitID();		}	}	return boost::none;}StackQueue::StackBox::StackBox(StackQueue * owner):	CIntObject(RCLICK | HOVER), owner(owner){	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);	background = std::make_shared<CPicture>(owner->embedded ? "StackQueueSmall" : "StackQueueLarge");	pos.w = background->pos.w;	pos.h = background->pos.h;	if(owner->embedded)	{		icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 5, 2);		amount = std::make_shared<CLabel>(pos.w/2, pos.h - 7, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);	}	else	{		icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 9, 1);		amount = std::make_shared<CLabel>(pos.w/2, pos.h - 8, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);		int icon_x = pos.w - 17;		int icon_y = pos.h - 18;		stateIcon = std::make_shared<CAnimImage>(owner->stateIcons, 0, 0, icon_x, icon_y);		stateIcon->visible = false;	}}void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn){	if(unit)	{		boundUnitID = unit->unitId();		background->colorize(unit->unitOwner());		icon->visible = true;		// temporary code for mod compatibility:		// first, set icon that should definitely exist (arrow tower icon in base vcmi mod)		// second, try to switch to icon that should be provided by mod		// if mod is not up to date and does have arrow tower icon yet - second setFrame call will fail and retain previously set image		// for 1.2 release & later next line should be moved into 'else' block		icon->setFrame(unit->creatureIconIndex(), 0);		if (unit->unitType()->idNumber == CreatureID::ARROW_TOWERS)			icon->setFrame(owner->getSiegeShooterIconID(), 1);		amount->setText(vstd::formatMetric(unit->getCount(), 4));		if(stateIcon)		{			if(unit->defended((int)turn) || (turn > 0 && unit->defended((int)turn - 1)))			{				stateIcon->setFrame(0, 0);				stateIcon->visible = true;			}			else if(unit->waited((int)turn))			{				stateIcon->setFrame(1, 0);				stateIcon->visible = true;			}			else			{				stateIcon->visible = false;			}		}	}	else	{		boundUnitID = boost::none;		background->colorize(PlayerColor::NEUTRAL);		icon->visible = false;		icon->setFrame(0);		amount->setText("");		if(stateIcon)			stateIcon->visible = false;	}}boost::optional<uint32_t> StackQueue::StackBox::getBoundUnitID() const{	return boundUnitID;}void StackQueue::StackBox::toggleHighlight(bool value){	highlighted = value;}void StackQueue::StackBox::show(SDL_Surface *to){	if(highlighted)		CSDL_Ext::drawBorder(to, background->pos.x, background->pos.y, background->pos.w, background->pos.h,  { 0, 255, 255, 255 }, 2);	CIntObject::show(to);}
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