SDL_Extensions.cpp 24 KB

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  1. /*
  2. * SDL_Extensions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SDL_Extensions.h"
  12. #include "SDL_PixelAccess.h"
  13. #include "../render/Graphics.h"
  14. #include "../render/Colors.h"
  15. #include "../CMT.h"
  16. #include <SDL_render.h>
  17. #ifdef VCMI_APPLE
  18. #include <dispatch/dispatch.h>
  19. #endif
  20. #ifdef VCMI_IOS
  21. #include "ios/utils.h"
  22. #endif
  23. Rect CSDL_Ext::genRect(const int & hh, const int & ww, const int & xx, const int & yy)
  24. {
  25. Rect ret;
  26. ret.h=hh;
  27. ret.w=ww;
  28. ret.x=xx;
  29. ret.y=yy;
  30. return ret;
  31. }
  32. Rect CSDL_Ext::fromSDL(const SDL_Rect & rect)
  33. {
  34. return Rect(Point(rect.x, rect.y), Point(rect.w, rect.h));
  35. }
  36. SDL_Rect CSDL_Ext::toSDL(const Rect & rect)
  37. {
  38. SDL_Rect result;
  39. result.x = rect.x;
  40. result.y = rect.y;
  41. result.w = rect.w;
  42. result.h = rect.h;
  43. return result;
  44. }
  45. ColorRGBA CSDL_Ext::fromSDL(const SDL_Color & color)
  46. {
  47. return { color.r, color.g, color.b, color.a };
  48. }
  49. SDL_Color CSDL_Ext::toSDL(const ColorRGBA & color)
  50. {
  51. SDL_Color result;
  52. result.r = color.r;
  53. result.g = color.g;
  54. result.b = color.b;
  55. result.a = color.a;
  56. return result;
  57. }
  58. Rect CSDL_Ext::getDisplayBounds()
  59. {
  60. SDL_Rect displayBounds;
  61. SDL_GetDisplayBounds(std::max(0, SDL_GetWindowDisplayIndex(mainWindow)), &displayBounds);
  62. return fromSDL(displayBounds);
  63. }
  64. void CSDL_Ext::setColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors)
  65. {
  66. SDL_SetPaletteColors(surface->format->palette,colors,firstcolor,ncolors);
  67. }
  68. void CSDL_Ext::setAlpha(SDL_Surface * bg, int value)
  69. {
  70. SDL_SetSurfaceAlphaMod(bg, value);
  71. }
  72. void CSDL_Ext::updateRect(SDL_Surface *surface, const Rect & rect )
  73. {
  74. SDL_Rect rectSDL = CSDL_Ext::toSDL(rect);
  75. if(0 !=SDL_UpdateTexture(screenTexture, &rectSDL, surface->pixels, surface->pitch))
  76. logGlobal->error("%sSDL_UpdateTexture %s", __FUNCTION__, SDL_GetError());
  77. SDL_RenderClear(mainRenderer);
  78. if(0 != SDL_RenderCopy(mainRenderer, screenTexture, NULL, NULL))
  79. logGlobal->error("%sSDL_RenderCopy %s", __FUNCTION__, SDL_GetError());
  80. SDL_RenderPresent(mainRenderer);
  81. }
  82. SDL_Surface * CSDL_Ext::newSurface(int w, int h)
  83. {
  84. return newSurface(w, h, screen);
  85. }
  86. SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
  87. {
  88. SDL_Surface * ret = SDL_CreateRGBSurface(0,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
  89. if (mod->format->palette)
  90. {
  91. assert(ret->format->palette);
  92. assert(ret->format->palette->ncolors == mod->format->palette->ncolors);
  93. memcpy(ret->format->palette->colors, mod->format->palette->colors, mod->format->palette->ncolors * sizeof(SDL_Color));
  94. }
  95. return ret;
  96. }
  97. SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface
  98. {
  99. //return SDL_DisplayFormat(mod);
  100. return SDL_ConvertSurface(mod, mod->format, mod->flags);
  101. }
  102. template<int bpp>
  103. SDL_Surface * CSDL_Ext::createSurfaceWithBpp(int width, int height)
  104. {
  105. uint32_t rMask = 0, gMask = 0, bMask = 0, aMask = 0;
  106. Channels::px<bpp>::r.set((uint8_t*)&rMask, 255);
  107. Channels::px<bpp>::g.set((uint8_t*)&gMask, 255);
  108. Channels::px<bpp>::b.set((uint8_t*)&bMask, 255);
  109. Channels::px<bpp>::a.set((uint8_t*)&aMask, 255);
  110. return SDL_CreateRGBSurface(0, width, height, bpp * 8, rMask, gMask, bMask, aMask);
  111. }
  112. void CSDL_Ext::blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
  113. {
  114. if(!dst)
  115. dst = screen;
  116. CSDL_Ext::blitSurface(src, dst, Point(x, y));
  117. }
  118. void CSDL_Ext::blitAt(SDL_Surface * src, const Rect & pos, SDL_Surface * dst)
  119. {
  120. if (src)
  121. blitAt(src,pos.x,pos.y,dst);
  122. }
  123. // Vertical flip
  124. SDL_Surface * CSDL_Ext::verticalFlip(SDL_Surface * toRot)
  125. {
  126. SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
  127. SDL_LockSurface(ret);
  128. SDL_LockSurface(toRot);
  129. const int bpp = ret->format->BytesPerPixel;
  130. char * src = reinterpret_cast<char *>(toRot->pixels);
  131. char * dst = reinterpret_cast<char *>(ret->pixels);
  132. for(int i=0; i<ret->h; i++)
  133. {
  134. //FIXME: optimization bugged
  135. // if (bpp == 1)
  136. // {
  137. // // much faster for 8-bit surfaces (majority of our data)
  138. // std::reverse_copy(src, src + toRot->pitch, dst);
  139. // }
  140. // else
  141. // {
  142. char * srcPxl = src;
  143. char * dstPxl = dst + ret->w * bpp;
  144. for(int j=0; j<ret->w; j++)
  145. {
  146. dstPxl -= bpp;
  147. std::copy(srcPxl, srcPxl + bpp, dstPxl);
  148. srcPxl += bpp;
  149. }
  150. // }
  151. src += toRot->pitch;
  152. dst += ret->pitch;
  153. }
  154. SDL_UnlockSurface(ret);
  155. SDL_UnlockSurface(toRot);
  156. return ret;
  157. }
  158. // Horizontal flip
  159. SDL_Surface * CSDL_Ext::horizontalFlip(SDL_Surface * toRot)
  160. {
  161. SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
  162. SDL_LockSurface(ret);
  163. SDL_LockSurface(toRot);
  164. char * src = reinterpret_cast<char *>(toRot->pixels);
  165. char * dst = reinterpret_cast<char *>(ret->pixels) + ret->h * ret->pitch;
  166. for(int i=0; i<ret->h; i++)
  167. {
  168. dst -= ret->pitch;
  169. std::copy(src, src + toRot->pitch, dst);
  170. src += toRot->pitch;
  171. }
  172. SDL_UnlockSurface(ret);
  173. SDL_UnlockSurface(toRot);
  174. return ret;
  175. }
  176. uint32_t CSDL_Ext::getPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
  177. {
  178. int bpp = surface->format->BytesPerPixel;
  179. /* Here p is the address to the pixel we want to retrieve */
  180. uint8_t *p = (uint8_t *)surface->pixels + y * surface->pitch + x * bpp;
  181. switch(bpp)
  182. {
  183. case 1:
  184. if(colorByte)
  185. return colorTouint32_t(surface->format->palette->colors+(*p));
  186. else
  187. return *p;
  188. case 2:
  189. return *(uint16_t *)p;
  190. case 3:
  191. return p[0] | p[1] << 8 | p[2] << 16;
  192. case 4:
  193. return *(uint32_t *)p;
  194. default:
  195. return 0; // shouldn't happen, but avoids warnings
  196. }
  197. }
  198. template<int bpp>
  199. int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPointInput)
  200. {
  201. SDL_Rect srcRectInstance = CSDL_Ext::toSDL(srcRectInput);
  202. SDL_Rect dstRectInstance = CSDL_Ext::toSDL(Rect(dstPointInput, srcRectInput.dimensions()));
  203. SDL_Rect * srcRect =&srcRectInstance;
  204. SDL_Rect * dstRect =&dstRectInstance;
  205. /* Make sure the surfaces aren't locked */
  206. if ( ! src || ! dst )
  207. {
  208. SDL_SetError("SDL_UpperBlit: passed a nullptr surface");
  209. return -1;
  210. }
  211. if ( src->locked || dst->locked )
  212. {
  213. SDL_SetError("Surfaces must not be locked during blit");
  214. return -1;
  215. }
  216. if (src->format->BytesPerPixel==1 && (bpp==3 || bpp==4 || bpp==2)) //everything's ok
  217. {
  218. SDL_Rect fulldst;
  219. int srcx, srcy, w, h;
  220. /* If the destination rectangle is nullptr, use the entire dest surface */
  221. if ( dstRect == nullptr )
  222. {
  223. fulldst.x = fulldst.y = 0;
  224. dstRect = &fulldst;
  225. }
  226. /* clip the source rectangle to the source surface */
  227. if(srcRect)
  228. {
  229. int maxw, maxh;
  230. srcx = srcRect->x;
  231. w = srcRect->w;
  232. if(srcx < 0)
  233. {
  234. w += srcx;
  235. dstRect->x -= srcx;
  236. srcx = 0;
  237. }
  238. maxw = src->w - srcx;
  239. if(maxw < w)
  240. w = maxw;
  241. srcy = srcRect->y;
  242. h = srcRect->h;
  243. if(srcy < 0)
  244. {
  245. h += srcy;
  246. dstRect->y -= srcy;
  247. srcy = 0;
  248. }
  249. maxh = src->h - srcy;
  250. if(maxh < h)
  251. h = maxh;
  252. }
  253. else
  254. {
  255. srcx = srcy = 0;
  256. w = src->w;
  257. h = src->h;
  258. }
  259. /* clip the destination rectangle against the clip rectangle */
  260. {
  261. SDL_Rect *clip = &dst->clip_rect;
  262. int dx, dy;
  263. dx = clip->x - dstRect->x;
  264. if(dx > 0)
  265. {
  266. w -= dx;
  267. dstRect->x += dx;
  268. srcx += dx;
  269. }
  270. dx = dstRect->x + w - clip->x - clip->w;
  271. if(dx > 0)
  272. w -= dx;
  273. dy = clip->y - dstRect->y;
  274. if(dy > 0)
  275. {
  276. h -= dy;
  277. dstRect->y += dy;
  278. srcy += dy;
  279. }
  280. dy = dstRect->y + h - clip->y - clip->h;
  281. if(dy > 0)
  282. h -= dy;
  283. }
  284. if(w > 0 && h > 0)
  285. {
  286. dstRect->w = w;
  287. dstRect->h = h;
  288. if(SDL_LockSurface(dst))
  289. return -1; //if we cannot lock the surface
  290. const SDL_Color *colors = src->format->palette->colors;
  291. uint8_t *colory = (uint8_t*)src->pixels + srcy*src->pitch + srcx;
  292. uint8_t *py = (uint8_t*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;
  293. for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)
  294. {
  295. uint8_t *color = colory;
  296. uint8_t *p = py;
  297. for(int x = w; x; x--)
  298. {
  299. const SDL_Color &tbc = colors[*color++]; //color to blit
  300. ColorPutter<bpp, +1>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.a);
  301. }
  302. }
  303. SDL_UnlockSurface(dst);
  304. }
  305. }
  306. return 0;
  307. }
  308. int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint)
  309. {
  310. switch(dst->format->BytesPerPixel)
  311. {
  312. case 2: return blit8bppAlphaTo24bppT<2>(src, srcRect, dst, dstPoint);
  313. case 3: return blit8bppAlphaTo24bppT<3>(src, srcRect, dst, dstPoint);
  314. case 4: return blit8bppAlphaTo24bppT<4>(src, srcRect, dst, dstPoint);
  315. default:
  316. logGlobal->error("%d bpp is not supported!", (int)dst->format->BitsPerPixel);
  317. return -1;
  318. }
  319. }
  320. uint32_t CSDL_Ext::colorTouint32_t(const SDL_Color * color)
  321. {
  322. uint32_t ret = 0;
  323. ret+=color->a;
  324. ret<<=8; //*=256
  325. ret+=color->b;
  326. ret<<=8; //*=256
  327. ret+=color->g;
  328. ret<<=8; //*=256
  329. ret+=color->r;
  330. return ret;
  331. }
  332. static void drawLineX(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2)
  333. {
  334. for(int x = x1; x <= x2; x++)
  335. {
  336. float f = float(x - x1) / float(x2 - x1);
  337. int y = vstd::lerp(y1, y2, f);
  338. uint8_t r = vstd::lerp(color1.r, color2.r, f);
  339. uint8_t g = vstd::lerp(color1.g, color2.g, f);
  340. uint8_t b = vstd::lerp(color1.b, color2.b, f);
  341. uint8_t a = vstd::lerp(color1.a, color2.a, f);
  342. uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);
  343. ColorPutter<4, 0>::PutColor(p, r,g,b,a);
  344. }
  345. }
  346. static void drawLineY(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2)
  347. {
  348. for(int y = y1; y <= y2; y++)
  349. {
  350. float f = float(y - y1) / float(y2 - y1);
  351. int x = vstd::lerp(x1, x2, f);
  352. uint8_t r = vstd::lerp(color1.r, color2.r, f);
  353. uint8_t g = vstd::lerp(color1.g, color2.g, f);
  354. uint8_t b = vstd::lerp(color1.b, color2.b, f);
  355. uint8_t a = vstd::lerp(color1.a, color2.a, f);
  356. uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);
  357. ColorPutter<4, 0>::PutColor(p, r,g,b,a);
  358. }
  359. }
  360. void CSDL_Ext::drawLine(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2)
  361. {
  362. int width = std::abs(x1-x2);
  363. int height = std::abs(y1-y2);
  364. if ( width == 0 && height == 0)
  365. {
  366. uint8_t *p = CSDL_Ext::getPxPtr(sur, x1, y1);
  367. ColorPutter<4, 0>::PutColorAlpha(p, color1);
  368. return;
  369. }
  370. if (width > height)
  371. {
  372. if ( x1 < x2)
  373. drawLineX(sur, x1,y1,x2,y2, color1, color2);
  374. else
  375. drawLineX(sur, x2,y2,x1,y1, color2, color1);
  376. }
  377. else
  378. {
  379. if ( y1 < y2)
  380. drawLineY(sur, x1,y1,x2,y2, color1, color2);
  381. else
  382. drawLineY(sur, x2,y2,x1,y1, color2, color1);
  383. }
  384. }
  385. void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const SDL_Color &color, int depth)
  386. {
  387. depth = std::max(1, depth);
  388. for(int depthIterator = 0; depthIterator < depth; depthIterator++)
  389. {
  390. for(int i = 0; i < w; i++)
  391. {
  392. CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+i,y+depthIterator,color.r,color.g,color.b);
  393. CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+i,y+h-1-depthIterator,color.r,color.g,color.b);
  394. }
  395. for(int i = 0; i < h; i++)
  396. {
  397. CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+depthIterator,y+i,color.r,color.g,color.b);
  398. CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+w-1-depthIterator,y+i,color.r,color.g,color.b);
  399. }
  400. }
  401. }
  402. void CSDL_Ext::drawBorder( SDL_Surface * sur, const Rect &r, const SDL_Color &color, int depth)
  403. {
  404. drawBorder(sur, r.x, r.y, r.w, r.h, color, depth);
  405. }
  406. void CSDL_Ext::drawDashedBorder(SDL_Surface * sur, const Rect &r, const SDL_Color &color)
  407. {
  408. const int y1 = r.y, y2 = r.y + r.h-1;
  409. for (int i=0; i<r.w; i++)
  410. {
  411. const int x = r.x + i;
  412. if (i%4 || (i==0))
  413. {
  414. CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x, y1, color.r, color.g, color.b);
  415. CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x, y2, color.r, color.g, color.b);
  416. }
  417. }
  418. const int x1 = r.x, x2 = r.x + r.w-1;
  419. for (int i=0; i<r.h; i++)
  420. {
  421. const int y = r.y + i;
  422. if ((i%4) || (i==0))
  423. {
  424. CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x1, y, color.r, color.g, color.b);
  425. CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x2, y, color.r, color.g, color.b);
  426. }
  427. }
  428. }
  429. void CSDL_Ext::setPlayerColor(SDL_Surface * sur, PlayerColor player)
  430. {
  431. if(player==PlayerColor::UNFLAGGABLE)
  432. return;
  433. if(sur->format->BitsPerPixel==8)
  434. {
  435. SDL_Color *color = (player == PlayerColor::NEUTRAL
  436. ? graphics->neutralColor
  437. : &graphics->playerColors[player.getNum()]);
  438. CSDL_Ext::setColors(sur, color, 5, 1);
  439. }
  440. else
  441. logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!");
  442. }
  443. CSDL_Ext::TColorPutter CSDL_Ext::getPutterFor(SDL_Surface * const &dest, int incrementing)
  444. {
  445. #define CASE_BPP(BytesPerPixel) \
  446. case BytesPerPixel: \
  447. if(incrementing > 0) \
  448. return ColorPutter<BytesPerPixel, 1>::PutColor; \
  449. else if(incrementing == 0) \
  450. return ColorPutter<BytesPerPixel, 0>::PutColor; \
  451. else \
  452. return ColorPutter<BytesPerPixel, -1>::PutColor;\
  453. break;
  454. switch(dest->format->BytesPerPixel)
  455. {
  456. CASE_BPP(2)
  457. CASE_BPP(3)
  458. CASE_BPP(4)
  459. default:
  460. logGlobal->error("%d bpp is not supported!", (int)dest->format->BitsPerPixel);
  461. return nullptr;
  462. }
  463. }
  464. CSDL_Ext::TColorPutterAlpha CSDL_Ext::getPutterAlphaFor(SDL_Surface * const &dest, int incrementing)
  465. {
  466. switch(dest->format->BytesPerPixel)
  467. {
  468. CASE_BPP(2)
  469. CASE_BPP(3)
  470. CASE_BPP(4)
  471. default:
  472. logGlobal->error("%d bpp is not supported!", (int)dest->format->BitsPerPixel);
  473. return nullptr;
  474. }
  475. #undef CASE_BPP
  476. }
  477. uint8_t * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y)
  478. {
  479. return (uint8_t *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;
  480. }
  481. bool CSDL_Ext::isTransparent( SDL_Surface * srf, const Point & position )
  482. {
  483. return isTransparent(srf, position.x, position.y);
  484. }
  485. bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y )
  486. {
  487. if (x < 0 || y < 0 || x >= srf->w || y >= srf->h)
  488. return true;
  489. SDL_Color color;
  490. SDL_GetRGBA(CSDL_Ext::getPixel(srf, x, y), srf->format, &color.r, &color.g, &color.b, &color.a);
  491. bool pixelTransparent = color.a < 128;
  492. bool pixelCyan = (color.r == 0 && color.g == 255 && color.b == 255);
  493. return pixelTransparent || pixelCyan;
  494. }
  495. void CSDL_Ext::VflipSurf(SDL_Surface * surf)
  496. {
  497. char buf[4]; //buffer
  498. int bpp = surf->format->BytesPerPixel;
  499. for (int y=0; y<surf->h; ++y)
  500. {
  501. char * base = (char*)surf->pixels + y * surf->pitch;
  502. for (int x=0; x<surf->w/2; ++x)
  503. {
  504. memcpy(buf, base + x * bpp, bpp);
  505. memcpy(base + x * bpp, base + (surf->w - x - 1) * bpp, bpp);
  506. memcpy(base + (surf->w - x - 1) * bpp, buf, bpp);
  507. }
  508. }
  509. }
  510. void CSDL_Ext::putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A)
  511. {
  512. uint8_t *p = getPxPtr(ekran, x, y);
  513. getPutterFor(ekran, false)(p, R, G, B);
  514. switch(ekran->format->BytesPerPixel)
  515. {
  516. case 2: Channels::px<2>::a.set(p, A); break;
  517. case 3: Channels::px<3>::a.set(p, A); break;
  518. case 4: Channels::px<4>::a.set(p, A); break;
  519. }
  520. }
  521. void CSDL_Ext::putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A)
  522. {
  523. const SDL_Rect & rect = ekran->clip_rect;
  524. if(x >= rect.x && x < rect.w + rect.x
  525. && y >= rect.y && y < rect.h + rect.y)
  526. CSDL_Ext::putPixelWithoutRefresh(ekran, x, y, R, G, B, A);
  527. }
  528. template<int bpp>
  529. void CSDL_Ext::applyEffectBpp(SDL_Surface * surf, const Rect & rect, int mode )
  530. {
  531. switch(mode)
  532. {
  533. case 0: //sepia
  534. {
  535. const int sepiaDepth = 20;
  536. const int sepiaIntensity = 30;
  537. for(int xp = rect.x; xp < rect.x + rect.w; ++xp)
  538. {
  539. for(int yp = rect.y; yp < rect.y + rect.h; ++yp)
  540. {
  541. uint8_t * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
  542. int r = Channels::px<bpp>::r.get(pixel);
  543. int g = Channels::px<bpp>::g.get(pixel);
  544. int b = Channels::px<bpp>::b.get(pixel);
  545. int gray = static_cast<int>(0.299 * r + 0.587 * g + 0.114 * b);
  546. r = g = b = gray;
  547. r = r + (sepiaDepth * 2);
  548. g = g + sepiaDepth;
  549. if (r>255) r=255;
  550. if (g>255) g=255;
  551. if (b>255) b=255;
  552. // Darken blue color to increase sepia effect
  553. b -= sepiaIntensity;
  554. // normalize if out of bounds
  555. if (b<0) b=0;
  556. Channels::px<bpp>::r.set(pixel, r);
  557. Channels::px<bpp>::g.set(pixel, g);
  558. Channels::px<bpp>::b.set(pixel, b);
  559. }
  560. }
  561. }
  562. break;
  563. case 1: //grayscale
  564. {
  565. for(int xp = rect.x; xp < rect.x + rect.w; ++xp)
  566. {
  567. for(int yp = rect.y; yp < rect.y + rect.h; ++yp)
  568. {
  569. uint8_t * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
  570. int r = Channels::px<bpp>::r.get(pixel);
  571. int g = Channels::px<bpp>::g.get(pixel);
  572. int b = Channels::px<bpp>::b.get(pixel);
  573. int gray = static_cast<int>(0.299 * r + 0.587 * g + 0.114 *b);
  574. vstd::amax(gray, 255);
  575. Channels::px<bpp>::r.set(pixel, gray);
  576. Channels::px<bpp>::g.set(pixel, gray);
  577. Channels::px<bpp>::b.set(pixel, gray);
  578. }
  579. }
  580. }
  581. break;
  582. default:
  583. throw std::runtime_error("Unsupported effect!");
  584. }
  585. }
  586. void CSDL_Ext::applyEffect( SDL_Surface * surf, const Rect & rect, int mode )
  587. {
  588. switch(surf->format->BytesPerPixel)
  589. {
  590. case 2: applyEffectBpp<2>(surf, rect, mode); break;
  591. case 3: applyEffectBpp<3>(surf, rect, mode); break;
  592. case 4: applyEffectBpp<4>(surf, rect, mode); break;
  593. }
  594. }
  595. template<int bpp>
  596. void scaleSurfaceFastInternal(SDL_Surface *surf, SDL_Surface *ret)
  597. {
  598. const float factorX = float(surf->w) / float(ret->w),
  599. factorY = float(surf->h) / float(ret->h);
  600. for(int y = 0; y < ret->h; y++)
  601. {
  602. for(int x = 0; x < ret->w; x++)
  603. {
  604. //coordinates we want to calculate
  605. int origX = static_cast<int>(floor(factorX * x)),
  606. origY = static_cast<int>(floor(factorY * y));
  607. // Get pointers to source pixels
  608. uint8_t *srcPtr = (uint8_t*)surf->pixels + origY * surf->pitch + origX * bpp;
  609. uint8_t *destPtr = (uint8_t*)ret->pixels + y * ret->pitch + x * bpp;
  610. memcpy(destPtr, srcPtr, bpp);
  611. }
  612. }
  613. }
  614. SDL_Surface * CSDL_Ext::scaleSurfaceFast(SDL_Surface *surf, int width, int height)
  615. {
  616. if (!surf || !width || !height)
  617. return nullptr;
  618. //Same size? return copy - this should more be faster
  619. if (width == surf->w && height == surf->h)
  620. return copySurface(surf);
  621. SDL_Surface *ret = newSurface(width, height, surf);
  622. switch(surf->format->BytesPerPixel)
  623. {
  624. case 1: scaleSurfaceFastInternal<1>(surf, ret); break;
  625. case 2: scaleSurfaceFastInternal<2>(surf, ret); break;
  626. case 3: scaleSurfaceFastInternal<3>(surf, ret); break;
  627. case 4: scaleSurfaceFastInternal<4>(surf, ret); break;
  628. }
  629. return ret;
  630. }
  631. template<int bpp>
  632. void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret)
  633. {
  634. const float factorX = float(surf->w - 1) / float(ret->w),
  635. factorY = float(surf->h - 1) / float(ret->h);
  636. for(int y = 0; y < ret->h; y++)
  637. {
  638. for(int x = 0; x < ret->w; x++)
  639. {
  640. //coordinates we want to interpolate
  641. float origX = factorX * x,
  642. origY = factorY * y;
  643. float x1 = floor(origX), x2 = floor(origX+1),
  644. y1 = floor(origY), y2 = floor(origY+1);
  645. //assert( x1 >= 0 && y1 >= 0 && x2 < surf->w && y2 < surf->h);//All pixels are in range
  646. // Calculate weights of each source pixel
  647. float w11 = ((origX - x1) * (origY - y1));
  648. float w12 = ((origX - x1) * (y2 - origY));
  649. float w21 = ((x2 - origX) * (origY - y1));
  650. float w22 = ((x2 - origX) * (y2 - origY));
  651. //assert( w11 + w12 + w21 + w22 > 0.99 && w11 + w12 + w21 + w22 < 1.01);//total weight is ~1.0
  652. // Get pointers to source pixels
  653. uint8_t *p11 = (uint8_t*)surf->pixels + int(y1) * surf->pitch + int(x1) * bpp;
  654. uint8_t *p12 = p11 + bpp;
  655. uint8_t *p21 = p11 + surf->pitch;
  656. uint8_t *p22 = p21 + bpp;
  657. // Calculate resulting channels
  658. #define PX(X, PTR) Channels::px<bpp>::X.get(PTR)
  659. int resR = static_cast<int>(PX(r, p11) * w11 + PX(r, p12) * w12 + PX(r, p21) * w21 + PX(r, p22) * w22);
  660. int resG = static_cast<int>(PX(g, p11) * w11 + PX(g, p12) * w12 + PX(g, p21) * w21 + PX(g, p22) * w22);
  661. int resB = static_cast<int>(PX(b, p11) * w11 + PX(b, p12) * w12 + PX(b, p21) * w21 + PX(b, p22) * w22);
  662. int resA = static_cast<int>(PX(a, p11) * w11 + PX(a, p12) * w12 + PX(a, p21) * w21 + PX(a, p22) * w22);
  663. //assert(resR < 256 && resG < 256 && resB < 256 && resA < 256);
  664. #undef PX
  665. uint8_t *dest = (uint8_t*)ret->pixels + y * ret->pitch + x * bpp;
  666. Channels::px<bpp>::r.set(dest, resR);
  667. Channels::px<bpp>::g.set(dest, resG);
  668. Channels::px<bpp>::b.set(dest, resB);
  669. Channels::px<bpp>::a.set(dest, resA);
  670. }
  671. }
  672. }
  673. // scaling via bilinear interpolation algorithm.
  674. // NOTE: best results are for scaling in range 50%...200%.
  675. // And upscaling looks awful right now - should be fixed somehow
  676. SDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface *surf, int width, int height)
  677. {
  678. if (!surf || !width || !height)
  679. return nullptr;
  680. if (surf->format->palette)
  681. return scaleSurfaceFast(surf, width, height);
  682. //Same size? return copy - this should more be faster
  683. if (width == surf->w && height == surf->h)
  684. return copySurface(surf);
  685. SDL_Surface *ret = newSurface(width, height, surf);
  686. switch(surf->format->BytesPerPixel)
  687. {
  688. case 2: scaleSurfaceInternal<2>(surf, ret); break;
  689. case 3: scaleSurfaceInternal<3>(surf, ret); break;
  690. case 4: scaleSurfaceInternal<4>(surf, ret); break;
  691. }
  692. return ret;
  693. }
  694. void CSDL_Ext::blitSurface(SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPoint)
  695. {
  696. SDL_Rect srcRect = CSDL_Ext::toSDL(srcRectInput);
  697. SDL_Rect dstRect = CSDL_Ext::toSDL(Rect(dstPoint, srcRectInput.dimensions()));
  698. int result = SDL_UpperBlit(src, &srcRect, dst, &dstRect);
  699. if (result != 0)
  700. logGlobal->error("SDL_UpperBlit failed! %s", SDL_GetError());
  701. }
  702. void CSDL_Ext::blitSurface(SDL_Surface * src, SDL_Surface * dst, const Point & dest)
  703. {
  704. Rect allSurface( Point(0,0), Point(src->w, src->h));
  705. blitSurface(src, allSurface, dst, dest);
  706. }
  707. void CSDL_Ext::fillSurface( SDL_Surface *dst, const SDL_Color & color )
  708. {
  709. Rect allSurface( Point(0,0), Point(dst->w, dst->h));
  710. fillRect(dst, allSurface, color);
  711. }
  712. void CSDL_Ext::fillRect( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color )
  713. {
  714. SDL_Rect newRect = CSDL_Ext::toSDL(dstrect);
  715. uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a);
  716. SDL_FillRect(dst, &newRect, sdlColor);
  717. }
  718. SDL_Color CSDL_Ext::makeColor(ui8 r, ui8 g, ui8 b, ui8 a)
  719. {
  720. SDL_Color ret = {r, g, b, a};
  721. return ret;
  722. }
  723. STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color)
  724. {
  725. return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);
  726. }
  727. void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color)
  728. {
  729. uint32_t key = mapColor(surface,color);
  730. SDL_SetColorKey(surface, SDL_TRUE, key);
  731. }
  732. void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface)
  733. {
  734. setColorKey(surface, Colors::DEFAULT_KEY_COLOR);
  735. }
  736. void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface)
  737. {
  738. uint32_t key = mapColor(surface, Colors::DEFAULT_KEY_COLOR);
  739. auto & color = surface->format->palette->colors[key];
  740. // set color key only if exactly such color was found
  741. if (color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b)
  742. {
  743. SDL_SetColorKey(surface, SDL_TRUE, key);
  744. color.a = SDL_ALPHA_TRANSPARENT;
  745. }
  746. }
  747. void CSDL_Ext::setClipRect(SDL_Surface * src, const Rect & other)
  748. {
  749. SDL_Rect rect = CSDL_Ext::toSDL(other);
  750. SDL_SetClipRect(src, &rect);
  751. }
  752. void CSDL_Ext::getClipRect(SDL_Surface * src, Rect & other)
  753. {
  754. SDL_Rect rect;
  755. SDL_GetClipRect(src, &rect);
  756. other = CSDL_Ext::fromSDL(rect);
  757. }
  758. template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<2>(int, int);
  759. template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<3>(int, int);
  760. template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<4>(int, int);