GUIClasses.cpp 79 KB

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  1. /*
  2. * GUIClasses.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GUIClasses.h"
  12. #include "CAdvmapInterface.h"
  13. #include "CCastleInterface.h"
  14. #include "CCreatureWindow.h"
  15. #include "CHeroWindow.h"
  16. #include "CreatureCostBox.h"
  17. #include "InfoWindows.h"
  18. #include "../CBitmapHandler.h"
  19. #include "../CGameInfo.h"
  20. #include "../CMessage.h"
  21. #include "../CMusicHandler.h"
  22. #include "../CPlayerInterface.h"
  23. #include "../CVideoHandler.h"
  24. #include "../Graphics.h"
  25. #include "../mapHandler.h"
  26. #include "../CServerHandler.h"
  27. #include "../battle/CBattleInterfaceClasses.h"
  28. #include "../battle/CBattleInterface.h"
  29. #include "../battle/CCreatureAnimation.h"
  30. #include "../gui/CGuiHandler.h"
  31. #include "../gui/SDL_Extensions.h"
  32. #include "../gui/CCursorHandler.h"
  33. #include "../widgets/CComponent.h"
  34. #include "../widgets/MiscWidgets.h"
  35. #include "../lobby/CSavingScreen.h"
  36. #include "../../CCallback.h"
  37. #include "../lib/mapObjects/CGHeroInstance.h"
  38. #include "../lib/CArtHandler.h"
  39. #include "../lib/CBuildingHandler.h"
  40. #include "../lib/CConfigHandler.h"
  41. #include "../lib/CCreatureHandler.h"
  42. #include "../lib/CGameState.h"
  43. #include "../lib/CGeneralTextHandler.h"
  44. #include "../lib/CHeroHandler.h"
  45. #include "../lib/CModHandler.h"
  46. #include "../lib/CondSh.h"
  47. #include "../lib/CSkillHandler.h"
  48. #include "../lib/spells/CSpellHandler.h"
  49. #include "../lib/CStopWatch.h"
  50. #include "../lib/CTownHandler.h"
  51. #include "../lib/GameConstants.h"
  52. #include "../lib/HeroBonus.h"
  53. #include "../lib/mapping/CMap.h"
  54. #include "../lib/NetPacksBase.h"
  55. #include "../lib/StartInfo.h"
  56. using namespace CSDL_Ext;
  57. std::list<CFocusable*> CFocusable::focusables;
  58. CFocusable * CFocusable::inputWithFocus;
  59. CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount)
  60. : CIntObject(LCLICK | RCLICK),
  61. parent(window),
  62. selected(false),
  63. creature(crea),
  64. amount(totalAmount)
  65. {
  66. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  67. animation = std::make_shared<CCreaturePic>(1, 1, creature, true, true);
  68. // 1 + 1 px for borders
  69. pos.w = animation->pos.w + 2;
  70. pos.h = animation->pos.h + 2;
  71. }
  72. void CRecruitmentWindow::CCreatureCard::select(bool on)
  73. {
  74. selected = on;
  75. redraw();
  76. }
  77. void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
  78. {
  79. if(down)
  80. parent->select(this->shared_from_this());
  81. }
  82. void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
  83. {
  84. if(down)
  85. GH.pushIntT<CStackWindow>(creature, true);
  86. }
  87. void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
  88. {
  89. CIntObject::showAll(to);
  90. if(selected)
  91. drawBorder(to, pos, int3(248, 0, 0));
  92. else
  93. drawBorder(to, pos, int3(232, 212, 120));
  94. }
  95. void CRecruitmentWindow::select(std::shared_ptr<CCreatureCard> card)
  96. {
  97. if(card == selected)
  98. return;
  99. if(selected)
  100. selected->select(false);
  101. selected = card;
  102. if(selected)
  103. selected->select(true);
  104. if(card)
  105. {
  106. si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
  107. vstd::amin(maxAmount, card->amount);
  108. slider->setAmount(maxAmount);
  109. if(slider->getValue() != maxAmount)
  110. slider->moveTo(maxAmount);
  111. else // if slider already at 0 - emulate call to sliderMoved()
  112. sliderMoved(maxAmount);
  113. costPerTroopValue->createItems(card->creature->cost);
  114. totalCostValue->createItems(card->creature->cost);
  115. costPerTroopValue->set(card->creature->cost);
  116. totalCostValue->set(card->creature->cost * maxAmount);
  117. //Recruit %s
  118. title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl));
  119. maxButton->block(maxAmount == 0);
  120. slider->block(maxAmount == 0);
  121. }
  122. }
  123. void CRecruitmentWindow::buy()
  124. {
  125. CreatureID crid = selected->creature->idNumber;
  126. SlotID dstslot = dst-> getSlotFor(crid);
  127. if(!dstslot.validSlot() && (selected->creature->warMachine == ArtifactID::NONE)) //no available slot
  128. {
  129. std::string txt;
  130. if(dst->ID == Obj::HERO)
  131. {
  132. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  133. boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? CGI->creh->objects[crid]->namePl : CGI->creh->objects[crid]->nameSing);
  134. }
  135. else
  136. {
  137. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  138. }
  139. LOCPLINT->showInfoDialog(txt);
  140. return;
  141. }
  142. onRecruit(crid, slider->getValue());
  143. if(level >= 0)
  144. close();
  145. }
  146. void CRecruitmentWindow::showAll(SDL_Surface * to)
  147. {
  148. CWindowObject::showAll(to);
  149. // recruit\total values
  150. drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239,215,123));
  151. drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239,215,123));
  152. //cost boxes
  153. drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, int3(239,215,123));
  154. drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239,215,123));
  155. //buttons borders
  156. drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173,142,66));
  157. drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173,142,66));
  158. drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173,142,66));
  159. }
  160. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, int y_offset):
  161. CStatusbarWindow(PLAYER_COLORED, "TPRCRT"),
  162. onRecruit(Recruit),
  163. level(Level),
  164. dst(Dst),
  165. selected(nullptr),
  166. dwelling(Dwelling)
  167. {
  168. moveBy(Point(0, y_offset));
  169. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  170. statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  171. slider = std::make_shared<CSlider>(Point(176,279),135,std::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
  172. maxButton = std::make_shared<CButton>(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::moveToMax, slider), SDLK_m);
  173. buyButton = std::make_shared<CButton>(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), SDLK_RETURN);
  174. cancelButton = std::make_shared<CButton>(Point(290, 313), "ICN6432.DEF", CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), SDLK_ESCAPE);
  175. title = std::make_shared<CLabel>(243, 32, FONT_BIG, CENTER, Colors::YELLOW);
  176. availableValue = std::make_shared<CLabel>(205, 253, FONT_SMALL, CENTER, Colors::WHITE);
  177. toRecruitValue = std::make_shared<CLabel>(279, 253, FONT_SMALL, CENTER, Colors::WHITE);
  178. costPerTroopValue = std::make_shared<CreatureCostBox>(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
  179. totalCostValue = std::make_shared<CreatureCostBox>(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
  180. availableTitle = std::make_shared<CLabel>(205, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]);
  181. toRecruitTitle = std::make_shared<CLabel>(279, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]);
  182. availableCreaturesChanged();
  183. }
  184. void CRecruitmentWindow::availableCreaturesChanged()
  185. {
  186. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  187. size_t selectedIndex = 0;
  188. if(!cards.empty() && selected) // find position of selected item
  189. selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
  190. select(nullptr);
  191. cards.clear();
  192. for(int i=0; i<dwelling->creatures.size(); i++)
  193. {
  194. //find appropriate level
  195. if(level >= 0 && i != level)
  196. continue;
  197. int amount = dwelling->creatures[i].first;
  198. //create new cards
  199. for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
  200. cards.push_back(std::make_shared<CCreatureCard>(this, CGI->creh->objects[creature], amount));
  201. }
  202. const int creatureWidth = 102;
  203. //normal distance between cards - 18px
  204. int requiredSpace = 18;
  205. //maximum distance we can use without reaching window borders
  206. int availableSpace = pos.w - 50 - creatureWidth * (int)cards.size();
  207. if (cards.size() > 1) // avoid division by zero
  208. availableSpace /= (int)cards.size() - 1;
  209. else
  210. availableSpace = 0;
  211. assert(availableSpace >= 0);
  212. const int spaceBetween = std::min(requiredSpace, availableSpace);
  213. const int totalCreatureWidth = spaceBetween + creatureWidth;
  214. //now we know total amount of cards and can move them to correct position
  215. int curx = pos.w / 2 - (creatureWidth*(int)cards.size()/2) - (spaceBetween*((int)cards.size()-1)/2);
  216. for(auto & card : cards)
  217. {
  218. card->moveBy(Point(curx, 64));
  219. curx += totalCreatureWidth;
  220. }
  221. //restore selection
  222. select(cards[selectedIndex]);
  223. if(slider->getValue() == slider->getAmount())
  224. slider->moveToMax();
  225. else // if slider already at 0 - emulate call to sliderMoved()
  226. sliderMoved(slider->getAmount());
  227. }
  228. void CRecruitmentWindow::sliderMoved(int to)
  229. {
  230. if(!selected)
  231. return;
  232. buyButton->block(!to);
  233. availableValue->setText(boost::lexical_cast<std::string>(selected->amount - to));
  234. toRecruitValue->setText(boost::lexical_cast<std::string>(to));
  235. totalCostValue->set(selected->creature->cost * to);
  236. }
  237. CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_, int leftMin_, int rightMin_, int leftAmount_, int rightAmount_)
  238. : CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
  239. callback(callback_),
  240. leftAmount(leftAmount_),
  241. rightAmount(rightAmount_),
  242. leftMin(leftMin_),
  243. rightMin(rightMin_)
  244. {
  245. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  246. int total = leftAmount + rightAmount;
  247. int leftMax = total - rightMin;
  248. int rightMax = total - leftMin;
  249. ok = std::make_shared<CButton>(Point(20, 263), "IOK6432", CButton::tooltip(), std::bind(&CSplitWindow::apply, this), SDLK_RETURN);
  250. cancel = std::make_shared<CButton>(Point(214, 263), "ICN6432", CButton::tooltip(), std::bind(&CSplitWindow::close, this), SDLK_ESCAPE);
  251. int sliderPosition = total - leftMin - rightMin;
  252. leftInput = std::make_shared<CTextInput>(Rect(20, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, true));
  253. rightInput = std::make_shared<CTextInput>(Rect(176, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, false));
  254. //add filters to allow only number input
  255. leftInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax);
  256. rightInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax);
  257. leftInput->setText(boost::lexical_cast<std::string>(leftAmount), false);
  258. rightInput->setText(boost::lexical_cast<std::string>(rightAmount), false);
  259. animLeft = std::make_shared<CCreaturePic>(20, 54, creature, true, false);
  260. animRight = std::make_shared<CCreaturePic>(177, 54,creature, true, false);
  261. slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, true);
  262. std::string titleStr = CGI->generaltexth->allTexts[256];
  263. boost::algorithm::replace_first(titleStr,"%s", creature->namePl);
  264. title = std::make_shared<CLabel>(150, 34, FONT_BIG, CENTER, Colors::YELLOW, titleStr);
  265. }
  266. void CSplitWindow::setAmountText(std::string text, bool left)
  267. {
  268. int amount = 0;
  269. if(text.length())
  270. {
  271. try
  272. {
  273. amount = boost::lexical_cast<int>(text);
  274. }
  275. catch(boost::bad_lexical_cast &)
  276. {
  277. amount = left ? leftAmount : rightAmount;
  278. }
  279. int total = leftAmount + rightAmount;
  280. if(amount > total)
  281. amount = total;
  282. }
  283. setAmount(amount, left);
  284. slider->moveTo(rightAmount - rightMin);
  285. }
  286. void CSplitWindow::setAmount(int value, bool left)
  287. {
  288. int total = leftAmount + rightAmount;
  289. leftAmount = left ? value : total - value;
  290. rightAmount = left ? total - value : value;
  291. leftInput->setText(boost::lexical_cast<std::string>(leftAmount));
  292. rightInput->setText(boost::lexical_cast<std::string>(rightAmount));
  293. }
  294. void CSplitWindow::apply()
  295. {
  296. callback(leftAmount, rightAmount);
  297. close();
  298. }
  299. void CSplitWindow::sliderMoved(int to)
  300. {
  301. setAmount(rightMin + to, false);
  302. }
  303. CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> & skills, std::function<void(ui32)> callback)
  304. : CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
  305. cb(callback)
  306. {
  307. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  308. LOCPLINT->showingDialog->setn(true);
  309. if(!skills.empty())
  310. {
  311. std::vector<std::shared_ptr<CSelectableComponent>> comps;
  312. for(auto & skill : skills)
  313. {
  314. auto comp = std::make_shared<CSelectableComponent>(CComponent::secskill, skill, hero->getSecSkillLevel(SecondarySkill(skill))+1, CComponent::medium);
  315. comps.push_back(comp);
  316. }
  317. box = std::make_shared<CComponentBox>(comps, Rect(75, 300, pos.w - 150, 100));
  318. }
  319. portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero->portrait, 0, 170, 66);
  320. ok = std::make_shared<CButton>(Point(297, 413), "IOKAY", CButton::tooltip(), std::bind(&CLevelWindow::close, this), SDLK_RETURN);
  321. //%s has gained a level.
  322. mainTitle = std::make_shared<CLabel>(192, 33, FONT_MEDIUM, CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
  323. //%s is now a level %d %s.
  324. levelTitle = std::make_shared<CLabel>(192, 162, FONT_MEDIUM, CENTER, Colors::WHITE,
  325. boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
  326. skillIcon = std::make_shared<CAnimImage>("PSKIL42", pskill, 0, 174, 190);
  327. skillValue = std::make_shared<CLabel>(192, 253, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->primarySkillNames[pskill] + " +1");
  328. }
  329. CLevelWindow::~CLevelWindow()
  330. {
  331. //FIXME: call callback if there was nothing to select?
  332. if (box && box->selectedIndex() != -1)
  333. cb(box->selectedIndex());
  334. LOCPLINT->showingDialog->setn(false);
  335. }
  336. static void setIntSetting(std::string group, std::string field, int value)
  337. {
  338. Settings entry = settings.write[group][field];
  339. entry->Float() = value;
  340. }
  341. static void setBoolSetting(std::string group, std::string field, bool value)
  342. {
  343. Settings fullscreen = settings.write[group][field];
  344. fullscreen->Bool() = value;
  345. }
  346. static std::string resolutionToString(int w, int h)
  347. {
  348. return std::to_string(w) + 'x' + std::to_string(h);
  349. }
  350. CSystemOptionsWindow::CSystemOptionsWindow()
  351. : CWindowObject(PLAYER_COLORED, "SysOpBck"),
  352. onFullscreenChanged(settings.listen["video"]["fullscreen"])
  353. {
  354. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  355. title = std::make_shared<CLabel>(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[568]);
  356. const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"];
  357. //left window section
  358. leftGroup = std::make_shared<CLabelGroup>(FONT_MEDIUM, CENTER, Colors::YELLOW);
  359. leftGroup->add(122, 64, CGI->generaltexth->allTexts[569]);
  360. leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]);
  361. leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]);
  362. leftGroup->add(122, 262, texts["resolutionButton"]["label"].String());
  363. leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]);
  364. leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]);
  365. //right section
  366. rightGroup = std::make_shared<CLabelGroup>(FONT_MEDIUM, TOPLEFT, Colors::WHITE);
  367. rightGroup->add(282, 57, CGI->generaltexth->allTexts[572]);
  368. rightGroup->add(282, 89, CGI->generaltexth->allTexts[573]);
  369. rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]);
  370. rightGroup->add(282, 153, CGI->generaltexth->allTexts[577]);
  371. rightGroup->add(282, 185, texts["creatureWindowButton"]["label"].String());
  372. rightGroup->add(282, 217, texts["fullscreenButton"]["label"].String());
  373. //setting up buttons
  374. load = std::make_shared<CButton>(Point(246, 298), "SOLOAD.DEF", CGI->generaltexth->zelp[321], [&](){ bloadf(); }, SDLK_l);
  375. load->setImageOrder(1, 0, 2, 3);
  376. save = std::make_shared<CButton>(Point(357, 298), "SOSAVE.DEF", CGI->generaltexth->zelp[322], [&](){ bsavef(); }, SDLK_s);
  377. save->setImageOrder(1, 0, 2, 3);
  378. restart = std::make_shared<CButton>(Point(246, 357), "SORSTRT", CGI->generaltexth->zelp[323], [&](){ brestartf(); }, SDLK_r);
  379. restart->setImageOrder(1, 0, 2, 3);
  380. if(CSH->isGuest())
  381. {
  382. load->block(true);
  383. save->block(true);
  384. restart->block(true);
  385. }
  386. mainMenu = std::make_shared<CButton>(Point(357, 357), "SOMAIN.DEF", CGI->generaltexth->zelp[320], [&](){ bmainmenuf(); }, SDLK_m);
  387. mainMenu->setImageOrder(1, 0, 2, 3);
  388. quitGame = std::make_shared<CButton>(Point(246, 415), "soquit.def", CGI->generaltexth->zelp[324], [&](){ bquitf(); }, SDLK_q);
  389. quitGame->setImageOrder(1, 0, 2, 3);
  390. backToMap = std::make_shared<CButton>( Point(357, 415), "soretrn.def", CGI->generaltexth->zelp[325], [&](){ breturnf(); }, SDLK_RETURN);
  391. backToMap->setImageOrder(1, 0, 2, 3);
  392. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  393. heroMoveSpeed = std::make_shared<CToggleGroup>(0);
  394. enemyMoveSpeed = std::make_shared<CToggleGroup>(0);
  395. mapScrollSpeed = std::make_shared<CToggleGroup>(0);
  396. heroMoveSpeed->addToggle(1, std::make_shared<CToggleButton>(Point( 28, 77), "sysopb1.def", CGI->generaltexth->zelp[349]));
  397. heroMoveSpeed->addToggle(2, std::make_shared<CToggleButton>(Point( 76, 77), "sysopb2.def", CGI->generaltexth->zelp[350]));
  398. heroMoveSpeed->addToggle(4, std::make_shared<CToggleButton>(Point(124, 77), "sysopb3.def", CGI->generaltexth->zelp[351]));
  399. heroMoveSpeed->addToggle(8, std::make_shared<CToggleButton>(Point(172, 77), "sysopb4.def", CGI->generaltexth->zelp[352]));
  400. heroMoveSpeed->setSelected((int)settings["adventure"]["heroSpeed"].Float());
  401. heroMoveSpeed->addCallback(std::bind(&setIntSetting, "adventure", "heroSpeed", _1));
  402. enemyMoveSpeed->addToggle(2, std::make_shared<CToggleButton>(Point( 28, 144), "sysopb5.def", CGI->generaltexth->zelp[353]));
  403. enemyMoveSpeed->addToggle(4, std::make_shared<CToggleButton>(Point( 76, 144), "sysopb6.def", CGI->generaltexth->zelp[354]));
  404. enemyMoveSpeed->addToggle(8, std::make_shared<CToggleButton>(Point(124, 144), "sysopb7.def", CGI->generaltexth->zelp[355]));
  405. enemyMoveSpeed->addToggle(0, std::make_shared<CToggleButton>(Point(172, 144), "sysopb8.def", CGI->generaltexth->zelp[356]));
  406. enemyMoveSpeed->setSelected((int)settings["adventure"]["enemySpeed"].Float());
  407. enemyMoveSpeed->addCallback(std::bind(&setIntSetting, "adventure", "enemySpeed", _1));
  408. mapScrollSpeed->addToggle(1, std::make_shared<CToggleButton>(Point( 28, 210), "sysopb9.def", CGI->generaltexth->zelp[357]));
  409. mapScrollSpeed->addToggle(2, std::make_shared<CToggleButton>(Point( 92, 210), "sysob10.def", CGI->generaltexth->zelp[358]));
  410. mapScrollSpeed->addToggle(4, std::make_shared<CToggleButton>(Point(156, 210), "sysob11.def", CGI->generaltexth->zelp[359]));
  411. mapScrollSpeed->setSelected((int)settings["adventure"]["scrollSpeed"].Float());
  412. mapScrollSpeed->addCallback(std::bind(&setIntSetting, "adventure", "scrollSpeed", _1));
  413. musicVolume = std::make_shared<CVolumeSlider>(Point(29, 359), "syslb.def", CCS->musich->getVolume(), &CGI->generaltexth->zelp[326]);
  414. musicVolume->addCallback(std::bind(&setIntSetting, "general", "music", _1));
  415. effectsVolume = std::make_shared<CVolumeSlider>(Point(29, 425), "syslb.def", CCS->soundh->getVolume(), &CGI->generaltexth->zelp[336]);
  416. effectsVolume->addCallback(std::bind(&setIntSetting, "general", "sound", _1));
  417. showReminder = std::make_shared<CToggleButton>(Point(246, 87), "sysopchk.def", CGI->generaltexth->zelp[361], [&](bool value)
  418. {
  419. setBoolSetting("adventure", "heroReminder", value);
  420. });
  421. showReminder->setSelected(settings["adventure"]["heroReminder"].Bool());
  422. quickCombat = std::make_shared<CToggleButton>(Point(246, 87+32), "sysopchk.def", CGI->generaltexth->zelp[362], [&](bool value)
  423. {
  424. setBoolSetting("adventure", "quickCombat", value);
  425. });
  426. quickCombat->setSelected(settings["adventure"]["quickCombat"].Bool());
  427. spellbookAnim = std::make_shared<CToggleButton>(Point(246, 87+64), "sysopchk.def", CGI->generaltexth->zelp[364], [&](bool value)
  428. {
  429. setBoolSetting("video", "spellbookAnimation", value);
  430. });
  431. spellbookAnim->setSelected(settings["video"]["spellbookAnimation"].Bool());
  432. fullscreen = std::make_shared<CToggleButton>(Point(246, 215), "sysopchk.def", CButton::tooltip(texts["fullscreenButton"]), [&](bool value)
  433. {
  434. setBoolSetting("video", "fullscreen", value);
  435. });
  436. fullscreen->setSelected(settings["video"]["fullscreen"].Bool());
  437. onFullscreenChanged([&](const JsonNode &newState){ fullscreen->setSelected(newState.Bool());});
  438. gameResButton = std::make_shared<CButton>(Point(28, 275),"buttons/resolution", CButton::tooltip(texts["resolutionButton"]), std::bind(&CSystemOptionsWindow::selectGameRes, this), SDLK_g);
  439. const auto & screenRes = settings["video"]["screenRes"];
  440. gameResLabel = std::make_shared<CLabel>(170, 292, FONT_MEDIUM, CENTER, Colors::YELLOW, resolutionToString(screenRes["width"].Integer(), screenRes["height"].Integer()));
  441. }
  442. void CSystemOptionsWindow::selectGameRes()
  443. {
  444. std::vector<std::string> items;
  445. const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"]["resolutionMenu"];
  446. #ifndef VCMI_IOS
  447. SDL_Rect displayBounds;
  448. SDL_GetDisplayBounds(std::max(0, SDL_GetWindowDisplayIndex(mainWindow)), &displayBounds);
  449. #endif
  450. size_t currentResolutionIndex = 0;
  451. size_t i = 0;
  452. for(const auto & it : conf.guiOptions)
  453. {
  454. const auto & resolution = it.first;
  455. #ifndef VCMI_IOS
  456. if(displayBounds.w < resolution.first || displayBounds.h < resolution.second)
  457. continue;
  458. #endif
  459. auto resolutionStr = resolutionToString(resolution.first, resolution.second);
  460. if(gameResLabel->text == resolutionStr)
  461. currentResolutionIndex = i;
  462. items.push_back(std::move(resolutionStr));
  463. ++i;
  464. }
  465. GH.pushIntT<CObjectListWindow>(items, nullptr, texts["label"].String(), texts["help"].String(), std::bind(&CSystemOptionsWindow::setGameRes, this, _1), currentResolutionIndex);
  466. }
  467. void CSystemOptionsWindow::setGameRes(int index)
  468. {
  469. auto iter = conf.guiOptions.begin();
  470. std::advance(iter, index);
  471. //do not set resolution to illegal one (0x0)
  472. assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
  473. Settings gameRes = settings.write["video"]["screenRes"];
  474. gameRes["width"].Float() = iter->first.first;
  475. gameRes["height"].Float() = iter->first.second;
  476. std::string resText;
  477. resText += boost::lexical_cast<std::string>(iter->first.first);
  478. resText += "x";
  479. resText += boost::lexical_cast<std::string>(iter->first.second);
  480. gameResLabel->setText(resText);
  481. }
  482. void CSystemOptionsWindow::bquitf()
  483. {
  484. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::FORCE_QUIT); }, 0);
  485. }
  486. void CSystemOptionsWindow::breturnf()
  487. {
  488. close();
  489. }
  490. void CSystemOptionsWindow::bmainmenuf()
  491. {
  492. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::RETURN_TO_MAIN_MENU); }, 0);
  493. }
  494. void CSystemOptionsWindow::bloadf()
  495. {
  496. close();
  497. LOCPLINT->proposeLoadingGame();
  498. }
  499. void CSystemOptionsWindow::bsavef()
  500. {
  501. close();
  502. GH.pushIntT<CSavingScreen>();
  503. }
  504. void CSystemOptionsWindow::brestartf()
  505. {
  506. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::RESTART_GAME); }, 0);
  507. }
  508. void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code)
  509. {
  510. close();
  511. GH.pushSDLEvent(eventType, code);
  512. }
  513. CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj)
  514. : CStatusbarWindow(PLAYER_COLORED, "TPTAVERN"),
  515. tavernObj(TavernObj)
  516. {
  517. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  518. std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
  519. if(h.size() < 2)
  520. h.resize(2, nullptr);
  521. selected = 0;
  522. if(!h[0])
  523. selected = 1;
  524. if(!h[0] && !h[1])
  525. selected = -1;
  526. oldSelected = -1;
  527. h1 = std::make_shared<HeroPortrait>(selected, 0, 72, 299, h[0]);
  528. h2 = std::make_shared<HeroPortrait>(selected, 1, 162, 299, h[1]);
  529. title = std::make_shared<CLabel>(200, 35, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
  530. cost = std::make_shared<CLabel>(320, 328, FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(GameConstants::HERO_GOLD_COST));
  531. auto rumorText = boost::str(boost::format(CGI->generaltexth->allTexts[216]) % LOCPLINT->cb->getTavernRumor(tavernObj));
  532. rumor = std::make_shared<CTextBox>(rumorText, Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
  533. statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  534. cancel = std::make_shared<CButton>(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), SDLK_ESCAPE);
  535. recruit = std::make_shared<CButton>(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), SDLK_RETURN);
  536. thiefGuild = std::make_shared<CButton>(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), SDLK_t);
  537. if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold
  538. {
  539. recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
  540. recruit->block(true);
  541. }
  542. else if(LOCPLINT->cb->howManyHeroes(true) >= VLC->modh->settings.MAX_HEROES_AVAILABLE_PER_PLAYER)
  543. {
  544. //Cannot recruit. You already have %d Heroes.
  545. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(true)));
  546. recruit->block(true);
  547. }
  548. else if(LOCPLINT->cb->howManyHeroes(false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER)
  549. {
  550. //Cannot recruit. You already have %d Heroes.
  551. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));
  552. recruit->block(true);
  553. }
  554. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  555. {
  556. recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
  557. recruit->block(true);
  558. }
  559. else
  560. {
  561. if(selected == -1)
  562. recruit->block(true);
  563. }
  564. if(LOCPLINT->castleInt)
  565. CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo);
  566. else
  567. CCS->videoh->open("TAVERN.BIK");
  568. }
  569. void CTavernWindow::recruitb()
  570. {
  571. const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
  572. const CGObjectInstance *obj = tavernObj;
  573. close();
  574. LOCPLINT->cb->recruitHero(obj, toBuy);
  575. }
  576. void CTavernWindow::thievesguildb()
  577. {
  578. GH.pushIntT<CThievesGuildWindow>(tavernObj);
  579. }
  580. CTavernWindow::~CTavernWindow()
  581. {
  582. CCS->videoh->close();
  583. }
  584. void CTavernWindow::show(SDL_Surface * to)
  585. {
  586. CWindowObject::show(to);
  587. CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
  588. if(selected >= 0)
  589. {
  590. auto sel = selected ? h2 : h1;
  591. if (selected != oldSelected && !recruit->isBlocked())
  592. {
  593. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  594. oldSelected = selected;
  595. //Recruit %s the %s
  596. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[3]) % sel->h->name % sel->h->type->heroClass->name));
  597. }
  598. printAtMiddleWBLoc(sel->description, 146, 395, FONT_SMALL, 200, Colors::WHITE, to);
  599. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  600. }
  601. }
  602. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  603. {
  604. if(h && previousState && !down)
  605. *_sel = _id;
  606. }
  607. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  608. {
  609. if(h && down)
  610. GH.pushIntT<CRClickPopupInt>(std::make_shared<CHeroWindow>(h));
  611. }
  612. CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H)
  613. : CIntObject(LCLICK | RCLICK | HOVER),
  614. h(H), _sel(&sel), _id(id)
  615. {
  616. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  617. h = H;
  618. pos.x += x;
  619. pos.y += y;
  620. pos.w = 58;
  621. pos.h = 64;
  622. if(H)
  623. {
  624. hoverName = CGI->generaltexth->tavernInfo[4];
  625. boost::algorithm::replace_first(hoverName,"%s",H->name);
  626. int artifs = (int)h->artifactsWorn.size() + (int)h->artifactsInBackpack.size();
  627. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  628. if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
  629. artifs--;
  630. description = CGI->generaltexth->allTexts[215];
  631. boost::algorithm::replace_first(description, "%s", h->name);
  632. boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(h->level));
  633. boost::algorithm::replace_first(description, "%s", h->type->heroClass->name);
  634. boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(artifs));
  635. portrait = std::make_shared<CAnimImage>("portraitsLarge", h->portrait);
  636. }
  637. }
  638. void CTavernWindow::HeroPortrait::hover(bool on)
  639. {
  640. //Hoverable::hover(on);
  641. if(on)
  642. GH.statusbar->setText(hoverName);
  643. else
  644. GH.statusbar->clear();
  645. }
  646. static const std::string QUICK_EXCHANGE_MOD_PREFIX = "quick-exchange";
  647. static const std::string QUICK_EXCHANGE_BG = QUICK_EXCHANGE_MOD_PREFIX + "/TRADEQE";
  648. static bool isQuickExchangeLayoutAvailable()
  649. {
  650. return CResourceHandler::get()->existsResource(ResourceID(std::string("SPRITES/") + QUICK_EXCHANGE_BG, EResType::IMAGE));
  651. }
  652. // Runs a task asynchronously with gamestate locking and waitTillRealize set to true
  653. class GsThread
  654. {
  655. private:
  656. std::function<void()> action;
  657. std::shared_ptr<CCallback> cb;
  658. public:
  659. static void run(std::function<void()> action)
  660. {
  661. std::shared_ptr<GsThread> instance(new GsThread(action));
  662. boost::thread(std::bind(&GsThread::staticRun, instance));
  663. }
  664. private:
  665. GsThread(std::function<void()> action)
  666. :action(action), cb(LOCPLINT->cb)
  667. {
  668. }
  669. static void staticRun(std::shared_ptr<GsThread> instance)
  670. {
  671. instance->run();
  672. }
  673. void run()
  674. {
  675. boost::shared_lock<boost::shared_mutex> gsLock(CGameState::mutex);
  676. auto originalWaitTillRealize = cb->waitTillRealize;
  677. auto originalUnlockGsWhenWating = cb->unlockGsWhenWaiting;
  678. cb->waitTillRealize = true;
  679. cb->unlockGsWhenWaiting = true;
  680. action();
  681. cb->waitTillRealize = originalWaitTillRealize;
  682. cb->unlockGsWhenWaiting = originalUnlockGsWhenWating;
  683. }
  684. };
  685. CExchangeController::CExchangeController(CExchangeWindow * view, ObjectInstanceID hero1, ObjectInstanceID hero2)
  686. :left(LOCPLINT->cb->getHero(hero1)), right(LOCPLINT->cb->getHero(hero2)), cb(LOCPLINT->cb), view(view)
  687. {
  688. }
  689. std::function<void()> CExchangeController::onMoveArmyToLeft()
  690. {
  691. return [&]() { moveArmy(false); };
  692. }
  693. std::function<void()> CExchangeController::onMoveArmyToRight()
  694. {
  695. return [&]() { moveArmy(true); };
  696. }
  697. void CExchangeController::swapArtifacts(ArtifactPosition slot)
  698. {
  699. bool leftHasArt = !left->isPositionFree(slot);
  700. bool rightHasArt = !right->isPositionFree(slot);
  701. if(!leftHasArt && !rightHasArt)
  702. return;
  703. ArtifactLocation leftLocation = ArtifactLocation(left, slot);
  704. ArtifactLocation rightLocation = ArtifactLocation(right, slot);
  705. if(leftHasArt && !left->artifactsWorn.at(slot).artifact->canBePutAt(rightLocation, true))
  706. return;
  707. if(rightHasArt && !right->artifactsWorn.at(slot).artifact->canBePutAt(leftLocation, true))
  708. return;
  709. if(leftHasArt)
  710. {
  711. if(rightHasArt)
  712. {
  713. auto art = right->getArt(slot);
  714. cb->swapArtifacts(leftLocation, rightLocation);
  715. cb->swapArtifacts(ArtifactLocation(right, right->getArtPos(art)), leftLocation);
  716. }
  717. else
  718. cb->swapArtifacts(leftLocation, rightLocation);
  719. }
  720. else
  721. {
  722. cb->swapArtifacts(rightLocation, leftLocation);
  723. }
  724. }
  725. std::vector<CArtifactInstance *> getBackpackArts(const CGHeroInstance * hero)
  726. {
  727. std::vector<CArtifactInstance *> result;
  728. for(auto slot : hero->artifactsInBackpack)
  729. {
  730. result.push_back(slot.artifact);
  731. }
  732. return result;
  733. }
  734. const std::vector<ArtifactPosition> unmovablePositions = {ArtifactPosition::SPELLBOOK, ArtifactPosition::MACH4};
  735. bool isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot)
  736. {
  737. return slot.second.artifact
  738. && !slot.second.locked
  739. && !vstd::contains(unmovablePositions, slot.first);
  740. }
  741. // Puts all composite arts to backpack and returns their previous location
  742. std::vector<HeroArtifact> CExchangeController::moveCompositeArtsToBackpack()
  743. {
  744. std::vector<const CGHeroInstance *> sides = {left, right};
  745. std::vector<HeroArtifact> artPositions;
  746. for(auto hero : sides)
  747. {
  748. for(int i = ArtifactPosition::HEAD; i < ArtifactPosition::AFTER_LAST; i++)
  749. {
  750. auto artPosition = ArtifactPosition(i);
  751. auto art = hero->getArt(artPosition);
  752. if(art && art->canBeDisassembled())
  753. {
  754. cb->swapArtifacts(
  755. ArtifactLocation(hero, artPosition),
  756. ArtifactLocation(hero, ArtifactPosition(GameConstants::BACKPACK_START)));
  757. artPositions.push_back(HeroArtifact(hero, art, artPosition));
  758. }
  759. }
  760. }
  761. return artPositions;
  762. }
  763. void CExchangeController::swapArtifacts()
  764. {
  765. for(int i = ArtifactPosition::HEAD; i < ArtifactPosition::AFTER_LAST; i++)
  766. {
  767. if(vstd::contains(unmovablePositions, i))
  768. continue;
  769. swapArtifacts(ArtifactPosition(i));
  770. }
  771. auto leftHeroBackpack = getBackpackArts(left);
  772. auto rightHeroBackpack = getBackpackArts(right);
  773. for(auto leftArt : leftHeroBackpack)
  774. {
  775. cb->swapArtifacts(
  776. ArtifactLocation(left, left->getArtPos(leftArt)),
  777. ArtifactLocation(right, ArtifactPosition(GameConstants::BACKPACK_START)));
  778. }
  779. for(auto rightArt : rightHeroBackpack)
  780. {
  781. cb->swapArtifacts(
  782. ArtifactLocation(right, right->getArtPos(rightArt)),
  783. ArtifactLocation(left, ArtifactPosition(GameConstants::BACKPACK_START)));
  784. }
  785. }
  786. std::function<void()> CExchangeController::onSwapArtifacts()
  787. {
  788. return [&]()
  789. {
  790. GsThread::run([=]
  791. {
  792. // it is not possible directly exchange composite artifacts like Angelic Alliance and Armor of Damned
  793. auto compositeArtLocations = moveCompositeArtsToBackpack();
  794. swapArtifacts();
  795. for(HeroArtifact artLocation : compositeArtLocations)
  796. {
  797. auto target = artLocation.hero == left ? right : left;
  798. auto currentPos = target->getArtPos(artLocation.artifact);
  799. cb->swapArtifacts(
  800. ArtifactLocation(target, currentPos),
  801. ArtifactLocation(target, artLocation.artPosition));
  802. }
  803. view->redraw();
  804. });
  805. };
  806. }
  807. std::function<void()> CExchangeController::onMoveArtifactsToLeft()
  808. {
  809. return [&]() { moveArtifacts(false); };
  810. }
  811. std::function<void()> CExchangeController::onMoveArtifactsToRight()
  812. {
  813. return [&]() { moveArtifacts(true); };
  814. }
  815. std::vector<std::pair<SlotID, CStackInstance *>> getStacks(const CArmedInstance * source)
  816. {
  817. auto slots = source->Slots();
  818. return std::vector<std::pair<SlotID, CStackInstance *>>(slots.begin(), slots.end());
  819. }
  820. std::function<void()> CExchangeController::onSwapArmy()
  821. {
  822. return [&]()
  823. {
  824. GsThread::run([=]
  825. {
  826. if(right->tempOwner != cb->getMyColor()
  827. || right->tempOwner != cb->getMyColor())
  828. {
  829. return;
  830. }
  831. auto leftSlots = getStacks(left);
  832. auto rightSlots = getStacks(right);
  833. auto i = leftSlots.begin(), j = rightSlots.begin();
  834. for(; i != leftSlots.end() && j != rightSlots.end(); i++, j++)
  835. {
  836. cb->swapCreatures(left, right, i->first, j->first);
  837. }
  838. if(i != leftSlots.end())
  839. {
  840. for(; i != leftSlots.end(); i++)
  841. {
  842. cb->swapCreatures(left, right, i->first, right->getFreeSlot());
  843. }
  844. }
  845. else if(j != rightSlots.end())
  846. {
  847. for(; j != rightSlots.end(); j++)
  848. {
  849. cb->swapCreatures(left, right, left->getFreeSlot(), j->first);
  850. }
  851. }
  852. });
  853. };
  854. }
  855. std::function<void()> CExchangeController::onMoveStackToLeft(SlotID slotID)
  856. {
  857. return [=]()
  858. {
  859. if(right->tempOwner != cb->getMyColor())
  860. {
  861. return;
  862. }
  863. moveStack(right, left, slotID);
  864. };
  865. }
  866. std::function<void()> CExchangeController::onMoveStackToRight(SlotID slotID)
  867. {
  868. return [=]()
  869. {
  870. if(left->tempOwner != cb->getMyColor())
  871. {
  872. return;
  873. }
  874. moveStack(left, right, slotID);
  875. };
  876. }
  877. void CExchangeController::moveStack(
  878. const CGHeroInstance * source,
  879. const CGHeroInstance * target,
  880. SlotID sourceSlot)
  881. {
  882. auto creature = source->getCreature(sourceSlot);
  883. SlotID targetSlot = target->getSlotFor(creature);
  884. if(targetSlot.validSlot())
  885. {
  886. if(source->stacksCount() == 1 && source->needsLastStack())
  887. {
  888. cb->splitStack(
  889. source,
  890. target,
  891. sourceSlot,
  892. targetSlot,
  893. target->getStackCount(targetSlot) + source->getStackCount(sourceSlot) - 1);
  894. }
  895. else
  896. {
  897. cb->mergeOrSwapStacks(source, target, sourceSlot, targetSlot);
  898. }
  899. }
  900. }
  901. void CExchangeController::moveArmy(bool leftToRight)
  902. {
  903. const CGHeroInstance * source = leftToRight ? left : right;
  904. const CGHeroInstance * target = leftToRight ? right : left;
  905. const CGarrisonSlot * selection = this->view->getSelectedSlotID();
  906. SlotID slot;
  907. if(source->tempOwner != cb->getMyColor())
  908. {
  909. return;
  910. }
  911. if(selection && selection->our() && selection->getObj() == source)
  912. {
  913. slot = selection->getSlot();
  914. }
  915. else
  916. {
  917. auto weakestSlot = vstd::minElementByFun(
  918. source->Slots(),
  919. [](const std::pair<SlotID, CStackInstance *> & s) -> int
  920. {
  921. return s.second->getCreatureID().toCreature()->AIValue;
  922. });
  923. slot = weakestSlot->first;
  924. }
  925. cb->bulkMoveArmy(source->id, target->id, slot);
  926. }
  927. void CExchangeController::moveArtifacts(bool leftToRight)
  928. {
  929. const CGHeroInstance * source = leftToRight ? left : right;
  930. const CGHeroInstance * target = leftToRight ? right : left;
  931. if(source->tempOwner != cb->getMyColor())
  932. {
  933. return;
  934. }
  935. GsThread::run([=]
  936. {
  937. while(vstd::contains_if(source->artifactsWorn, isArtRemovable))
  938. {
  939. auto art = std::find_if(source->artifactsWorn.begin(), source->artifactsWorn.end(), isArtRemovable);
  940. moveArtifact(source, target, art->first);
  941. }
  942. while(!source->artifactsInBackpack.empty())
  943. {
  944. moveArtifact(source, target, source->getArtPos(source->artifactsInBackpack.begin()->artifact));
  945. }
  946. view->redraw();
  947. });
  948. }
  949. void CExchangeController::moveArtifact(
  950. const CGHeroInstance * source,
  951. const CGHeroInstance * target,
  952. ArtifactPosition srcPosition)
  953. {
  954. auto artifact = source->getArt(srcPosition);
  955. auto srcLocation = ArtifactLocation(source, srcPosition);
  956. for(auto slot : artifact->artType->possibleSlots.at(target->bearerType()))
  957. {
  958. auto existingArtifact = target->getArt(slot);
  959. auto existingArtInfo = target->getSlot(slot);
  960. ArtifactLocation destLocation(target, slot);
  961. if(!existingArtifact
  962. && (!existingArtInfo || !existingArtInfo->locked)
  963. && artifact->canBePutAt(destLocation))
  964. {
  965. cb->swapArtifacts(srcLocation, ArtifactLocation(target, slot));
  966. return;
  967. }
  968. }
  969. cb->swapArtifacts(srcLocation, ArtifactLocation(target, ArtifactPosition(GameConstants::BACKPACK_START)));
  970. }
  971. CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
  972. : CStatusbarWindow(PLAYER_COLORED | BORDERED, isQuickExchangeLayoutAvailable() ? QUICK_EXCHANGE_BG : "TRADE2"),
  973. controller(this, hero1, hero2),
  974. moveStackLeftButtons(),
  975. moveStackRightButtons()
  976. {
  977. const bool qeLayout = isQuickExchangeLayoutAvailable();
  978. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  979. heroInst[0] = LOCPLINT->cb->getHero(hero1);
  980. heroInst[1] = LOCPLINT->cb->getHero(hero2);
  981. auto genTitle = [](const CGHeroInstance * h)
  982. {
  983. boost::format fmt(CGI->generaltexth->allTexts[138]);
  984. fmt % h->name % h->level % h->type->heroClass->name;
  985. return boost::str(fmt);
  986. };
  987. titles[0] = std::make_shared<CLabel>(147, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[0]));
  988. titles[1] = std::make_shared<CLabel>(653, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[1]));
  989. auto PSKIL32 = std::make_shared<CAnimation>("PSKIL32");
  990. PSKIL32->preload();
  991. auto SECSK32 = std::make_shared<CAnimation>("SECSK32");
  992. for(int g = 0; g < 4; ++g)
  993. {
  994. if (qeLayout)
  995. primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, Rect(389, 12 + 26 * g, 22, 22)));
  996. else
  997. primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, 0, 385, 19 + 36 * g));
  998. }
  999. for(int leftRight : {0, 1})
  1000. {
  1001. const CGHeroInstance * hero = heroInst.at(leftRight);
  1002. herosWArt[leftRight] = std::make_shared<CHeroWithMaybePickedArtifact>(this, hero);
  1003. for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
  1004. primSkillValues[leftRight].push_back(std::make_shared<CLabel>(352 + (qeLayout ? 96 : 93) * leftRight, (qeLayout ? 22 : 35) + (qeLayout ? 26 : 36) * m, FONT_SMALL, CENTER, Colors::WHITE));
  1005. for(int m=0; m < hero->secSkills.size(); ++m)
  1006. secSkillIcons[leftRight].push_back(std::make_shared<CAnimImage>(SECSK32, 0, 0, 32 + 36 * m + 454 * leftRight, qeLayout ? 83 : 88));
  1007. specImages[leftRight] = std::make_shared<CAnimImage>("UN32", hero->type->imageIndex, 0, 67 + 490 * leftRight, qeLayout ? 41 : 45);
  1008. expImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 4, 0, 103 + 490 * leftRight, qeLayout ? 41 : 45);
  1009. expValues[leftRight] = std::make_shared<CLabel>(119 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, CENTER, Colors::WHITE);
  1010. manaImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 5, 0, 139 + 490 * leftRight, qeLayout ? 41 : 45);
  1011. manaValues[leftRight] = std::make_shared<CLabel>(155 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, CENTER, Colors::WHITE);
  1012. }
  1013. portraits[0] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
  1014. portraits[1] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
  1015. artifs[0] = std::make_shared<CArtifactsOfHero>(Point(-334, 150));
  1016. artifs[0]->commonInfo = std::make_shared<CArtifactsOfHero::SCommonPart>();
  1017. artifs[0]->commonInfo->participants.insert(artifs[0].get());
  1018. artifs[0]->setHero(heroInst[0]);
  1019. artifs[1] = std::make_shared<CArtifactsOfHero>(Point(96, 150));
  1020. artifs[1]->commonInfo = artifs[0]->commonInfo;
  1021. artifs[1]->commonInfo->participants.insert(artifs[1].get());
  1022. artifs[1]->setHero(heroInst[1]);
  1023. addSet(artifs[0]);
  1024. addSet(artifs[1]);
  1025. for(int g=0; g<4; ++g)
  1026. {
  1027. primSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>());
  1028. if (qeLayout)
  1029. primSkillAreas[g]->pos = genRect(22, 152, pos.x + 324, pos.y + 12 + 26 * g);
  1030. else
  1031. primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g);
  1032. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  1033. primSkillAreas[g]->type = g;
  1034. primSkillAreas[g]->bonusValue = -1;
  1035. primSkillAreas[g]->baseType = 0;
  1036. primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
  1037. boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
  1038. }
  1039. //heroes related thing
  1040. for(int b=0; b < heroInst.size(); b++)
  1041. {
  1042. const CGHeroInstance * hero = heroInst.at(b);
  1043. //secondary skill's clickable areas
  1044. for(int g=0; g<hero->secSkills.size(); ++g)
  1045. {
  1046. int skill = hero->secSkills[g].first,
  1047. level = hero->secSkills[g].second; // <1, 3>
  1048. secSkillAreas[b].push_back(std::make_shared<LRClickableAreaWTextComp>());
  1049. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + (qeLayout ? 83 : 88));
  1050. secSkillAreas[b][g]->baseType = 1;
  1051. secSkillAreas[b][g]->type = skill;
  1052. secSkillAreas[b][g]->bonusValue = level;
  1053. secSkillAreas[b][g]->text = CGI->skillh->skillInfo(skill, level);
  1054. secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
  1055. boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
  1056. boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->skillName(skill));
  1057. }
  1058. heroAreas[b] = std::make_shared<CHeroArea>(257 + 228*b, 13, hero);
  1059. specialtyAreas[b] = std::make_shared<LRClickableAreaWText>();
  1060. specialtyAreas[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + (qeLayout ? 41 : 45));
  1061. specialtyAreas[b]->hoverText = CGI->generaltexth->heroscrn[27];
  1062. specialtyAreas[b]->text = hero->type->specDescr;
  1063. experienceAreas[b] = std::make_shared<LRClickableAreaWText>();
  1064. experienceAreas[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + (qeLayout ? 41 : 45));
  1065. experienceAreas[b]->hoverText = CGI->generaltexth->heroscrn[9];
  1066. experienceAreas[b]->text = CGI->generaltexth->allTexts[2];
  1067. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->level));
  1068. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
  1069. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->exp));
  1070. spellPointsAreas[b] = std::make_shared<LRClickableAreaWText>();
  1071. spellPointsAreas[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + (qeLayout ? 41 : 45));
  1072. spellPointsAreas[b]->hoverText = CGI->generaltexth->heroscrn[22];
  1073. spellPointsAreas[b]->text = CGI->generaltexth->allTexts[205];
  1074. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%s", hero->name);
  1075. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->mana));
  1076. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->manaLimit()));
  1077. morale[b] = std::make_shared<MoraleLuckBox>(true, genRect(32, 32, 176 + 490 * b, 39), true);
  1078. luck[b] = std::make_shared<MoraleLuckBox>(false, genRect(32, 32, 212 + 490 * b, 39), true);
  1079. }
  1080. quit = std::make_shared<CButton>(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), SDLK_RETURN);
  1081. if(queryID.getNum() > 0)
  1082. quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
  1083. questlogButton[0] = std::make_shared<CButton>(Point( 10, qeLayout ? 39 : 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 0));
  1084. questlogButton[1] = std::make_shared<CButton>(Point(740, qeLayout ? 39 : 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 1));
  1085. Rect barRect(5, 578, 725, 18);
  1086. statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, barRect, 5, 578, false));
  1087. //garrison interface
  1088. garr = std::make_shared<CGarrisonInt>(69, qeLayout ? 122 : 131, 4, Point(418,0), heroInst[0], heroInst[1], true, true);
  1089. auto splitButtonCallback = [&](){ garr->splitClick(); };
  1090. garr->addSplitBtn(std::make_shared<CButton>( Point( 10, qeLayout ? 122 : 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
  1091. garr->addSplitBtn(std::make_shared<CButton>( Point(744, qeLayout ? 122 : 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
  1092. if (qeLayout && (CGI->generaltexth->qeModCommands.size() >= 5))
  1093. {
  1094. moveAllGarrButtonLeft = std::make_shared<CButton>(Point(325, 118), QUICK_EXCHANGE_MOD_PREFIX + "/armRight.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[1]), controller.onMoveArmyToRight());
  1095. echangeGarrButton = std::make_shared<CButton>(Point(377, 118), QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[2]), controller.onSwapArmy());
  1096. moveAllGarrButtonRight = std::make_shared<CButton>(Point(425, 118), QUICK_EXCHANGE_MOD_PREFIX + "/armLeft.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[1]), controller.onMoveArmyToLeft());
  1097. moveArtifactsButtonLeft = std::make_shared<CButton>(Point(325, 154), QUICK_EXCHANGE_MOD_PREFIX + "/artRight.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[3]), controller.onMoveArtifactsToRight());
  1098. echangeArtifactsButton = std::make_shared<CButton>(Point(377, 154), QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[4]), controller.onSwapArtifacts());
  1099. moveArtifactsButtonRight = std::make_shared<CButton>(Point(425, 154), QUICK_EXCHANGE_MOD_PREFIX + "/artLeft.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[3]), controller.onMoveArtifactsToLeft());
  1100. for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
  1101. {
  1102. moveStackLeftButtons.push_back(
  1103. std::make_shared<CButton>(
  1104. Point(484 + 35 * i, 154),
  1105. QUICK_EXCHANGE_MOD_PREFIX + "/unitLeft.DEF",
  1106. CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
  1107. controller.onMoveStackToLeft(SlotID(i))));
  1108. moveStackRightButtons.push_back(
  1109. std::make_shared<CButton>(
  1110. Point(66 + 35 * i, 154),
  1111. QUICK_EXCHANGE_MOD_PREFIX + "/unitRight.DEF",
  1112. CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
  1113. controller.onMoveStackToRight(SlotID(i))));
  1114. }
  1115. }
  1116. updateWidgets();
  1117. }
  1118. CExchangeWindow::~CExchangeWindow()
  1119. {
  1120. artifs[0]->commonInfo = nullptr;
  1121. artifs[1]->commonInfo = nullptr;
  1122. }
  1123. const CGarrisonSlot * CExchangeWindow::getSelectedSlotID() const
  1124. {
  1125. return garr->getSelection();
  1126. }
  1127. void CExchangeWindow::updateGarrisons()
  1128. {
  1129. garr->recreateSlots();
  1130. updateWidgets();
  1131. }
  1132. void CExchangeWindow::questlog(int whichHero)
  1133. {
  1134. CCS->curh->dragAndDropCursor(nullptr);
  1135. LOCPLINT->showQuestLog();
  1136. }
  1137. void CExchangeWindow::updateWidgets()
  1138. {
  1139. for(size_t leftRight : {0, 1})
  1140. {
  1141. const CGHeroInstance * hero = heroInst.at(leftRight);
  1142. for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
  1143. {
  1144. auto value = herosWArt[leftRight]->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m));
  1145. primSkillValues[leftRight][m]->setText(boost::lexical_cast<std::string>(value));
  1146. }
  1147. for(int m=0; m < hero->secSkills.size(); ++m)
  1148. {
  1149. int id = hero->secSkills[m].first;
  1150. int level = hero->secSkills[m].second;
  1151. secSkillIcons[leftRight][m]->setFrame(2 + id * 3 + level);
  1152. }
  1153. expValues[leftRight]->setText(makeNumberShort(hero->exp));
  1154. manaValues[leftRight]->setText(makeNumberShort(hero->mana));
  1155. morale[leftRight]->set(hero);
  1156. luck[leftRight]->set(hero);
  1157. }
  1158. }
  1159. CShipyardWindow::CShipyardWindow(const std::vector<si32> & cost, int state, int boatType, const std::function<void()> & onBuy)
  1160. : CStatusbarWindow(PLAYER_COLORED, "TPSHIP")
  1161. {
  1162. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1163. bgWater = std::make_shared<CPicture>("TPSHIPBK", 100, 69);
  1164. std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
  1165. Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
  1166. bgShip = std::make_shared<CAnimImage>(boatFilenames[boatType], 0, 7, 120, 96, 0);
  1167. bgShip->center(waterCenter);
  1168. // Create resource icons and costs.
  1169. std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
  1170. std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
  1171. goldCost = std::make_shared<CLabel>(118, 294, FONT_SMALL, CENTER, Colors::WHITE, goldValue);
  1172. woodCost = std::make_shared<CLabel>(212, 294, FONT_SMALL, CENTER, Colors::WHITE, woodValue);
  1173. goldPic = std::make_shared<CAnimImage>("RESOURCE", Res::GOLD, 0, 100, 244);
  1174. woodPic = std::make_shared<CAnimImage>("RESOURCE", Res::WOOD, 0, 196, 244);
  1175. quit = std::make_shared<CButton>(Point(224, 312), "ICANCEL", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), SDLK_RETURN);
  1176. build = std::make_shared<CButton>(Point(42, 312), "IBUY30", CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), SDLK_RETURN);
  1177. build->addCallback(onBuy);
  1178. for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, 1))
  1179. {
  1180. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  1181. {
  1182. build->block(true);
  1183. break;
  1184. }
  1185. }
  1186. statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1187. title = std::make_shared<CLabel>(164, 27, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
  1188. costLabel = std::make_shared<CLabel>(164, 220, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
  1189. }
  1190. CPuzzleWindow::CPuzzleWindow(const int3 & GrailPos, double discoveredRatio)
  1191. : CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
  1192. grailPos(GrailPos),
  1193. currentAlpha(SDL_ALPHA_OPAQUE)
  1194. {
  1195. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1196. CCS->soundh->playSound(soundBase::OBELISK);
  1197. quitb = std::make_shared<CButton>(Point(670, 538), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CPuzzleWindow::close, this), SDLK_RETURN);
  1198. quitb->assignedKeys.insert(SDLK_ESCAPE);
  1199. quitb->setBorderColor(Colors::METALLIC_GOLD);
  1200. logo = std::make_shared<CPicture>("PUZZLOGO", 607, 3);
  1201. title = std::make_shared<CLabel>(700, 95, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
  1202. resDataBar = std::make_shared<CResDataBar>("ARESBAR.bmp", 3, 575, 32, 2, 85, 85);
  1203. int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
  1204. auto & puzzleMap = (*CGI->townh)[faction]->puzzleMap;
  1205. for(auto & elem : puzzleMap)
  1206. {
  1207. const SPuzzleInfo & info = elem;
  1208. auto piece = std::make_shared<CPicture>(info.filename, info.x, info.y);
  1209. //piece that will slowly disappear
  1210. if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
  1211. {
  1212. piecesToRemove.push_back(piece);
  1213. piece->needRefresh = true;
  1214. piece->recActions = piece->recActions & ~SHOWALL;
  1215. SDL_SetSurfaceBlendMode(piece->bg,SDL_BLENDMODE_BLEND);
  1216. }
  1217. else
  1218. {
  1219. visiblePieces.push_back(piece);
  1220. }
  1221. }
  1222. }
  1223. void CPuzzleWindow::showAll(SDL_Surface * to)
  1224. {
  1225. int3 moveInt = int3(8, 9, 0);
  1226. Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7);
  1227. int3 topTile = grailPos - moveInt;
  1228. MapDrawingInfo info(topTile, LOCPLINT->cb->getVisibilityMap(), &mapRect);
  1229. info.puzzleMode = true;
  1230. info.grailPos = grailPos;
  1231. CGI->mh->drawTerrainRectNew(to, &info);
  1232. CWindowObject::showAll(to);
  1233. }
  1234. void CPuzzleWindow::show(SDL_Surface * to)
  1235. {
  1236. static int animSpeed = 2;
  1237. if(currentAlpha < animSpeed)
  1238. {
  1239. piecesToRemove.clear();
  1240. }
  1241. else
  1242. {
  1243. //update disappearing puzzles
  1244. for(auto & piece : piecesToRemove)
  1245. piece->setAlpha(currentAlpha);
  1246. currentAlpha -= animSpeed;
  1247. }
  1248. CWindowObject::show(to);
  1249. }
  1250. void CTransformerWindow::CItem::move()
  1251. {
  1252. if(left)
  1253. moveBy(Point(289, 0));
  1254. else
  1255. moveBy(Point(-289, 0));
  1256. left = !left;
  1257. }
  1258. void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
  1259. {
  1260. if(previousState && (!down))
  1261. {
  1262. move();
  1263. parent->redraw();
  1264. }
  1265. }
  1266. void CTransformerWindow::CItem::update()
  1267. {
  1268. icon->setFrame(parent->army->getCreature(SlotID(id))->idNumber + 2);
  1269. }
  1270. CTransformerWindow::CItem::CItem(CTransformerWindow * parent_, int size_, int id_)
  1271. : CIntObject(LCLICK),
  1272. id(id_),
  1273. size(size_),
  1274. parent(parent_)
  1275. {
  1276. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1277. left = true;
  1278. pos.w = 58;
  1279. pos.h = 64;
  1280. pos.x += 45 + (id%3)*83 + id/6*83;
  1281. pos.y += 109 + (id/3)*98;
  1282. icon = std::make_shared<CAnimImage>("TWCRPORT", parent->army->getCreature(SlotID(id))->idNumber + 2);
  1283. count = std::make_shared<CLabel>(28, 76,FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(size));
  1284. }
  1285. void CTransformerWindow::makeDeal()
  1286. {
  1287. for(auto & elem : items)
  1288. {
  1289. if(!elem->left)
  1290. LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero);
  1291. }
  1292. }
  1293. void CTransformerWindow::addAll()
  1294. {
  1295. for(auto & elem : items)
  1296. {
  1297. if(elem->left)
  1298. elem->move();
  1299. }
  1300. redraw();
  1301. }
  1302. void CTransformerWindow::updateGarrisons()
  1303. {
  1304. for(auto & item : items)
  1305. item->update();
  1306. }
  1307. CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town)
  1308. : CStatusbarWindow(PLAYER_COLORED, "SKTRNBK"),
  1309. hero(_hero),
  1310. town(_town)
  1311. {
  1312. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1313. if(hero)
  1314. army = hero;
  1315. else
  1316. army = town;
  1317. for(int i=0; i<GameConstants::ARMY_SIZE; i++)
  1318. {
  1319. if(army->getCreature(SlotID(i)))
  1320. items.push_back(std::make_shared<CItem>(this, army->getStackCount(SlotID(i)), i));
  1321. }
  1322. all = std::make_shared<CButton>(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&](){ addAll(); }, SDLK_a);
  1323. convert = std::make_shared<CButton>(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, SDLK_RETURN);
  1324. cancel = std::make_shared<CButton>(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&](){ close(); },SDLK_ESCAPE);
  1325. statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1326. titleLeft = std::make_shared<CLabel>(153, 29,FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
  1327. titleRight = std::make_shared<CLabel>(153+295, 29, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
  1328. helpLeft = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//move creatures to create skeletons
  1329. helpRight = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//creatures here will become skeletons
  1330. }
  1331. CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y)
  1332. : CIntObject(LCLICK | RCLICK | HOVER),
  1333. ID(_ID),
  1334. parent(_parent)
  1335. {
  1336. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1337. pos.x += X;
  1338. pos.y += Y;
  1339. topBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, -22);
  1340. bottomBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, 48);
  1341. icon = std::make_shared<CAnimImage>("SECSKILL", _ID * 3 + 3, 0);
  1342. name = std::make_shared<CLabel>(22, -13, FONT_SMALL, CENTER, Colors::WHITE, CGI->skillh->skillName(ID));
  1343. level = std::make_shared<CLabel>(22, 57, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[0]);
  1344. pos.h = icon->pos.h;
  1345. pos.w = icon->pos.w;
  1346. }
  1347. void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
  1348. {
  1349. if(previousState && (!down))
  1350. {
  1351. if(state() == 2)
  1352. GH.pushIntT<CUnivConfirmWindow>(parent, ID, LOCPLINT->cb->getResourceAmount(Res::GOLD) >= 2000);
  1353. }
  1354. }
  1355. void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
  1356. {
  1357. if(down)
  1358. {
  1359. CRClickPopup::createAndPush(CGI->skillh->skillInfo(ID, 1), std::make_shared<CComponent>(CComponent::secskill, ID, 1));
  1360. }
  1361. }
  1362. void CUniversityWindow::CItem::hover(bool on)
  1363. {
  1364. if(on)
  1365. GH.statusbar->setText(CGI->skillh->skillName(ID));
  1366. else
  1367. GH.statusbar->clear();
  1368. }
  1369. int CUniversityWindow::CItem::state()
  1370. {
  1371. if(parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill
  1372. return 1;
  1373. if(!parent->hero->canLearnSkill())//can't learn more skills
  1374. return 0;
  1375. if(parent->hero->type->heroClass->secSkillProbability[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
  1376. return 0;
  1377. return 2;
  1378. }
  1379. void CUniversityWindow::CItem::showAll(SDL_Surface * to)
  1380. {
  1381. //TODO: update when state actually changes
  1382. auto stateIndex = state();
  1383. topBar->setFrame(stateIndex);
  1384. bottomBar->setFrame(stateIndex);
  1385. CIntObject::showAll(to);
  1386. }
  1387. CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market)
  1388. : CStatusbarWindow(PLAYER_COLORED, "UNIVERS1"),
  1389. hero(_hero),
  1390. market(_market)
  1391. {
  1392. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1393. bars = std::make_shared<CAnimation>();
  1394. bars->setCustom("UNIVRED", 0, 0);
  1395. bars->setCustom("UNIVGOLD", 1, 0);
  1396. bars->setCustom("UNIVGREN", 2, 0);
  1397. bars->preload();
  1398. if(market->o->ID == Obj::TOWN)
  1399. {
  1400. auto town = dynamic_cast<const CGTownInstance *>(_market);
  1401. if(town)
  1402. {
  1403. auto faction = town->town->faction->index;
  1404. auto bid = town->town->getSpecialBuilding(BuildingSubID::MAGIC_UNIVERSITY)->bid;
  1405. titlePic = std::make_shared<CAnimImage>((*CGI->townh)[faction]->town->clientInfo.buildingsIcons, bid);
  1406. }
  1407. else
  1408. titlePic = std::make_shared<CAnimImage>((*CGI->townh)[ETownType::CONFLUX]->town->clientInfo.buildingsIcons, BuildingID::MAGIC_UNIVERSITY);
  1409. }
  1410. else
  1411. titlePic = std::make_shared<CPicture>("UNIVBLDG");
  1412. titlePic->center(Point(232 + pos.x, 76 + pos.y));
  1413. clerkSpeech = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
  1414. title = std::make_shared<CLabel>(231, 26, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]);
  1415. std::vector<int> goods = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
  1416. assert(goods.size() == 4);
  1417. for(int i=0; i<goods.size(); i++)//prepare clickable items
  1418. items.push_back(std::make_shared<CItem>(this, goods[i], 54+i*104, 234));
  1419. cancel = std::make_shared<CButton>(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&](){ close(); }, SDLK_RETURN);
  1420. statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1421. }
  1422. void CUniversityWindow::makeDeal(int skill)
  1423. {
  1424. LOCPLINT->cb->trade(market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, hero);
  1425. }
  1426. CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, int SKILL, bool available)
  1427. : CStatusbarWindow(PLAYER_COLORED, "UNIVERS2.PCX"),
  1428. owner(owner_)
  1429. {
  1430. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1431. std::string text = CGI->generaltexth->allTexts[608];
  1432. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  1433. boost::replace_first(text, "%s", CGI->skillh->skillName(SKILL));
  1434. boost::replace_first(text, "%d", "2000");
  1435. clerkSpeech = std::make_shared<CTextBox>(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
  1436. name = std::make_shared<CLabel>(230, 37, FONT_SMALL, CENTER, Colors::WHITE, CGI->skillh->skillName(SKILL));
  1437. icon = std::make_shared<CAnimImage>("SECSKILL", SKILL*3+3, 0, 211, 51);
  1438. level = std::make_shared<CLabel>(230, 107, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);
  1439. costIcon = std::make_shared<CAnimImage>("RESOURCE", Res::GOLD, 0, 210, 210);
  1440. cost = std::make_shared<CLabel>(230, 267, FONT_SMALL, CENTER, Colors::WHITE, "2000");
  1441. std::string hoverText = CGI->generaltexth->allTexts[609];
  1442. boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->skillh->skillName(SKILL));
  1443. text = CGI->generaltexth->zelp[633].second;
  1444. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  1445. boost::replace_first(text, "%s", CGI->skillh->skillName(SKILL));
  1446. boost::replace_first(text, "%d", "2000");
  1447. confirm = std::make_shared<CButton>(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, SDLK_RETURN);
  1448. confirm->block(!available);
  1449. cancel = std::make_shared<CButton>(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, SDLK_ESCAPE);
  1450. statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1451. }
  1452. void CUnivConfirmWindow::makeDeal(int skill)
  1453. {
  1454. owner->makeDeal(skill);
  1455. close();
  1456. }
  1457. CGarrisonWindow::CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits)
  1458. : CWindowObject(PLAYER_COLORED, "GARRISON")
  1459. {
  1460. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1461. garr = std::make_shared<CGarrisonInt>(92, 127, 4, Point(0,96), up, down, removableUnits);
  1462. {
  1463. auto split = std::make_shared<CButton>(Point(88, 314), "IDV6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [&](){ garr->splitClick(); } );
  1464. garr->addSplitBtn(split);
  1465. }
  1466. quit = std::make_shared<CButton>(Point(399, 314), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [&](){ close(); }, SDLK_RETURN);
  1467. std::string titleText;
  1468. if(down->tempOwner == up->tempOwner)
  1469. {
  1470. titleText = CGI->generaltexth->allTexts[709];
  1471. }
  1472. else
  1473. {
  1474. //assume that this is joining monsters dialog
  1475. if(up->Slots().size() > 0)
  1476. {
  1477. titleText = CGI->generaltexth->allTexts[35];
  1478. boost::algorithm::replace_first(titleText, "%s", up->Slots().begin()->second->type->namePl);
  1479. }
  1480. else
  1481. {
  1482. logGlobal->error("Invalid armed instance for garrison window.");
  1483. }
  1484. }
  1485. title = std::make_shared<CLabel>(275, 30, FONT_BIG, CENTER, Colors::YELLOW, titleText);
  1486. banner = std::make_shared<CAnimImage>("CREST58", up->getOwner().getNum(), 0, 28, 124);
  1487. portrait = std::make_shared<CAnimImage>("PortraitsLarge", down->portrait, 0, 29, 222);
  1488. }
  1489. void CGarrisonWindow::updateGarrisons()
  1490. {
  1491. garr->recreateSlots();
  1492. }
  1493. CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object)
  1494. : CStatusbarWindow(PLAYER_COLORED, "APHLFTBK"),
  1495. fort(object),
  1496. hero(visitor)
  1497. {
  1498. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1499. title = std::make_shared<CLabel>(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->getObjectName());
  1500. heroPic = std::make_shared<CHeroArea>(30, 60, hero);
  1501. for(int i=0; i < resCount; i++)
  1502. {
  1503. totalIcons[i] = std::make_shared<CAnimImage>("SMALRES", i, 0, 104 + 76 * i, 237);
  1504. totalLabels[i] = std::make_shared<CLabel>(166 + 76 * i, 253, FONT_SMALL, BOTTOMRIGHT);
  1505. }
  1506. for(int i = 0; i < slotsCount; i++)
  1507. {
  1508. upgrade[i] = std::make_shared<CButton>(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=](){ makeDeal(SlotID(i)); }, SDLK_1 + i);
  1509. for(auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" })
  1510. upgrade[i]->addImage(image);
  1511. for(int j : {0,1})
  1512. {
  1513. slotIcons[i][j] = std::make_shared<CAnimImage>("SMALRES", 0, 0, 104 + 76 * i, 128 + 20 * j);
  1514. slotLabels[i][j] = std::make_shared<CLabel>(168 + 76 * i, 144 + 20 * j, FONT_SMALL, BOTTOMRIGHT);
  1515. }
  1516. }
  1517. upgradeAll = std::make_shared<CButton>(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&](){ makeDeal(SlotID(slotsCount));}, SDLK_0);
  1518. for(auto image : { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" })
  1519. upgradeAll->addImage(image);
  1520. quit = std::make_shared<CButton>(Point(294, 275), "IOKAY.DEF", CButton::tooltip(), std::bind(&CHillFortWindow::close, this), SDLK_RETURN);
  1521. statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1522. garr = std::make_shared<CGarrisonInt>(108, 60, 18, Point(), hero, nullptr);
  1523. updateGarrisons();
  1524. }
  1525. void CHillFortWindow::updateGarrisons()
  1526. {
  1527. std::array<TResources, slotsCount> costs;// costs [slot ID] [resource ID] = resource count for upgrade
  1528. TResources totalSumm; // totalSum[resource ID] = value
  1529. totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
  1530. for(int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
  1531. totalSumm[i]=0;
  1532. for(int i=0; i<slotsCount; i++)
  1533. {
  1534. costs[i].clear();
  1535. int newState = getState(SlotID(i));
  1536. if(newState != -1)
  1537. {
  1538. UpgradeInfo info;
  1539. LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
  1540. if(info.newID.size())//we have upgrades here - update costs
  1541. {
  1542. costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
  1543. totalSumm += costs[i];
  1544. }
  1545. }
  1546. currState[i] = newState;
  1547. upgrade[i]->setIndex(currState[i] == -1 ? 0 : currState[i]);
  1548. upgrade[i]->block(currState[i] == -1);
  1549. upgrade[i]->addHoverText(CButton::NORMAL, getTextForSlot(SlotID(i)));
  1550. }
  1551. //"Upgrade all" slot
  1552. int newState = 2;
  1553. {
  1554. TResources myRes = LOCPLINT->cb->getResourceAmount();
  1555. bool allUpgraded = true;//All creatures are upgraded?
  1556. for(int i=0; i<slotsCount; i++)
  1557. allUpgraded &= currState[i] == 1 || currState[i] == -1;
  1558. if(allUpgraded)
  1559. newState = 1;
  1560. if(!totalSumm.canBeAfforded(myRes))
  1561. newState = 0;
  1562. }
  1563. currState[slotsCount] = newState;
  1564. upgradeAll->setIndex(newState);
  1565. garr->recreateSlots();
  1566. for(int i = 0; i < slotsCount; i++)
  1567. {
  1568. //hide all first
  1569. for(int j : {0,1})
  1570. {
  1571. slotIcons[i][j]->visible = false;
  1572. slotLabels[i][j]->setText("");
  1573. }
  1574. //if can upgrade or can not afford, draw cost
  1575. if(currState[i] == 0 || currState[i] == 2)
  1576. {
  1577. if(costs[i].nonZero())
  1578. {
  1579. //reverse iterator is used to display gold as first element
  1580. int j = 0;
  1581. for(int res = (int)costs[i].size()-1; (res >= 0) && (j < 2); res--)
  1582. {
  1583. int val = costs[i][res];
  1584. if(!val)
  1585. continue;
  1586. slotIcons[i][j]->visible = true;
  1587. slotIcons[i][j]->setFrame(res);
  1588. slotLabels[i][j]->setText(boost::lexical_cast<std::string>(val));
  1589. j++;
  1590. }
  1591. }
  1592. else//free upgrade - print gold image and "Free" text
  1593. {
  1594. slotIcons[i][0]->visible = true;
  1595. slotIcons[i][0]->setFrame(Res::GOLD);
  1596. slotLabels[i][0]->setText(CGI->generaltexth->allTexts[344]);
  1597. }
  1598. }
  1599. }
  1600. for(int i = 0; i < resCount; i++)
  1601. {
  1602. if(totalSumm[i] == 0)
  1603. {
  1604. totalIcons[i]->visible = false;
  1605. totalLabels[i]->setText("");
  1606. }
  1607. else
  1608. {
  1609. totalIcons[i]->visible = true;
  1610. totalLabels[i]->setText(boost::lexical_cast<std::string>(totalSumm[i]));
  1611. }
  1612. }
  1613. }
  1614. void CHillFortWindow::makeDeal(SlotID slot)
  1615. {
  1616. assert(slot.getNum()>=0);
  1617. int offset = (slot.getNum() == slotsCount)?2:0;
  1618. switch(currState[slot.getNum()])
  1619. {
  1620. case 0:
  1621. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  1622. break;
  1623. case 1:
  1624. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  1625. break;
  1626. case 2:
  1627. for(int i=0; i<slotsCount; i++)
  1628. {
  1629. if(slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ))//this is activated slot or "upgrade all"
  1630. {
  1631. UpgradeInfo info;
  1632. LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
  1633. LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
  1634. }
  1635. }
  1636. break;
  1637. }
  1638. }
  1639. std::string CHillFortWindow::getTextForSlot(SlotID slot)
  1640. {
  1641. if(!hero->getCreature(slot))//we don`t have creature here
  1642. return "";
  1643. std::string str = CGI->generaltexth->allTexts[318];
  1644. int amount = hero->getStackCount(slot);
  1645. if(amount == 1)
  1646. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
  1647. else
  1648. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
  1649. return str;
  1650. }
  1651. int CHillFortWindow::getState(SlotID slot)
  1652. {
  1653. TResources myRes = LOCPLINT->cb->getResourceAmount();
  1654. if(hero->slotEmpty(slot))//no creature here
  1655. return -1;
  1656. UpgradeInfo info;
  1657. LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
  1658. if(!info.newID.size())//already upgraded
  1659. return 1;
  1660. if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
  1661. return 0;
  1662. return 2;//can upgrade
  1663. }
  1664. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
  1665. CStatusbarWindow(PLAYER_COLORED | BORDERED, "TpRank"),
  1666. owner(_owner)
  1667. {
  1668. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1669. type |= BLOCK_ADV_HOTKEYS;
  1670. SThievesGuildInfo tgi; //info to be displayed
  1671. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  1672. exitb = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, SDLK_RETURN);
  1673. exitb->assignedKeys.insert(SDLK_ESCAPE);
  1674. statusbar = CGStatusBar::create(3, 555, "TStatBar.bmp", 742);
  1675. resdatabar = std::make_shared<CMinorResDataBar>();
  1676. resdatabar->moveBy(pos.topLeft(), true);
  1677. //data for information table:
  1678. // fields[row][column] = list of id's of players for this box
  1679. static std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
  1680. { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  1681. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
  1682. &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
  1683. for(int g=0; g<12; ++g)
  1684. {
  1685. int posY[] = {400, 460, 510};
  1686. int y;
  1687. if(g < 9)
  1688. y = 52 + 32*g;
  1689. else
  1690. y = posY[g-9];
  1691. std::string text = CGI->generaltexth->jktexts[24+g];
  1692. boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
  1693. rowHeaders.push_back(std::make_shared<CLabel>(135, y, FONT_MEDIUM, CENTER, Colors::YELLOW, text));
  1694. }
  1695. auto PRSTRIPS = std::make_shared<CAnimation>("PRSTRIPS");
  1696. PRSTRIPS->preload();
  1697. for(int g=1; g<tgi.playerColors.size(); ++g)
  1698. columnBackgrounds.push_back(std::make_shared<CAnimImage>(PRSTRIPS, g-1, 0, 250 + 66*g, 7));
  1699. for(int g=0; g<tgi.playerColors.size(); ++g)
  1700. columnHeaders.push_back(std::make_shared<CLabel>(283 + 66*g, 24, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]));
  1701. auto itgflags = std::make_shared<CAnimation>("itgflags");
  1702. itgflags->preload();
  1703. //printing flags
  1704. for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
  1705. {
  1706. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  1707. {
  1708. std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
  1709. //position of box
  1710. int xpos = 259 + 66 * b;
  1711. int ypos = 41 + 32 * g;
  1712. size_t rowLength[2]; //size of each row
  1713. rowLength[0] = std::min<size_t>(players.size(), 4);
  1714. rowLength[1] = players.size() - rowLength[0];
  1715. for(size_t j=0; j < 2; j++)
  1716. {
  1717. // origin of this row | offset for 2nd row| shift right for short rows
  1718. //if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
  1719. int rowStartX = xpos + (j ? 6 + ((int)rowLength[j] < 3 ? 12 : 0) : 24 - 6 * (int)rowLength[j]);
  1720. int rowStartY = ypos + (j ? 4 : 0);
  1721. for(size_t i=0; i < rowLength[j]; i++)
  1722. cells.push_back(std::make_shared<CAnimImage>(itgflags, players[i + j*4].getNum(), 0, rowStartX + (int)i*12, rowStartY));
  1723. }
  1724. }
  1725. }
  1726. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  1727. //printing best hero
  1728. int counter = 0;
  1729. for(auto & iter : tgi.colorToBestHero)
  1730. {
  1731. banners.push_back(std::make_shared<CPicture>(colorToBox[iter.first.getNum()], 253 + 66 * counter, 334));
  1732. if(iter.second.portrait >= 0)
  1733. {
  1734. bestHeroes.push_back(std::make_shared<CAnimImage>("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360));
  1735. //TODO: r-click info:
  1736. // - r-click on hero
  1737. // - r-click on primary skill label
  1738. if(iter.second.details)
  1739. {
  1740. primSkillHeaders.push_back(std::make_shared<CTextBox>(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
  1741. 0, FONT_TINY, TOPLEFT, Colors::WHITE));
  1742. for(int i=0; i<iter.second.details->primskills.size(); ++i)
  1743. {
  1744. primSkillValues.push_back(std::make_shared<CLabel>(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::WHITE,
  1745. boost::lexical_cast<std::string>(iter.second.details->primskills[i])));
  1746. }
  1747. }
  1748. }
  1749. counter++;
  1750. }
  1751. //printing best creature
  1752. counter = 0;
  1753. for(auto & it : tgi.bestCreature)
  1754. {
  1755. if(it.second >= 0)
  1756. bestCreatures.push_back(std::make_shared<CAnimImage>("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479));
  1757. counter++;
  1758. }
  1759. //printing personality
  1760. counter = 0;
  1761. for(auto & it : tgi.personality)
  1762. {
  1763. std::string text;
  1764. if(it.second == EAiTactic::NONE)
  1765. {
  1766. text = CGI->generaltexth->arraytxt[172];
  1767. }
  1768. else if(it.second != EAiTactic::RANDOM)
  1769. {
  1770. text = CGI->generaltexth->arraytxt[168 + it.second];
  1771. }
  1772. personalities.push_back(std::make_shared<CLabel>(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::WHITE, text));
  1773. counter++;
  1774. }
  1775. }
  1776. CObjectListWindow::CItem::CItem(CObjectListWindow * _parent, size_t _id, std::string _text)
  1777. : CIntObject(LCLICK),
  1778. parent(_parent),
  1779. index(_id)
  1780. {
  1781. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1782. border = std::make_shared<CPicture>("TPGATES");
  1783. pos = border->pos;
  1784. type |= REDRAW_PARENT;
  1785. text = std::make_shared<CLabel>(pos.w/2, pos.h/2, FONT_SMALL, CENTER, Colors::WHITE, _text);
  1786. select(index == parent->selected);
  1787. }
  1788. void CObjectListWindow::CItem::select(bool on)
  1789. {
  1790. ui8 mask = UPDATE | SHOWALL;
  1791. if(on)
  1792. border->recActions |= mask;
  1793. else
  1794. border->recActions &= ~mask;
  1795. redraw();//???
  1796. }
  1797. void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
  1798. {
  1799. if( previousState && !down)
  1800. parent->changeSelection(index);
  1801. }
  1802. CObjectListWindow::CObjectListWindow(const std::vector<int> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection)
  1803. : CWindowObject(PLAYER_COLORED, "TPGATE"),
  1804. onSelect(Callback),
  1805. selected(initialSelection)
  1806. {
  1807. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1808. items.reserve(_items.size());
  1809. for(int id : _items)
  1810. {
  1811. items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->getObjectName()));
  1812. }
  1813. init(titleWidget_, _title, _descr);
  1814. }
  1815. CObjectListWindow::CObjectListWindow(const std::vector<std::string> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection)
  1816. : CWindowObject(PLAYER_COLORED, "TPGATE"),
  1817. onSelect(Callback),
  1818. selected(initialSelection)
  1819. {
  1820. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1821. items.reserve(_items.size());
  1822. for(size_t i=0; i<_items.size(); i++)
  1823. items.push_back(std::make_pair(int(i), _items[i]));
  1824. init(titleWidget_, _title, _descr);
  1825. }
  1826. void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr)
  1827. {
  1828. titleWidget = titleWidget_;
  1829. title = std::make_shared<CLabel>(152, 27, FONT_BIG, CENTER, Colors::YELLOW, _title);
  1830. descr = std::make_shared<CLabel>(145, 133, FONT_SMALL, CENTER, Colors::WHITE, _descr);
  1831. exit = std::make_shared<CButton>( Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), SDLK_ESCAPE);
  1832. if(titleWidget)
  1833. {
  1834. addChild(titleWidget.get());
  1835. titleWidget->recActions = 255-DISPOSE;
  1836. titleWidget->pos.x = pos.w/2 + pos.x - titleWidget->pos.w/2;
  1837. titleWidget->pos.y =75 + pos.y - titleWidget->pos.h/2;
  1838. }
  1839. list = std::make_shared<CListBox>(std::bind(&CObjectListWindow::genItem, this, _1),
  1840. Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
  1841. list->type |= REDRAW_PARENT;
  1842. ok = std::make_shared<CButton>(Point(15, 402), "IOKAY.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), SDLK_RETURN);
  1843. ok->block(!list->size());
  1844. }
  1845. std::shared_ptr<CIntObject> CObjectListWindow::genItem(size_t index)
  1846. {
  1847. if(index < items.size())
  1848. return std::make_shared<CItem>(this, index, items[index].second);
  1849. return std::shared_ptr<CIntObject>();
  1850. }
  1851. void CObjectListWindow::elementSelected()
  1852. {
  1853. std::function<void(int)> toCall = onSelect;//save
  1854. int where = items[selected].first; //required variables
  1855. close();//then destroy window
  1856. toCall(where);//and send selected object
  1857. }
  1858. void CObjectListWindow::exitPressed()
  1859. {
  1860. std::function<void()> toCall = onExit;//save
  1861. close();//then destroy window
  1862. if(toCall)
  1863. toCall();
  1864. }
  1865. void CObjectListWindow::changeSelection(size_t which)
  1866. {
  1867. ok->block(false);
  1868. if(selected == which)
  1869. return;
  1870. for(std::shared_ptr<CIntObject> element : list->getItems())
  1871. {
  1872. CItem * item = dynamic_cast<CItem*>(element.get());
  1873. if(item)
  1874. {
  1875. if(item->index == selected)
  1876. item->select(false);
  1877. if(item->index == which)
  1878. item->select(true);
  1879. }
  1880. }
  1881. selected = which;
  1882. }
  1883. void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
  1884. {
  1885. if(key.state != SDL_PRESSED)
  1886. return;
  1887. int sel = static_cast<int>(selected);
  1888. switch(key.keysym.sym)
  1889. {
  1890. break; case SDLK_UP:
  1891. sel -=1;
  1892. break; case SDLK_DOWN:
  1893. sel +=1;
  1894. break; case SDLK_PAGEUP:
  1895. sel -=9;
  1896. break; case SDLK_PAGEDOWN:
  1897. sel +=9;
  1898. break; case SDLK_HOME:
  1899. sel = 0;
  1900. break; case SDLK_END:
  1901. sel = static_cast<int>(items.size());
  1902. break; default:
  1903. return;
  1904. }
  1905. vstd::abetween(sel, 0, items.size()-1);
  1906. list->scrollTo(sel);
  1907. changeSelection(sel);
  1908. }