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							- /*
 
-  * VCMIDirs.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class DLL_LINKAGE IVCMIDirs
 
- {
 
- public:
 
- 	// Path to user-specific data directory
 
- 	virtual boost::filesystem::path userDataPath() const = 0;
 
- 	// Path to "cache" directory, can be used for any non-essential files
 
- 	virtual boost::filesystem::path userCachePath() const = 0;
 
- 	// Path to writeable directory with user configs
 
- 	virtual boost::filesystem::path userConfigPath() const = 0;
 
- 	// Path to writeable directory to store log files
 
- 	virtual boost::filesystem::path userLogsPath() const;
 
- 	// Path to saved games
 
- 	virtual boost::filesystem::path userSavePath() const;
 
- 	// Path to "extracted" directory, used to temporarily hold extracted Original H3 files
 
- 	virtual boost::filesystem::path userExtractedPath() const;
 
- 	// Paths to global system-wide data directories. First items have higher priority
 
- 	virtual std::vector<boost::filesystem::path> dataPaths() const = 0;
 
- 	// Full path to client executable, including name (e.g. /usr/bin/vcmiclient)
 
- 	virtual boost::filesystem::path clientPath() const = 0;
 
- 	// Full path to editor executable, including name (e.g. /usr/bin/vcmieditor)
 
- 	virtual boost::filesystem::path mapEditorPath() const = 0;
 
- 	// Full path to server executable, including name (e.g. /usr/bin/vcmiserver)
 
- 	virtual boost::filesystem::path serverPath() const = 0;
 
- 	// Path where vcmi libraries can be found (in AI and Scripting subdirectories)
 
- 	virtual boost::filesystem::path libraryPath() const = 0;
 
- 	// absolute path to passed library (needed due to android libs being placed in single dir, not respecting original lib dirs;
 
- 	// by default just concats libraryPath, given folder and libraryName
 
- 	virtual boost::filesystem::path fullLibraryPath(const std::string & desiredFolder,
 
- 													const std::string & baseLibName) const;
 
- 	// Path where vcmi binaries can be found
 
- 	virtual boost::filesystem::path binaryPath() const = 0;
 
- 	// Returns system-specific name for dynamic libraries ( StupidAI => "libStupidAI.so" or "StupidAI.dll")
 
- 	virtual std::string libraryName(const std::string & basename) const = 0;
 
- 	// virtual std::string libraryName(const char* basename) const = 0; ?
 
- 	// virtual std::string libraryName(std::string&& basename) const = 0;?
 
- 	virtual std::string genHelpString() const;
 
- 	// Creates not existed, but required directories.
 
- 	// Updates directories what change name/path between versions.
 
- 	// Function called automatically.
 
- 	virtual void init();
 
- };
 
- namespace VCMIDirs
 
- {
 
- 	extern DLL_LINKAGE const IVCMIDirs & get();
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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