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mapHandler.cpp 49 KB

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  1. #include "stdafx.h"
  2. #include "mapHandler.h"
  3. #include "hch\CSemiDefHandler.h"
  4. #include "SDL_rotozoom.h"
  5. #include "SDL_Extensions.h"
  6. #include "CGameInfo.h"
  7. #include "stdlib.h"
  8. #include "hch\CLodHandler.h"
  9. #include "hch\CDefObjInfoHandler.h"
  10. #include <algorithm>
  11. extern SDL_Surface * ekran;
  12. class OCM_HLP
  13. {
  14. public:
  15. bool operator ()(const std::pair<CObjectInstance *, SDL_Rect> & a, const std::pair<CObjectInstance *, SDL_Rect> & b)
  16. {
  17. return (*a.first)<(*b.first);
  18. }
  19. } ocmptwo ;
  20. void CMapHandler::init()
  21. {
  22. fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
  23. partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
  24. for(int i=0; i<partialHide->ourImages.size(); ++i)
  25. {
  26. CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);
  27. }
  28. //visibility.resize(reader->map.width+2*Woff);
  29. //for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
  30. //{
  31. // visibility[gg].resize(reader->map.height+2*Hoff);
  32. // for(int jj=0; jj<reader->map.height+2*Hoff; ++jj)
  33. // visibility[gg][jj] = true;
  34. //}
  35. visibility.resize(CGI->ac->map.width, Woff);
  36. for (int i=0-Woff;i<visibility.size()-Woff;i++)
  37. {
  38. visibility[i].resize(CGI->ac->map.height,Hoff);
  39. }
  40. for (int i=0-Woff; i<visibility.size()-Woff; ++i)
  41. {
  42. for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
  43. {
  44. visibility[i][j].resize(CGI->ac->map.twoLevel+1,0);
  45. for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
  46. visibility[i][j][k]=true;
  47. }
  48. }
  49. //visibility[6][7][1] = false;
  50. //visibility[7][7][1] = false;
  51. //visibility[6][8][1] = false;
  52. //visibility[6][6][1] = false;
  53. //visibility[5][8][1] = false;
  54. //visibility[7][6][1] = false;
  55. //visibility[6][9][1] = false;
  56. //initializing road's and river's DefHandlers
  57. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  58. int rmask = 0xff000000;
  59. int gmask = 0x00ff0000;
  60. int bmask = 0x0000ff00;
  61. int amask = 0x000000ff;
  62. #else
  63. int rmask = 0x000000ff;
  64. int gmask = 0x0000ff00;
  65. int bmask = 0x00ff0000;
  66. int amask = 0xff000000;
  67. #endif
  68. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  69. rmask, gmask, bmask, amask);
  70. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def"));
  71. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def"));
  72. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def"));
  73. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def"));
  74. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def"));
  75. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
  76. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
  77. //roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
  78. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  79. // roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  80. sizes.x = CGI->ac->map.width;
  81. sizes.y = CGI->ac->map.height;
  82. sizes.z = CGI->ac->map.twoLevel+1;
  83. ttiles.resize(CGI->ac->map.width,Woff);
  84. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  85. {
  86. ttiles[i].resize(CGI->ac->map.height,Hoff);
  87. }
  88. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  89. {
  90. for (int j=0-Hoff;j<CGI->ac->map.height+Hoff;j++)
  91. ttiles[i][j].resize(CGI->ac->map.twoLevel+1,0);
  92. }
  93. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  94. {
  95. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  96. {
  97. for (int k=0; k<=reader->map.twoLevel; ++k)
  98. {
  99. TerrainTile** pomm = reader->map.terrain; ;
  100. if (k==0)
  101. pomm = reader->map.terrain;
  102. else
  103. pomm = reader->map.undergroungTerrain;
  104. if(pomm[i][j].malle)
  105. {
  106. int cDir;
  107. bool rotV, rotH;
  108. if(k==0)
  109. {
  110. int roadpom = reader->map.terrain[i][j].malle-1,
  111. impom = reader->map.terrain[i][j].roadDir;
  112. SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
  113. ttiles[i][j][k].roadbitmap.push_back(pom1);
  114. cDir = reader->map.terrain[i][j].roadDir;
  115. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  116. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  117. }
  118. else
  119. {
  120. int pom111 = reader->map.undergroungTerrain[i][j].malle-1,
  121. pom777 = reader->map.undergroungTerrain[i][j].roadDir;
  122. SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
  123. ttiles[i][j][k].roadbitmap.push_back(pom1);
  124. cDir = reader->map.undergroungTerrain[i][j].roadDir;
  125. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  126. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  127. }
  128. if(rotH)
  129. {
  130. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
  131. }
  132. if(rotV)
  133. {
  134. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
  135. }
  136. if(rotH || rotV)
  137. {
  138. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
  139. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su);
  140. SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]);
  141. ttiles[i][j][k].roadbitmap[0] = buf;
  142. }
  143. }
  144. }
  145. }
  146. }
  147. //initializing simple values
  148. for (int i=0; i<CGI->ac->map.width; i++) //jest po szerokoœci
  149. {
  150. for (int j=0; j<CGI->ac->map.height;j++) //po wysokoœci
  151. {
  152. for(int k=0; k<ttiles[0][0].size(); ++k)
  153. {
  154. ttiles[i][j][k].pos = int3(i, j, k);
  155. ttiles[i][j][k].blocked = false;
  156. ttiles[i][j][k].visitable = false;
  157. if(i<0 || j<0 || i>=CGI->ac->map.width || j>=CGI->ac->map.height)
  158. {
  159. ttiles[i][j][k].blocked = true;
  160. continue;
  161. }
  162. ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i][j].tertype : CGI->ac->map.undergroungTerrain[i][j].tertype);
  163. ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i][j].malle : CGI->ac->map.undergroungTerrain[i][j].malle);
  164. ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i][j].nuine : CGI->ac->map.undergroungTerrain[i][j].nuine);
  165. ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i][j].rivDir : CGI->ac->map.undergroungTerrain[i][j].rivDir);
  166. ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i][j].roadDir : CGI->ac->map.undergroungTerrain[i][j].roadDir);
  167. }
  168. }
  169. }
  170. //simple values initialized
  171. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  172. {
  173. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  174. {
  175. for(int k=0; k<=reader->map.twoLevel; ++k)
  176. {
  177. TerrainTile** pomm = reader->map.terrain;
  178. if(k==0)
  179. {
  180. pomm = reader->map.terrain;
  181. }
  182. else
  183. {
  184. pomm = reader->map.undergroungTerrain;
  185. }
  186. if(pomm[i][j].nuine)
  187. {
  188. int cDir;
  189. bool rotH, rotV;
  190. if(k==0)
  191. {
  192. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i][j].nuine-1]->ourImages[reader->map.terrain[i][j].rivDir].bitmap);
  193. cDir = reader->map.terrain[i][j].rivDir;
  194. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  195. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  196. }
  197. else
  198. {
  199. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i][j].nuine-1]->ourImages[reader->map.undergroungTerrain[i][j].rivDir].bitmap);
  200. cDir = reader->map.undergroungTerrain[i][j].rivDir;
  201. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  202. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  203. }
  204. if(rotH)
  205. {
  206. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
  207. }
  208. if(rotV)
  209. {
  210. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
  211. }
  212. if(rotH || rotV)
  213. {
  214. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
  215. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], su);
  216. SDL_FreeSurface(ttiles[i][j][k].rivbitmap[0]);
  217. ttiles[i][j][k].rivbitmap[0] = buf;
  218. }
  219. }
  220. }
  221. }
  222. }
  223. SDL_FreeSurface(su);
  224. //road's and river's DefHandlers initialized
  225. //terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
  226. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  227. // terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  228. CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
  229. for (int i=0-Woff; i<reader->map.width+Woff; i++) //jest po szerokoœci
  230. {
  231. for (int j=0-Hoff; j<reader->map.height+Hoff;j++) //po wysokoœci
  232. {
  233. for(int k=0; k<=reader->map.twoLevel; ++k)
  234. {
  235. if(i < 0 || i > (reader->map.width-1) || j < 0 || j > (reader->map.height-1))
  236. {
  237. if(i==-1 && j==-1)
  238. {
  239. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
  240. continue;
  241. }
  242. else if(i==-1 && j==(reader->map.height))
  243. {
  244. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
  245. continue;
  246. }
  247. else if(i==(reader->map.width) && j==-1)
  248. {
  249. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
  250. continue;
  251. }
  252. else if(i==(reader->map.width) && j==(reader->map.height))
  253. {
  254. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
  255. continue;
  256. }
  257. else if(j == -1 && i > -1 && i < reader->map.height)
  258. {
  259. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
  260. continue;
  261. }
  262. else if(i == -1 && j > -1 && j < reader->map.height)
  263. {
  264. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
  265. continue;
  266. }
  267. else if(j == reader->map.height && i >-1 && i < reader->map.width)
  268. {
  269. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
  270. continue;
  271. }
  272. else if(i == reader->map.width && j > -1 && j < reader->map.height)
  273. {
  274. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
  275. continue;
  276. }
  277. else
  278. {
  279. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
  280. continue;
  281. }
  282. }
  283. //TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
  284. std::string name;
  285. if (k>0)
  286. name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i][j].tertype);
  287. else
  288. name = CSemiDefHandler::nameFromType(reader->map.terrain[i][j].tertype);
  289. for (unsigned int m=0; m<reader->defs.size(); m++)
  290. {
  291. try
  292. {
  293. if (reader->defs[m]->defName != name)
  294. continue;
  295. else
  296. {
  297. int ktora;
  298. if (k==0)
  299. ktora = reader->map.terrain[i][j].terview;
  300. else
  301. ktora = reader->map.undergroungTerrain[i][j].terview;
  302. ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
  303. int zz;
  304. if (k==0)
  305. zz = (reader->map.terrain[i][j].siodmyTajemniczyBajt)%4;
  306. else
  307. zz = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt)%4;
  308. switch (zz)
  309. {
  310. case 1:
  311. {
  312. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
  313. break;
  314. }
  315. case 2:
  316. {
  317. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
  318. break;
  319. }
  320. case 3:
  321. {
  322. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
  323. break;
  324. }
  325. }
  326. break;
  327. }
  328. }
  329. catch (...)
  330. {
  331. continue;
  332. }
  333. }
  334. }
  335. }
  336. }
  337. //initializing objects / rects
  338. for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  339. {
  340. /*CGI->objh->objInstances[f]->pos.x+=1;
  341. CGI->objh->objInstances[f]->pos.y+=1;*/
  342. CDefHandler * curd = CGI->ac->map.defy[CGI->objh->objInstances[f]->defNumber].handler;
  343. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  344. {
  345. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  346. {
  347. SDL_Rect cr;
  348. cr.w = 32;
  349. cr.h = 32;
  350. cr.x = fx*32;
  351. cr.y = fy*32;
  352. std::pair<CObjectInstance *, SDL_Rect> toAdd = std::make_pair(CGI->objh->objInstances[f], cr);
  353. if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  354. {
  355. TerrainTile2 & curt =
  356. ttiles
  357. [CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  358. [CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  359. [CGI->objh->objInstances[f]->pos.z];
  360. ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
  361. }
  362. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  363. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  364. } // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  365. for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
  366. {
  367. if(CGI->objh->objInstances[f]->defObjInfoNumber == -1)
  368. continue;
  369. CDefHandler * curd = CGI->ac->map.defy[CGI->objh->objInstances[f]->defNumber].handler;
  370. for(int fx=0; fx<8; ++fx)
  371. {
  372. for(int fy=0; fy<6; ++fy)
  373. {
  374. int xVal = CGI->objh->objInstances[f]->pos.x + fx - 7;
  375. int yVal = CGI->objh->objInstances[f]->pos.y + fy - 5;
  376. int zVal = CGI->objh->objInstances[f]->pos.z;
  377. if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
  378. {
  379. TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
  380. if(((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].visitMap[fy] >> (7 - fx)) & 1))
  381. curt.visitable = true;
  382. if(!((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].blockMap[fy] >> (7 - fx)) & 1))
  383. curt.blocked = true;
  384. }
  385. }
  386. }
  387. }
  388. for(int ix=0; ix<ttiles.size()-Woff; ++ix)
  389. {
  390. for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
  391. {
  392. for(int iz=0; iz<ttiles[0][0].size(); ++iz)
  393. {
  394. stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
  395. }
  396. }
  397. }
  398. }
  399. SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap)
  400. {
  401. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  402. int rmask = 0xff000000;
  403. int gmask = 0x00ff0000;
  404. int bmask = 0x0000ff00;
  405. int amask = 0x000000ff;
  406. #else
  407. int rmask = 0x000000ff;
  408. int gmask = 0x0000ff00;
  409. int bmask = 0x00ff0000;
  410. int amask = 0xff000000;
  411. #endif
  412. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, dx*32, dy*32, 32,
  413. rmask, gmask, bmask, amask);
  414. if (((dx+x)>((reader->map.width+Woff)) || (dy+y)>((reader->map.height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
  415. throw new std::string("terrainRect: out of range");
  416. ////printing terrain
  417. for (int bx=0; bx<dx; bx++)
  418. {
  419. for (int by=0; by<dy; by++)
  420. {
  421. SDL_Rect sr;
  422. sr.y=by*32;
  423. sr.x=bx*32;
  424. sr.h=sr.w=32;
  425. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  426. }
  427. }
  428. ////terrain printed
  429. ////printing rivers
  430. for (int bx=0; bx<dx; bx++)
  431. {
  432. for (int by=0; by<dy; by++)
  433. {
  434. SDL_Rect sr;
  435. sr.y=by*32;
  436. sr.x=bx*32;
  437. sr.h=sr.w=32;
  438. if(ttiles[x+bx][y+by][level].rivbitmap.size())
  439. SDL_BlitSurface(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,&sr);
  440. }
  441. }
  442. ////rivers printed
  443. ////printing roads
  444. for (int bx=0; bx<dx; bx++)
  445. {
  446. for (int by=-1; by<dy; by++)
  447. {
  448. if(y+by<=-4)
  449. continue;
  450. SDL_Rect sr;
  451. sr.y=by*32+16;
  452. sr.x=bx*32;
  453. sr.h=sr.w=32;
  454. if(ttiles[x+bx][y+by][level].roadbitmap.size())
  455. SDL_BlitSurface(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,&sr);
  456. }
  457. }
  458. ////roads printed
  459. ////printing objects
  460. for (int bx=0; bx<dx; bx++)
  461. {
  462. for (int by=0; by<dy; by++)
  463. {
  464. for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
  465. {
  466. SDL_Rect sr;
  467. sr.w = 32;
  468. sr.h = 32;
  469. sr.x = (bx)*32;
  470. sr.y = (by)*32;
  471. SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
  472. if(ttiles[x+bx][y+by][level].objects[h].first->isHero && ttiles[x+bx][y+by][level].objects[h].first->moveDir && !ttiles[x+bx][y+by][level].objects[h].first->isStanding)
  473. {
  474. int imgVal = 8;
  475. SDL_Surface * tb;
  476. switch(ttiles[x+bx][y+by][level].objects[h].first->moveDir)
  477. {
  478. case 1:
  479. {
  480. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  481. continue;
  482. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  483. int gg;
  484. for(gg=0; gg<iv.size(); ++gg)
  485. {
  486. if(iv[gg].groupNumber==10)
  487. {
  488. tb = iv[gg+anim%imgVal].bitmap;
  489. break;
  490. }
  491. }
  492. SDL_BlitSurface(tb,&pp,su,&sr);
  493. pp.y+=imgVal*2-32;
  494. sr.y-=16;
  495. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  496. break;
  497. }
  498. case 2:
  499. {
  500. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  501. continue;
  502. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  503. int gg;
  504. for(gg=0; gg<iv.size(); ++gg)
  505. {
  506. if(iv[gg].groupNumber==5)
  507. {
  508. tb = iv[gg+anim%imgVal].bitmap;
  509. break;
  510. }
  511. }
  512. SDL_BlitSurface(tb,&pp,su,&sr);
  513. pp.y+=imgVal*2-32;
  514. sr.y-=16;
  515. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  516. break;
  517. }
  518. case 3:
  519. {
  520. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  521. continue;
  522. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  523. int gg;
  524. for(gg=0; gg<iv.size(); ++gg)
  525. {
  526. if(iv[gg].groupNumber==6)
  527. {
  528. tb = iv[gg+anim%imgVal].bitmap;
  529. break;
  530. }
  531. }
  532. SDL_BlitSurface(tb,&pp,su,&sr);
  533. pp.y+=imgVal*2-32;
  534. sr.y-=16;
  535. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  536. break;
  537. }
  538. case 4:
  539. {
  540. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  541. continue;
  542. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  543. int gg;
  544. for(gg=0; gg<iv.size(); ++gg)
  545. {
  546. if(iv[gg].groupNumber==7)
  547. {
  548. tb = iv[gg+anim%imgVal].bitmap;
  549. break;
  550. }
  551. }
  552. SDL_BlitSurface(tb,&pp,su,&sr);
  553. pp.y+=imgVal*2-32;
  554. sr.y-=16;
  555. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  556. break;
  557. }
  558. case 5:
  559. {
  560. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  561. continue;
  562. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  563. int gg;
  564. for(gg=0; gg<iv.size(); ++gg)
  565. {
  566. if(iv[gg].groupNumber==8)
  567. {
  568. tb = iv[gg+anim%imgVal].bitmap;
  569. break;
  570. }
  571. }
  572. SDL_BlitSurface(tb,&pp,su,&sr);
  573. pp.y+=imgVal*2-32;
  574. sr.y-=16;
  575. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  576. break;
  577. }
  578. case 6: //ok
  579. {
  580. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  581. continue;
  582. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  583. int gg;
  584. for(gg=0; gg<iv.size(); ++gg)
  585. {
  586. if(iv[gg].groupNumber==9)
  587. {
  588. tb = iv[gg+anim%imgVal].bitmap;
  589. break;
  590. }
  591. }
  592. SDL_BlitSurface(tb,&pp,su,&sr);
  593. pp.y+=imgVal*2-32;
  594. sr.y-=16;
  595. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  596. break;
  597. }
  598. case 7:
  599. {
  600. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  601. continue;
  602. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  603. int gg;
  604. for(gg=0; gg<iv.size(); ++gg)
  605. {
  606. if(iv[gg].groupNumber==12)
  607. {
  608. tb = iv[gg+anim%imgVal].bitmap;
  609. break;
  610. }
  611. }
  612. SDL_BlitSurface(tb,&pp,su,&sr);
  613. pp.y+=imgVal*2-32;
  614. sr.y-=16;
  615. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  616. break;
  617. }
  618. case 8:
  619. {
  620. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  621. continue;
  622. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  623. int gg;
  624. for(gg=0; gg<iv.size(); ++gg)
  625. {
  626. if(iv[gg].groupNumber==11)
  627. {
  628. tb = iv[gg+anim%imgVal].bitmap;
  629. break;
  630. }
  631. }
  632. SDL_BlitSurface(tb,&pp,su,&sr);
  633. pp.y+=imgVal*2-32;
  634. sr.y-=16;
  635. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  636. break;
  637. }
  638. }
  639. }
  640. else if(ttiles[x+bx][y+by][level].objects[h].first->isHero && ttiles[x+bx][y+by][level].objects[h].first->moveDir && ttiles[x+bx][y+by][level].objects[h].first->isStanding)
  641. {
  642. int imgVal = 8;
  643. SDL_Surface * tb;
  644. switch(ttiles[x+bx][y+by][level].objects[h].first->moveDir)
  645. {
  646. case 1:
  647. {
  648. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  649. continue;
  650. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  651. int gg;
  652. for(gg=0; gg<iv.size(); ++gg)
  653. {
  654. if(iv[gg].groupNumber==13)
  655. {
  656. tb = iv[gg].bitmap;
  657. break;
  658. }
  659. }
  660. SDL_BlitSurface(tb,&pp,su,&sr);
  661. if(ttiles[x+bx][y+by][level].objects[h].first->pos.x==x+bx && ttiles[x+bx][y+by][level].objects[h].first->pos.y==y+by)
  662. {
  663. SDL_Rect bufr = sr;
  664. bufr.x-=2*32;
  665. bufr.y-=1*32;
  666. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[13*8+anim%imgVal].bitmap, NULL, su, &bufr);
  667. ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
  668. }
  669. break;
  670. }
  671. case 2:
  672. {
  673. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  674. continue;
  675. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  676. int gg;
  677. for(gg=0; gg<iv.size(); ++gg)
  678. {
  679. if(iv[gg].groupNumber==0)
  680. {
  681. tb = iv[gg].bitmap;
  682. break;
  683. }
  684. }
  685. SDL_BlitSurface(tb,&pp,su,&sr);
  686. if(ttiles[x+bx][y+by][level].objects[h].first->pos.x==x+bx && ttiles[x+bx][y+by][level].objects[h].first->pos.y==y+by)
  687. {
  688. SDL_Rect bufr = sr;
  689. bufr.x-=2*32;
  690. bufr.y-=1*32;
  691. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[anim%imgVal].bitmap, NULL, su, &bufr);
  692. ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
  693. }
  694. break;
  695. }
  696. case 3:
  697. {
  698. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  699. continue;
  700. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  701. int gg;
  702. for(gg=0; gg<iv.size(); ++gg)
  703. {
  704. if(iv[gg].groupNumber==1)
  705. {
  706. tb = iv[gg].bitmap;
  707. break;
  708. }
  709. }
  710. SDL_BlitSurface(tb,&pp,su,&sr);
  711. if(ttiles[x+bx][y+by][level].objects[h].first->pos.x==x+bx && ttiles[x+bx][y+by][level].objects[h].first->pos.y==y+by)
  712. {
  713. SDL_Rect bufr = sr;
  714. bufr.x-=2*32;
  715. bufr.y-=1*32;
  716. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[8+anim%imgVal].bitmap, NULL, su, &bufr);
  717. ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
  718. }
  719. break;
  720. }
  721. case 4:
  722. {
  723. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  724. continue;
  725. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  726. int gg;
  727. for(gg=0; gg<iv.size(); ++gg)
  728. {
  729. if(iv[gg].groupNumber==2)
  730. {
  731. tb = iv[gg].bitmap;
  732. break;
  733. }
  734. }
  735. SDL_BlitSurface(tb,&pp,su,&sr);
  736. if(ttiles[x+bx][y+by][level].objects[h].first->pos.x==x+bx && ttiles[x+bx][y+by][level].objects[h].first->pos.y==y+by)
  737. {
  738. SDL_Rect bufr = sr;
  739. bufr.x-=2*32;
  740. bufr.y-=1*32;
  741. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[2*8+anim%imgVal].bitmap, NULL, su, &bufr);
  742. ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
  743. }
  744. break;
  745. }
  746. case 5:
  747. {
  748. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  749. continue;
  750. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  751. int gg;
  752. for(gg=0; gg<iv.size(); ++gg)
  753. {
  754. if(iv[gg].groupNumber==3)
  755. {
  756. tb = iv[gg].bitmap;
  757. break;
  758. }
  759. }
  760. SDL_BlitSurface(tb,&pp,su,&sr);
  761. if(ttiles[x+bx][y+by][level].objects[h].first->pos.x==x+bx && ttiles[x+bx][y+by][level].objects[h].first->pos.y==y+by)
  762. {
  763. SDL_Rect bufr = sr;
  764. bufr.x-=2*32;
  765. bufr.y-=1*32;
  766. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[3*8+anim%imgVal].bitmap, NULL, su, &bufr);
  767. ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
  768. }
  769. break;
  770. }
  771. case 6:
  772. {
  773. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  774. continue;
  775. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  776. int gg;
  777. for(gg=0; gg<iv.size(); ++gg)
  778. {
  779. if(iv[gg].groupNumber==4)
  780. {
  781. tb = iv[gg].bitmap;
  782. break;
  783. }
  784. }
  785. SDL_BlitSurface(tb,&pp,su,&sr);
  786. if(ttiles[x+bx][y+by][level].objects[h].first->pos.x==x+bx && ttiles[x+bx][y+by][level].objects[h].first->pos.y==y+by)
  787. {
  788. SDL_Rect bufr = sr;
  789. bufr.x-=2*32;
  790. bufr.y-=1*32;
  791. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[4*8+anim%imgVal].bitmap, NULL, su, &bufr);
  792. ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
  793. }
  794. break;
  795. }
  796. case 7:
  797. {
  798. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  799. continue;
  800. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  801. int gg;
  802. for(gg=0; gg<iv.size(); ++gg)
  803. {
  804. if(iv[gg].groupNumber==15)
  805. {
  806. tb = iv[gg].bitmap;
  807. break;
  808. }
  809. }
  810. SDL_BlitSurface(tb,&pp,su,&sr);
  811. if(ttiles[x+bx][y+by][level].objects[h].first->pos.x==x+bx && ttiles[x+bx][y+by][level].objects[h].first->pos.y==y+by)
  812. {
  813. SDL_Rect bufr = sr;
  814. bufr.x-=2*32;
  815. bufr.y-=1*32;
  816. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[15*8+anim%imgVal].bitmap, NULL, su, &bufr);
  817. ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
  818. }
  819. break;
  820. }
  821. case 8:
  822. {
  823. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  824. continue;
  825. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  826. int gg;
  827. for(gg=0; gg<iv.size(); ++gg)
  828. {
  829. if(iv[gg].groupNumber==14)
  830. {
  831. tb = iv[gg].bitmap;
  832. break;
  833. }
  834. }
  835. SDL_BlitSurface(tb,&pp,su,&sr);
  836. if(ttiles[x+bx][y+by][level].objects[h].first->pos.x==x+bx && ttiles[x+bx][y+by][level].objects[h].first->pos.y==y+by)
  837. {
  838. SDL_Rect bufr = sr;
  839. bufr.x-=2*32;
  840. bufr.y-=1*32;
  841. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[14*8+anim%imgVal].bitmap, NULL, su, &bufr);
  842. ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
  843. }
  844. break;
  845. }
  846. }
  847. }
  848. else
  849. {
  850. int imgVal = CGI->ac->map.defy[ttiles[x+bx][y+by][level].objects[h].first->defNumber].handler->ourImages.size();
  851. SDL_BlitSurface(CGI->ac->map.defy[ttiles[x+bx][y+by][level].objects[h].first->defNumber].handler->ourImages[anim%imgVal].bitmap,&pp,su,&sr);
  852. }
  853. }
  854. }
  855. }
  856. ///enabling flags
  857. for(int qq=0; qq<CGI->heroh->heroInstances.size(); ++qq)
  858. {
  859. CGI->heroh->heroInstances[qq]->ourObject->flagPrinted = false;
  860. }
  861. ///flags enabled
  862. ////objects printed, printing shadow
  863. for (int bx=0; bx<dx; bx++)
  864. {
  865. for (int by=0; by<dy; by++)
  866. {
  867. SDL_Rect sr;
  868. sr.y=by*32;
  869. sr.x=bx*32;
  870. sr.h=sr.w=32;
  871. if (!level)
  872. {
  873. //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][0])
  874. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && bx+x<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][0])
  875. {
  876. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 0);
  877. SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  878. SDL_BlitSurface(hide2, NULL, su, &sr);
  879. SDL_FreeSurface(hide2);
  880. }
  881. }
  882. else
  883. {
  884. //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][1])
  885. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && bx+x<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][1])
  886. {
  887. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 1);
  888. SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  889. SDL_BlitSurface(hide2, NULL, su, &sr);
  890. SDL_FreeSurface(hide2);
  891. }
  892. }
  893. }
  894. }
  895. ////shadow printed
  896. //printing borders
  897. for (int bx=0; bx<dx; bx++)
  898. {
  899. for (int by=0; by<dy; by++)
  900. {
  901. if(bx+x<0 || by+y<0 || bx+x>reader->map.width+(-1) || by+y>reader->map.height+(-1))
  902. {
  903. SDL_Rect sr;
  904. sr.y=by*32;
  905. sr.x=bx*32;
  906. sr.h=sr.w=32;
  907. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  908. }
  909. else
  910. {
  911. if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions
  912. {
  913. SDL_Rect sr;
  914. sr.y=by*32;
  915. sr.x=bx*32;
  916. sr.h=sr.w=32;
  917. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  918. rmask, gmask, bmask, amask);
  919. for(int f=0; f<ns->w*ns->h*4; ++f)
  920. {
  921. *((unsigned char*)(ns->pixels) + f) = 128;
  922. }
  923. SDL_BlitSurface(ns,NULL,su,&sr);
  924. SDL_FreeSurface(ns);
  925. }
  926. if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions
  927. {
  928. SDL_Rect sr;
  929. sr.y=by*32;
  930. sr.x=bx*32;
  931. sr.h=sr.w=32;
  932. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  933. rmask, gmask, bmask, amask);
  934. for(int f=0; f<ns->w*ns->h*4; ++f)
  935. {
  936. *((unsigned char*)(ns->pixels) + f) = 128;
  937. }
  938. SDL_BlitSurface(ns,NULL,su,&sr);
  939. SDL_FreeSurface(ns);
  940. }
  941. }
  942. }
  943. }
  944. CSDL_Ext::update(su);
  945. //borders printed
  946. return su;
  947. }
  948. SDL_Surface * CMapHandler::terrBitmap(int x, int y)
  949. {
  950. return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
  951. }
  952. SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
  953. {
  954. return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
  955. }
  956. SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, int lvl)
  957. {
  958. if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && visibility[x-1][y-1][lvl] && visibility[x+1][y+1][lvl] && visibility[x+1][y-1][lvl] && visibility[x-1][y+1][lvl])
  959. {
  960. return fullHide->ourImages[rand()%fullHide->ourImages.size()].bitmap; //fully hidden
  961. }
  962. else if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && visibility[x-1][y-1][lvl] && !visibility[x+1][y+1][lvl] && visibility[x+1][y-1][lvl] && visibility[x-1][y+1][lvl])
  963. {
  964. return partialHide->ourImages[22].bitmap; //visible right bottom corner
  965. }
  966. else if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && visibility[x-1][y-1][lvl] && visibility[x+1][y+1][lvl] && !visibility[x+1][y-1][lvl] && visibility[x-1][y+1][lvl])
  967. {
  968. return partialHide->ourImages[15].bitmap; //visible right top corner
  969. }
  970. else if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && visibility[x-1][y-1][lvl] && visibility[x+1][y+1][lvl] && visibility[x+1][y-1][lvl] && !visibility[x-1][y+1][lvl])
  971. {
  972. return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
  973. }
  974. else if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && !visibility[x-1][y-1][lvl] && visibility[x+1][y+1][lvl] && visibility[x+1][y-1][lvl] && visibility[x-1][y+1][lvl])
  975. {
  976. return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
  977. }
  978. else if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && !visibility[x][y-1][lvl] && !visibility[x-1][y-1][lvl] && visibility[x+1][y+1][lvl] && !visibility[x+1][y-1][lvl] && visibility[x-1][y+1][lvl])
  979. {
  980. //return partialHide->ourImages[rand()%2].bitmap; //visible top
  981. return partialHide->ourImages[0].bitmap; //visible top
  982. }
  983. else if(!visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && visibility[x-1][y-1][lvl] && !visibility[x+1][y+1][lvl] && visibility[x+1][y-1][lvl] && !visibility[x-1][y+1][lvl])
  984. {
  985. //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
  986. return partialHide->ourImages[4].bitmap; //visble bottom
  987. }
  988. else if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && !visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && !visibility[x-1][y-1][lvl] && visibility[x+1][y+1][lvl] && visibility[x+1][y-1][lvl] && !visibility[x-1][y+1][lvl])
  989. {
  990. //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
  991. return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
  992. }
  993. else if(visibility[x][y+1][lvl] && !visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && visibility[x-1][y-1][lvl] && !visibility[x+1][y+1][lvl] && !visibility[x+1][y-1][lvl] && visibility[x-1][y+1][lvl])
  994. {
  995. //return partialHide->ourImages[2+rand()%2].bitmap; //visible right
  996. return partialHide->ourImages[2].bitmap; //visible right
  997. }
  998. else if(!visibility[x][y+1][lvl] && !visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && visibility[x-1][y-1][lvl])
  999. {
  1000. //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1001. return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1002. }
  1003. else if(visibility[x][y+1][lvl] && !visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && !visibility[x][y-1][lvl] && visibility[x-1][y+1][lvl])
  1004. {
  1005. return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
  1006. }
  1007. else if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && !visibility[x-1][y][lvl] && !visibility[x][y-1][lvl] && visibility[x+1][y+1][lvl])
  1008. {
  1009. return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
  1010. }
  1011. else if(!visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && !visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && visibility[x+1][y-1][lvl])
  1012. {
  1013. //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1014. return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1015. }
  1016. else if(!visibility[x][y+1][lvl] && !visibility[x+1][y][lvl] && !visibility[x-1][y][lvl] && !visibility[x][y-1][lvl] && !visibility[x-1][y-1][lvl] && !visibility[x+1][y+1][lvl] && !visibility[x+1][y-1][lvl] && !visibility[x-1][y+1][lvl])
  1017. {
  1018. return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
  1019. }
  1020. if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && visibility[x-1][y-1][lvl] && !visibility[x+1][y+1][lvl] && !visibility[x+1][y-1][lvl] && visibility[x-1][y+1][lvl])
  1021. {
  1022. return partialHide->ourImages[16].bitmap; //visible right corners
  1023. }
  1024. if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && !visibility[x-1][y-1][lvl] && visibility[x+1][y+1][lvl] && !visibility[x+1][y-1][lvl] && visibility[x-1][y+1][lvl])
  1025. {
  1026. return partialHide->ourImages[18].bitmap; //visible top corners
  1027. }
  1028. if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && !visibility[x-1][y-1][lvl] && visibility[x+1][y+1][lvl] && visibility[x+1][y-1][lvl] && !visibility[x-1][y+1][lvl])
  1029. {
  1030. return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
  1031. }
  1032. if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && visibility[x-1][y-1][lvl] && !visibility[x+1][y+1][lvl] && visibility[x+1][y-1][lvl] && !visibility[x-1][y+1][lvl])
  1033. {
  1034. return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
  1035. }
  1036. if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && visibility[x-1][y-1][lvl] && visibility[x+1][y+1][lvl] && !visibility[x+1][y-1][lvl] && !visibility[x-1][y+1][lvl])
  1037. {
  1038. return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
  1039. }
  1040. if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && !visibility[x-1][y-1][lvl] && !visibility[x+1][y+1][lvl] && visibility[x+1][y-1][lvl] && visibility[x-1][y+1][lvl])
  1041. {
  1042. return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
  1043. }
  1044. if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && visibility[x-1][y-1][lvl] && !visibility[x+1][y+1][lvl] && !visibility[x+1][y-1][lvl] && !visibility[x-1][y+1][lvl])
  1045. {
  1046. return partialHide->ourImages[19].bitmap; //visible corners without left top
  1047. }
  1048. if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && !visibility[x-1][y-1][lvl] && !visibility[x+1][y+1][lvl] && !visibility[x+1][y-1][lvl] && visibility[x-1][y+1][lvl])
  1049. {
  1050. return partialHide->ourImages[20].bitmap; //visible corners without left bottom
  1051. }
  1052. if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && !visibility[x-1][y-1][lvl] && visibility[x+1][y+1][lvl] && !visibility[x+1][y-1][lvl] && !visibility[x-1][y+1][lvl])
  1053. {
  1054. return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
  1055. }
  1056. if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && !visibility[x-1][y-1][lvl] && !visibility[x+1][y+1][lvl] && visibility[x+1][y-1][lvl] && !visibility[x-1][y+1][lvl])
  1057. {
  1058. return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
  1059. }
  1060. if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && !visibility[x-1][y-1][lvl] && !visibility[x+1][y+1][lvl] && !visibility[x+1][y-1][lvl] && !visibility[x-1][y+1][lvl])
  1061. {
  1062. return partialHide->ourImages[21].bitmap; //visible all corners only
  1063. }
  1064. if(!visibility[x][y+1][lvl] && !visibility[x+1][y][lvl] && !visibility[x-1][y][lvl] && visibility[x][y-1][lvl])
  1065. {
  1066. return partialHide->ourImages[6].bitmap; //hidden top
  1067. }
  1068. if(!visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && !visibility[x-1][y][lvl] && !visibility[x][y-1][lvl])
  1069. {
  1070. return partialHide->ourImages[7].bitmap; //hidden right
  1071. }
  1072. if(visibility[x][y+1][lvl] && !visibility[x+1][y][lvl] && !visibility[x-1][y][lvl] && !visibility[x][y-1][lvl])
  1073. {
  1074. return partialHide->ourImages[8].bitmap; //hidden bottom
  1075. }
  1076. if(!visibility[x][y+1][lvl] && !visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && !visibility[x][y-1][lvl])
  1077. {
  1078. return CSDL_Ext::rotate01(partialHide->ourImages[6].bitmap); //hidden left
  1079. }
  1080. if(visibility[x][y+1][lvl] && !visibility[x+1][y][lvl] && !visibility[x-1][y][lvl] && !visibility[x][y-1][lvl])
  1081. {
  1082. return partialHide->ourImages[9].bitmap; //hidden top and bottom
  1083. }
  1084. if(!visibility[x][y+1][lvl] && !visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && !visibility[x][y-1][lvl])
  1085. {
  1086. return partialHide->ourImages[29].bitmap; //hidden left and right
  1087. }
  1088. if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && !visibility[x][y-1][lvl] && !visibility[x+1][y+1][lvl] && visibility[x-1][y+1][lvl])
  1089. {
  1090. return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
  1091. }
  1092. if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && !visibility[x][y-1][lvl] && visibility[x+1][y+1][lvl] && !visibility[x-1][y+1][lvl])
  1093. {
  1094. return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
  1095. }
  1096. if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && !visibility[x][y-1][lvl] && !visibility[x+1][y+1][lvl] && !visibility[x-1][y+1][lvl])
  1097. {
  1098. return partialHide->ourImages[33].bitmap; //visible top and bottom corners
  1099. }
  1100. if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && !visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && visibility[x+1][y+1][lvl] && !visibility[x+1][y-1][lvl])
  1101. {
  1102. return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
  1103. }
  1104. if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && !visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && !visibility[x+1][y+1][lvl] && visibility[x+1][y-1][lvl])
  1105. {
  1106. return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
  1107. }
  1108. if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && !visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && !visibility[x+1][y+1][lvl] && !visibility[x+1][y-1][lvl])
  1109. {
  1110. return partialHide->ourImages[32].bitmap; //visible left and right corners
  1111. }
  1112. if(!visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && !visibility[x-1][y-1][lvl] && visibility[x+1][y-1][lvl])
  1113. {
  1114. return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
  1115. }
  1116. if(!visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && visibility[x-1][y-1][lvl] && !visibility[x+1][y-1][lvl])
  1117. {
  1118. return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
  1119. }
  1120. if(!visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && !visibility[x-1][y-1][lvl] && !visibility[x+1][y-1][lvl])
  1121. {
  1122. return partialHide->ourImages[31].bitmap; //visible bottom and top corners
  1123. }
  1124. if(visibility[x][y+1][lvl] && !visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && visibility[x-1][y-1][lvl] && !visibility[x-1][y+1][lvl])
  1125. {
  1126. return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
  1127. }
  1128. if(visibility[x][y+1][lvl] && !visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && !visibility[x-1][y-1][lvl] && visibility[x-1][y+1][lvl])
  1129. {
  1130. return partialHide->ourImages[26].bitmap; //visible right and left top corner
  1131. }
  1132. if(visibility[x][y+1][lvl] && !visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && !visibility[x-1][y-1][lvl] && !visibility[x-1][y+1][lvl])
  1133. {
  1134. return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
  1135. }
  1136. if(!visibility[x][y+1][lvl] && !visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && !visibility[x-1][y-1][lvl])
  1137. {
  1138. return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
  1139. }
  1140. else if(visibility[x][y+1][lvl] && !visibility[x+1][y][lvl] && visibility[x-1][y][lvl] && !visibility[x][y-1][lvl] && !visibility[x-1][y+1][lvl])
  1141. {
  1142. return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
  1143. }
  1144. else if(visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && !visibility[x-1][y][lvl] && !visibility[x][y-1][lvl] && !visibility[x+1][y+1][lvl])
  1145. {
  1146. return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
  1147. }
  1148. else if(!visibility[x][y+1][lvl] && visibility[x+1][y][lvl] && !visibility[x-1][y][lvl] && visibility[x][y-1][lvl] && !visibility[x+1][y-1][lvl])
  1149. {
  1150. return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
  1151. }
  1152. return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
  1153. }
  1154. //char & CMapHandler::visAccess(int x, int y)
  1155. //{
  1156. // return visibility[x+Woff][y+Hoff];
  1157. //}
  1158. //
  1159. //char & CMapHandler::undVisAccess(int x, int y)
  1160. //{
  1161. // return undVisibility[x+Woff][y+Hoff];
  1162. //}
  1163. int CMapHandler::getCost(int3 &a, int3 &b, const CHeroInstance *hero)
  1164. {
  1165. int ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
  1166. if(!(a.x==b.x || a.y==b.y))
  1167. ret*=1.41421;
  1168. //TODO: use hero's pathfinding skill during calculating cost
  1169. return ret;
  1170. }
  1171. std::vector < std::string > CMapHandler::getObjDescriptions(int3 pos)
  1172. {
  1173. std::vector < std::pair<CObjectInstance*,SDL_Rect> > objs = ttiles[pos.x][pos.y][pos.z].objects;
  1174. std::vector<std::string> ret;
  1175. for(int g=0; g<objs.size(); ++g)
  1176. {
  1177. if( (5-(objs[g].first->pos.y-pos.y-1)) >= 0 && (5-(objs[g].first->pos.y-pos.y-1)) < 6 && (objs[g].first->pos.x-pos.x-1) >= 0 && (objs[g].first->pos.x-pos.x-1)<7 && objs[g].first->defObjInfoNumber!=-1 &&
  1178. (((CGI->dobjinfo->objs[objs[g].first->defObjInfoNumber].blockMap[5-(objs[g].first->pos.y-pos.y-1)])>>((objs[g].first->pos.x-pos.x-1)))&1)==0
  1179. ) //checking position blocking
  1180. {
  1181. unsigned char * blm = CGI->dobjinfo->objs[objs[g].first->defObjInfoNumber].blockMap;
  1182. ret.push_back(CGI->objh->objects[CGI->ac->map.defy[objs[g].first->defNumber].bytes[16]].name);
  1183. }
  1184. }
  1185. return ret;
  1186. }