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- #pragma once
- #include "GameConstants.h"
- #include "../lib/ConstTransitivePtr.h"
- /*
- * CDefObjInfoHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CDefEssential;
- class DLL_LINKAGE CGDefInfo
- {
- public:
- std::string name;
- ui8 visitMap[6];
- ui8 blockMap[6];
- ui8 coverageMap[6], shadowCoverage[6]; //to determine which tiles are covered by picture of this object
- ui8 visitDir; //directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7)
- Obj id;
- si32 subid; //of object described by this defInfo
- si32 terrainAllowed, //on which terrain it is possible to place object
- terrainMenu; //in which menus in map editor object will be showed
- si32 width, height; //tiles
- si32 type; //(0- ground, 1- towns, 2-creatures, 3- heroes, 4-artifacts, 5- resources)
- si32 printPriority;
- bool isVisitable() const;
- bool operator<(const CGDefInfo& por) const
- {
- if(id!=por.id)
- return id<por.id;
- else
- return subid<por.subid;
- }
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & name & visitMap & blockMap & visitDir & id & subid &terrainAllowed
- & terrainMenu & width & height & type & printPriority & coverageMap & shadowCoverage;
- }
- CGDefInfo();
- void fetchInfoFromMSK();
- };
- class DLL_LINKAGE CDefObjInfoHandler
- {
- public:
- std::map<int, std::map<int, ConstTransitivePtr<CGDefInfo> > > gobjs;
- std::map<TFaction, ConstTransitivePtr<CGDefInfo> > capitols;
- std::map<TFaction, ConstTransitivePtr<CGDefInfo> > villages;
- CDefObjInfoHandler();
- ~CDefObjInfoHandler();
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & gobjs & capitols & villages;
- }
- };
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