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							- /*
 
- * BuyArmy.cpp, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #include "StdInc.h"
 
- #include "BuyArmy.h"
 
- #include "../FuzzyHelper.h"
 
- #include "../AIhelper.h"
 
- #include "../../../lib/mapObjects/CGTownInstance.h"
 
- using namespace Goals;
 
- bool BuyArmy::operator==(const BuyArmy & other) const
 
- {
 
- 	return town == other.town && objid == other.objid;
 
- }
 
- bool BuyArmy::fulfillsMe(TSubgoal goal)
 
- {
 
- 	//if (hero && hero != goal->hero)
 
- 	//	return false;
 
- 	return town == goal->town && goal->value >= value; //can always buy more army
 
- }
 
- TSubgoal BuyArmy::whatToDoToAchieve()
 
- {
 
- 	//TODO: calculate the actual cost of units instead
 
- 	TResources price;
 
- 	price[EGameResID::GOLD] = static_cast<int>(value * 0.4f); //some approximate value
 
- 	return ai->ah->whatToDo(price, iAmElementar()); //buy right now or gather resources
 
- }
 
- std::string BuyArmy::completeMessage() const
 
- {
 
- 	return boost::format("Bought army of value %d in town of %s") % value, town->getNameTranslated();
 
- }
 
 
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