CMainMenu.cpp 25 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../media/IMusicPlayer.h"
  19. #include "../media/IVideoPlayer.h"
  20. #include "../gui/CursorHandler.h"
  21. #include "../windows/GUIClasses.h"
  22. #include "../GameEngine.h"
  23. #include "../GameInstance.h"
  24. #include "../eventsSDL/InputHandler.h"
  25. #include "../gui/ShortcutHandler.h"
  26. #include "../gui/Shortcut.h"
  27. #include "../gui/WindowHandler.h"
  28. #include "../render/Canvas.h"
  29. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  30. #include "../globalLobby/GlobalLobbyClient.h"
  31. #include "../globalLobby/GlobalLobbyWindow.h"
  32. #include "../widgets/CComponent.h"
  33. #include "../widgets/Buttons.h"
  34. #include "../widgets/CTextInput.h"
  35. #include "../widgets/MiscWidgets.h"
  36. #include "../widgets/ObjectLists.h"
  37. #include "../widgets/TextControls.h"
  38. #include "../widgets/VideoWidget.h"
  39. #include "../windows/InfoWindows.h"
  40. #include "../CServerHandler.h"
  41. #include "../CPlayerInterface.h"
  42. #include "../Client.h"
  43. #include "../CMT.h"
  44. #include "../../lib/texts/CGeneralTextHandler.h"
  45. #include "../../lib/campaign/CampaignHandler.h"
  46. #include "../../lib/filesystem/Filesystem.h"
  47. #include "../../lib/filesystem/CCompressedStream.h"
  48. #include "../../lib/mapping/CMapInfo.h"
  49. #include "../../lib/modding/CModHandler.h"
  50. #include "../../lib/VCMIDirs.h"
  51. #include "../../lib/CStopWatch.h"
  52. #include "../../lib/CThreadHelper.h"
  53. #include "../../lib/CConfigHandler.h"
  54. #include "../../lib/GameConstants.h"
  55. #include "../../lib/CRandomGenerator.h"
  56. #include "../../lib/GameLibrary.h"
  57. #include "../../lib/json/JsonUtils.h"
  58. #include <boost/lexical_cast.hpp>
  59. ISelectionScreenInfo * SEL = nullptr;
  60. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  61. : CWindowObject(BORDERED), config(configNode)
  62. {
  63. OBJECT_CONSTRUCTION;
  64. const auto& bgConfig = config["background"];
  65. if (bgConfig.isVector())
  66. background = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgConfig.Vector(), CRandomGenerator::getDefault())));
  67. if (bgConfig.isString())
  68. background = std::make_shared<CPicture>(ImagePath::fromJson(bgConfig));
  69. if(config["scalable"].Bool())
  70. background->scaleTo(ENGINE->screenDimensions());
  71. pos = background->center();
  72. for (const JsonNode& node : config["images"].Vector())
  73. {
  74. auto image = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(node["name"].Vector(), CRandomGenerator::getDefault())), Point(node["x"].Integer(), node["y"].Integer()));
  75. images.push_back(image);
  76. }
  77. if(!config["video"].isNull())
  78. {
  79. Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
  80. videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
  81. }
  82. for(const JsonNode & node : config["items"].Vector())
  83. menuNameToEntry.push_back(node["name"].String());
  84. //Hardcoded entry
  85. menuNameToEntry.push_back("credits");
  86. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  87. if(config["video"].isNull())
  88. tabs->setRedrawParent(true);
  89. }
  90. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  91. {
  92. if(config["items"].Vector().size() == index)
  93. return std::make_shared<CreditsScreen>(this->pos);
  94. else
  95. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  96. }
  97. void CMenuScreen::show(Canvas & to)
  98. {
  99. // TODO: avoid excessive redraws
  100. CIntObject::showAll(to);
  101. }
  102. void CMenuScreen::activate()
  103. {
  104. CIntObject::activate();
  105. }
  106. void CMenuScreen::switchToTab(size_t index)
  107. {
  108. tabs->setActive(index);
  109. }
  110. void CMenuScreen::switchToTab(std::string name)
  111. {
  112. switchToTab(vstd::find_pos(menuNameToEntry, name));
  113. }
  114. size_t CMenuScreen::getActiveTab() const
  115. {
  116. return tabs->getActive();
  117. }
  118. //function for std::string -> std::function conversion for main menu
  119. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  120. {
  121. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  122. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  123. std::list<std::string> commands;
  124. boost::split(commands, string, boost::is_any_of("\t "));
  125. if(!commands.empty())
  126. {
  127. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  128. commands.pop_front();
  129. if(index > 3 || !commands.empty())
  130. {
  131. switch(index)
  132. {
  133. case 0: //to - switch to another tab, if such tab exists
  134. {
  135. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  136. if(index2 != menuType.size())
  137. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  138. break;
  139. }
  140. case 1: //open campaign selection window
  141. {
  142. return std::bind(&CMainMenu::openCampaignScreen, GAME->mainmenu(), commands.front());
  143. break;
  144. }
  145. case 2: //start
  146. {
  147. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  148. {
  149. case 0:
  150. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE); };
  151. case 1:
  152. return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  153. case 2:
  154. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE); };
  155. case 3:
  156. return []() { CMainMenu::startTutorial(); };
  157. }
  158. break;
  159. }
  160. case 3: //load
  161. {
  162. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  163. {
  164. case 0:
  165. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE); };
  166. case 1:
  167. return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  168. case 2:
  169. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN); };
  170. case 3:
  171. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL); };
  172. }
  173. }
  174. break;
  175. case 4: //exit
  176. {
  177. return []() { CInfoWindow::showYesNoDialog(LIBRARY->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), [](){GAME->onShutdownRequested(false);}, 0, PlayerColor(1)); };
  178. }
  179. break;
  180. case 5: //highscores
  181. {
  182. return []() { CMainMenu::openHighScoreScreen(); };
  183. }
  184. }
  185. }
  186. }
  187. logGlobal->error("Failed to parse command: %s", string);
  188. return std::function<void()>();
  189. }
  190. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  191. {
  192. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  193. std::pair<std::string, std::string> help;
  194. if(!button["help"].isNull() && button["help"].Float() > 0)
  195. help = LIBRARY->generaltexth->zelp[(size_t)button["help"].Float()];
  196. int posx = static_cast<int>(button["x"].Float());
  197. if(posx < 0)
  198. posx = pos.w + posx;
  199. int posy = static_cast<int>(button["y"].Float());
  200. if(posy < 0)
  201. posy = pos.h + posy;
  202. EShortcut shortcut = ENGINE->shortcuts().findShortcut(button["shortcut"].String());
  203. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  204. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  205. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  206. if (button["center"].Bool())
  207. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  208. return result;
  209. }
  210. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  211. {
  212. OBJECT_CONSTRUCTION;
  213. setRedrawParent(true);
  214. pos = parent->pos;
  215. for(const JsonNode & node : config["images"].Vector())
  216. images.push_back(CMainMenu::createPicture(node));
  217. for (const JsonNode& node : config["buttons"].Vector())
  218. {
  219. auto tokens = node["command"].String().find(' ');
  220. std::pair<std::string, std::string> commandParts = {
  221. node["command"].String().substr(0, tokens),
  222. (tokens == std::string::npos) ? "" : node["command"].String().substr(tokens + 1)
  223. };
  224. if (commandParts.first == "campaigns")
  225. {
  226. const auto& campaign = CMainMenuConfig::get().getCampaigns()[commandParts.second];
  227. if (!campaign.isStruct())
  228. {
  229. logGlobal->warn("Campaign set %s not found", commandParts.second);
  230. continue;
  231. }
  232. bool fileExists = false;
  233. for (const auto& item : campaign["items"].Vector())
  234. {
  235. std::string filename = item["file"].String();
  236. if (CResourceHandler::get()->existsResource(ResourcePath(filename, EResType::CAMPAIGN)))
  237. {
  238. fileExists = true;
  239. break;
  240. }
  241. }
  242. if (!fileExists)
  243. {
  244. logGlobal->warn("No valid files found for campaign set %s", commandParts.second);
  245. continue;
  246. }
  247. }
  248. buttons.push_back(createButton(parent, node));
  249. buttons.back()->setHoverable(true);
  250. buttons.back()->setRedrawParent(true);
  251. }
  252. }
  253. CMainMenuConfig::CMainMenuConfig()
  254. : campaignSets(JsonUtils::assembleFromFiles("config/campaignSets.json"))
  255. , config(JsonPath::builtin("config/mainmenu.json"))
  256. {
  257. if (!config["scenario-selection"].isStruct())
  258. // Fallback for 1.6 mods
  259. if (config["game-select"].Vector().empty())
  260. handleFatalError("The main menu configuration file mainmenu.json is invalid or corrupted. Please check the file for errors, verify your mod setup, or reinstall VCMI to resolve the issue.", false);
  261. }
  262. const CMainMenuConfig & CMainMenuConfig::get()
  263. {
  264. static const CMainMenuConfig config;
  265. return config;
  266. }
  267. const JsonNode & CMainMenuConfig::getConfig() const
  268. {
  269. return config;
  270. }
  271. const JsonNode & CMainMenuConfig::getCampaigns() const
  272. {
  273. return campaignSets;
  274. }
  275. CMainMenu::CMainMenu()
  276. {
  277. pos.w = ENGINE->screenDimensions().x;
  278. pos.h = ENGINE->screenDimensions().y;
  279. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  280. OBJECT_CONSTRUCTION;
  281. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  282. }
  283. CMainMenu::~CMainMenu() = default;
  284. void CMainMenu::playIntroVideos()
  285. {
  286. auto playVideo = [](std::string video, bool rim, float scaleFactor, std::function<void(bool)> cb){
  287. if(ENGINE->video().open(VideoPath::builtin(video), scaleFactor))
  288. ENGINE->windows().createAndPushWindow<VideoWindow>(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, scaleFactor, [cb](bool skipped){ cb(skipped); });
  289. else
  290. cb(true);
  291. };
  292. playVideo("3DOLOGO.SMK", false, 1.25, [playVideo, this](bool skipped){
  293. if(!skipped)
  294. playVideo("NWCLOGO.SMK", false, 2, [playVideo, this](bool skipped){
  295. if(!skipped)
  296. playVideo("H3INTRO.SMK", true, 1, [this](bool skipped){
  297. playMusic();
  298. });
  299. else
  300. playMusic();
  301. });
  302. else
  303. playMusic();
  304. });
  305. }
  306. void CMainMenu::playMusic()
  307. {
  308. ENGINE->music().playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  309. }
  310. void CMainMenu::activate()
  311. {
  312. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  313. if (pos.dimensions() != ENGINE->screenDimensions())
  314. onScreenResize();
  315. CIntObject::activate();
  316. }
  317. void CMainMenu::onScreenResize()
  318. {
  319. pos.w = ENGINE->screenDimensions().x;
  320. pos.h = ENGINE->screenDimensions().y;
  321. menu = nullptr;
  322. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  323. backgroundAroundMenu->pos = pos;
  324. }
  325. void CMainMenu::makeActiveInterface()
  326. {
  327. ENGINE->windows().pushWindow(GAME->mainmenu());
  328. ENGINE->windows().pushWindow(menu);
  329. menu->switchToTab(menu->getActiveTab());
  330. }
  331. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
  332. {
  333. GAME->server().resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  334. GAME->server().loadMode = loadMode;
  335. ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>(host);
  336. }
  337. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  338. {
  339. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  340. ourCampaign->campaignSet = campaignSet;
  341. openCampaignLobby(ourCampaign);
  342. }
  343. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  344. {
  345. GAME->server().resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  346. GAME->server().campaignStateToSend = campaign;
  347. ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>();
  348. }
  349. void CMainMenu::openCampaignScreen(std::string name)
  350. {
  351. auto const & config = CMainMenuConfig::get().getCampaigns();
  352. if(!vstd::contains(config.Struct(), name))
  353. {
  354. logGlobal->error("Unknown campaign set: %s", name);
  355. return;
  356. }
  357. ENGINE->windows().createAndPushWindow<CCampaignScreen>(config, name);
  358. }
  359. void CMainMenu::startTutorial()
  360. {
  361. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  362. if(!CResourceHandler::get()->existsResource(tutorialMap))
  363. {
  364. CInfoWindow::showInfoDialog(LIBRARY->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  365. return;
  366. }
  367. auto mapInfo = std::make_shared<CMapInfo>();
  368. mapInfo->mapInit(tutorialMap.getName());
  369. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
  370. GAME->server().startMapAfterConnection(mapInfo);
  371. }
  372. void CMainMenu::openHighScoreScreen()
  373. {
  374. ENGINE->windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  375. return;
  376. }
  377. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  378. {
  379. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  380. }
  381. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  382. : screenType(ScreenType)
  383. {
  384. OBJECT_CONSTRUCTION;
  385. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  386. pos = background->center(); //center, window has size of bg graphic
  387. const auto& multiplayerConfig = CMainMenuConfig::get().getConfig()["multiplayer"];
  388. if (multiplayerConfig.isVector() && !multiplayerConfig.Vector().empty())
  389. picture = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(multiplayerConfig.Vector(), CRandomGenerator::getDefault())), 16, 77);
  390. textTitle = std::make_shared<CTextBox>("", Rect(7, 18, 440, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  391. textTitle->setText(LIBRARY->generaltexth->zelp[263].second);
  392. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  393. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  394. playerName->setText(getPlayersNames()[0]);
  395. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  396. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), LIBRARY->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOTSEAT), EShortcut::MAIN_MENU_HOTSEAT);
  397. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), LIBRARY->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
  398. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOST_GAME), EShortcut::MAIN_MENU_HOST_GAME);
  399. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this, EShortcut::MAIN_MENU_JOIN_GAME), EShortcut::MAIN_MENU_JOIN_GAME);
  400. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[288], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
  401. }
  402. void CMultiMode::openLobby()
  403. {
  404. close();
  405. GAME->server().getGlobalLobby().activateInterface();
  406. }
  407. void CMultiMode::hostTCP(EShortcut shortcut)
  408. {
  409. auto savedScreenType = screenType;
  410. close();
  411. ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI, shortcut);
  412. }
  413. void CMultiMode::joinTCP(EShortcut shortcut)
  414. {
  415. auto savedScreenType = screenType;
  416. close();
  417. ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI, shortcut);
  418. }
  419. std::vector<std::string> CMultiMode::getPlayersNames()
  420. {
  421. std::vector<std::string> playerNames;
  422. std::string playerNameStr = settings["general"]["playerName"].String();
  423. if (playerNameStr == "Player")
  424. playerNameStr = LIBRARY->generaltexth->translate("core.genrltxt.434");
  425. playerNames.push_back(playerNameStr);
  426. for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
  427. {
  428. const std::string &nameStr = playerName.String();
  429. if (!nameStr.empty())
  430. {
  431. playerNames.push_back(nameStr);
  432. }
  433. }
  434. return playerNames;
  435. }
  436. void CMultiMode::onNameChange(std::string newText)
  437. {
  438. Settings name = settings.write["general"]["playerName"];
  439. name->String() = newText;
  440. }
  441. CMultiPlayers::CMultiPlayers(const std::vector<std::string>& playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode, EShortcut shortcut)
  442. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  443. {
  444. OBJECT_CONSTRUCTION;
  445. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  446. pos = background->center(); //center, window has size of bg graphic
  447. std::string text;
  448. switch (shortcut)
  449. {
  450. case EShortcut::MAIN_MENU_HOTSEAT:
  451. text = LIBRARY->generaltexth->allTexts[446];
  452. boost::replace_all(text, "\t", "\n");
  453. break;
  454. case EShortcut::MAIN_MENU_HOST_GAME:
  455. text = LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP");
  456. break;
  457. case EShortcut::MAIN_MENU_JOIN_GAME:
  458. text = LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP");
  459. break;
  460. }
  461. textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  462. for(int i = 0; i < inputNames.size(); i++)
  463. {
  464. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  465. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  466. }
  467. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  468. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
  469. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  470. for(int i = 0; i < playerNames.size(); i++)
  471. {
  472. inputNames[i]->setText(playerNames[i]);
  473. }
  474. #ifndef VCMI_MOBILE
  475. inputNames[0]->giveFocus();
  476. #endif
  477. }
  478. void CMultiPlayers::onChange(std::string newText)
  479. {
  480. }
  481. void CMultiPlayers::enterSelectionScreen()
  482. {
  483. std::vector<std::string> playerNames;
  484. for(auto playerName : inputNames)
  485. {
  486. if (playerName->getText().length())
  487. playerNames.push_back(playerName->getText());
  488. }
  489. Settings playerName = settings.write["general"]["playerName"];
  490. Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
  491. multiPlayerNames->Vector().clear();
  492. if (!playerNames.empty())
  493. {
  494. playerName->String() = playerNames.front();
  495. for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
  496. {
  497. multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
  498. }
  499. }
  500. else
  501. {
  502. // Without the check the saving crashes directly.
  503. // When empty reset the player's name. This would translate to it being
  504. // the default for the next run. But enables deleting players, by just
  505. // deleting the names, otherwise some UI element should have been added.
  506. playerName->clear();
  507. }
  508. CMainMenu::openLobby(screenType, host, playerNames, loadMode);
  509. }
  510. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  511. {
  512. OBJECT_CONSTRUCTION;
  513. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  514. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  515. textTitle = std::make_shared<CTextBox>("", Rect(20, 10, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  516. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  517. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  518. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  519. if(host && !settings["session"]["donotstartserver"].Bool())
  520. {
  521. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  522. buttonOk->block(true);
  523. startConnection();
  524. }
  525. else
  526. {
  527. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  528. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  529. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  530. inputPort->setFilterNumber(0, 65535);
  531. inputAddress->giveFocus();
  532. }
  533. inputAddress->setText(host ? GAME->server().getLocalHostname() : GAME->server().getRemoteHostname());
  534. inputPort->setText(std::to_string(host ? GAME->server().getLocalPort() : GAME->server().getRemotePort()));
  535. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  536. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  537. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  538. }
  539. void CSimpleJoinScreen::connectToServer()
  540. {
  541. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  542. buttonOk->block(true);
  543. ENGINE->input().stopTextInput();
  544. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  545. }
  546. void CSimpleJoinScreen::leaveScreen()
  547. {
  548. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  549. GAME->server().setState(EClientState::CONNECTION_CANCELLED);
  550. }
  551. void CSimpleJoinScreen::onChange(const std::string & newText)
  552. {
  553. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  554. }
  555. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  556. {
  557. if(addr.empty())
  558. GAME->server().startLocalServerAndConnect(false);
  559. else
  560. GAME->server().connectToServer(addr, port);
  561. }
  562. CLoadingScreen::CLoadingScreen()
  563. : CLoadingScreen(getBackground())
  564. {
  565. }
  566. CLoadingScreen::CLoadingScreen(ImagePath background)
  567. : CWindowObject(BORDERED, background)
  568. {
  569. OBJECT_CONSTRUCTION;
  570. addUsedEvents(TIME);
  571. ENGINE->music().stopMusic(5000);
  572. const auto& conf = CMainMenuConfig::get().getConfig()["loading"];
  573. const auto& backgroundConfig = conf["background"];
  574. if (!backgroundConfig.Vector().empty())
  575. backimg = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(backgroundConfig.Vector(), CRandomGenerator::getDefault())));
  576. for (const JsonNode& node : conf["images"].Vector())
  577. {
  578. auto image = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(node["name"].Vector(), CRandomGenerator::getDefault())), Point(node["x"].Integer(), node["y"].Integer()));
  579. images.push_back(image);
  580. }
  581. const auto& loadframeConfig = conf["loadframe"];
  582. if (loadframeConfig.isStruct())
  583. {
  584. loadFrame = std::make_shared<CPicture>(
  585. ImagePath::fromJson(*RandomGeneratorUtil::nextItem(loadframeConfig["name"].Vector(), CRandomGenerator::getDefault())),
  586. loadframeConfig["x"].Integer(),
  587. loadframeConfig["y"].Integer()
  588. );
  589. }
  590. const auto& loadbarConfig = conf["loadbar"];
  591. if (loadbarConfig.isStruct())
  592. {
  593. AnimationPath loadbarPath = AnimationPath::fromJson(*RandomGeneratorUtil::nextItem(loadbarConfig["name"].Vector(), CRandomGenerator::getDefault()));
  594. const int posx = loadbarConfig["x"].Integer();
  595. const int posy = loadbarConfig["y"].Integer();
  596. const int blockSize = loadbarConfig["size"].Integer();
  597. const int blocksAmount = loadbarConfig["amount"].Integer();
  598. for (int i = 0; i < blocksAmount; ++i)
  599. {
  600. progressBlocks.push_back(std::make_shared<CAnimImage>(loadbarPath, i, 0, posx + i * blockSize, posy));
  601. progressBlocks.back()->deactivate();
  602. progressBlocks.back()->visible = false;
  603. }
  604. }
  605. }
  606. CLoadingScreen::~CLoadingScreen()
  607. {
  608. }
  609. void CLoadingScreen::tick(uint32_t msPassed)
  610. {
  611. if(!progressBlocks.empty())
  612. {
  613. int status = float(get()) / 255.f * progressBlocks.size();
  614. for(int i = 0; i < status; ++i)
  615. {
  616. progressBlocks.at(i)->activate();
  617. progressBlocks.at(i)->visible = true;
  618. }
  619. }
  620. }
  621. ImagePath CLoadingScreen::getBackground()
  622. {
  623. ImagePath fname = ImagePath::builtin("loadbar");
  624. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  625. if(conf.isStruct())
  626. {
  627. if(conf["background"].isVector())
  628. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  629. if(conf["background"].isString())
  630. return ImagePath::fromJson(conf["background"]);
  631. return fname;
  632. }
  633. if(conf.isVector() && !conf.Vector().empty())
  634. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  635. return fname;
  636. }