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IMapRendererContext.h
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44f516d2fc
Add overlay that shows map objects and their name & status
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1 year ago |
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IMapRendererObserver.h
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d502850054
Add network thread termination logic for adventure map animations
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1 year ago |
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MapOverlayLogVisualizer.cpp
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cacceda950
Renamed CGuiHandler to GameEngine
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8 months ago |
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MapOverlayLogVisualizer.h
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97f1a310df
Fix miscellaneous issues discovered by Sonar
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1 year ago |
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MapRenderer.cpp
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35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
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5 months ago |
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MapRenderer.h
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6795c9afb6
animations working
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11 months ago |
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MapRendererContext.cpp
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35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
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5 months ago |
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MapRendererContext.h
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44f516d2fc
Add overlay that shows map objects and their name & status
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1 year ago |
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MapRendererContextState.cpp
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35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
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5 months ago |
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MapRendererContextState.h
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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MapView.cpp
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35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
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5 months ago |
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MapView.h
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935476a86a
fix puzzle map never open
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6 months ago |
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MapViewActions.cpp
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8b950078c7
fix rightButtonDrag edge case
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8 months ago |
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MapViewActions.h
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2ebf1daf0d
add smooth drag for RMB & fix drag for new windows
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9 months ago |
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MapViewCache.cpp
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cacceda950
Renamed CGuiHandler to GameEngine
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8 months ago |
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MapViewCache.h
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44f516d2fc
Add overlay that shows map objects and their name & status
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1 year ago |
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MapViewController.cpp
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35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
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5 months ago |
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MapViewController.h
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948abfb04c
AI now uses std::thread, added custom thread interruption logic
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8 months ago |
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MapViewModel.cpp
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4787965cec
Reduce memory usage of adventure map
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1 year ago |
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MapViewModel.h
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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mapHandler.cpp
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35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
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5 months ago |
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mapHandler.h
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d502850054
Add network thread termination logic for adventure map animations
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1 year ago |