AntilagServer.cpp 6.2 KB

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  1. /*
  2. * AntilagServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AntilagServer.h"
  12. #include "GameEngine.h"
  13. #include "../server/CGameHandler.h"
  14. #include "../lib/gameState/CGameState.h"
  15. #include "../lib/mapObjects/CGHeroInstance.h"
  16. #include "../lib/serializer/GameConnection.h"
  17. int ConnectionPackWriter::write(const std::byte * data, unsigned size)
  18. {
  19. buffer.insert(buffer.end(), data, data + size);
  20. return size;
  21. }
  22. void AntilagFakeConnection::sendPack(const CPack & pack)
  23. {
  24. logGlobal->info("Prediction: pack '%s'", typeid(pack).name());
  25. ConnectionPackWriter packWriter;
  26. BinarySerializer serializer(&packWriter);
  27. serializer & &pack;
  28. writtenPacks.push_back(std::move(packWriter));
  29. }
  30. std::unique_ptr<CPack> AntilagFakeConnection::retrievePack(const std::vector<std::byte> & data)
  31. {
  32. throw std::runtime_error("AntilagFakeConnection::retrievePack not implemented");
  33. }
  34. int AntilagFakeConnection::getConnectionID() const
  35. {
  36. return 0;
  37. }
  38. void AntilagRollbackGeneratorVisitor::visitTryMoveHero(TryMoveHero & pack)
  39. {
  40. auto rollbackMove = std::make_unique<TryMoveHero>();
  41. auto rollbackFow = std::make_unique<FoWChange>();
  42. const auto * movedHero = gs.getHero(pack.id);
  43. rollbackMove->id = pack.id;
  44. rollbackMove->movePoints = movedHero->movementPointsRemaining();
  45. rollbackMove->result = pack.result;
  46. if (pack.result == TryMoveHero::EMBARK)
  47. rollbackMove->result = TryMoveHero::DISEMBARK;
  48. if (pack.result == TryMoveHero::DISEMBARK)
  49. rollbackMove->result = TryMoveHero::EMBARK;
  50. rollbackMove->start = pack.end;
  51. rollbackMove->end = pack.start;
  52. rollbackFow->mode = ETileVisibility::HIDDEN;
  53. rollbackFow->player = movedHero->getOwner();
  54. rollbackFow->tiles = pack.fowRevealed;
  55. rollbackPacks.push_back(std::move(rollbackMove));
  56. rollbackPacks.push_back(std::move(rollbackFow));
  57. success = true;
  58. }
  59. bool AntilagRollbackGeneratorVisitor::canBeRolledBack() const
  60. {
  61. return success;
  62. }
  63. std::vector<std::unique_ptr<CPackForClient>> AntilagRollbackGeneratorVisitor::getRollbackPacks()
  64. {
  65. return std::move(rollbackPacks);
  66. }
  67. AntilagReplyPredictionVisitor::AntilagReplyPredictionVisitor() = default;
  68. void AntilagReplyPredictionVisitor::visitMoveHero(MoveHero & pack)
  69. {
  70. canBeAppliedValue = true;
  71. }
  72. bool AntilagReplyPredictionVisitor::canBeApplied() const
  73. {
  74. return canBeAppliedValue;
  75. }
  76. AntilagServer::AntilagServer(INetworkHandler & network, const std::shared_ptr<CGameState> & gs)
  77. : gameHandler(std::make_unique<CGameHandler>(*this, gs))
  78. {
  79. antilagNetConnection = network.createAsyncConnection(*this);
  80. antilagGameConnection = std::make_shared<GameConnection>(antilagNetConnection);
  81. }
  82. AntilagServer::~AntilagServer() = default;
  83. void AntilagServer::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage)
  84. {
  85. // should never be called
  86. throw std::runtime_error("AntilagServer::onDisconnected called!");
  87. }
  88. void AntilagServer::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message)
  89. {
  90. std::scoped_lock interfaceLock(ENGINE->interfaceMutex);
  91. auto basePack = antilagGameConnection->retrievePack(message);
  92. auto * serverPack = dynamic_cast<CPackForServer*>(basePack.get());
  93. AntilagReplyPredictionVisitor packVisitor;
  94. serverPack->visit(packVisitor);
  95. if (!packVisitor.canBeApplied())
  96. return;
  97. logGlobal->info("Predicting effects of pack '%s'", typeid(*serverPack).name());
  98. auto newConnection = std::make_shared<AntilagFakeConnection>();
  99. newConnection->requestID = serverPack->requestID;
  100. newConnection->senderID = serverPack->player;
  101. predictedReplies.push_back(std::move(newConnection));
  102. gameHandler->handleReceivedPack(predictedReplies.back(), *serverPack);
  103. }
  104. void AntilagServer::tryPredictReply(const CPackForServer & request)
  105. {
  106. antilagGameConnection->sendPack(request);
  107. logGlobal->info("Scheduled prediction of effects of pack '%s'", typeid(request).name());
  108. }
  109. bool AntilagServer::verifyReply(const CPackForClient & pack)
  110. {
  111. logGlobal->info("Verifying reply: received pack '%s'", typeid(pack).name());
  112. const auto * packageReceived = dynamic_cast<const PackageReceived*>(&pack);
  113. const auto * packageApplied = dynamic_cast<const PackageApplied*>(&pack);
  114. if (packageReceived)
  115. {
  116. assert(currentPackageID == invalidPackageID);
  117. assert(!predictedReplies.empty());
  118. const auto & nextPrediction = predictedReplies.front();
  119. assert(nextPrediction->senderID == packageReceived->player);
  120. assert(nextPrediction->requestID == packageReceived->requestID);
  121. currentPackageID = packageReceived->requestID;
  122. }
  123. if (currentPackageID == invalidPackageID)
  124. {
  125. // this is system package or reply to actions of another player
  126. // TODO: consider reapplying all our predictions, in case if this event invalidated our prediction
  127. return false;
  128. }
  129. ConnectionPackWriter packWriter;
  130. BinarySerializer serializer(&packWriter);
  131. serializer & &pack;
  132. if (packWriter.buffer == predictedReplies.front()->writtenPacks.front().buffer)
  133. predictedReplies.front()->writtenPacks.erase(predictedReplies.front()->writtenPacks.begin());
  134. else
  135. throw std::runtime_error("TODO: IMPLEMENT PACK ROLLBACK");
  136. if (packageApplied)
  137. {
  138. assert(currentPackageID == packageApplied->requestID);
  139. assert(!predictedReplies.empty());
  140. assert(currentPackageID == predictedReplies.front()->requestID);
  141. assert(predictedReplies.front()->writtenPacks.empty());
  142. predictedReplies.erase(predictedReplies.begin());
  143. currentPackageID = invalidPackageID;
  144. }
  145. return true;
  146. }
  147. void AntilagServer::setState(EServerState value)
  148. {
  149. // no-op
  150. }
  151. EServerState AntilagServer::getState() const
  152. {
  153. return EServerState::GAMEPLAY;
  154. }
  155. bool AntilagServer::isPlayerHost(const PlayerColor & color) const
  156. {
  157. return false; // TODO?
  158. }
  159. bool AntilagServer::hasPlayerAt(PlayerColor player, const std::shared_ptr<IGameConnection> & c) const
  160. {
  161. return true; // TODO?
  162. }
  163. bool AntilagServer::hasBothPlayersAtSameConnection(PlayerColor left, PlayerColor right) const
  164. {
  165. return false; // TODO?
  166. }
  167. void AntilagServer::broadcastPack(CPackForClient & pack)
  168. {
  169. AntilagReplyPredictionVisitor visitor;
  170. pack.visit(visitor);
  171. predictedReplies.back()->sendPack(pack);
  172. }