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- /*
- * NetworkServer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "NetworkServer.h"
- #include "NetworkConnection.h"
- VCMI_LIB_NAMESPACE_BEGIN
- NetworkServer::NetworkServer(INetworkServerListener & listener, NetworkContext & context, NetworkStrand & strand)
- : io(context)
- , strand(strand)
- , listener(listener)
- {
- }
- uint16_t NetworkServer::start(uint16_t port)
- {
- acceptor = std::make_shared<NetworkAcceptor>(io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port));
- return startAsyncAccept();
- }
- uint16_t NetworkServer::startAsyncAccept()
- {
- auto upcomingConnection = std::make_shared<NetworkSocket>(io);
- acceptor->async_accept(*upcomingConnection, [this, upcomingConnection](const auto & ec) { connectionAccepted(upcomingConnection, ec); });
- return acceptor->local_endpoint().port();
- }
- void NetworkServer::connectionAccepted(std::shared_ptr<NetworkSocket> upcomingConnection, const boost::system::error_code & ec)
- {
- if(ec)
- {
- throw std::runtime_error("Something wrong during accepting: " + ec.message());
- }
- logNetwork->info("We got a new connection! :)");
- auto connection = std::make_shared<NetworkConnection>(*this, upcomingConnection, io);
- connections.insert(connection);
- connection->start();
- listener.onNewConnection(connection);
- startAsyncAccept();
- }
- void NetworkServer::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage)
- {
- logNetwork->info("Connection lost! Reason: %s", errorMessage);
- if (connections.count(connection))
- {
- connections.erase(connection);
- listener.onDisconnected(connection, errorMessage);
- }
- }
- void NetworkServer::receiveInternalConnection(std::shared_ptr<IInternalConnection> remoteConnection)
- {
- auto localConnection = std::make_shared<InternalConnection>(*this, strand);
- connections.insert(localConnection);
- localConnection->connectTo(remoteConnection);
- remoteConnection->connectTo(localConnection);
- listener.onNewConnection(localConnection);
- }
- void NetworkServer::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message)
- {
- listener.onPacketReceived(connection, message);
- }
- VCMI_LIB_NAMESPACE_END
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