AdventureMapInterface.cpp 26 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874
  1. /*
  2. * AdventureMapInterface.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureMapInterface.h"
  12. #include "AdventureOptions.h"
  13. #include "AdventureState.h"
  14. #include "CInGameConsole.h"
  15. #include "CMinimap.h"
  16. #include "CList.h"
  17. #include "CInfoBar.h"
  18. #include "MapAudioPlayer.h"
  19. #include "TurnTimerWidget.h"
  20. #include "AdventureMapWidget.h"
  21. #include "AdventureMapShortcuts.h"
  22. #include "../mapView/mapHandler.h"
  23. #include "../mapView/MapView.h"
  24. #include "../windows/InfoWindows.h"
  25. #include "../CGameInfo.h"
  26. #include "../gui/CursorHandler.h"
  27. #include "../gui/CGuiHandler.h"
  28. #include "../gui/Shortcut.h"
  29. #include "../gui/WindowHandler.h"
  30. #include "../render/Canvas.h"
  31. #include "../CMT.h"
  32. #include "../PlayerLocalState.h"
  33. #include "../CPlayerInterface.h"
  34. #include "../../CCallback.h"
  35. #include "../../lib/CConfigHandler.h"
  36. #include "../../lib/StartInfo.h"
  37. #include "../../lib/CGeneralTextHandler.h"
  38. #include "../../lib/spells/CSpellHandler.h"
  39. #include "../../lib/mapObjects/CGHeroInstance.h"
  40. #include "../../lib/mapObjects/CGTownInstance.h"
  41. #include "../../lib/mapping/CMapDefines.h"
  42. #include "../../lib/pathfinder/CGPathNode.h"
  43. std::shared_ptr<AdventureMapInterface> adventureInt;
  44. AdventureMapInterface::AdventureMapInterface():
  45. mapAudio(new MapAudioPlayer()),
  46. spellBeingCasted(nullptr),
  47. scrollingWasActive(false),
  48. scrollingWasBlocked(false)
  49. {
  50. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  51. pos.x = pos.y = 0;
  52. pos.w = GH.screenDimensions().x;
  53. pos.h = GH.screenDimensions().y;
  54. shortcuts = std::make_shared<AdventureMapShortcuts>(*this);
  55. widget = std::make_shared<AdventureMapWidget>(shortcuts);
  56. shortcuts->setState(EAdventureState::MAKING_TURN);
  57. widget->getMapView()->onViewMapActivated();
  58. if(LOCPLINT->cb->getStartInfo()->turnTimerInfo.isEnabled())
  59. watches = std::make_shared<TurnTimerWidget>();
  60. addUsedEvents(KEYBOARD | TIME);
  61. }
  62. void AdventureMapInterface::onMapViewMoved(const Rect & visibleArea, int mapLevel)
  63. {
  64. shortcuts->onMapViewMoved(visibleArea, mapLevel);
  65. widget->getMinimap()->onMapViewMoved(visibleArea, mapLevel);
  66. widget->onMapViewMoved(visibleArea, mapLevel);
  67. }
  68. void AdventureMapInterface::onAudioResumed()
  69. {
  70. mapAudio->onAudioResumed();
  71. }
  72. void AdventureMapInterface::onAudioPaused()
  73. {
  74. mapAudio->onAudioPaused();
  75. }
  76. void AdventureMapInterface::onHeroMovementStarted(const CGHeroInstance * hero)
  77. {
  78. if (shortcuts->optionMapViewActive())
  79. {
  80. widget->getInfoBar()->popAll();
  81. widget->getInfoBar()->showSelection();
  82. }
  83. }
  84. void AdventureMapInterface::onHeroChanged(const CGHeroInstance *h)
  85. {
  86. widget->getHeroList()->updateElement(h);
  87. if (h && h == LOCPLINT->localState->getCurrentHero() && !widget->getInfoBar()->showingComponents())
  88. widget->getInfoBar()->showSelection();
  89. widget->updateActiveState();
  90. }
  91. void AdventureMapInterface::onTownChanged(const CGTownInstance * town)
  92. {
  93. widget->getTownList()->updateElement(town);
  94. if (town && town == LOCPLINT->localState->getCurrentTown() && !widget->getInfoBar()->showingComponents())
  95. widget->getInfoBar()->showSelection();
  96. }
  97. void AdventureMapInterface::showInfoBoxMessage(const std::vector<Component> & components, std::string message, int timer)
  98. {
  99. widget->getInfoBar()->pushComponents(components, message, timer);
  100. }
  101. void AdventureMapInterface::activate()
  102. {
  103. CIntObject::activate();
  104. adjustActiveness();
  105. screenBuf = screen;
  106. if(LOCPLINT)
  107. {
  108. LOCPLINT->cingconsole->activate();
  109. LOCPLINT->cingconsole->pos = this->pos;
  110. }
  111. GH.fakeMouseMove(); //to restore the cursor
  112. // workaround for an edge case:
  113. // if player unequips Angel Wings / Boots of Levitation of currently active hero
  114. // game will correctly invalidate paths but current route will not be updated since verifyPath() is not called for current hero
  115. if (LOCPLINT->makingTurn && LOCPLINT->localState->getCurrentHero())
  116. LOCPLINT->localState->verifyPath(LOCPLINT->localState->getCurrentHero());
  117. }
  118. void AdventureMapInterface::deactivate()
  119. {
  120. CIntObject::deactivate();
  121. CCS->curh->set(Cursor::Map::POINTER);
  122. if(LOCPLINT)
  123. LOCPLINT->cingconsole->deactivate();
  124. }
  125. void AdventureMapInterface::showAll(Canvas & to)
  126. {
  127. CIntObject::showAll(to);
  128. dim(to);
  129. LOCPLINT->cingconsole->show(to);
  130. }
  131. void AdventureMapInterface::show(Canvas & to)
  132. {
  133. CIntObject::show(to);
  134. dim(to);
  135. LOCPLINT->cingconsole->show(to);
  136. }
  137. void AdventureMapInterface::dim(Canvas & to)
  138. {
  139. for (auto window : GH.windows().findWindows<IShowActivatable>())
  140. {
  141. std::shared_ptr<AdventureMapInterface> casted = std::dynamic_pointer_cast<AdventureMapInterface>(window);
  142. if (!casted && !window->isPopupWindow())
  143. {
  144. Rect targetRect(0, 0, GH.screenDimensions().x, GH.screenDimensions().y);
  145. ColorRGBA colorToFill(0, 0, 0, std::clamp<int>(settings["adventure"]["backgroundDimLevel"].Integer(), 0, 255));
  146. to.drawColor(targetRect, colorToFill);
  147. return;
  148. }
  149. }
  150. }
  151. void AdventureMapInterface::tick(uint32_t msPassed)
  152. {
  153. handleMapScrollingUpdate(msPassed);
  154. // we want animations to be active during enemy turn but map itself to be non-interactive
  155. // so call timer update directly on inactive element
  156. widget->getMapView()->tick(msPassed);
  157. }
  158. void AdventureMapInterface::handleMapScrollingUpdate(uint32_t timePassed)
  159. {
  160. /// Width of window border, in pixels, that triggers map scrolling
  161. static constexpr int32_t borderScrollWidth = 15;
  162. int32_t scrollSpeedPixels = settings["adventure"]["scrollSpeedPixels"].Float();
  163. int32_t scrollDistance = scrollSpeedPixels * timePassed / 1000;
  164. Point cursorPosition = GH.getCursorPosition();
  165. Point scrollDirection;
  166. if (cursorPosition.x < borderScrollWidth)
  167. scrollDirection.x = -1;
  168. if (cursorPosition.x > GH.screenDimensions().x - borderScrollWidth)
  169. scrollDirection.x = +1;
  170. if (cursorPosition.y < borderScrollWidth)
  171. scrollDirection.y = -1;
  172. if (cursorPosition.y > GH.screenDimensions().y - borderScrollWidth)
  173. scrollDirection.y = +1;
  174. Point scrollDelta = scrollDirection * scrollDistance;
  175. bool cursorInScrollArea = scrollDelta != Point(0,0);
  176. bool scrollingActive = cursorInScrollArea && shortcuts->optionMapScrollingActive() && !scrollingWasBlocked;
  177. bool scrollingBlocked = GH.isKeyboardCtrlDown() || !settings["adventure"]["borderScroll"].Bool();
  178. if (!scrollingWasActive && scrollingBlocked)
  179. {
  180. scrollingWasBlocked = true;
  181. return;
  182. }
  183. if (!cursorInScrollArea && scrollingWasBlocked)
  184. {
  185. scrollingWasBlocked = false;
  186. return;
  187. }
  188. if (scrollingActive)
  189. widget->getMapView()->onMapScrolled(scrollDelta);
  190. if (!scrollingActive && !scrollingWasActive)
  191. return;
  192. if(scrollDelta.x > 0)
  193. {
  194. if(scrollDelta.y < 0)
  195. CCS->curh->set(Cursor::Map::SCROLL_NORTHEAST);
  196. if(scrollDelta.y > 0)
  197. CCS->curh->set(Cursor::Map::SCROLL_SOUTHEAST);
  198. if(scrollDelta.y == 0)
  199. CCS->curh->set(Cursor::Map::SCROLL_EAST);
  200. }
  201. if(scrollDelta.x < 0)
  202. {
  203. if(scrollDelta.y < 0)
  204. CCS->curh->set(Cursor::Map::SCROLL_NORTHWEST);
  205. if(scrollDelta.y > 0)
  206. CCS->curh->set(Cursor::Map::SCROLL_SOUTHWEST);
  207. if(scrollDelta.y == 0)
  208. CCS->curh->set(Cursor::Map::SCROLL_WEST);
  209. }
  210. if (scrollDelta.x == 0)
  211. {
  212. if(scrollDelta.y < 0)
  213. CCS->curh->set(Cursor::Map::SCROLL_NORTH);
  214. if(scrollDelta.y > 0)
  215. CCS->curh->set(Cursor::Map::SCROLL_SOUTH);
  216. if(scrollDelta.y == 0)
  217. CCS->curh->set(Cursor::Map::POINTER);
  218. }
  219. scrollingWasActive = scrollingActive;
  220. }
  221. void AdventureMapInterface::centerOnTile(int3 on)
  222. {
  223. widget->getMapView()->onCenteredTile(on);
  224. }
  225. void AdventureMapInterface::centerOnObject(const CGObjectInstance * obj)
  226. {
  227. widget->getMapView()->onCenteredObject(obj);
  228. }
  229. void AdventureMapInterface::keyPressed(EShortcut key)
  230. {
  231. if (key == EShortcut::GLOBAL_CANCEL && spellBeingCasted)
  232. hotkeyAbortCastingMode();
  233. //fake mouse use to trigger onTileHovered()
  234. GH.fakeMouseMove();
  235. }
  236. void AdventureMapInterface::onSelectionChanged(const CArmedInstance *sel)
  237. {
  238. assert(sel);
  239. widget->getInfoBar()->popAll();
  240. mapAudio->onSelectionChanged(sel);
  241. bool centerView = !settings["session"]["autoSkip"].Bool();
  242. if (centerView)
  243. centerOnObject(sel);
  244. if(sel->ID==Obj::TOWN)
  245. {
  246. auto town = dynamic_cast<const CGTownInstance*>(sel);
  247. widget->getInfoBar()->showTownSelection(town);
  248. widget->getTownList()->select(town);
  249. widget->getHeroList()->select(nullptr);
  250. onHeroChanged(nullptr);
  251. }
  252. else //hero selected
  253. {
  254. auto hero = dynamic_cast<const CGHeroInstance*>(sel);
  255. widget->getInfoBar()->showHeroSelection(hero);
  256. widget->getHeroList()->select(hero);
  257. widget->getTownList()->select(nullptr);
  258. LOCPLINT->localState->verifyPath(hero);
  259. onHeroChanged(hero);
  260. }
  261. widget->updateActiveState();
  262. widget->getHeroList()->redraw();
  263. widget->getTownList()->redraw();
  264. }
  265. void AdventureMapInterface::onMapTilesChanged(boost::optional<std::unordered_set<int3>> positions)
  266. {
  267. if (positions)
  268. widget->getMinimap()->updateTiles(*positions);
  269. else
  270. widget->getMinimap()->update();
  271. }
  272. void AdventureMapInterface::onHotseatWaitStarted(PlayerColor playerID)
  273. {
  274. onCurrentPlayerChanged(playerID);
  275. setState(EAdventureState::HOTSEAT_WAIT);
  276. }
  277. void AdventureMapInterface::onEnemyTurnStarted(PlayerColor playerID, bool isHuman)
  278. {
  279. if(settings["session"]["spectate"].Bool())
  280. return;
  281. mapAudio->onEnemyTurnStarted();
  282. widget->getMinimap()->setAIRadar(!isHuman);
  283. widget->getInfoBar()->startEnemyTurn(playerID);
  284. setState(isHuman ? EAdventureState::OTHER_HUMAN_PLAYER_TURN : EAdventureState::AI_PLAYER_TURN);
  285. }
  286. void AdventureMapInterface::setState(EAdventureState state)
  287. {
  288. shortcuts->setState(state);
  289. adjustActiveness();
  290. widget->updateActiveState();
  291. }
  292. void AdventureMapInterface::adjustActiveness()
  293. {
  294. bool widgetMustBeActive = isActive() && shortcuts->optionSidePanelActive();
  295. bool mapViewMustBeActive = isActive() && (shortcuts->optionMapViewActive());
  296. widget->setInputEnabled(widgetMustBeActive);
  297. widget->getMapView()->setInputEnabled(mapViewMustBeActive);
  298. }
  299. void AdventureMapInterface::onCurrentPlayerChanged(PlayerColor playerID)
  300. {
  301. LOCPLINT->localState->setSelection(nullptr);
  302. if (playerID == currentPlayerID)
  303. return;
  304. currentPlayerID = playerID;
  305. widget->setPlayer(playerID);
  306. }
  307. void AdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
  308. {
  309. onCurrentPlayerChanged(playerID);
  310. setState(EAdventureState::MAKING_TURN);
  311. if(playerID == LOCPLINT->playerID || settings["session"]["spectate"].Bool())
  312. {
  313. widget->getMinimap()->setAIRadar(false);
  314. widget->getInfoBar()->showSelection();
  315. }
  316. widget->getHeroList()->updateWidget();
  317. widget->getTownList()->updateWidget();
  318. const CGHeroInstance * heroToSelect = nullptr;
  319. // find first non-sleeping hero
  320. for (auto hero : LOCPLINT->localState->getWanderingHeroes())
  321. {
  322. if (!LOCPLINT->localState->isHeroSleeping(hero))
  323. {
  324. heroToSelect = hero;
  325. break;
  326. }
  327. }
  328. //select first hero if available.
  329. if (heroToSelect != nullptr)
  330. {
  331. LOCPLINT->localState->setSelection(heroToSelect);
  332. }
  333. else if (LOCPLINT->localState->getOwnedTowns().size())
  334. {
  335. LOCPLINT->localState->setSelection(LOCPLINT->localState->getOwnedTown(0));
  336. }
  337. else
  338. {
  339. LOCPLINT->localState->setSelection(LOCPLINT->localState->getWanderingHero(0));
  340. }
  341. //show new day animation and sound on infobar, except for 1st day of the game
  342. if (LOCPLINT->cb->getDate(Date::DAY) != 1)
  343. widget->getInfoBar()->showDate();
  344. onHeroChanged(nullptr);
  345. Canvas canvas = Canvas::createFromSurface(screen);
  346. showAll(canvas);
  347. mapAudio->onPlayerTurnStarted();
  348. if(settings["session"]["autoSkip"].Bool() && !GH.isKeyboardShiftDown())
  349. {
  350. if(auto iw = GH.windows().topWindow<CInfoWindow>())
  351. iw->close();
  352. hotkeyEndingTurn();
  353. }
  354. }
  355. void AdventureMapInterface::hotkeyEndingTurn()
  356. {
  357. if(settings["session"]["spectate"].Bool())
  358. return;
  359. if(!settings["general"]["startTurnAutosave"].Bool())
  360. {
  361. LOCPLINT->performAutosave();
  362. }
  363. LOCPLINT->makingTurn = false;
  364. LOCPLINT->cb->endTurn();
  365. mapAudio->onPlayerTurnEnded();
  366. }
  367. const CGObjectInstance* AdventureMapInterface::getActiveObject(const int3 &mapPos)
  368. {
  369. std::vector < const CGObjectInstance * > bobjs = LOCPLINT->cb->getBlockingObjs(mapPos); //blocking objects at tile
  370. if (bobjs.empty())
  371. return nullptr;
  372. return *boost::range::max_element(bobjs, &CMapHandler::compareObjectBlitOrder);
  373. }
  374. void AdventureMapInterface::onTileLeftClicked(const int3 &mapPos)
  375. {
  376. if(!shortcuts->optionMapViewActive())
  377. return;
  378. //FIXME: this line breaks H3 behavior for Dimension Door
  379. if(!LOCPLINT->cb->isVisible(mapPos))
  380. return;
  381. if(!LOCPLINT->makingTurn)
  382. return;
  383. const TerrainTile *tile = LOCPLINT->cb->getTile(mapPos);
  384. const CGObjectInstance *topBlocking = getActiveObject(mapPos);
  385. int3 selPos = LOCPLINT->localState->getCurrentArmy()->getSightCenter();
  386. if(spellBeingCasted)
  387. {
  388. assert(shortcuts->optionSpellcasting());
  389. if (!isInScreenRange(selPos, mapPos))
  390. return;
  391. const TerrainTile *heroTile = LOCPLINT->cb->getTile(selPos);
  392. switch(spellBeingCasted->id)
  393. {
  394. case SpellID::SCUTTLE_BOAT: //Scuttle Boat
  395. if(topBlocking && topBlocking->ID == Obj::BOAT)
  396. performSpellcasting(mapPos);
  397. break;
  398. case SpellID::DIMENSION_DOOR:
  399. if(!tile || tile->isClear(heroTile))
  400. performSpellcasting(mapPos);
  401. break;
  402. }
  403. return;
  404. }
  405. //check if we can select this object
  406. bool canSelect = topBlocking && topBlocking->ID == Obj::HERO && topBlocking->tempOwner == LOCPLINT->playerID;
  407. canSelect |= topBlocking && topBlocking->ID == Obj::TOWN && LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, topBlocking->tempOwner) != PlayerRelations::ENEMIES;
  408. bool isHero = false;
  409. if(LOCPLINT->localState->getCurrentArmy()->ID != Obj::HERO) //hero is not selected (presumably town)
  410. {
  411. if(LOCPLINT->localState->getCurrentArmy() == topBlocking) //selected town clicked
  412. LOCPLINT->openTownWindow(static_cast<const CGTownInstance*>(topBlocking));
  413. else if(canSelect)
  414. LOCPLINT->localState->setSelection(static_cast<const CArmedInstance*>(topBlocking));
  415. }
  416. else if(const CGHeroInstance * currentHero = LOCPLINT->localState->getCurrentHero()) //hero is selected
  417. {
  418. isHero = true;
  419. const CGPathNode *pn = LOCPLINT->cb->getPathsInfo(currentHero)->getPathInfo(mapPos);
  420. if(currentHero == topBlocking) //clicked selected hero
  421. {
  422. LOCPLINT->openHeroWindow(currentHero);
  423. return;
  424. }
  425. else if(canSelect && pn->turns == 255 ) //selectable object at inaccessible tile
  426. {
  427. LOCPLINT->localState->setSelection(static_cast<const CArmedInstance*>(topBlocking));
  428. return;
  429. }
  430. else //still here? we need to move hero if we clicked end of already selected path or calculate a new path otherwise
  431. {
  432. if(LOCPLINT->localState->hasPath(currentHero) &&
  433. LOCPLINT->localState->getPath(currentHero).endPos() == mapPos)//we'll be moving
  434. {
  435. if(!CGI->mh->hasOngoingAnimations())
  436. LOCPLINT->moveHero(currentHero, LOCPLINT->localState->getPath(currentHero));
  437. return;
  438. }
  439. else //remove old path and find a new one if we clicked on accessible tile
  440. {
  441. LOCPLINT->localState->setPath(currentHero, mapPos);
  442. onHeroChanged(currentHero);
  443. }
  444. }
  445. } //end of hero is selected "case"
  446. else
  447. {
  448. throw std::runtime_error("Nothing is selected...");
  449. }
  450. const auto shipyard = ourInaccessibleShipyard(topBlocking);
  451. if(isHero && shipyard != nullptr)
  452. {
  453. LOCPLINT->showShipyardDialogOrProblemPopup(shipyard);
  454. }
  455. }
  456. void AdventureMapInterface::onTileHovered(const int3 &mapPos)
  457. {
  458. if(!shortcuts->optionMapViewActive())
  459. return;
  460. //may occur just at the start of game (fake move before full intiialization)
  461. if(!LOCPLINT->localState->getCurrentArmy())
  462. return;
  463. if(!LOCPLINT->cb->isVisible(mapPos))
  464. {
  465. CCS->curh->set(Cursor::Map::POINTER);
  466. GH.statusbar()->clear();
  467. return;
  468. }
  469. auto objRelations = PlayerRelations::ALLIES;
  470. const CGObjectInstance *objAtTile = getActiveObject(mapPos);
  471. if(objAtTile)
  472. {
  473. objRelations = LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, objAtTile->tempOwner);
  474. std::string text = LOCPLINT->localState->getCurrentHero() ? objAtTile->getHoverText(LOCPLINT->localState->getCurrentHero()) : objAtTile->getHoverText(LOCPLINT->playerID);
  475. boost::replace_all(text,"\n"," ");
  476. GH.statusbar()->write(text);
  477. }
  478. else
  479. {
  480. std::string hlp = CGI->mh->getTerrainDescr(mapPos, false);
  481. GH.statusbar()->write(hlp);
  482. }
  483. if(spellBeingCasted)
  484. {
  485. switch(spellBeingCasted->id)
  486. {
  487. case SpellID::SCUTTLE_BOAT:
  488. {
  489. int3 hpos = LOCPLINT->localState->getCurrentArmy()->getSightCenter();
  490. if(objAtTile && objAtTile->ID == Obj::BOAT && isInScreenRange(hpos, mapPos))
  491. CCS->curh->set(Cursor::Map::SCUTTLE_BOAT);
  492. else
  493. CCS->curh->set(Cursor::Map::POINTER);
  494. return;
  495. }
  496. case SpellID::DIMENSION_DOOR:
  497. {
  498. const TerrainTile * t = LOCPLINT->cb->getTile(mapPos, false);
  499. int3 hpos = LOCPLINT->localState->getCurrentArmy()->getSightCenter();
  500. if((!t || t->isClear(LOCPLINT->cb->getTile(hpos))) && isInScreenRange(hpos, mapPos))
  501. CCS->curh->set(Cursor::Map::TELEPORT);
  502. else
  503. CCS->curh->set(Cursor::Map::POINTER);
  504. return;
  505. }
  506. }
  507. }
  508. if(LOCPLINT->localState->getCurrentArmy()->ID == Obj::TOWN)
  509. {
  510. if(objAtTile)
  511. {
  512. if(objAtTile->ID == Obj::TOWN && objRelations != PlayerRelations::ENEMIES)
  513. CCS->curh->set(Cursor::Map::TOWN);
  514. else if(objAtTile->ID == Obj::HERO && objRelations == PlayerRelations::SAME_PLAYER)
  515. CCS->curh->set(Cursor::Map::HERO);
  516. else
  517. CCS->curh->set(Cursor::Map::POINTER);
  518. }
  519. else
  520. CCS->curh->set(Cursor::Map::POINTER);
  521. }
  522. else if(const CGHeroInstance * hero = LOCPLINT->localState->getCurrentHero())
  523. {
  524. std::array<Cursor::Map, 4> cursorMove = { Cursor::Map::T1_MOVE, Cursor::Map::T2_MOVE, Cursor::Map::T3_MOVE, Cursor::Map::T4_MOVE, };
  525. std::array<Cursor::Map, 4> cursorAttack = { Cursor::Map::T1_ATTACK, Cursor::Map::T2_ATTACK, Cursor::Map::T3_ATTACK, Cursor::Map::T4_ATTACK, };
  526. std::array<Cursor::Map, 4> cursorSail = { Cursor::Map::T1_SAIL, Cursor::Map::T2_SAIL, Cursor::Map::T3_SAIL, Cursor::Map::T4_SAIL, };
  527. std::array<Cursor::Map, 4> cursorDisembark = { Cursor::Map::T1_DISEMBARK, Cursor::Map::T2_DISEMBARK, Cursor::Map::T3_DISEMBARK, Cursor::Map::T4_DISEMBARK, };
  528. std::array<Cursor::Map, 4> cursorExchange = { Cursor::Map::T1_EXCHANGE, Cursor::Map::T2_EXCHANGE, Cursor::Map::T3_EXCHANGE, Cursor::Map::T4_EXCHANGE, };
  529. std::array<Cursor::Map, 4> cursorVisit = { Cursor::Map::T1_VISIT, Cursor::Map::T2_VISIT, Cursor::Map::T3_VISIT, Cursor::Map::T4_VISIT, };
  530. std::array<Cursor::Map, 4> cursorSailVisit = { Cursor::Map::T1_SAIL_VISIT, Cursor::Map::T2_SAIL_VISIT, Cursor::Map::T3_SAIL_VISIT, Cursor::Map::T4_SAIL_VISIT, };
  531. const CGPathNode * pathNode = LOCPLINT->cb->getPathsInfo(hero)->getPathInfo(mapPos);
  532. assert(pathNode);
  533. if((GH.isKeyboardAltDown() || settings["gameTweaks"]["forceMovementInfo"].Bool()) && pathNode->reachable()) //overwrite status bar text with movement info
  534. {
  535. showMoveDetailsInStatusbar(*hero, *pathNode);
  536. }
  537. int turns = pathNode->turns;
  538. vstd::amin(turns, 3);
  539. switch(pathNode->action)
  540. {
  541. case EPathNodeAction::NORMAL:
  542. case EPathNodeAction::TELEPORT_NORMAL:
  543. if(pathNode->layer == EPathfindingLayer::LAND)
  544. CCS->curh->set(cursorMove[turns]);
  545. else
  546. CCS->curh->set(cursorSailVisit[turns]);
  547. break;
  548. case EPathNodeAction::VISIT:
  549. case EPathNodeAction::BLOCKING_VISIT:
  550. case EPathNodeAction::TELEPORT_BLOCKING_VISIT:
  551. if(objAtTile && objAtTile->ID == Obj::HERO)
  552. {
  553. if(LOCPLINT->localState->getCurrentArmy() == objAtTile)
  554. CCS->curh->set(Cursor::Map::HERO);
  555. else
  556. CCS->curh->set(cursorExchange[turns]);
  557. }
  558. else if(pathNode->layer == EPathfindingLayer::LAND)
  559. CCS->curh->set(cursorVisit[turns]);
  560. else
  561. CCS->curh->set(cursorSailVisit[turns]);
  562. break;
  563. case EPathNodeAction::BATTLE:
  564. case EPathNodeAction::TELEPORT_BATTLE:
  565. CCS->curh->set(cursorAttack[turns]);
  566. break;
  567. case EPathNodeAction::EMBARK:
  568. CCS->curh->set(cursorSail[turns]);
  569. break;
  570. case EPathNodeAction::DISEMBARK:
  571. CCS->curh->set(cursorDisembark[turns]);
  572. break;
  573. default:
  574. if(objAtTile && objRelations != PlayerRelations::ENEMIES)
  575. {
  576. if(objAtTile->ID == Obj::TOWN)
  577. CCS->curh->set(Cursor::Map::TOWN);
  578. else if(objAtTile->ID == Obj::HERO && objRelations == PlayerRelations::SAME_PLAYER)
  579. CCS->curh->set(Cursor::Map::HERO);
  580. else
  581. CCS->curh->set(Cursor::Map::POINTER);
  582. }
  583. else
  584. CCS->curh->set(Cursor::Map::POINTER);
  585. break;
  586. }
  587. }
  588. if(ourInaccessibleShipyard(objAtTile))
  589. {
  590. CCS->curh->set(Cursor::Map::T1_SAIL);
  591. }
  592. }
  593. void AdventureMapInterface::showMoveDetailsInStatusbar(const CGHeroInstance & hero, const CGPathNode & pathNode)
  594. {
  595. const int maxMovementPointsAtStartOfLastTurn = pathNode.turns > 0 ? hero.movementPointsLimit(pathNode.layer == EPathfindingLayer::LAND) : hero.movementPointsRemaining();
  596. const int movementPointsLastTurnCost = maxMovementPointsAtStartOfLastTurn - pathNode.moveRemains;
  597. const int remainingPointsAfterMove = pathNode.turns == 0 ? pathNode.moveRemains : 0;
  598. std::string result = VLC->generaltexth->translate("vcmi.adventureMap", pathNode.turns > 0 ? "moveCostDetails" : "moveCostDetailsNoTurns");
  599. boost::replace_first(result, "%TURNS", std::to_string(pathNode.turns));
  600. boost::replace_first(result, "%POINTS", std::to_string(movementPointsLastTurnCost));
  601. boost::replace_first(result, "%REMAINING", std::to_string(remainingPointsAfterMove));
  602. GH.statusbar()->write(result);
  603. }
  604. void AdventureMapInterface::onTileRightClicked(const int3 &mapPos)
  605. {
  606. if(!shortcuts->optionMapViewActive())
  607. return;
  608. if(spellBeingCasted)
  609. {
  610. hotkeyAbortCastingMode();
  611. return;
  612. }
  613. if(!LOCPLINT->cb->isVisible(mapPos))
  614. {
  615. CRClickPopup::createAndPush(VLC->generaltexth->allTexts[61]); //Uncharted Territory
  616. return;
  617. }
  618. const CGObjectInstance * obj = getActiveObject(mapPos);
  619. if(!obj)
  620. {
  621. // Bare or undiscovered terrain
  622. const TerrainTile * tile = LOCPLINT->cb->getTile(mapPos);
  623. if(tile)
  624. {
  625. std::string hlp = CGI->mh->getTerrainDescr(mapPos, true);
  626. CRClickPopup::createAndPush(hlp);
  627. }
  628. return;
  629. }
  630. CRClickPopup::createAndPush(obj, GH.getCursorPosition(), ETextAlignment::CENTER);
  631. }
  632. void AdventureMapInterface::enterCastingMode(const CSpell * sp)
  633. {
  634. assert(sp->id == SpellID::SCUTTLE_BOAT || sp->id == SpellID::DIMENSION_DOOR);
  635. spellBeingCasted = sp;
  636. Settings config = settings.write["session"]["showSpellRange"];
  637. config->Bool() = true;
  638. setState(EAdventureState::CASTING_SPELL);
  639. }
  640. void AdventureMapInterface::exitCastingMode()
  641. {
  642. assert(spellBeingCasted);
  643. spellBeingCasted = nullptr;
  644. setState(EAdventureState::MAKING_TURN);
  645. Settings config = settings.write["session"]["showSpellRange"];
  646. config->Bool() = false;
  647. }
  648. void AdventureMapInterface::hotkeyAbortCastingMode()
  649. {
  650. exitCastingMode();
  651. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[731]); //Spell cancelled
  652. }
  653. void AdventureMapInterface::performSpellcasting(const int3 & dest)
  654. {
  655. SpellID id = spellBeingCasted->id;
  656. exitCastingMode();
  657. LOCPLINT->cb->castSpell(LOCPLINT->localState->getCurrentHero(), id, dest);
  658. }
  659. Rect AdventureMapInterface::terrainAreaPixels() const
  660. {
  661. return widget->getMapView()->pos;
  662. }
  663. const IShipyard * AdventureMapInterface::ourInaccessibleShipyard(const CGObjectInstance *obj) const
  664. {
  665. const IShipyard *ret = IShipyard::castFrom(obj);
  666. if(!ret ||
  667. obj->tempOwner != currentPlayerID ||
  668. (CCS->curh->get<Cursor::Map>() != Cursor::Map::T1_SAIL && CCS->curh->get<Cursor::Map>() != Cursor::Map::POINTER))
  669. return nullptr;
  670. return ret;
  671. }
  672. void AdventureMapInterface::hotkeyExitWorldView()
  673. {
  674. setState(EAdventureState::MAKING_TURN);
  675. widget->getMapView()->onViewMapActivated();
  676. }
  677. void AdventureMapInterface::openWorldView(int tileSize)
  678. {
  679. setState(EAdventureState::WORLD_VIEW);
  680. widget->getMapView()->onViewWorldActivated(tileSize);
  681. }
  682. void AdventureMapInterface::openWorldView()
  683. {
  684. openWorldView(11);
  685. }
  686. void AdventureMapInterface::openWorldView(const std::vector<ObjectPosInfo>& objectPositions, bool showTerrain)
  687. {
  688. openWorldView(11);
  689. widget->getMapView()->onViewSpellActivated(11, objectPositions, showTerrain);
  690. }
  691. void AdventureMapInterface::hotkeyNextTown()
  692. {
  693. widget->getTownList()->selectNext();
  694. }
  695. void AdventureMapInterface::hotkeySwitchMapLevel()
  696. {
  697. widget->getMapView()->onMapLevelSwitched();
  698. }
  699. void AdventureMapInterface::hotkeyZoom(int delta)
  700. {
  701. widget->getMapView()->onMapZoomLevelChanged(delta);
  702. }
  703. void AdventureMapInterface::onScreenResize()
  704. {
  705. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  706. // remember our activation state and reactive after reconstruction
  707. // since othervice activate() calls for created elements will bypass virtual dispatch
  708. // and will call directly CIntObject::activate() instead of dispatching virtual function call
  709. bool widgetActive = isActive();
  710. if (widgetActive)
  711. deactivate();
  712. widget.reset();
  713. pos.x = pos.y = 0;
  714. pos.w = GH.screenDimensions().x;
  715. pos.h = GH.screenDimensions().y;
  716. widget = std::make_shared<AdventureMapWidget>(shortcuts);
  717. widget->getMapView()->onViewMapActivated();
  718. widget->setPlayer(currentPlayerID);
  719. widget->updateActiveState();
  720. widget->getMinimap()->update();
  721. widget->getInfoBar()->showSelection();
  722. if (LOCPLINT && LOCPLINT->localState->getCurrentArmy())
  723. widget->getMapView()->onCenteredObject(LOCPLINT->localState->getCurrentArmy());
  724. adjustActiveness();
  725. if (widgetActive)
  726. activate();
  727. }