SelectionTab.cpp 27 KB

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  1. /*
  2. * SelectionTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SelectionTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "../CGameInfo.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CServerHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/Shortcut.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../widgets/CComponent.h"
  21. #include "../widgets/Buttons.h"
  22. #include "../widgets/MiscWidgets.h"
  23. #include "../widgets/ObjectLists.h"
  24. #include "../widgets/Slider.h"
  25. #include "../widgets/TextControls.h"
  26. #include "../windows/GUIClasses.h"
  27. #include "../windows/InfoWindows.h"
  28. #include "../windows/CMapOverview.h"
  29. #include "../render/CAnimation.h"
  30. #include "../render/IImage.h"
  31. #include "../render/IRenderHandler.h"
  32. #include "../../CCallback.h"
  33. #include "../../lib/CGeneralTextHandler.h"
  34. #include "../../lib/CConfigHandler.h"
  35. #include "../../lib/GameSettings.h"
  36. #include "../../lib/filesystem/Filesystem.h"
  37. #include "../../lib/campaign/CampaignState.h"
  38. #include "../../lib/mapping/CMapInfo.h"
  39. #include "../../lib/mapping/CMapHeader.h"
  40. #include "../../lib/mapping/MapFormat.h"
  41. #include "../../lib/TerrainHandler.h"
  42. bool mapSorter::operator()(const std::shared_ptr<ElementInfo> aaa, const std::shared_ptr<ElementInfo> bbb)
  43. {
  44. if(aaa->isFolder || bbb->isFolder)
  45. {
  46. if(aaa->isFolder != bbb->isFolder)
  47. return (aaa->isFolder > bbb->isFolder);
  48. else
  49. {
  50. if(boost::algorithm::starts_with(aaa->folderName, "..") || boost::algorithm::starts_with(bbb->folderName, ".."))
  51. return boost::algorithm::starts_with(aaa->folderName, "..");
  52. return boost::ilexicographical_compare(aaa->folderName, bbb->folderName);
  53. }
  54. }
  55. auto a = aaa->mapHeader.get();
  56. auto b = bbb->mapHeader.get();
  57. if(a && b) //if we are sorting scenarios
  58. {
  59. switch(sortBy)
  60. {
  61. case _format: //by map format (RoE, WoG, etc)
  62. return (a->version < b->version);
  63. break;
  64. case _loscon: //by loss conditions
  65. return (a->defeatIconIndex < b->defeatIconIndex);
  66. break;
  67. case _playerAm: //by player amount
  68. int playerAmntB;
  69. int humenPlayersB;
  70. int playerAmntA;
  71. int humenPlayersA;
  72. playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
  73. for(int i = 0; i < 8; i++)
  74. {
  75. if(a->players[i].canHumanPlay)
  76. {
  77. playerAmntA++;
  78. humenPlayersA++;
  79. }
  80. else if(a->players[i].canComputerPlay)
  81. {
  82. playerAmntA++;
  83. }
  84. if(b->players[i].canHumanPlay)
  85. {
  86. playerAmntB++;
  87. humenPlayersB++;
  88. }
  89. else if(b->players[i].canComputerPlay)
  90. {
  91. playerAmntB++;
  92. }
  93. }
  94. if(playerAmntB != playerAmntA)
  95. return (playerAmntA < playerAmntB);
  96. else
  97. return (humenPlayersA < humenPlayersB);
  98. break;
  99. case _size: //by size of map
  100. return (a->width < b->width);
  101. break;
  102. case _viccon: //by victory conditions
  103. return (a->victoryIconIndex < b->victoryIconIndex);
  104. break;
  105. case _name: //by name
  106. return boost::ilexicographical_compare(a->name.toString(), b->name.toString());
  107. case _fileName: //by filename
  108. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  109. case _changeDate: //by changedate
  110. return aaa->lastWrite < bbb->lastWrite;
  111. default:
  112. return boost::ilexicographical_compare(a->name.toString(), b->name.toString());
  113. }
  114. }
  115. else //if we are sorting campaigns
  116. {
  117. switch(sortBy)
  118. {
  119. case _numOfMaps: //by number of maps in campaign
  120. return aaa->campaign->scenariosCount() < bbb->campaign->scenariosCount();
  121. case _name: //by name
  122. return boost::ilexicographical_compare(aaa->campaign->getNameTranslated(), bbb->campaign->getNameTranslated());
  123. default:
  124. return boost::ilexicographical_compare(aaa->campaign->getNameTranslated(), bbb->campaign->getNameTranslated());
  125. }
  126. }
  127. }
  128. // pick sorting order based on selection
  129. static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
  130. {
  131. switch(Type)
  132. {
  133. case ESelectionScreen::newGame:
  134. return ESortBy::_name;
  135. case ESelectionScreen::loadGame:
  136. case ESelectionScreen::saveGame:
  137. return ESortBy::_fileName;
  138. case ESelectionScreen::campaignList:
  139. return ESortBy::_name;
  140. }
  141. // Should not reach here. But let's not crash the game.
  142. return ESortBy::_name;
  143. }
  144. SelectionTab::SelectionTab(ESelectionScreen Type)
  145. : CIntObject(LCLICK | SHOW_POPUP | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}, curFolder(""), currentMapSizeFilter(0), showRandom(false)
  146. {
  147. OBJ_CONSTRUCTION;
  148. generalSortingBy = getSortBySelectionScreen(tabType);
  149. sortingBy = _format;
  150. bool enableUiEnhancements = settings["general"]["enableUiEnhancements"].Bool();
  151. if(tabType != ESelectionScreen::campaignList)
  152. {
  153. background = std::make_shared<CPicture>(ImagePath::builtin("SCSELBCK.bmp"), 0, 6);
  154. pos = background->pos;
  155. inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), ImagePath::builtin("GSSTRIP.bmp"), 0);
  156. inputName->filters += CTextInput::filenameFilter;
  157. labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
  158. // TODO: Global constants?
  159. int sizes[] = {CMapHeader::MAP_SIZE_SMALL,
  160. CMapHeader::MAP_SIZE_MIDDLE,
  161. CMapHeader::MAP_SIZE_LARGE,
  162. CMapHeader::MAP_SIZE_XLARGE,
  163. 0};
  164. const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  165. for(int i = 0; i < 5; i++)
  166. buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), AnimationPath::builtin(filterIconNmes[i]), CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
  167. int xpos[] = {23, 55, 88, 121, 306, 339};
  168. const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  169. for(int i = 0; i < 6; i++)
  170. {
  171. ESortBy criteria = (ESortBy)i;
  172. if(criteria == _name)
  173. criteria = generalSortingBy;
  174. buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), AnimationPath::builtin(sortIconNames[i]), CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
  175. }
  176. }
  177. int positionsToShow = 18;
  178. std::string tabTitle;
  179. switch(tabType)
  180. {
  181. case ESelectionScreen::newGame:
  182. tabTitle = CGI->generaltexth->arraytxt[229];
  183. break;
  184. case ESelectionScreen::loadGame:
  185. tabTitle = CGI->generaltexth->arraytxt[230];
  186. break;
  187. case ESelectionScreen::saveGame:
  188. positionsToShow = 16;
  189. tabTitle = CGI->generaltexth->arraytxt[231];
  190. break;
  191. case ESelectionScreen::campaignList:
  192. tabTitle = CGI->generaltexth->allTexts[726];
  193. setRedrawParent(true); // we use parent background so we need to make sure it's will be redrawn too
  194. pos.w = parent->pos.w;
  195. pos.h = parent->pos.h;
  196. pos.x += 3;
  197. pos.y += 6;
  198. buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), AnimationPath::builtin("CamCusM.DEF"), CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
  199. buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), AnimationPath::builtin("CamCusL.DEF"), CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
  200. break;
  201. default:
  202. assert(0);
  203. break;
  204. }
  205. if(enableUiEnhancements)
  206. {
  207. auto sortByDate = std::make_shared<CButton>(Point(371, 85), AnimationPath::builtin("selectionTabSortDate"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.sortDate")), std::bind(&SelectionTab::sortBy, this, ESortBy::_changeDate));
  208. sortByDate->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("lobby/selectionTabSortDate")));
  209. buttonsSortBy.push_back(sortByDate);
  210. }
  211. iconsMapFormats = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCSELC.DEF"));
  212. iconsVictoryCondition = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCNRVICT.DEF"));
  213. iconsLossCondition = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCNRLOSS.DEF"));
  214. for(int i = 0; i < positionsToShow; i++)
  215. listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
  216. labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
  217. slider = std::make_shared<CSlider>(Point(372, 86 + (enableUiEnhancements ? 30 : 0)), (tabType != ESelectionScreen::saveGame ? 480 : 430) - (enableUiEnhancements ? 30 : 0), std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, Orientation::VERTICAL, CSlider::BLUE);
  218. slider->setPanningStep(24);
  219. // create scroll bounds that encompass all area in this UI element to the left of slider (including area of slider itself)
  220. // entire screen can't be used in here since map description might also have slider
  221. slider->setScrollBounds(Rect(pos.x - slider->pos.x, 0, slider->pos.x + slider->pos.w - pos.x, slider->pos.h ));
  222. filter(0);
  223. }
  224. void SelectionTab::toggleMode()
  225. {
  226. if(CSH->isGuest())
  227. {
  228. allItems.clear();
  229. curItems.clear();
  230. if(slider)
  231. slider->block(true);
  232. }
  233. else
  234. {
  235. switch(tabType)
  236. {
  237. case ESelectionScreen::newGame:
  238. {
  239. inputName->disable();
  240. auto files = getFiles("Maps/", EResType::MAP);
  241. files.erase(ResourcePath("Maps/Tutorial.tut", EResType::MAP));
  242. parseMaps(files);
  243. break;
  244. }
  245. case ESelectionScreen::loadGame:
  246. inputName->disable();
  247. parseSaves(getFiles("Saves/", EResType::SAVEGAME));
  248. break;
  249. case ESelectionScreen::saveGame:
  250. parseSaves(getFiles("Saves/", EResType::SAVEGAME));
  251. inputName->enable();
  252. inputName->activate();
  253. restoreLastSelection();
  254. break;
  255. case ESelectionScreen::campaignList:
  256. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  257. break;
  258. default:
  259. assert(0);
  260. break;
  261. }
  262. if(slider)
  263. {
  264. slider->block(false);
  265. filter(0);
  266. }
  267. if(CSH->campaignStateToSend)
  268. {
  269. CSH->setCampaignState(CSH->campaignStateToSend);
  270. CSH->campaignStateToSend.reset();
  271. }
  272. else
  273. {
  274. restoreLastSelection();
  275. }
  276. }
  277. slider->setAmount((int)curItems.size());
  278. updateListItems();
  279. redraw();
  280. }
  281. void SelectionTab::clickReleased(const Point & cursorPosition)
  282. {
  283. int line = getLine();
  284. if(line != -1)
  285. {
  286. select(line);
  287. }
  288. #ifdef VCMI_IOS
  289. // focus input field if clicked inside it
  290. else if(inputName && inputName->isActive() && inputNameRect.isInside(cursorPosition))
  291. inputName->giveFocus();
  292. #endif
  293. }
  294. void SelectionTab::keyPressed(EShortcut key)
  295. {
  296. int moveBy = 0;
  297. switch(key)
  298. {
  299. case EShortcut::MOVE_UP:
  300. moveBy = -1;
  301. break;
  302. case EShortcut::MOVE_DOWN:
  303. moveBy = +1;
  304. break;
  305. case EShortcut::MOVE_PAGE_UP:
  306. moveBy = -(int)listItems.size() + 1;
  307. break;
  308. case EShortcut::MOVE_PAGE_DOWN:
  309. moveBy = +(int)listItems.size() - 1;
  310. break;
  311. case EShortcut::MOVE_FIRST:
  312. select(-slider->getValue());
  313. return;
  314. case EShortcut::MOVE_LAST:
  315. select((int)curItems.size() - slider->getValue());
  316. return;
  317. default:
  318. return;
  319. }
  320. select((int)selectionPos - slider->getValue() + moveBy);
  321. }
  322. void SelectionTab::clickDouble(const Point & cursorPosition)
  323. {
  324. int position = getLine();
  325. int itemIndex = position + slider->getValue();
  326. if(itemIndex >= curItems.size())
  327. return;
  328. auto clickedItem = curItems[itemIndex];
  329. auto selectedItem = getSelectedMapInfo();
  330. if (clickedItem != selectedItem)
  331. {
  332. // double-click BUT player hit different item than he had selected
  333. // ignore - clickReleased would still trigger and update selection.
  334. // After which another (3rd) click if it happens would still register as double-click
  335. return;
  336. }
  337. if(itemIndex >= 0 && curItems[itemIndex]->isFolder)
  338. {
  339. select(position);
  340. return;
  341. }
  342. if(getLine() != -1) //double clicked scenarios list
  343. {
  344. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickPressed(cursorPosition);
  345. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickReleased(cursorPosition);
  346. }
  347. }
  348. void SelectionTab::showPopupWindow(const Point & cursorPosition)
  349. {
  350. int position = getLine();
  351. int py = position + slider->getValue();
  352. if(py >= curItems.size())
  353. return;
  354. if(!curItems[py]->isFolder)
  355. GH.windows().createAndPushWindow<CMapOverview>(curItems[py]->getNameTranslated(), curItems[py]->fullFileURI, curItems[py]->date, ResourcePath(curItems[py]->fileURI), tabType);
  356. else
  357. CRClickPopup::createAndPush(curItems[py]->folderName);
  358. }
  359. auto SelectionTab::checkSubfolder(std::string path)
  360. {
  361. struct Ret
  362. {
  363. std::string folderName;
  364. std::string baseFolder;
  365. bool parentExists;
  366. bool fileInFolder;
  367. } ret;
  368. ret.parentExists = (curFolder != "");
  369. ret.fileInFolder = false;
  370. std::vector<std::string> filetree;
  371. // delete first element (e.g. 'MAPS')
  372. boost::split(filetree, path, boost::is_any_of("/"));
  373. filetree.erase(filetree.begin());
  374. std::string pathWithoutPrefix = boost::algorithm::join(filetree, "/");
  375. if(!filetree.empty())
  376. {
  377. filetree.pop_back();
  378. ret.baseFolder = boost::algorithm::join(filetree, "/");
  379. }
  380. else
  381. ret.baseFolder = "";
  382. if(boost::algorithm::starts_with(ret.baseFolder, curFolder))
  383. {
  384. std::string folder = ret.baseFolder.substr(curFolder.size());
  385. if(folder != "")
  386. {
  387. boost::split(filetree, folder, boost::is_any_of("/"));
  388. ret.folderName = filetree[0];
  389. }
  390. }
  391. if(boost::algorithm::starts_with(pathWithoutPrefix, curFolder))
  392. if(boost::count(pathWithoutPrefix.substr(curFolder.size()), '/') == 0)
  393. ret.fileInFolder = true;
  394. return ret;
  395. }
  396. // A new size filter (Small, Medium, ...) has been selected. Populate
  397. // selMaps with the relevant data.
  398. void SelectionTab::filter(int size, bool selectFirst)
  399. {
  400. if(size == -1)
  401. size = currentMapSizeFilter;
  402. currentMapSizeFilter = size;
  403. curItems.clear();
  404. for(auto elem : allItems)
  405. {
  406. if((elem->mapHeader && (!size || elem->mapHeader->width == size)) || tabType == ESelectionScreen::campaignList)
  407. {
  408. if(showRandom)
  409. curFolder = "RANDOMMAPS/";
  410. auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(elem->originalFileURI);
  411. if((showRandom && baseFolder != "RANDOMMAPS") || (!showRandom && baseFolder == "RANDOMMAPS"))
  412. continue;
  413. if(parentExists && !showRandom)
  414. {
  415. auto folder = std::make_shared<ElementInfo>();
  416. folder->isFolder = true;
  417. folder->folderName = ".. (" + curFolder + ")";
  418. auto itemIt = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return boost::starts_with(e->folderName, ".."); });
  419. if (itemIt == curItems.end()) {
  420. curItems.push_back(folder);
  421. }
  422. }
  423. auto folder = std::make_shared<ElementInfo>();
  424. folder->isFolder = true;
  425. folder->folderName = folderName;
  426. auto itemIt = boost::range::find_if(curItems, [folder](std::shared_ptr<ElementInfo> e) { return e->folderName == folder->folderName; });
  427. if (itemIt == curItems.end() && folderName != "") {
  428. curItems.push_back(folder);
  429. }
  430. if(fileInFolder)
  431. curItems.push_back(elem);
  432. }
  433. }
  434. if(curItems.size())
  435. {
  436. slider->block(false);
  437. slider->setAmount((int)curItems.size());
  438. sort();
  439. if(selectFirst)
  440. {
  441. int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  442. if(firstPos < curItems.size())
  443. {
  444. slider->scrollTo(firstPos);
  445. callOnSelect(curItems[firstPos]);
  446. selectAbs(firstPos);
  447. }
  448. }
  449. }
  450. else
  451. {
  452. updateListItems();
  453. redraw();
  454. slider->block(true);
  455. if(callOnSelect)
  456. callOnSelect(nullptr);
  457. }
  458. }
  459. void SelectionTab::sortBy(int criteria)
  460. {
  461. if(criteria == sortingBy)
  462. {
  463. sortModeAscending = !sortModeAscending;
  464. }
  465. else
  466. {
  467. sortingBy = (ESortBy)criteria;
  468. sortModeAscending = true;
  469. }
  470. sort();
  471. selectAbs(-1);
  472. }
  473. void SelectionTab::sort()
  474. {
  475. if(sortingBy != generalSortingBy)
  476. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  477. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  478. int firstMapIndex = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  479. if(!sortModeAscending)
  480. std::reverse(std::next(curItems.begin(), firstMapIndex), curItems.end());
  481. updateListItems();
  482. redraw();
  483. }
  484. void SelectionTab::select(int position)
  485. {
  486. if(!curItems.size())
  487. return;
  488. // New selection. py is the index in curItems.
  489. int py = position + slider->getValue();
  490. vstd::amax(py, 0);
  491. vstd::amin(py, curItems.size() - 1);
  492. selectionPos = py;
  493. if(position < 0)
  494. slider->scrollBy(position);
  495. else if(position >= listItems.size())
  496. slider->scrollBy(position - (int)listItems.size() + 1);
  497. if(curItems[py]->isFolder) {
  498. if(boost::starts_with(curItems[py]->folderName, ".."))
  499. {
  500. std::vector<std::string> filetree;
  501. boost::split(filetree, curFolder, boost::is_any_of("/"));
  502. filetree.pop_back();
  503. filetree.pop_back();
  504. curFolder = filetree.size() > 0 ? boost::algorithm::join(filetree, "/") + "/" : "";
  505. }
  506. else
  507. curFolder += curItems[py]->folderName + "/";
  508. filter(-1);
  509. slider->scrollTo(0);
  510. int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  511. if(firstPos < curItems.size())
  512. {
  513. selectAbs(firstPos);
  514. }
  515. return;
  516. }
  517. rememberCurrentSelection();
  518. if(inputName && inputName->isActive())
  519. {
  520. auto filename = *CResourceHandler::get()->getResourceName(ResourcePath(curItems[py]->fileURI, EResType::SAVEGAME));
  521. inputName->setText(filename.stem().string());
  522. }
  523. updateListItems();
  524. redraw();
  525. if(callOnSelect)
  526. callOnSelect(curItems[py]);
  527. }
  528. void SelectionTab::selectAbs(int position)
  529. {
  530. if(position == -1)
  531. position = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  532. select(position - slider->getValue());
  533. }
  534. void SelectionTab::sliderMove(int slidPos)
  535. {
  536. if(!slider)
  537. return; // ignore spurious call when slider is being created
  538. updateListItems();
  539. redraw();
  540. }
  541. void SelectionTab::updateListItems()
  542. {
  543. // elemIdx is the index of the maps or saved game to display on line 0
  544. // slider->capacity contains the number of available screen lines
  545. // slider->positionsAmnt is the number of elements after filtering
  546. int elemIdx = slider->getValue();
  547. for(auto item : listItems)
  548. {
  549. if(elemIdx < curItems.size())
  550. {
  551. item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
  552. elemIdx++;
  553. }
  554. else
  555. {
  556. item->updateItem();
  557. }
  558. }
  559. }
  560. bool SelectionTab::receiveEvent(const Point & position, int eventType) const
  561. {
  562. // FIXME: widget should instead have well-defined pos so events will be filtered using standard routine
  563. return getLine(position - pos.topLeft()) != -1;
  564. }
  565. int SelectionTab::getLine() const
  566. {
  567. Point clickPos = GH.getCursorPosition() - pos.topLeft();
  568. return getLine(clickPos);
  569. }
  570. int SelectionTab::getLine(const Point & clickPos) const
  571. {
  572. int line = -1;
  573. // Ignore clicks on save name area
  574. int maxPosY;
  575. if(tabType == ESelectionScreen::saveGame)
  576. maxPosY = 516;
  577. else
  578. maxPosY = 564;
  579. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  580. {
  581. line = (clickPos.y - 115) / 25; //which line
  582. }
  583. return line;
  584. }
  585. void SelectionTab::selectFileName(std::string fname)
  586. {
  587. boost::to_upper(fname);
  588. for(int i = (int)allItems.size() - 1; i >= 0; i--)
  589. {
  590. if(allItems[i]->fileURI == fname)
  591. {
  592. auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(allItems[i]->originalFileURI);
  593. curFolder = baseFolder != "" ? baseFolder + "/" : "";
  594. }
  595. }
  596. for(int i = (int)curItems.size() - 1; i >= 0; i--)
  597. {
  598. if(curItems[i]->fileURI == fname)
  599. {
  600. slider->scrollTo(i);
  601. selectAbs(i);
  602. return;
  603. }
  604. }
  605. filter(-1);
  606. selectAbs(-1);
  607. if(tabType == ESelectionScreen::saveGame && inputName->getText().empty())
  608. inputName->setText("NEWGAME");
  609. }
  610. std::shared_ptr<ElementInfo> SelectionTab::getSelectedMapInfo() const
  611. {
  612. return curItems.empty() || curItems[selectionPos]->isFolder ? nullptr : curItems[selectionPos];
  613. }
  614. void SelectionTab::rememberCurrentSelection()
  615. {
  616. if(getSelectedMapInfo()->isFolder)
  617. return;
  618. // TODO: this can be more elegant
  619. if(tabType == ESelectionScreen::newGame)
  620. {
  621. Settings lastMap = settings.write["general"]["lastMap"];
  622. lastMap->String() = getSelectedMapInfo()->fileURI;
  623. }
  624. else if(tabType == ESelectionScreen::loadGame)
  625. {
  626. Settings lastSave = settings.write["general"]["lastSave"];
  627. lastSave->String() = getSelectedMapInfo()->fileURI;
  628. }
  629. else if(tabType == ESelectionScreen::campaignList)
  630. {
  631. Settings lastCampaign = settings.write["general"]["lastCampaign"];
  632. lastCampaign->String() = getSelectedMapInfo()->fileURI;
  633. }
  634. }
  635. void SelectionTab::restoreLastSelection()
  636. {
  637. switch(tabType)
  638. {
  639. case ESelectionScreen::newGame:
  640. selectFileName(settings["general"]["lastMap"].String());
  641. break;
  642. case ESelectionScreen::campaignList:
  643. selectFileName(settings["general"]["lastCampaign"].String());
  644. break;
  645. case ESelectionScreen::loadGame:
  646. case ESelectionScreen::saveGame:
  647. selectFileName(settings["general"]["lastSave"].String());
  648. }
  649. }
  650. bool SelectionTab::isMapSupported(const CMapInfo & info)
  651. {
  652. switch (info.mapHeader->version)
  653. {
  654. case EMapFormat::ROE:
  655. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["supported"].Bool();
  656. case EMapFormat::AB:
  657. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["supported"].Bool();
  658. case EMapFormat::SOD:
  659. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["supported"].Bool();
  660. case EMapFormat::WOG:
  661. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["supported"].Bool();
  662. case EMapFormat::HOTA:
  663. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["supported"].Bool();
  664. case EMapFormat::VCMI:
  665. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["supported"].Bool();
  666. }
  667. return false;
  668. }
  669. void SelectionTab::parseMaps(const std::unordered_set<ResourcePath> & files)
  670. {
  671. logGlobal->debug("Parsing %d maps", files.size());
  672. allItems.clear();
  673. for(auto & file : files)
  674. {
  675. try
  676. {
  677. auto mapInfo = std::make_shared<ElementInfo>();
  678. mapInfo->mapInit(file.getName());
  679. if (isMapSupported(*mapInfo))
  680. allItems.push_back(mapInfo);
  681. }
  682. catch(std::exception & e)
  683. {
  684. logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
  685. }
  686. }
  687. }
  688. void SelectionTab::parseSaves(const std::unordered_set<ResourcePath> & files)
  689. {
  690. for(auto & file : files)
  691. {
  692. try
  693. {
  694. auto mapInfo = std::make_shared<ElementInfo>();
  695. mapInfo->saveInit(file);
  696. // Filter out other game modes
  697. bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == EStartMode::CAMPAIGN;
  698. bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
  699. bool isTutorial = boost::to_upper_copy(mapInfo->scenarioOptionsOfSave->mapname) == "MAPS/TUTORIAL";
  700. switch(CSH->getLoadMode())
  701. {
  702. case ELoadMode::SINGLE:
  703. if(isMultiplayer || isCampaign || isTutorial)
  704. mapInfo->mapHeader.reset();
  705. break;
  706. case ELoadMode::CAMPAIGN:
  707. if(!isCampaign)
  708. mapInfo->mapHeader.reset();
  709. break;
  710. case ELoadMode::TUTORIAL:
  711. if(!isTutorial)
  712. mapInfo->mapHeader.reset();
  713. break;
  714. default:
  715. if(!isMultiplayer)
  716. mapInfo->mapHeader.reset();
  717. break;
  718. }
  719. allItems.push_back(mapInfo);
  720. }
  721. catch(const std::exception & e)
  722. {
  723. logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
  724. }
  725. }
  726. }
  727. void SelectionTab::parseCampaigns(const std::unordered_set<ResourcePath> & files)
  728. {
  729. allItems.reserve(files.size());
  730. for(auto & file : files)
  731. {
  732. auto info = std::make_shared<ElementInfo>();
  733. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  734. info->fileURI = file.getName();
  735. info->campaignInit();
  736. if(info->campaign)
  737. allItems.push_back(info);
  738. }
  739. }
  740. std::unordered_set<ResourcePath> SelectionTab::getFiles(std::string dirURI, EResType resType)
  741. {
  742. boost::to_upper(dirURI);
  743. CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
  744. {
  745. return boost::algorithm::starts_with(mount, dirURI);
  746. });
  747. std::unordered_set<ResourcePath> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourcePath & ident)
  748. {
  749. return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
  750. });
  751. return ret;
  752. }
  753. SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
  754. : CIntObject(LCLICK, position)
  755. {
  756. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  757. pictureEmptyLine = std::make_shared<CPicture>(GH.renderHandler().loadImage(ImagePath::builtin("camcust")), Rect(25, 121, 349, 26), -8, -14);
  758. labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, "", 185);
  759. labelName->setAutoRedraw(false);
  760. labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  761. labelAmountOfPlayers->setAutoRedraw(false);
  762. labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  763. labelNumberOfCampaignMaps->setAutoRedraw(false);
  764. labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  765. labelMapSizeLetter->setAutoRedraw(false);
  766. // FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
  767. iconFolder = std::make_shared<CPicture>(ImagePath::builtin("lobby/iconFolder.png"), -8, -12);
  768. iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
  769. iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
  770. iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
  771. }
  772. void SelectionTab::ListItem::updateItem(std::shared_ptr<ElementInfo> info, bool selected)
  773. {
  774. if(!info)
  775. {
  776. labelAmountOfPlayers->disable();
  777. labelMapSizeLetter->disable();
  778. iconFolder->disable();
  779. pictureEmptyLine->disable();
  780. iconFormat->disable();
  781. iconVictoryCondition->disable();
  782. iconLossCondition->disable();
  783. labelNumberOfCampaignMaps->disable();
  784. labelName->disable();
  785. return;
  786. }
  787. auto color = selected ? Colors::YELLOW : Colors::WHITE;
  788. if(info->isFolder)
  789. {
  790. labelAmountOfPlayers->disable();
  791. labelMapSizeLetter->disable();
  792. iconFolder->enable();
  793. pictureEmptyLine->enable();
  794. iconFormat->disable();
  795. iconVictoryCondition->disable();
  796. iconLossCondition->disable();
  797. labelNumberOfCampaignMaps->disable();
  798. labelName->enable();
  799. labelName->setMaxWidth(316);
  800. labelName->setText(info->folderName);
  801. labelName->setColor(color);
  802. return;
  803. }
  804. labelName->enable();
  805. if(info->campaign)
  806. {
  807. labelAmountOfPlayers->disable();
  808. labelMapSizeLetter->disable();
  809. iconFolder->disable();
  810. pictureEmptyLine->disable();
  811. iconFormat->disable();
  812. iconVictoryCondition->disable();
  813. iconLossCondition->disable();
  814. labelNumberOfCampaignMaps->enable();
  815. std::ostringstream ostr(std::ostringstream::out);
  816. ostr << info->campaign->scenariosCount();
  817. labelNumberOfCampaignMaps->setText(ostr.str());
  818. labelNumberOfCampaignMaps->setColor(color);
  819. labelName->setMaxWidth(316);
  820. }
  821. else
  822. {
  823. labelNumberOfCampaignMaps->disable();
  824. std::ostringstream ostr(std::ostringstream::out);
  825. ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
  826. labelAmountOfPlayers->enable();
  827. labelAmountOfPlayers->setText(ostr.str());
  828. labelAmountOfPlayers->setColor(color);
  829. labelMapSizeLetter->enable();
  830. labelMapSizeLetter->setText(info->getMapSizeName());
  831. labelMapSizeLetter->setColor(color);
  832. iconFolder->disable();
  833. pictureEmptyLine->disable();
  834. iconFormat->enable();
  835. iconFormat->setFrame(info->getMapSizeFormatIconId());
  836. iconVictoryCondition->enable();
  837. iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
  838. iconLossCondition->enable();
  839. iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
  840. labelName->setMaxWidth(185);
  841. }
  842. labelName->setText(info->getNameForList());
  843. labelName->setColor(color);
  844. }