| 123456789101112131415161718192021222324252627282930313233343536 |
- /*
- * ArmyUpgrade.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "ArmyUpgrade.h"
- #include "../VCAI.h"
- #include "../Engine/Nullkiller.h"
- #include "../AIUtility.h"
- extern boost::thread_specific_ptr<CCallback> cb;
- extern boost::thread_specific_ptr<VCAI> ai;
- using namespace Goals;
- ArmyUpgrade::ArmyUpgrade(const AIPath & upgradePath, const CGObjectInstance * upgrader, const ArmyUpgradeInfo & upgrade)
- : CGoal(Goals::ARMY_UPGRADE), upgrader(upgrader), upgradeValue(upgrade.upgradeValue),
- initialValue(upgradePath.heroArmy->getArmyStrength()), goldCost(upgrade.upgradeCost[Res::GOLD])
- {
- sethero(upgradePath.targetHero);
- }
- bool ArmyUpgrade::operator==(const ArmyUpgrade & other) const
- {
- return false;
- }
- std::string ArmyUpgrade::toString() const
- {
- return "Army upgrade at " + upgrader->getObjectName() + upgrader->visitablePos().toString();
- }
|