ArmyUpgrade.cpp 1.0 KB

123456789101112131415161718192021222324252627282930313233343536
  1. /*
  2. * ArmyUpgrade.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ArmyUpgrade.h"
  12. #include "../VCAI.h"
  13. #include "../Engine/Nullkiller.h"
  14. #include "../AIUtility.h"
  15. extern boost::thread_specific_ptr<CCallback> cb;
  16. extern boost::thread_specific_ptr<VCAI> ai;
  17. using namespace Goals;
  18. ArmyUpgrade::ArmyUpgrade(const AIPath & upgradePath, const CGObjectInstance * upgrader, const ArmyUpgradeInfo & upgrade)
  19. : CGoal(Goals::ARMY_UPGRADE), upgrader(upgrader), upgradeValue(upgrade.upgradeValue),
  20. initialValue(upgradePath.heroArmy->getArmyStrength()), goldCost(upgrade.upgradeCost[Res::GOLD])
  21. {
  22. sethero(upgradePath.targetHero);
  23. }
  24. bool ArmyUpgrade::operator==(const ArmyUpgrade & other) const
  25. {
  26. return false;
  27. }
  28. std::string ArmyUpgrade::toString() const
  29. {
  30. return "Army upgrade at " + upgrader->getObjectName() + upgrader->visitablePos().toString();
  31. }