CPlayerInterface.cpp 76 KB

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  1. #include "../stdafx.h"
  2. #include "CAdvmapInterface.h"
  3. #include "CBattleInterface.h"
  4. #include "../CCallback.h"
  5. #include "CCastleInterface.h"
  6. #include "CCursorHandler.h"
  7. #include "CKingdomInterface.h"
  8. #include "CGameInfo.h"
  9. #include "CHeroWindow.h"
  10. #include "CMessage.h"
  11. #include "CPlayerInterface.h"
  12. //#include "SDL_Extensions.h"
  13. #include "SDL_Extensions.h"
  14. #include "SDL_framerate.h"
  15. #include "CConfigHandler.h"
  16. #include "CCreatureAnimation.h"
  17. #include "Graphics.h"
  18. #include "../lib/CArtHandler.h"
  19. #include "../lib/CGeneralTextHandler.h"
  20. #include "../lib/CHeroHandler.h"
  21. #include "../lib/CLodHandler.h"
  22. #include "../lib/CObjectHandler.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/CSpellHandler.h"
  25. #include "../lib/CTownHandler.h"
  26. #include "../lib/BattleState.h"
  27. #include "CMusicHandler.h"
  28. #include "../lib/CondSh.h"
  29. #include "../lib/NetPacks.h"
  30. #include "../lib/map.h"
  31. #include "../lib/VCMIDirs.h"
  32. #include "mapHandler.h"
  33. #include "../timeHandler.h"
  34. #include <boost/lexical_cast.hpp>
  35. #include <boost/format.hpp>
  36. #include <boost/algorithm/string.hpp>
  37. #include <boost/algorithm/string/replace.hpp>
  38. #include <boost/assign/std/vector.hpp>
  39. #include <boost/assign/list_of.hpp>
  40. #include <boost/date_time/posix_time/posix_time.hpp>
  41. #include <boost/thread.hpp>
  42. #include <cmath>
  43. #include <queue>
  44. #include <sstream>
  45. #include <boost/filesystem.hpp>
  46. #include "../StartInfo.h"
  47. #include <boost/foreach.hpp>
  48. #include "../lib/CGameState.h"
  49. #ifdef min
  50. #undef min
  51. #endif
  52. #ifdef max
  53. #undef max
  54. #endif
  55. /*
  56. * CPlayerInterface.cpp, part of VCMI engine
  57. *
  58. * Authors: listed in file AUTHORS in main folder
  59. *
  60. * License: GNU General Public License v2.0 or later
  61. * Full text of license available in license.txt file, in main folder
  62. *
  63. */
  64. using namespace boost::assign;
  65. using namespace CSDL_Ext;
  66. void processCommand(const std::string &message, CClient *&client);
  67. extern std::queue<SDL_Event*> events;
  68. extern boost::mutex eventsM;
  69. CPlayerInterface * LOCPLINT;
  70. CBattleInterface * CPlayerInterface::battleInt;
  71. enum EMoveState {STOP_MOVE, WAITING_MOVE, CONTINUE_MOVE, DURING_MOVE};
  72. CondSh<EMoveState> stillMoveHero; //used during hero movement
  73. int CPlayerInterface::howManyPeople = 0;
  74. struct OCM_HLP_CGIN
  75. {
  76. bool inline operator ()(const std::pair<const CGObjectInstance*,SDL_Rect> & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b) const
  77. {
  78. return (*a.first)<(*b.first);
  79. }
  80. } ocmptwo_cgin ;
  81. CPlayerInterface::CPlayerInterface(int Player)
  82. {
  83. observerInDuelMode = false;
  84. howManyPeople++;
  85. GH.defActionsDef = 0;
  86. LOCPLINT = this;
  87. curAction = NULL;
  88. playerID=Player;
  89. human=true;
  90. castleInt = NULL;
  91. battleInt = NULL;
  92. //pim = new boost::recursive_mutex;
  93. makingTurn = false;
  94. showingDialog = new CondSh<bool>(false);
  95. sysOpts = GDefaultOptions;
  96. cingconsole = new CInGameConsole;
  97. terminate_cond.set(false);
  98. firstCall = 1; //if loading will be overwritten in serialize
  99. autosaveCount = 0;
  100. }
  101. CPlayerInterface::~CPlayerInterface()
  102. {
  103. howManyPeople--;
  104. //delete pim;
  105. //delNull(pim);
  106. delete showingDialog;
  107. if(adventureInt)
  108. {
  109. if(adventureInt->active & CIntObject::KEYBOARD)
  110. adventureInt->deactivateKeys();
  111. delete adventureInt;
  112. adventureInt = NULL;
  113. }
  114. if(cingconsole->active) //TODO
  115. cingconsole->deactivate();
  116. delete cingconsole;
  117. LOCPLINT = NULL;
  118. }
  119. void CPlayerInterface::init(CCallback * CB)
  120. {
  121. cb = dynamic_cast<CCallback*>(CB);
  122. if(observerInDuelMode)
  123. {
  124. return;
  125. }
  126. if(!adventureInt)
  127. adventureInt = new CAdvMapInt();
  128. if(!towns.size() && !wanderingHeroes.size())
  129. {
  130. recreateHeroTownList();
  131. }
  132. }
  133. void CPlayerInterface::yourTurn()
  134. {
  135. {
  136. boost::unique_lock<boost::recursive_mutex> un(*pim);
  137. boost::unique_lock<boost::mutex> lock(eventsM); //block handling events until interface is ready
  138. LOCPLINT = this;
  139. GH.curInt = this;
  140. adventureInt->selection = NULL;
  141. if(firstCall)
  142. {
  143. if(howManyPeople == 1)
  144. adventureInt->setPlayer(playerID);
  145. autosaveCount = getLastIndex("Autosave_");
  146. if(!GH.listInt.size())
  147. {
  148. GH.pushInt(adventureInt);
  149. adventureInt->activateKeys();
  150. }
  151. if(firstCall > 0) //new game, not loaded
  152. {
  153. int index = getLastIndex("Newgame_Autosave_");
  154. index %= SAVES_COUNT;
  155. cb->save("Newgame_Autosave_" + boost::lexical_cast<std::string>(index + 1));
  156. }
  157. firstCall = 0;
  158. }
  159. else
  160. {
  161. LOCPLINT->cb->save("Autosave_" + boost::lexical_cast<std::string>(autosaveCount++ + 1));
  162. autosaveCount %= 5;
  163. }
  164. if(adventureInt->player != playerID)
  165. adventureInt->setPlayer(playerID);
  166. if(howManyPeople > 1) //hot seat message
  167. {
  168. adventureInt->startHotSeatWait(playerID);
  169. makingTurn = true;
  170. std::string msg = CGI->generaltexth->allTexts[13];
  171. boost::replace_first(msg, "%s", cb->getStartInfo()->playerInfos.find(playerID)->second.name);
  172. std::vector<SComponent*> cmp;
  173. cmp.push_back(new SComponent(SComponent::flag, playerID, 0));
  174. showInfoDialog(msg, cmp);
  175. }
  176. else
  177. {
  178. makingTurn = true;
  179. adventureInt->startTurn();
  180. }
  181. }
  182. acceptTurn();
  183. }
  184. STRONG_INLINE void subRect(const int & x, const int & y, const int & z, const SDL_Rect & r, const int & hid)
  185. {
  186. TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
  187. for(int h=0; h<hlp.objects.size(); ++h)
  188. if(hlp.objects[h].first->id==hid)
  189. {
  190. hlp.objects[h].second = r;
  191. return;
  192. }
  193. }
  194. STRONG_INLINE void delObjRect(const int & x, const int & y, const int & z, const int & hid)
  195. {
  196. TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
  197. for(int h=0; h<hlp.objects.size(); ++h)
  198. if(hlp.objects[h].first->id==hid)
  199. {
  200. hlp.objects.erase(hlp.objects.begin()+h);
  201. return;
  202. }
  203. }
  204. void CPlayerInterface::heroMoved(const TryMoveHero & details)
  205. {
  206. if(LOCPLINT != this)
  207. return;
  208. boost::unique_lock<boost::recursive_mutex> un(*pim);
  209. const CGHeroInstance * ho = cb->getHero(details.id); //object representing this hero
  210. int3 hp = details.start;
  211. if(!ho)
  212. {
  213. //AI hero left the visible area (we can't obtain info)
  214. //TODO - probably needs some handling
  215. return;
  216. }
  217. adventureInt->centerOn(ho); //actualizing screen pos
  218. adventureInt->minimap.draw(screen2);
  219. adventureInt->heroList.draw(screen2);
  220. bool directlyAttackingCreature =
  221. CGI->mh->map->isInTheMap(details.attackedFrom)
  222. && adventureInt->terrain.currentPath //in case if movement has been canceled in the meantime and path was already erased
  223. && adventureInt->terrain.currentPath->nodes.size() == 3;//FIXME should be 2 but works nevertheless...
  224. if(makingTurn && ho->tempOwner == playerID) //we are moving our hero - we may need to update assigned path
  225. {
  226. if(details.result == TryMoveHero::TELEPORTATION || details.start == details.end)
  227. {
  228. if(adventureInt->terrain.currentPath)
  229. eraseCurrentPathOf(ho);
  230. cb->recalculatePaths();
  231. return; //teleport - no fancy moving animation
  232. //TODO: smooth disappear / appear effect
  233. }
  234. if ((details.result != TryMoveHero::SUCCESS && details.result != TryMoveHero::FAILED) //hero didn't change tile but visit succeeded
  235. || directlyAttackingCreature) // or creature was attacked from endangering tile.
  236. {
  237. eraseCurrentPathOf(ho);
  238. }
  239. else if(adventureInt->terrain.currentPath && details.result == TryMoveHero::SUCCESS) //&& hero is moving
  240. {
  241. //remove one node from the path (the one we went)
  242. adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1);
  243. if(!adventureInt->terrain.currentPath->nodes.size()) //if it was the last one, remove entire path
  244. eraseCurrentPathOf(ho);
  245. }
  246. }
  247. if (details.result != TryMoveHero::SUCCESS) //hero failed to move
  248. {
  249. ho->isStanding = true;
  250. stillMoveHero.setn(STOP_MOVE);
  251. GH.totalRedraw();
  252. return;
  253. }
  254. initMovement(details, ho, hp);
  255. //first initializing done
  256. GH.mainFPSmng->framerateDelay(); // after first move
  257. //main moving
  258. for(int i=1; i<32; i+=2*sysOpts.heroMoveSpeed)
  259. {
  260. movementPxStep(details, i, hp, ho);
  261. adventureInt->updateScreen = true;
  262. adventureInt->show(screen);
  263. CSDL_Ext::update(screen);
  264. GH.mainFPSmng->framerateDelay(); //for animation purposes
  265. } //for(int i=1; i<32; i+=4)
  266. //main moving done
  267. //finishing move
  268. finishMovement(details, hp, ho);
  269. ho->isStanding = true;
  270. //move finished
  271. adventureInt->minimap.draw(screen2);
  272. adventureInt->heroList.updateMove(ho);
  273. //check if user cancelled movement
  274. {
  275. boost::unique_lock<boost::mutex> un(eventsM);
  276. while(events.size())
  277. {
  278. SDL_Event *ev = events.front();
  279. events.pop();
  280. switch(ev->type)
  281. {
  282. case SDL_MOUSEBUTTONDOWN:
  283. stillMoveHero.setn(STOP_MOVE);
  284. break;
  285. case SDL_KEYDOWN:
  286. if(ev->key.keysym.sym < SDLK_F1 || ev->key.keysym.sym > SDLK_F15)
  287. stillMoveHero.setn(STOP_MOVE);
  288. break;
  289. }
  290. delete ev;
  291. }
  292. }
  293. if(stillMoveHero.get() == WAITING_MOVE)
  294. stillMoveHero.setn(DURING_MOVE);
  295. // Hero attacked creature directly, set direction to face it.
  296. if (directlyAttackingCreature) {
  297. // Get direction to attacker.
  298. int3 posOffset = details.attackedFrom - details.end + int3(2, 1, 0);
  299. static const ui8 dirLookup[3][3] = {
  300. { 1, 2, 3 },
  301. { 8, 0, 4 },
  302. { 7, 6, 5 }
  303. };
  304. // FIXME: Avoid const_cast, make moveDir mutable in some other way?
  305. const_cast<CGHeroInstance *>(ho)->moveDir = dirLookup[posOffset.y][posOffset.x];
  306. }
  307. }
  308. void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
  309. {
  310. boost::unique_lock<boost::recursive_mutex> un(*pim);
  311. wanderingHeroes -= hero;
  312. if(vstd::contains(paths, hero))
  313. paths.erase(hero);
  314. adventureInt->heroList.updateHList(hero);
  315. }
  316. void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
  317. {
  318. boost::unique_lock<boost::recursive_mutex> un(*pim);
  319. wanderingHeroes.push_back(hero);
  320. adventureInt->heroList.updateHList();
  321. }
  322. void CPlayerInterface::openTownWindow(const CGTownInstance * town)
  323. {
  324. if (castleInt)
  325. GH.popIntTotally(castleInt);
  326. castleInt = new CCastleInterface(town);
  327. GH.pushInt(castleInt);
  328. }
  329. SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
  330. {
  331. if(!specific)
  332. specific = adventureInt->selection;
  333. assert(specific);
  334. switch(specific->ID)
  335. {
  336. case HEROI_TYPE:
  337. {
  338. InfoAboutHero iah;
  339. bool gotInfo = LOCPLINT->cb->getHeroInfo(specific, iah);
  340. assert(gotInfo);
  341. return graphics->drawHeroInfoWin(iah);
  342. }
  343. case TOWNI_TYPE:
  344. case 33: // Garrison
  345. case 219:
  346. {
  347. InfoAboutTown iah;
  348. bool gotInfo = LOCPLINT->cb->getTownInfo(specific, iah);
  349. assert(gotInfo);
  350. return graphics->drawTownInfoWin(iah);
  351. }
  352. default:
  353. return NULL;
  354. }
  355. }
  356. int3 CPlayerInterface::repairScreenPos(int3 pos)
  357. {
  358. if(pos.x<-CGI->mh->frameW)
  359. pos.x = -CGI->mh->frameW;
  360. if(pos.y<-CGI->mh->frameH)
  361. pos.y = -CGI->mh->frameH;
  362. if(pos.x>CGI->mh->sizes.x - adventureInt->terrain.tilesw + CGI->mh->frameW)
  363. pos.x = CGI->mh->sizes.x - adventureInt->terrain.tilesw + CGI->mh->frameW;
  364. if(pos.y>CGI->mh->sizes.y - adventureInt->terrain.tilesh + CGI->mh->frameH)
  365. pos.y = CGI->mh->sizes.y - adventureInt->terrain.tilesh + CGI->mh->frameH;
  366. return pos;
  367. }
  368. void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, si64 val)
  369. {
  370. boost::unique_lock<boost::recursive_mutex> un(*pim);
  371. if(which == 4)
  372. {
  373. if(CAltarWindow *ctw = dynamic_cast<CAltarWindow *>(GH.topInt()))
  374. ctw->setExpToLevel();
  375. }
  376. else if(which < PRIMARY_SKILLS) //no need to redraw infowin if this is experience (exp is treated as prim skill with id==4)
  377. updateInfo(hero);
  378. }
  379. void CPlayerInterface::heroSecondarySkillChanged(const CGHeroInstance * hero, int which, int val)
  380. {
  381. CUniversityWindow* cuw = dynamic_cast<CUniversityWindow*>(GH.topInt());
  382. if(cuw) //university window is open
  383. {
  384. GH.totalRedraw();
  385. }
  386. }
  387. void CPlayerInterface::heroManaPointsChanged(const CGHeroInstance * hero)
  388. {
  389. boost::unique_lock<boost::recursive_mutex> un(*pim);
  390. updateInfo(hero);
  391. }
  392. void CPlayerInterface::heroMovePointsChanged(const CGHeroInstance * hero)
  393. {
  394. boost::unique_lock<boost::recursive_mutex> un(*pim);
  395. if(makingTurn && hero->tempOwner == playerID)
  396. adventureInt->heroList.redraw();
  397. }
  398. void CPlayerInterface::receivedResource(int type, int val)
  399. {
  400. boost::unique_lock<boost::recursive_mutex> un(*pim);
  401. if(CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(GH.topInt()))
  402. mw->resourceChanged(type, val);
  403. GH.totalRedraw();
  404. }
  405. void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16>& skills, boost::function<void(ui32)> &callback)
  406. {
  407. waitWhileDialog();
  408. CCS->soundh->playSound(soundBase::heroNewLevel);
  409. boost::unique_lock<boost::recursive_mutex> un(*pim);
  410. CLevelWindow *lw = new CLevelWindow(hero,pskill,skills,callback);
  411. GH.pushInt(lw);
  412. }
  413. void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town)
  414. {
  415. boost::unique_lock<boost::recursive_mutex> un(*pim);
  416. updateInfo(town);
  417. if(town->garrisonHero && vstd::contains(wanderingHeroes,town->garrisonHero)) //wandering hero moved to the garrison
  418. {
  419. CGI->mh->hideObject(town->garrisonHero);
  420. wanderingHeroes -= town->garrisonHero;
  421. }
  422. if(town->visitingHero && !vstd::contains(wanderingHeroes,town->visitingHero)) //hero leaves garrison
  423. {
  424. CGI->mh->printObject(town->visitingHero);
  425. wanderingHeroes.push_back(town->visitingHero);
  426. }
  427. if(CCastleInterface *c = castleInt)
  428. {
  429. c->garr->highlighted = NULL;
  430. c->garr->setArmy(town->getUpperArmy(), 0);
  431. c->garr->setArmy(town->visitingHero, 1);
  432. c->garr->recreateSlots();
  433. c->heroes->update();
  434. }
  435. BOOST_FOREACH(IShowActivable *isa, GH.listInt)
  436. {
  437. CKingdomInterface *ki = dynamic_cast<CKingdomInterface*>(isa);
  438. if (ki)
  439. {
  440. ki->townChanged(town);
  441. ki->updateGarrisons();
  442. }
  443. }
  444. GH.totalRedraw();
  445. }
  446. void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
  447. {
  448. if(hero->tempOwner != playerID )
  449. return;
  450. waitWhileDialog();
  451. boost::unique_lock<boost::recursive_mutex> un(*pim);
  452. openTownWindow(town);
  453. }
  454. void CPlayerInterface::garrisonChanged( const CGObjectInstance * obj, bool updateInfobox /*= true*/ )
  455. {
  456. boost::unique_lock<boost::recursive_mutex> un(*pim);
  457. if(updateInfobox)
  458. updateInfo(obj);
  459. for(std::list<IShowActivable*>::iterator i = GH.listInt.begin(); i != GH.listInt.end(); i++)
  460. {
  461. if((*i)->type & IShowActivable::WITH_GARRISON)
  462. {
  463. CGarrisonHolder *cgh = dynamic_cast<CGarrisonHolder*>(*i);
  464. cgh->updateGarrisons();
  465. }
  466. else if(CTradeWindow *cmw = dynamic_cast<CTradeWindow*>(*i))
  467. {
  468. if(obj == cmw->hero)
  469. cmw->garrisonChanged();
  470. }
  471. }
  472. GH.totalRedraw();
  473. }
  474. void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID, int what) //what: 1 - built, 2 - demolished
  475. {
  476. boost::unique_lock<boost::recursive_mutex> un(*pim);
  477. switch (buildingID)
  478. {
  479. case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 15:
  480. updateInfo(town);
  481. break;
  482. }
  483. if(!castleInt)
  484. return;
  485. if(castleInt->town!=town)
  486. return;
  487. switch(what)
  488. {
  489. case 1:
  490. CCS->soundh->playSound(soundBase::newBuilding);
  491. castleInt->addBuilding(buildingID);
  492. break;
  493. case 2:
  494. castleInt->removeBuilding(buildingID);
  495. break;
  496. }
  497. }
  498. void CPlayerInterface::battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side)
  499. {
  500. if(LOCPLINT != this)
  501. { //another local interface should do this
  502. return;
  503. }
  504. while(showingDialog->get())
  505. SDL_Delay(20);
  506. boost::unique_lock<boost::recursive_mutex> un(*pim);
  507. CCS->musich->playMusicFromSet(CCS->musich->battleMusics, -1);
  508. GH.pushInt(battleInt);
  509. }
  510. void CPlayerInterface::battleStacksHealedRes(const std::vector<std::pair<ui32, ui32> > & healedStacks, bool lifeDrain, bool tentHeal, si32 lifeDrainFrom)
  511. {
  512. if(LOCPLINT != this)
  513. { //another local interface should do this
  514. return;
  515. }
  516. for(int b=0; b<healedStacks.size(); ++b)
  517. {
  518. const CStack * healed = cb->battleGetStackByID(healedStacks[b].first);
  519. if(battleInt->creAnims[healed->ID]->getType() == CCreatureAnim::DEATH)
  520. {
  521. //stack has been resurrected
  522. battleInt->creAnims[healed->ID]->setType(CCreatureAnim::HOLDING);
  523. }
  524. }
  525. if (lifeDrain)
  526. {
  527. const CStack *attacker = cb->battleGetStackByID(healedStacks[0].first, false);
  528. const CStack *defender = cb->battleGetStackByID(lifeDrainFrom, false);
  529. int textOff = 0;
  530. if (attacker)
  531. {
  532. battleInt->displayEffect(52, attacker->position);
  533. if (attacker->count > 1)
  534. {
  535. textOff += 1;
  536. }
  537. CCS->soundh->playSound(soundBase::DRAINLIF);
  538. }
  539. //print info about life drain
  540. char textBuf[1000];
  541. sprintf(textBuf, CGI->generaltexth->allTexts[361 + textOff].c_str(), attacker->getCreature()->nameSing.c_str(),
  542. healedStacks[0].second, defender->getCreature()->namePl.c_str());
  543. battleInt->console->addText(textBuf);
  544. }
  545. if (tentHeal)
  546. {
  547. std::string text = CGI->generaltexth->allTexts[414];
  548. boost::algorithm::replace_first(text, "%s", cb->battleGetStackByID(lifeDrainFrom, false)->getCreature()->nameSing);
  549. boost::algorithm::replace_first(text, "%s", cb->battleGetStackByID(healedStacks[0].first, false)->getCreature()->nameSing);
  550. boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(healedStacks[0].second));
  551. battleInt->console->addText(text);
  552. }
  553. }
  554. void CPlayerInterface::battleNewStackAppeared(const CStack * stack)
  555. {
  556. if(LOCPLINT != this)
  557. { //another local interface should do this
  558. return;
  559. }
  560. //changing necessary things in battle interface
  561. battleInt->newStack(stack);
  562. }
  563. void CPlayerInterface::battleObstaclesRemoved(const std::set<si32> & removedObstacles)
  564. {
  565. if(LOCPLINT != this)
  566. { //another local interface should do this
  567. return;
  568. }
  569. for(std::set<si32>::const_iterator it = removedObstacles.begin(); it != removedObstacles.end(); ++it)
  570. {
  571. for(std::map< int, CDefHandler * >::iterator itBat = battleInt->idToObstacle.begin(); itBat != battleInt->idToObstacle.end(); ++itBat)
  572. {
  573. if(itBat->first == *it) //remove this obstacle
  574. {
  575. battleInt->idToObstacle.erase(itBat);
  576. break;
  577. }
  578. }
  579. }
  580. //update accessible hexes
  581. battleInt->redrawBackgroundWithHexes(battleInt->activeStack);
  582. }
  583. void CPlayerInterface::battleCatapultAttacked(const CatapultAttack & ca)
  584. {
  585. if(LOCPLINT != this)
  586. { //another local interface should do this
  587. return;
  588. }
  589. boost::unique_lock<boost::recursive_mutex> un(*pim);
  590. battleInt->stackIsCatapulting(ca);
  591. }
  592. void CPlayerInterface::battleStacksRemoved(const BattleStacksRemoved & bsr)
  593. {
  594. if(LOCPLINT != this)
  595. { //another local interface should do this
  596. return;
  597. }
  598. boost::unique_lock<boost::recursive_mutex> un(*pim);
  599. for(std::set<ui32>::const_iterator it = bsr.stackIDs.begin(); it != bsr.stackIDs.end(); ++it) //for each removed stack
  600. {
  601. battleInt->stackRemoved(*it);
  602. //battleInt->stackRemoved(LOCPLINT->cb->battleGetStackByID(*it));
  603. }
  604. }
  605. void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
  606. {
  607. if(LOCPLINT != this)
  608. { //another local interface should do this
  609. return;
  610. }
  611. boost::unique_lock<boost::recursive_mutex> un(*pim);
  612. battleInt->newRound(round);
  613. }
  614. void CPlayerInterface::actionStarted(const BattleAction* action)
  615. {
  616. if(LOCPLINT != this)
  617. { //another local interface should do this
  618. return;
  619. }
  620. boost::unique_lock<boost::recursive_mutex> un(*pim);
  621. curAction = new BattleAction(*action);
  622. battleInt->startAction(action);
  623. }
  624. void CPlayerInterface::actionFinished(const BattleAction* action)
  625. {
  626. if(LOCPLINT != this)
  627. { //another local interface should do this
  628. return;
  629. }
  630. boost::unique_lock<boost::recursive_mutex> un(*pim);
  631. delete curAction;
  632. curAction = NULL;
  633. battleInt->endAction(action);
  634. }
  635. BattleAction CPlayerInterface::activeStack(const CStack * stack) //called when it's turn of that stack
  636. {
  637. CBattleInterface *b = battleInt;
  638. {
  639. boost::unique_lock<boost::recursive_mutex> un(*pim);
  640. if(vstd::contains(stack->state,MOVED)) //this stack has moved and makes second action -> high morale
  641. {
  642. std::string hlp = CGI->generaltexth->allTexts[33];
  643. boost::algorithm::replace_first(hlp,"%s",(stack->count != 1) ? stack->getCreature()->namePl : stack->getCreature()->nameSing);
  644. battleInt->displayEffect(20,stack->position);
  645. battleInt->console->addText(hlp);
  646. }
  647. b->stackActivated(stack);
  648. //Regeneration & mana drain go there
  649. }
  650. //wait till BattleInterface sets its command
  651. boost::unique_lock<boost::mutex> lock(b->givenCommand->mx);
  652. while(!b->givenCommand->data)
  653. b->givenCommand->cond.wait(lock);
  654. //tidy up
  655. BattleAction ret = *(b->givenCommand->data);
  656. delete b->givenCommand->data;
  657. b->givenCommand->data = NULL;
  658. //return command
  659. return ret;
  660. }
  661. void CPlayerInterface::battleEnd(const BattleResult *br)
  662. {
  663. if(LOCPLINT != this)
  664. { //another local interface should do this
  665. return;
  666. }
  667. boost::unique_lock<boost::recursive_mutex> un(*pim);
  668. battleInt->battleFinished(*br);
  669. }
  670. void CPlayerInterface::battleStackMoved(const CStack * stack, THex dest, int distance, bool end)
  671. {
  672. if(LOCPLINT != this)
  673. { //another local interface should do this
  674. return;
  675. }
  676. boost::unique_lock<boost::recursive_mutex> un(*pim);
  677. battleInt->stackMoved(stack, dest, end, distance);
  678. }
  679. void CPlayerInterface::battleSpellCast( const BattleSpellCast *sc )
  680. {
  681. if(LOCPLINT != this)
  682. { //another local interface should do this
  683. return;
  684. }
  685. boost::unique_lock<boost::recursive_mutex> un(*pim);
  686. battleInt->spellCast(sc);
  687. }
  688. void CPlayerInterface::battleStacksEffectsSet( const SetStackEffect & sse )
  689. {
  690. if(LOCPLINT != this)
  691. { //another local interface should do this
  692. return;
  693. }
  694. boost::unique_lock<boost::recursive_mutex> un(*pim);
  695. battleInt->battleStacksEffectsSet(sse);
  696. }
  697. void CPlayerInterface::battleStacksAttacked(const std::vector<BattleStackAttacked> & bsa)
  698. {
  699. if(LOCPLINT != this)
  700. { //another local interface should do this
  701. return;
  702. }
  703. tlog5 << "CPlayerInterface::battleStackAttacked - locking...";
  704. boost::unique_lock<boost::recursive_mutex> un(*pim);
  705. tlog5 << "done!\n";
  706. std::vector<SStackAttackedInfo> arg;
  707. for(std::vector<BattleStackAttacked>::const_iterator i = bsa.begin(); i != bsa.end(); i++)
  708. {
  709. const CStack *defender = cb->battleGetStackByID(i->stackAttacked, false);
  710. const CStack *attacker = cb->battleGetStackByID(i->attackerID, false);
  711. if(i->isEffect() && i->effect != 12) //and not armageddon
  712. {
  713. if (defender && !i->isSecondary())
  714. battleInt->displayEffect(i->effect, defender->position);
  715. }
  716. SStackAttackedInfo to_put = {defender, i->damageAmount, i->killedAmount, attacker, LOCPLINT->curAction->actionType==7, i->killed(), i->willRebirth()};
  717. arg.push_back(to_put);
  718. }
  719. if(bsa.begin()->isEffect() && bsa.begin()->effect == 12) //for armageddon - I hope this condition is enough
  720. {
  721. battleInt->displayEffect(bsa.begin()->effect, -1);
  722. }
  723. battleInt->stacksAreAttacked(arg);
  724. }
  725. void CPlayerInterface::battleAttack(const BattleAttack *ba)
  726. {
  727. if(LOCPLINT != this)
  728. { //another local interface should do this
  729. return;
  730. }
  731. tlog5 << "CPlayerInterface::battleAttack - locking...";
  732. boost::unique_lock<boost::recursive_mutex> un(*pim);
  733. tlog5 << "done!\n";
  734. assert(curAction);
  735. if(ba->lucky()) //lucky hit
  736. {
  737. const CStack *stack = cb->battleGetStackByID(ba->stackAttacking);
  738. std::string hlp = CGI->generaltexth->allTexts[45];
  739. boost::algorithm::replace_first(hlp,"%s", (stack->count != 1) ? stack->getCreature()->namePl.c_str() : stack->getCreature()->nameSing.c_str());
  740. battleInt->console->addText(hlp);
  741. battleInt->displayEffect(18, stack->position);
  742. }
  743. //TODO: bad luck?
  744. if (ba->deathBlow())
  745. {
  746. const CStack *stack = cb->battleGetStackByID(ba->stackAttacking);
  747. std::string hlp = CGI->generaltexth->allTexts[(stack->count != 1) ? 336 : 335];
  748. boost::algorithm::replace_first(hlp,"%s", (stack->count != 1) ? stack->getCreature()->namePl.c_str() : stack->getCreature()->nameSing.c_str());
  749. battleInt->console->addText(hlp);
  750. for (std::vector<BattleStackAttacked>::const_iterator i = ba->bsa.begin(); i != ba->bsa.end(); i++)
  751. {
  752. const CStack * attacked = cb->battleGetStackByID(i->stackAttacked);
  753. battleInt->displayEffect(73, attacked->position);
  754. }
  755. }
  756. const CStack * attacker = cb->battleGetStackByID(ba->stackAttacking);
  757. if(ba->shot())
  758. {
  759. for(std::vector<BattleStackAttacked>::const_iterator i = ba->bsa.begin(); i != ba->bsa.end(); i++)
  760. {
  761. if (!i->isSecondary()) //display projectile only for primary target
  762. {
  763. const CStack * attacked = cb->battleGetStackByID(i->stackAttacked);
  764. battleInt->stackAttacking(attacker, cb->battleGetPos(i->stackAttacked), attacked, true);
  765. }
  766. }
  767. }
  768. else
  769. {
  770. int shift = 0;
  771. if(ba->counter() && THex::mutualPosition(curAction->destinationTile, attacker->position) < 0)
  772. {
  773. int distp = THex::getDistance(curAction->destinationTile + 1, attacker->position);
  774. int distm = THex::getDistance(curAction->destinationTile - 1, attacker->position);
  775. if( distp < distm )
  776. shift = 1;
  777. else
  778. shift = -1;
  779. }
  780. const CStack * attacked = cb->battleGetStackByID(ba->bsa.begin()->stackAttacked);
  781. battleInt->stackAttacking( attacker, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo, attacked, false);
  782. }
  783. }
  784. void CPlayerInterface::showComp(SComponent comp)
  785. {
  786. boost::unique_lock<boost::recursive_mutex> un(*pim);
  787. CCS->soundh->playSoundFromSet(CCS->soundh->pickupSounds);
  788. adventureInt->infoBar.showComp(&comp,4000);
  789. }
  790. void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<Component*> &components, int soundID)
  791. {
  792. std::vector<SComponent*> intComps;
  793. for(int i=0;i<components.size();i++)
  794. intComps.push_back(new SComponent(*components[i]));
  795. showInfoDialog(text,intComps,soundID);
  796. }
  797. void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<SComponent*> & components, int soundID, bool delComps)
  798. {
  799. waitWhileDialog();
  800. boost::unique_lock<boost::recursive_mutex> un(*pim);
  801. stopMovement();
  802. CInfoWindow *temp = CInfoWindow::create(text, playerID, &components);
  803. temp->setDelComps(delComps);
  804. if(makingTurn && GH.listInt.size() && LOCPLINT == this)
  805. {
  806. CCS->soundh->playSound(static_cast<soundBase::soundID>(soundID));
  807. showingDialog->set(true);
  808. GH.pushInt(temp);
  809. }
  810. else
  811. {
  812. dialogs.push_back(temp);
  813. }
  814. }
  815. void CPlayerInterface::showYesNoDialog(const std::string &text, const std::vector<SComponent*> & components, CFunctionList<void()> onYes, CFunctionList<void()> onNo, bool DelComps)
  816. {
  817. boost::unique_lock<boost::recursive_mutex> un(*pim);
  818. stopMovement();
  819. LOCPLINT->showingDialog->setn(true);
  820. CInfoWindow::showYesNoDialog(text, &components, onYes, onNo, DelComps, playerID);
  821. }
  822. void CPlayerInterface::showBlockingDialog( const std::string &text, const std::vector<Component> &components, ui32 askID, int soundID, bool selection, bool cancel )
  823. {
  824. waitWhileDialog();
  825. boost::unique_lock<boost::recursive_mutex> un(*pim);
  826. stopMovement();
  827. CCS->soundh->playSound(static_cast<soundBase::soundID>(soundID));
  828. if(!selection && cancel) //simple yes/no dialog
  829. {
  830. std::vector<SComponent*> intComps;
  831. for(int i=0;i<components.size();i++)
  832. intComps.push_back(new SComponent(components[i])); //will be deleted by close in window
  833. showYesNoDialog(text,intComps,boost::bind(&CCallback::selectionMade,cb,1,askID),boost::bind(&CCallback::selectionMade,cb,0,askID),true);
  834. }
  835. else if(selection)
  836. {
  837. std::vector<CSelectableComponent*> intComps;
  838. for(int i=0;i<components.size();i++)
  839. intComps.push_back(new CSelectableComponent(components[i])); //will be deleted by CSelWindow::close
  840. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  841. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  842. if(cancel)
  843. {
  844. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  845. }
  846. int charperline = 35;
  847. if (pom.size() > 1)
  848. charperline = 50;
  849. CSelWindow * temp = new CSelWindow(text, playerID, charperline, intComps, pom, askID);
  850. GH.pushInt(temp);
  851. intComps[0]->clickLeft(true, false);
  852. }
  853. }
  854. void CPlayerInterface::tileRevealed(const boost::unordered_set<int3, ShashInt3> &pos)
  855. {
  856. boost::unique_lock<boost::recursive_mutex> un(*pim);
  857. for(boost::unordered_set<int3, ShashInt3>::const_iterator i=pos.begin(); i!=pos.end();i++)
  858. adventureInt->minimap.showTile(*i);
  859. if(pos.size())
  860. GH.totalRedraw();
  861. }
  862. void CPlayerInterface::tileHidden(const boost::unordered_set<int3, ShashInt3> &pos)
  863. {
  864. boost::unique_lock<boost::recursive_mutex> un(*pim);
  865. for(boost::unordered_set<int3, ShashInt3>::const_iterator i=pos.begin(); i!=pos.end();i++)
  866. adventureInt->minimap.hideTile(*i);
  867. if(pos.size())
  868. GH.totalRedraw();
  869. }
  870. void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
  871. {
  872. boost::unique_lock<boost::recursive_mutex> un(*pim);
  873. GH.pushInt(new CHeroWindow(hero));
  874. }
  875. /*
  876. void CPlayerInterface::heroArtifactSetChanged(const CGHeroInstance*hero)
  877. {
  878. boost::unique_lock<boost::recursive_mutex> un(*pim);
  879. if(adventureInt->heroWindow->curHero && adventureInt->heroWindow->curHero->id == hero->id) //hero window is opened
  880. {
  881. adventureInt->heroWindow->deactivate();
  882. adventureInt->heroWindow->setHero(hero);
  883. adventureInt->heroWindow->activate();
  884. }
  885. else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt())) //exchange window is open
  886. {
  887. cew->deactivate();
  888. for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
  889. {
  890. if(cew->heroInst[g]->id == hero->id)
  891. {
  892. cew->heroInst[g] = hero;
  893. cew->artifs[g]->updateState = true;
  894. cew->artifs[g]->setHero(hero);
  895. cew->artifs[g]->updateState = false;
  896. }
  897. }
  898. cew->prepareBackground();
  899. cew->activate();
  900. }
  901. else if(CTradeWindow *caw = dynamic_cast<CTradeWindow*>(GH.topInt()))
  902. {
  903. if(caw->arts)
  904. {
  905. caw->deactivate();
  906. caw->arts->updateState = true;
  907. caw->arts->setHero(hero);
  908. caw->arts->updateState = false;
  909. caw->activate();
  910. }
  911. }
  912. updateInfo(hero);
  913. }*/
  914. void CPlayerInterface::availableCreaturesChanged( const CGDwelling *town )
  915. {
  916. boost::unique_lock<boost::recursive_mutex> un(*pim);
  917. if(const CGTownInstance * townObj = dynamic_cast<const CGTownInstance*>(town))
  918. {
  919. CFortScreen *fs = dynamic_cast<CFortScreen*>(GH.topInt());
  920. if(fs)
  921. fs->creaturesChanged();
  922. BOOST_FOREACH(IShowActivable *isa, GH.listInt)
  923. {
  924. CKingdomInterface *ki = dynamic_cast<CKingdomInterface*>(isa);
  925. if (ki && townObj)
  926. ki->townChanged(townObj);
  927. }
  928. }
  929. else if(GH.listInt.size() && (town->ID == 17 || town->ID == 20 || town->ID == 106)) //external dwelling
  930. {
  931. CRecruitmentWindow *crw = dynamic_cast<CRecruitmentWindow*>(GH.topInt());
  932. if(crw)
  933. crw->initCres();
  934. }
  935. }
  936. void CPlayerInterface::heroBonusChanged( const CGHeroInstance *hero, const Bonus &bonus, bool gain )
  937. {
  938. if(bonus.type == Bonus::NONE) return;
  939. boost::unique_lock<boost::recursive_mutex> un(*pim);
  940. updateInfo(hero);
  941. if ((bonus.type == Bonus::FLYING_MOVEMENT || bonus.type == Bonus::WATER_WALKING) && !gain)
  942. {
  943. //recalculate paths because hero has lost bonus influencing pathfinding
  944. cb->recalculatePaths();
  945. eraseCurrentPathOf(hero, false);
  946. }
  947. }
  948. template <typename Handler> void CPlayerInterface::serializeTempl( Handler &h, const int version )
  949. {
  950. h & playerID;
  951. h & sysOpts;
  952. h & spellbookSettings;
  953. }
  954. void CPlayerInterface::serialize( COSer<CSaveFile> &h, const int version )
  955. {
  956. serializeTempl(h,version);
  957. }
  958. void CPlayerInterface::serialize( CISer<CLoadFile> &h, const int version )
  959. {
  960. serializeTempl(h,version);
  961. sysOpts.apply();
  962. firstCall = -1;
  963. }
  964. bool CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
  965. {
  966. if(!LOCPLINT->makingTurn)
  967. return false;
  968. if (!h)
  969. return false; //can't find hero
  970. //evil...
  971. eventsM.unlock();
  972. pim->unlock();
  973. cb->getGsMutex().unlock_shared();
  974. bool result = false;
  975. {
  976. path.convert(0);
  977. boost::unique_lock<boost::mutex> un(stillMoveHero.mx);
  978. stillMoveHero.data = CONTINUE_MOVE;
  979. enum TerrainTile::EterrainType currentTerrain = TerrainTile::border; // not init yet
  980. enum TerrainTile::EterrainType newTerrain;
  981. int sh = -1;
  982. const TerrainTile * curTile = cb->getTile(CGHeroInstance::convertPosition(h->pos, false));
  983. for(int i=path.nodes.size()-1; i>0 && (stillMoveHero.data == CONTINUE_MOVE || curTile->blocked); i--)
  984. {
  985. //stop sending move requests if the next node can't be reached at the current turn (hero exhausted his move points)
  986. if(path.nodes[i-1].turns)
  987. {
  988. stillMoveHero.data = STOP_MOVE;
  989. break;
  990. }
  991. // Start a new sound for the hero movement or let the existing one carry on.
  992. #if 0
  993. // TODO
  994. if (hero is flying && sh == -1)
  995. sh = CCS->soundh->playSound(soundBase::horseFlying, -1);
  996. #endif
  997. {
  998. newTerrain = cb->getTile(CGHeroInstance::convertPosition(path.nodes[i].coord, false))->tertype;
  999. if (newTerrain != currentTerrain) {
  1000. CCS->soundh->stopSound(sh);
  1001. sh = CCS->soundh->playSound(CCS->soundh->horseSounds[newTerrain], -1);
  1002. currentTerrain = newTerrain;
  1003. }
  1004. }
  1005. stillMoveHero.data = WAITING_MOVE;
  1006. int3 endpos(path.nodes[i-1].coord.x, path.nodes[i-1].coord.y, h->pos.z);
  1007. bool guarded = CGI->mh->map->isInTheMap(cb->guardingCreaturePosition(endpos - int3(1, 0, 0)));
  1008. cb->moveHero(h,endpos);
  1009. while(stillMoveHero.data != STOP_MOVE && stillMoveHero.data != CONTINUE_MOVE)
  1010. stillMoveHero.cond.wait(un);
  1011. if (guarded) // Abort movement if a guard was fought.
  1012. break;
  1013. }
  1014. CCS->soundh->stopSound(sh);
  1015. }
  1016. cb->getGsMutex().lock_shared();
  1017. pim->lock();
  1018. eventsM.lock();
  1019. cb->recalculatePaths();
  1020. return result;
  1021. }
  1022. bool CPlayerInterface::shiftPressed() const
  1023. {
  1024. return SDL_GetKeyState(NULL)[SDLK_LSHIFT] || SDL_GetKeyState(NULL)[SDLK_RSHIFT];
  1025. }
  1026. bool CPlayerInterface::altPressed() const
  1027. {
  1028. return SDL_GetKeyState(NULL)[SDLK_LALT] || SDL_GetKeyState(NULL)[SDLK_RALT];
  1029. }
  1030. void CPlayerInterface::showGarrisonDialog( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, boost::function<void()> &onEnd )
  1031. {
  1032. if(stillMoveHero.get() == DURING_MOVE && adventureInt->terrain.currentPath->nodes.size() > 1) //to ignore calls on passing through garrisons
  1033. return;
  1034. {
  1035. boost::unique_lock<boost::mutex> un(showingDialog->mx);
  1036. while(showingDialog->data)
  1037. showingDialog->cond.wait(un);
  1038. }
  1039. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1040. while(dialogs.size())
  1041. {
  1042. pim->unlock();
  1043. SDL_Delay(20);
  1044. pim->lock();
  1045. }
  1046. CGarrisonWindow *cgw = new CGarrisonWindow(up,down,removableUnits);
  1047. cgw->quit->callback += onEnd;
  1048. GH.pushInt(cgw);
  1049. }
  1050. /**
  1051. * Shows the dialog that appears when right-clicking an artifact that can be assembled
  1052. * into a combinational one on an artifact screen. Does not require the combination of
  1053. * artifacts to be legal.
  1054. * @param artifactID ID of a constituent artifact.
  1055. * @param assembleTo ID of artifact to assemble a constituent into, not used when assemble
  1056. * is false.
  1057. * @param assemble True if the artifact is to be assembled, false if it is to be disassembled.
  1058. */
  1059. void CPlayerInterface::showArtifactAssemblyDialog (ui32 artifactID, ui32 assembleTo, bool assemble, CFunctionList<void()> onYes, CFunctionList<void()> onNo)
  1060. {
  1061. const CArtifact &artifact = *CGI->arth->artifacts[artifactID];
  1062. std::string text = artifact.Description();
  1063. text += "\n\n";
  1064. std::vector<SComponent*> scs;
  1065. if (assemble) {
  1066. const CArtifact &assembledArtifact = *CGI->arth->artifacts[assembleTo];
  1067. // You possess all of the components to...
  1068. text += boost::str(boost::format(CGI->generaltexth->allTexts[732]) % assembledArtifact.Name());
  1069. // Picture of assembled artifact at bottom.
  1070. SComponent* sc = new SComponent;
  1071. sc->type = SComponent::artifact;
  1072. sc->subtype = assembledArtifact.id;
  1073. sc->description = assembledArtifact.Description();
  1074. sc->subtitle = assembledArtifact.Name();
  1075. scs.push_back(sc);
  1076. } else {
  1077. // Do you wish to disassemble this artifact?
  1078. text += CGI->generaltexth->allTexts[733];
  1079. }
  1080. showYesNoDialog(text, scs, onYes, onNo, true);
  1081. }
  1082. void CPlayerInterface::requestRealized( PackageApplied *pa )
  1083. {
  1084. if(stillMoveHero.get() == DURING_MOVE)
  1085. stillMoveHero.setn(CONTINUE_MOVE);
  1086. }
  1087. void CPlayerInterface::heroExchangeStarted(si32 hero1, si32 hero2)
  1088. {
  1089. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1090. GH.pushInt(new CExchangeWindow(hero1, hero2));
  1091. }
  1092. void CPlayerInterface::objectPropertyChanged(const SetObjectProperty * sop)
  1093. {
  1094. //redraw minimap if owner changed
  1095. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1096. if(sop->what == ObjProperty::OWNER)
  1097. {
  1098. const CGObjectInstance * obj = cb->getObj(sop->id);
  1099. std::set<int3> pos = obj->getBlockedPos();
  1100. for(std::set<int3>::const_iterator it = pos.begin(); it != pos.end(); ++it)
  1101. {
  1102. if(cb->isVisible(*it))
  1103. adventureInt->minimap.showTile(*it);
  1104. }
  1105. if(obj->ID == TOWNI_TYPE)
  1106. {
  1107. if(obj->tempOwner == playerID)
  1108. towns.push_back(static_cast<const CGTownInstance *>(obj));
  1109. else
  1110. towns -= obj;
  1111. }
  1112. assert(cb->getTownsInfo().size() == towns.size());
  1113. }
  1114. }
  1115. void CPlayerInterface::recreateHeroTownList()
  1116. {
  1117. wanderingHeroes.clear();
  1118. std::vector<const CGHeroInstance*> heroes = cb->getHeroesInfo();
  1119. for(size_t i = 0; i < heroes.size(); i++)
  1120. if(!heroes[i]->inTownGarrison)
  1121. wanderingHeroes.push_back(heroes[i]);
  1122. towns.clear();
  1123. std::vector<const CGTownInstance*> townInfo = cb->getTownsInfo();
  1124. for(size_t i = 0; i < townInfo.size(); i++)
  1125. towns.push_back(townInfo[i]);
  1126. }
  1127. const CGHeroInstance * CPlayerInterface::getWHero( int pos )
  1128. {
  1129. if(pos < 0 || pos >= wanderingHeroes.size())
  1130. return NULL;
  1131. return wanderingHeroes[pos];
  1132. }
  1133. void CPlayerInterface::showRecruitmentDialog(const CGDwelling *dwelling, const CArmedInstance *dst, int level)
  1134. {
  1135. waitWhileDialog();
  1136. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1137. CRecruitmentWindow *cr = new CRecruitmentWindow(dwelling, level, dst, boost::bind(&CCallback::recruitCreatures, cb, dwelling, _1, _2, -1));
  1138. GH.pushInt(cr);
  1139. }
  1140. void CPlayerInterface::waitWhileDialog()
  1141. {
  1142. boost::unique_lock<boost::mutex> un(showingDialog->mx);
  1143. while(showingDialog->data)
  1144. showingDialog->cond.wait(un);
  1145. }
  1146. void CPlayerInterface::showShipyardDialog(const IShipyard *obj)
  1147. {
  1148. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1149. int state = obj->state();
  1150. std::vector<si32> cost;
  1151. obj->getBoatCost(cost);
  1152. CShipyardWindow *csw = new CShipyardWindow(cost, state, obj->getBoatType(), boost::bind(&CCallback::buildBoat, cb, obj));
  1153. GH.pushInt(csw);
  1154. }
  1155. void CPlayerInterface::newObject( const CGObjectInstance * obj )
  1156. {
  1157. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1158. CGI->mh->printObject(obj);
  1159. //we might have built a boat in shipyard in opened town screen
  1160. if(obj->ID == 8
  1161. && LOCPLINT->castleInt
  1162. && obj->pos-obj->getVisitableOffset() == LOCPLINT->castleInt->town->bestLocation())
  1163. {
  1164. CCS->soundh->playSound(soundBase::newBuilding);
  1165. LOCPLINT->castleInt->addBuilding(20);
  1166. }
  1167. }
  1168. void CPlayerInterface::centerView (int3 pos, int focusTime)
  1169. {
  1170. waitWhileDialog();
  1171. adventureInt->centerOn (pos);
  1172. if(focusTime)
  1173. {
  1174. bool activeAdv = (GH.topInt() == adventureInt && adventureInt->isActive());
  1175. if(activeAdv)
  1176. adventureInt->deactivate();
  1177. SDL_Delay(focusTime);
  1178. if(activeAdv)
  1179. adventureInt->activate();
  1180. }
  1181. }
  1182. void CPlayerInterface::objectRemoved( const CGObjectInstance *obj )
  1183. {
  1184. if(obj->ID == HEROI_TYPE && obj->tempOwner == playerID)
  1185. {
  1186. const CGHeroInstance *h = static_cast<const CGHeroInstance*>(obj);
  1187. heroKilled(h);
  1188. }
  1189. }
  1190. bool CPlayerInterface::ctrlPressed() const
  1191. {
  1192. return SDL_GetKeyState(NULL)[SDLK_LCTRL] || SDL_GetKeyState(NULL)[SDLK_RCTRL];
  1193. }
  1194. void CPlayerInterface::update()
  1195. {
  1196. while(!terminate_cond.get() && !pim->try_lock()) //try acquiring long until it succeeds or we are told to terminate
  1197. boost::this_thread::sleep(boost::posix_time::milliseconds(15));
  1198. if(terminate_cond.get())
  1199. return;
  1200. //make sure that gamestate won't change when GUI objects may obtain its parts on event processing or drawing request
  1201. boost::shared_lock<boost::shared_mutex> gsLock(cb->getGsMutex());
  1202. //if there are any waiting dialogs, show them
  1203. if((howManyPeople <= 1 || makingTurn) && dialogs.size() && !showingDialog->get())
  1204. {
  1205. showingDialog->set(true);
  1206. GH.pushInt(dialogs.front());
  1207. dialogs.pop_front();
  1208. }
  1209. //in some conditions we may receive calls before selection is initialized - we must ignore them
  1210. if(adventureInt && !adventureInt->selection && GH.topInt() == adventureInt)
  1211. {
  1212. pim->unlock();
  1213. return;
  1214. }
  1215. // Handles mouse and key input
  1216. GH.updateTime();
  1217. GH.handleEvents();
  1218. if(adventureInt && !adventureInt->isActive() && adventureInt->scrollingDir) //player forces map scrolling though interface is disabled
  1219. GH.totalRedraw();
  1220. else
  1221. GH.simpleRedraw();
  1222. if (conf.cc.showFPS)
  1223. GH.drawFPSCounter();
  1224. // draw the mouse cursor and update the screen
  1225. CCS->curh->draw1();
  1226. CSDL_Ext::update(screen);
  1227. CCS->curh->draw2();
  1228. pim->unlock();
  1229. }
  1230. int CPlayerInterface::getLastIndex( std::string namePrefix)
  1231. {
  1232. using namespace boost::filesystem;
  1233. using namespace boost::algorithm;
  1234. std::map<std::time_t, int> dates; //save number => datestamp
  1235. directory_iterator enddir;
  1236. for (directory_iterator dir(GVCMIDirs.UserPath + "/Games"); dir!=enddir; dir++)
  1237. {
  1238. if(is_regular(dir->status()))
  1239. {
  1240. std::string name = dir->path().leaf();
  1241. if(starts_with(name, namePrefix) && ends_with(name, ".vlgm1"))
  1242. {
  1243. char nr = name[namePrefix.size()];
  1244. if(std::isdigit(nr))
  1245. {
  1246. dates[last_write_time(dir->path())] = boost::lexical_cast<int>(nr);
  1247. }
  1248. }
  1249. }
  1250. }
  1251. if(dates.size())
  1252. return (--dates.end())->second; //return latest file number
  1253. return 0;
  1254. }
  1255. void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroInstance * ho, const int3 &hp )
  1256. {
  1257. if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
  1258. {
  1259. //ho->moveDir = 1;
  1260. ho->isStanding = false;
  1261. CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));
  1262. CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));
  1263. CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31)));
  1264. CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31)));
  1265. CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1)));
  1266. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id);
  1267. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id);
  1268. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id);
  1269. CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33)));
  1270. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id);
  1271. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
  1272. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
  1273. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1274. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1275. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1276. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1277. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1278. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1279. }
  1280. else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
  1281. {
  1282. //ho->moveDir = 2;
  1283. ho->isStanding = false;
  1284. CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));
  1285. CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));
  1286. CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31)));
  1287. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id);
  1288. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id);
  1289. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id);
  1290. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id);
  1291. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
  1292. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
  1293. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1294. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1295. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1296. }
  1297. else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
  1298. {
  1299. //ho->moveDir = 3;
  1300. ho->isStanding = false;
  1301. CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));
  1302. CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));
  1303. CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31)));
  1304. CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31)));
  1305. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id);
  1306. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id);
  1307. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id);
  1308. CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1)));
  1309. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id);
  1310. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id);
  1311. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
  1312. CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
  1313. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1314. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1315. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1316. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1317. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1318. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1319. }
  1320. else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
  1321. {
  1322. //ho->moveDir = 4;
  1323. ho->isStanding = false;
  1324. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);
  1325. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);
  1326. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id);
  1327. CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0)));
  1328. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id);
  1329. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id);
  1330. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
  1331. CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
  1332. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1333. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1334. }
  1335. else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
  1336. {
  1337. //ho->moveDir = 5;
  1338. ho->isStanding = false;
  1339. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);
  1340. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);
  1341. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id);
  1342. CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1)));
  1343. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id);
  1344. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id);
  1345. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id);
  1346. CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31)));
  1347. CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63)));
  1348. CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63)));
  1349. CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
  1350. CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
  1351. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1352. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1353. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1354. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1355. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1356. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1357. }
  1358. else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
  1359. {
  1360. //ho->moveDir = 6;
  1361. ho->isStanding = false;
  1362. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id);
  1363. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id);
  1364. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id);
  1365. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id);
  1366. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id);
  1367. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id);
  1368. CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63)));
  1369. CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
  1370. CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
  1371. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1372. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1373. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1374. }
  1375. else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
  1376. {
  1377. //ho->moveDir = 7;
  1378. ho->isStanding = false;
  1379. CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));
  1380. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);
  1381. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id);
  1382. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id);
  1383. CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31)));
  1384. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id);
  1385. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id);
  1386. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id);
  1387. CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63)));
  1388. CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63)));
  1389. CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
  1390. CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
  1391. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1392. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1393. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1394. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1395. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1396. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1397. }
  1398. else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
  1399. {
  1400. //ho->moveDir = 8;
  1401. ho->isStanding = false;
  1402. CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));
  1403. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);
  1404. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id);
  1405. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id);
  1406. CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32)));
  1407. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id);
  1408. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
  1409. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
  1410. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1411. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1412. }
  1413. }
  1414. void CPlayerInterface::movementPxStep( const TryMoveHero &details, int i, const int3 &hp, const CGHeroInstance * ho )
  1415. {
  1416. if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
  1417. {
  1418. //setting advmap shift
  1419. adventureInt->terrain.moveX = i-32;
  1420. adventureInt->terrain.moveY = i-32;
  1421. subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id);
  1422. subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id);
  1423. subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id);
  1424. subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id);
  1425. subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id);
  1426. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id);
  1427. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id);
  1428. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id);
  1429. subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id);
  1430. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id);
  1431. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id);
  1432. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id);
  1433. }
  1434. else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
  1435. {
  1436. //setting advmap shift
  1437. adventureInt->terrain.moveY = i-32;
  1438. subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id);
  1439. subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id);
  1440. subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id);
  1441. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id);
  1442. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id);
  1443. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id);
  1444. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id);
  1445. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id);
  1446. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id);
  1447. }
  1448. else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
  1449. {
  1450. //setting advmap shift
  1451. adventureInt->terrain.moveX = -i+32;
  1452. adventureInt->terrain.moveY = i-32;
  1453. subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id);
  1454. subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id);
  1455. subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id);
  1456. subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id);
  1457. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id);
  1458. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id);
  1459. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id);
  1460. subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id);
  1461. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id);
  1462. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id);
  1463. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id);
  1464. subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id);
  1465. }
  1466. else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
  1467. {
  1468. //setting advmap shift
  1469. adventureInt->terrain.moveX = -i+32;
  1470. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id);
  1471. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id);
  1472. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id);
  1473. subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id);
  1474. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id);
  1475. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id);
  1476. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id);
  1477. subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id);
  1478. }
  1479. else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
  1480. {
  1481. //setting advmap shift
  1482. adventureInt->terrain.moveX = -i+32;
  1483. adventureInt->terrain.moveY = -i+32;
  1484. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id);
  1485. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id);
  1486. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id);
  1487. subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id);
  1488. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id);
  1489. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id);
  1490. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id);
  1491. subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id);
  1492. subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id);
  1493. subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id);
  1494. subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id);
  1495. subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id);
  1496. }
  1497. else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
  1498. {
  1499. //setting advmap shift
  1500. adventureInt->terrain.moveY = -i+32;
  1501. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id);
  1502. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id);
  1503. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id);
  1504. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id);
  1505. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id);
  1506. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id);
  1507. subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id);
  1508. subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id);
  1509. subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id);
  1510. }
  1511. else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
  1512. {
  1513. //setting advmap shift
  1514. adventureInt->terrain.moveX = i-32;
  1515. adventureInt->terrain.moveY = -i+32;
  1516. subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id);
  1517. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id);
  1518. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id);
  1519. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id);
  1520. subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id);
  1521. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id);
  1522. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id);
  1523. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id);
  1524. subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id);
  1525. subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id);
  1526. subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id);
  1527. subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id);
  1528. }
  1529. else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
  1530. {
  1531. //setting advmap shift
  1532. adventureInt->terrain.moveX = i-32;
  1533. subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id);
  1534. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id);
  1535. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id);
  1536. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id);
  1537. subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id);
  1538. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id);
  1539. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id);
  1540. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id);
  1541. }
  1542. }
  1543. void CPlayerInterface::finishMovement( const TryMoveHero &details, const int3 &hp, const CGHeroInstance * ho )
  1544. {
  1545. adventureInt->terrain.moveX = adventureInt->terrain.moveY = 0;
  1546. if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
  1547. {
  1548. delObjRect(hp.x, hp.y-2, hp.z, ho->id);
  1549. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1550. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1551. delObjRect(hp.x-1, hp.y, hp.z, ho->id);
  1552. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1553. delObjRect(hp.x-3, hp.y, hp.z, ho->id);
  1554. }
  1555. else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
  1556. {
  1557. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1558. delObjRect(hp.x-1, hp.y, hp.z, ho->id);
  1559. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1560. }
  1561. else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
  1562. {
  1563. delObjRect(hp.x-2, hp.y-2, hp.z, ho->id);
  1564. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1565. delObjRect(hp.x+1, hp.y, hp.z, ho->id);
  1566. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1567. delObjRect(hp.x-1, hp.y, hp.z, ho->id);
  1568. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1569. }
  1570. else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
  1571. {
  1572. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1573. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1574. }
  1575. else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
  1576. {
  1577. delObjRect(hp.x-2, hp.y+1, hp.z, ho->id);
  1578. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1579. delObjRect(hp.x+1, hp.y-1, hp.z, ho->id);
  1580. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1581. delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
  1582. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1583. }
  1584. else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
  1585. {
  1586. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1587. delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
  1588. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1589. }
  1590. else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
  1591. {
  1592. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1593. delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
  1594. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1595. delObjRect(hp.x-3, hp.y-1, hp.z, ho->id);
  1596. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1597. delObjRect(hp.x, hp.y+1, hp.z, ho->id);
  1598. }
  1599. else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
  1600. {
  1601. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1602. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1603. }
  1604. //restoring good rects
  1605. subRect(details.end.x-2, details.end.y-1, details.end.z, genRect(32, 32, 0, 0), ho->id);
  1606. subRect(details.end.x-1, details.end.y-1, details.end.z, genRect(32, 32, 32, 0), ho->id);
  1607. subRect(details.end.x, details.end.y-1, details.end.z, genRect(32, 32, 64, 0), ho->id);
  1608. subRect(details.end.x-2, details.end.y, details.end.z, genRect(32, 32, 0, 32), ho->id);
  1609. subRect(details.end.x-1, details.end.y, details.end.z, genRect(32, 32, 32, 32), ho->id);
  1610. subRect(details.end.x, details.end.y, details.end.z, genRect(32, 32, 64, 32), ho->id);
  1611. //restoring good order of objects
  1612. std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
  1613. std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
  1614. std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
  1615. std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
  1616. std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
  1617. std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
  1618. }
  1619. void CPlayerInterface::gameOver(ui8 player, bool victory )
  1620. {
  1621. if(LOCPLINT != this)
  1622. return;
  1623. if(player == playerID)
  1624. {
  1625. if(!victory)
  1626. showInfoDialog(CGI->generaltexth->allTexts[95]);
  1627. // else
  1628. // showInfoDialog("Placeholder message: you won!");
  1629. makingTurn = true;
  1630. while(showingDialog->get() || dialogs.size()); //wait till all dialogs are displayed and closed
  1631. makingTurn = false;
  1632. howManyPeople--;
  1633. if(!howManyPeople) //all human players eliminated
  1634. {
  1635. if(cb->getStartInfo()->mode != StartInfo::CAMPAIGN)
  1636. requestReturningToMainMenu();
  1637. else
  1638. requestStoppingClient();
  1639. }
  1640. cb->unregisterMyInterface(); //we already won/lost, nothing else matters
  1641. }
  1642. else
  1643. {
  1644. if(!victory && cb->getPlayerStatus(playerID) == PlayerState::INGAME) //enemy has lost
  1645. {
  1646. std::string txt = CGI->generaltexth->allTexts[5]; //%s has been vanquished!
  1647. boost::algorithm::replace_first(txt, "%s", CGI->generaltexth->capColors[player]);
  1648. showInfoDialog(txt,std::vector<SComponent*>(1, new SComponent(SComponent::flag, player, 0)));
  1649. }
  1650. }
  1651. }
  1652. void CPlayerInterface::playerBonusChanged( const Bonus &bonus, bool gain )
  1653. {
  1654. }
  1655. void CPlayerInterface::showPuzzleMap()
  1656. {
  1657. waitWhileDialog();
  1658. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1659. //TODO: interface should not know the real position of Grail...
  1660. float ratio = 0;
  1661. int3 grailPos = cb->getGrailPos(ratio);
  1662. GH.pushInt(new CPuzzleWindow(grailPos, ratio));
  1663. }
  1664. void CPlayerInterface::advmapSpellCast(const CGHeroInstance * caster, int spellID)
  1665. {
  1666. if (spellID == Spells::FLY || spellID == Spells::WATER_WALK)
  1667. {
  1668. cb->recalculatePaths();
  1669. eraseCurrentPathOf(caster, false);
  1670. }
  1671. }
  1672. void SystemOptions::setMusicVolume( int newVolume )
  1673. {
  1674. musicVolume = newVolume;
  1675. CCS->musich->setVolume(newVolume);
  1676. settingsChanged();
  1677. }
  1678. void SystemOptions::setSoundVolume( int newVolume )
  1679. {
  1680. soundVolume = newVolume;
  1681. CCS->soundh->setVolume(newVolume);
  1682. settingsChanged();
  1683. }
  1684. void SystemOptions::setHeroMoveSpeed( int newSpeed )
  1685. {
  1686. heroMoveSpeed = newSpeed;
  1687. settingsChanged();
  1688. }
  1689. void SystemOptions::setMapScrollingSpeed( int newSpeed )
  1690. {
  1691. mapScrollingSpeed = newSpeed;
  1692. settingsChanged();
  1693. }
  1694. void SystemOptions::settingsChanged()
  1695. {
  1696. CSaveFile settings(GVCMIDirs.UserPath + "/config/sysopts.bin");
  1697. if(settings.sfile)
  1698. settings << *this;
  1699. else
  1700. tlog1 << "Cannot save settings to config/sysopts.bin!\n";
  1701. }
  1702. void SystemOptions::apply()
  1703. {
  1704. if(CCS->musich->getVolume() != musicVolume)
  1705. CCS->musich->setVolume(musicVolume);
  1706. if(CCS->soundh->getVolume() != soundVolume)
  1707. CCS->soundh->setVolume(soundVolume);
  1708. settingsChanged();
  1709. }
  1710. SystemOptions::SystemOptions()
  1711. {
  1712. heroMoveSpeed = 2;
  1713. mapScrollingSpeed = 2;
  1714. musicVolume = 88;
  1715. soundVolume = 88;
  1716. printCellBorders = true;
  1717. printStackRange = true;
  1718. animSpeed = 2;
  1719. printMouseShadow = true;
  1720. showQueue = true;
  1721. playerName = "Player";
  1722. }
  1723. void SystemOptions::setPlayerName(const std::string &newPlayerName)
  1724. {
  1725. playerName = newPlayerName;
  1726. settingsChanged();
  1727. }
  1728. void CPlayerInterface::eraseCurrentPathOf( const CGHeroInstance * ho, bool checkForExistanceOfPath /*= true */ )
  1729. {
  1730. if(checkForExistanceOfPath)
  1731. {
  1732. assert(vstd::contains(paths, ho));
  1733. }
  1734. else if (!vstd::contains(paths, ho))
  1735. {
  1736. return;
  1737. }
  1738. assert(ho == adventureInt->selection);
  1739. paths.erase(ho);
  1740. adventureInt->terrain.currentPath = NULL;
  1741. }
  1742. CGPath * CPlayerInterface::getAndVerifyPath(const CGHeroInstance * h)
  1743. {
  1744. if(vstd::contains(paths,h)) //hero has assigned path
  1745. {
  1746. CGPath &path = paths[h];
  1747. if(!path.nodes.size())
  1748. {
  1749. tlog3 << "Warning: empty path found...\n";
  1750. paths.erase(h);
  1751. }
  1752. else
  1753. {
  1754. assert(h->getPosition(false) == path.startPos());
  1755. //update the hero path in case of something has changed on map
  1756. if(LOCPLINT->cb->getPath2(path.endPos(), path))
  1757. return &path;
  1758. else
  1759. paths.erase(h);
  1760. }
  1761. }
  1762. return NULL;
  1763. }
  1764. void CPlayerInterface::acceptTurn()
  1765. {
  1766. waitWhileDialog();
  1767. if(howManyPeople > 1)
  1768. adventureInt->startTurn();
  1769. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1770. /* TODO: This isn't quite right. First day in game should play
  1771. * NEWDAY. And we don't play NEWMONTH. */
  1772. int day = cb->getDate(1);
  1773. if (day != 1)
  1774. CCS->soundh->playSound(soundBase::newDay);
  1775. else
  1776. CCS->soundh->playSound(soundBase::newWeek);
  1777. adventureInt->infoBar.newDay(day);
  1778. //select first hero if available.
  1779. //TODO: check if hero is slept
  1780. if(wanderingHeroes.size())
  1781. adventureInt->select(wanderingHeroes.front());
  1782. else
  1783. adventureInt->select(towns.front());
  1784. adventureInt->showAll(screen);
  1785. }
  1786. void CPlayerInterface::tryDiggging(const CGHeroInstance *h)
  1787. {
  1788. std::string hlp;
  1789. if(h->movement < h->maxMovePoints(true))
  1790. showInfoDialog(CGI->generaltexth->allTexts[56]); //"Digging for artifacts requires a whole day, try again tomorrow."
  1791. else if(cb->getTile(h->getPosition(false))->tertype == TerrainTile::water)
  1792. showInfoDialog(CGI->generaltexth->allTexts[60]); //Try looking on land!
  1793. else
  1794. {
  1795. const TerrainTile *t = cb->getTile(h->getPosition());
  1796. CGI->mh->getTerrainDescr(h->getPosition(false), hlp, false);
  1797. if(hlp.length() || t->blockingObjects.size() > 1)
  1798. showInfoDialog(CGI->generaltexth->allTexts[97]); //Try searching on clear ground.
  1799. else
  1800. cb->dig(h);
  1801. }
  1802. }
  1803. void CPlayerInterface::updateInfo(const CGObjectInstance * specific)
  1804. {
  1805. adventureInt->infoBar.updateSelection(specific);
  1806. // if (adventureInt->selection == specific)
  1807. // adventureInt->infoBar.showAll(screen);
  1808. }
  1809. void CPlayerInterface::battleNewRoundFirst( int round )
  1810. {
  1811. if(LOCPLINT != this)
  1812. { //another local interface should do this
  1813. return;
  1814. }
  1815. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1816. battleInt->newRoundFirst(round);
  1817. }
  1818. void CPlayerInterface::stopMovement()
  1819. {
  1820. if(stillMoveHero.get() == DURING_MOVE)//if we are in the middle of hero movement
  1821. stillMoveHero.setn(STOP_MOVE); //after showing dialog movement will be stopped
  1822. }
  1823. void CPlayerInterface::showMarketWindow(const IMarket *market, const CGHeroInstance *visitor)
  1824. {
  1825. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1826. if(market->o->ID == 2) //Altar
  1827. {
  1828. //EMarketMode mode = market->availableModes().front();
  1829. if(market->allowsTrade(ARTIFACT_EXP) && visitor->getAlignment() != EVIL)
  1830. GH.pushInt(new CAltarWindow(market, visitor, ARTIFACT_EXP));
  1831. else if(market->allowsTrade(CREATURE_EXP) && visitor->getAlignment() != GOOD)
  1832. GH.pushInt(new CAltarWindow(market, visitor, CREATURE_EXP));
  1833. }
  1834. else
  1835. GH.pushInt(new CMarketplaceWindow(market, visitor, market->availableModes().front()));
  1836. }
  1837. void CPlayerInterface::showUniversityWindow(const IMarket *market, const CGHeroInstance *visitor)
  1838. {
  1839. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1840. CUniversityWindow *cuw = new CUniversityWindow(visitor, market);
  1841. GH.pushInt(cuw);
  1842. }
  1843. void CPlayerInterface::showHillFortWindow(const CGObjectInstance *object, const CGHeroInstance *visitor)
  1844. {
  1845. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1846. CHillFortWindow *chfw = new CHillFortWindow(visitor, object);
  1847. GH.pushInt(chfw);
  1848. }
  1849. void CPlayerInterface::availableArtifactsChanged(const CGBlackMarket *bm /*= NULL*/)
  1850. {
  1851. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1852. if(CMarketplaceWindow *cmw = dynamic_cast<CMarketplaceWindow*>(GH.topInt()))
  1853. cmw->artifactsChanged(false);
  1854. }
  1855. void CPlayerInterface::showTavernWindow(const CGObjectInstance *townOrTavern)
  1856. {
  1857. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1858. CTavernWindow *tv = new CTavernWindow(townOrTavern);
  1859. GH.pushInt(tv);
  1860. }
  1861. void CPlayerInterface::showShipyardDialogOrProblemPopup(const IShipyard *obj)
  1862. {
  1863. if(obj->state())
  1864. {
  1865. MetaString txt;
  1866. obj->getProblemText(txt);
  1867. showInfoDialog(txt.toString());
  1868. }
  1869. else
  1870. showShipyardDialog(obj);
  1871. }
  1872. void CPlayerInterface::requestReturningToMainMenu()
  1873. {
  1874. sendCustomEvent(2);
  1875. }
  1876. void CPlayerInterface::requestStoppingClient()
  1877. {
  1878. sendCustomEvent(3);
  1879. }
  1880. void CPlayerInterface::sendCustomEvent( int code )
  1881. {
  1882. SDL_Event event;
  1883. event.type = SDL_USEREVENT;
  1884. event.user.code = code;
  1885. SDL_PushEvent(&event);
  1886. }
  1887. void CPlayerInterface::stackChagedCount(const StackLocation &location, const TQuantity &change, bool isAbsolute)
  1888. {
  1889. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1890. garrisonChanged(location.army);
  1891. }
  1892. void CPlayerInterface::stackChangedType(const StackLocation &location, const CCreature &newType)
  1893. {
  1894. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1895. garrisonChanged(location.army);
  1896. }
  1897. void CPlayerInterface::stacksErased(const StackLocation &location)
  1898. {
  1899. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1900. garrisonChanged(location.army);
  1901. }
  1902. #define UPDATE_IF(LOC) static_cast<const CArmedInstance*>(adventureInt->infoBar.curSel) == LOC.army.get()
  1903. void CPlayerInterface::stacksSwapped(const StackLocation &loc1, const StackLocation &loc2)
  1904. {
  1905. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1906. garrisonChanged(loc1.army, UPDATE_IF(loc1));
  1907. if(loc2.army != loc1.army)
  1908. garrisonChanged(loc2.army, UPDATE_IF(loc2));
  1909. }
  1910. void CPlayerInterface::newStackInserted(const StackLocation &location, const CStackInstance &stack)
  1911. {
  1912. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1913. garrisonChanged(location.army);
  1914. }
  1915. void CPlayerInterface::stacksRebalanced(const StackLocation &src, const StackLocation &dst, TQuantity count)
  1916. {
  1917. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1918. //bool updateInfobox = true;
  1919. garrisonChanged(src.army, UPDATE_IF(src));
  1920. if(dst.army != src.army)
  1921. garrisonChanged(dst.army, UPDATE_IF(dst));
  1922. }
  1923. #undef UPDATE_IF
  1924. void CPlayerInterface::artifactPut(const ArtifactLocation &al)
  1925. {
  1926. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1927. }
  1928. void CPlayerInterface::artifactRemoved(const ArtifactLocation &al)
  1929. {
  1930. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1931. BOOST_FOREACH(IShowActivable *isa, GH.listInt)
  1932. {
  1933. if(isa->type & IShowActivable::WITH_ARTIFACTS)
  1934. {
  1935. (dynamic_cast<CArtifactHolder*>(isa))->artifactRemoved(al);
  1936. }
  1937. }
  1938. }
  1939. void CPlayerInterface::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
  1940. {
  1941. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1942. BOOST_FOREACH(IShowActivable *isa, GH.listInt)
  1943. {
  1944. if(isa->type & IShowActivable::WITH_ARTIFACTS)
  1945. {
  1946. (dynamic_cast<CArtifactHolder*>(isa))->artifactMoved(src, dst);
  1947. }
  1948. }
  1949. }
  1950. void CPlayerInterface::artifactAssembled(const ArtifactLocation &al)
  1951. {
  1952. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1953. BOOST_FOREACH(IShowActivable *isa, GH.listInt)
  1954. {
  1955. if(isa->type & IShowActivable::WITH_ARTIFACTS)
  1956. {
  1957. (dynamic_cast<CArtifactHolder*>(isa))->artifactAssembled(al);
  1958. }
  1959. }
  1960. }
  1961. void CPlayerInterface::artifactDisassembled(const ArtifactLocation &al)
  1962. {
  1963. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1964. BOOST_FOREACH(IShowActivable *isa, GH.listInt)
  1965. {
  1966. if(isa->type & IShowActivable::WITH_ARTIFACTS)
  1967. {
  1968. (dynamic_cast<CArtifactHolder*>(isa))->artifactDisassembled(al);
  1969. }
  1970. }
  1971. }
  1972. boost::recursive_mutex * CPlayerInterface::pim = new boost::recursive_mutex;
  1973. CPlayerInterface::SpellbookLastSetting::SpellbookLastSetting()
  1974. {
  1975. spellbookLastPageBattle = spellbokLastPageAdvmap = 0;
  1976. spellbookLastTabBattle = spellbookLastTabAdvmap = 4;
  1977. }