CMapGenerator.cpp 6.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197
  1. #include "StdInc.h"
  2. #include "CMapGenerator.h"
  3. #include "../mapping/CMap.h"
  4. #include "../VCMI_Lib.h"
  5. #include "../CGeneralTextHandler.h"
  6. #include "../mapping/CMapEditManager.h"
  7. #include "../CObjectHandler.h"
  8. #include "../CDefObjInfoHandler.h"
  9. #include "../CTownHandler.h"
  10. #include "../StringConstants.h"
  11. #include "../filesystem/Filesystem.h"
  12. #include "CRmgTemplate.h"
  13. #include "CRmgTemplateZone.h"
  14. CMapGenerator::CMapGenerator(shared_ptr<CMapGenOptions> mapGenOptions, int randomSeed /*= std::time(nullptr)*/) :
  15. mapGenOptions(mapGenOptions), randomSeed(randomSeed)
  16. {
  17. rand.setSeed(randomSeed);
  18. }
  19. CMapGenerator::~CMapGenerator()
  20. {
  21. }
  22. std::unique_ptr<CMap> CMapGenerator::generate()
  23. {
  24. mapGenOptions->finalize(rand);
  25. map = make_unique<CMap>();
  26. editManager = map->getEditManager();
  27. try
  28. {
  29. editManager->getUndoManager().setUndoRedoLimit(0);
  30. addHeaderInfo();
  31. genZones();
  32. map->calculateGuardingGreaturePositions(); //clear map so that all tiles are unguarded
  33. fillZones();
  34. }
  35. catch (rmgException &e)
  36. {
  37. logGlobal->errorStream() << "Random map generation received exception: " << e.what();
  38. }
  39. map->calculateGuardingGreaturePositions(); //calculate once again when all the guards are placed
  40. return std::move(map);
  41. }
  42. std::string CMapGenerator::getMapDescription() const
  43. {
  44. const std::string waterContentStr[3] = { "none", "normal", "islands" };
  45. const std::string monsterStrengthStr[3] = { "weak", "normal", "strong" };
  46. std::stringstream ss;
  47. ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, Random seed was %d, size %dx%d") +
  48. ", levels %s, humans %d, computers %d, water %s, monster %s, second expansion map") % mapGenOptions->getMapTemplate()->getName() %
  49. randomSeed % map->width % map->height % (map->twoLevel ? "2" : "1") % static_cast<int>(mapGenOptions->getPlayerCount()) %
  50. static_cast<int>(mapGenOptions->getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions->getWaterContent()] %
  51. monsterStrengthStr[mapGenOptions->getMonsterStrength()]);
  52. for(const auto & pair : mapGenOptions->getPlayersSettings())
  53. {
  54. const auto & pSettings = pair.second;
  55. if(pSettings.getPlayerType() == EPlayerType::HUMAN)
  56. {
  57. ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()] << " is human";
  58. }
  59. if(pSettings.getStartingTown() != CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
  60. {
  61. ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
  62. << " town choice is " << VLC->townh->factions[pSettings.getStartingTown()]->name;
  63. }
  64. }
  65. return ss.str();
  66. }
  67. void CMapGenerator::addPlayerInfo()
  68. {
  69. // Calculate which team numbers exist
  70. std::array<std::list<int>, 2> teamNumbers; // 0= cpu/human, 1= cpu only
  71. int teamOffset = 0;
  72. for(int i = 0; i < 2; ++i)
  73. {
  74. int playerCount = i == 0 ? mapGenOptions->getPlayerCount() : mapGenOptions->getCompOnlyPlayerCount();
  75. int teamCount = i == 0 ? mapGenOptions->getTeamCount() : mapGenOptions->getCompOnlyTeamCount();
  76. if(playerCount == 0)
  77. {
  78. continue;
  79. }
  80. int playersPerTeam = playerCount /
  81. (teamCount == 0 ? playerCount : teamCount);
  82. int teamCountNorm = teamCount;
  83. if(teamCountNorm == 0)
  84. {
  85. teamCountNorm = playerCount;
  86. }
  87. for(int j = 0; j < teamCountNorm; ++j)
  88. {
  89. for(int k = 0; k < playersPerTeam; ++k)
  90. {
  91. teamNumbers[i].push_back(j + teamOffset);
  92. }
  93. }
  94. for(int j = 0; j < playerCount - teamCountNorm * playersPerTeam; ++j)
  95. {
  96. teamNumbers[i].push_back(j + teamOffset);
  97. }
  98. teamOffset += teamCountNorm;
  99. }
  100. // Team numbers are assigned randomly to every player
  101. for(const auto & pair : mapGenOptions->getPlayersSettings())
  102. {
  103. const auto & pSettings = pair.second;
  104. PlayerInfo player;
  105. player.canComputerPlay = true;
  106. int j = pSettings.getPlayerType() == EPlayerType::COMP_ONLY ? 1 : 0;
  107. if(j == 0)
  108. {
  109. player.canHumanPlay = true;
  110. }
  111. auto itTeam = std::next(teamNumbers[j].begin(), rand.nextInt (teamNumbers[j].size()));
  112. player.team = TeamID(*itTeam);
  113. teamNumbers[j].erase(itTeam);
  114. map->players[pSettings.getColor().getNum()] = player;
  115. }
  116. map->howManyTeams = (mapGenOptions->getTeamCount() == 0 ? mapGenOptions->getPlayerCount() : mapGenOptions->getTeamCount())
  117. + (mapGenOptions->getCompOnlyTeamCount() == 0 ? mapGenOptions->getCompOnlyPlayerCount() : mapGenOptions->getCompOnlyTeamCount());
  118. }
  119. void CMapGenerator::genZones()
  120. {
  121. map->initTerrain();
  122. editManager->clearTerrain(&rand);
  123. editManager->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions->getWidth(), mapGenOptions->getHeight()));
  124. editManager->drawTerrain(ETerrainType::GRASS, &rand);
  125. auto pcnt = mapGenOptions->getPlayerCount();
  126. auto w = mapGenOptions->getWidth();
  127. auto h = mapGenOptions->getHeight();
  128. auto tmpl = mapGenOptions->getMapTemplate();
  129. auto zones = tmpl->getZones();
  130. int player_per_side = zones.size() > 4 ? 3 : 2;
  131. int zones_cnt = zones.size() > 4 ? 9 : 4;
  132. logGlobal->infoStream() << boost::format("Map size %d %d, players per side %d") % w % h % player_per_side;
  133. int i = 0;
  134. int part_w = w/player_per_side;
  135. int part_h = h/player_per_side;
  136. for(auto const it : zones)
  137. {
  138. CRmgTemplateZone * zone = it.second;
  139. std::vector<int3> shape;
  140. int left = part_w*(i%player_per_side);
  141. int top = part_h*(i/player_per_side);
  142. shape.push_back(int3(left, top, 0));
  143. shape.push_back(int3(left + part_w, top, 0));
  144. shape.push_back(int3(left + part_w, top + part_h, 0));
  145. shape.push_back(int3(left, top + part_h, 0));
  146. zone->setShape(shape);
  147. zone->setType(i < pcnt ? ETemplateZoneType::PLAYER_START : ETemplateZoneType::TREASURE);
  148. this->zones[it.first] = zone;
  149. ++i;
  150. }
  151. logGlobal->infoStream() << "Zones generated successfully";
  152. }
  153. void CMapGenerator::fillZones()
  154. {
  155. logGlobal->infoStream() << "Started filling zones";
  156. for(auto it : zones)
  157. {
  158. it.second->fill(this);
  159. }
  160. logGlobal->infoStream() << "Zones filled successfully";
  161. }
  162. void CMapGenerator::addHeaderInfo()
  163. {
  164. map->version = EMapFormat::SOD;
  165. map->width = mapGenOptions->getWidth();
  166. map->height = mapGenOptions->getHeight();
  167. map->twoLevel = mapGenOptions->getHasTwoLevels();
  168. map->name = VLC->generaltexth->allTexts[740];
  169. map->description = getMapDescription();
  170. map->difficulty = 1;
  171. addPlayerInfo();
  172. }