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- /*
- * CommonConstructors.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CObjectClassesHandler.h"
- #include "../CTownHandler.h" // for building ID-based filters
- #include "MapObjects.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CGObjectInstance;
- class CGTownInstance;
- class CGHeroInstance;
- class CGDwelling;
- class CHeroClass;
- class CBank;
- class CStackBasicDescriptor;
- /// Class that is used for objects that do not have dedicated handler
- template<class ObjectType>
- class CDefaultObjectTypeHandler : public AObjectTypeHandler
- {
- protected:
- ObjectType * createTyped(std::shared_ptr<const ObjectTemplate> tmpl /* = nullptr */) const
- {
- auto obj = new ObjectType();
- preInitObject(obj);
- //Set custom template or leave null
- if (tmpl)
- {
- obj->appearance = tmpl;
- }
- return obj;
- }
- public:
- CDefaultObjectTypeHandler() {}
- CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override
- {
- return createTyped(tmpl);
- }
- virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override
- {
- }
- virtual std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override
- {
- return nullptr;
- }
- };
- class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
- {
- public:
- CObstacleConstructor();
- bool isStaticObject() override;
- };
- class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
- {
- JsonNode filtersJson;
- protected:
- bool objectFilter(const CGObjectInstance *, std::shared_ptr<const ObjectTemplate>) const override;
- void initTypeData(const JsonNode & input) override;
- public:
- CFaction * faction;
- std::map<std::string, LogicalExpression<BuildingID>> filters;
- CTownInstanceConstructor();
- CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
- void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
- void afterLoadFinalization() override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & filtersJson;
- h & faction;
- h & filters;
- h & static_cast<CDefaultObjectTypeHandler<CGTownInstance>&>(*this);
- }
- };
- class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
- {
- JsonNode filtersJson;
- protected:
- bool objectFilter(const CGObjectInstance *, std::shared_ptr<const ObjectTemplate>) const override;
- void initTypeData(const JsonNode & input) override;
- public:
- CHeroClass * heroClass;
- std::map<std::string, LogicalExpression<HeroTypeID>> filters;
- CHeroInstanceConstructor();
- CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
- void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
- void afterLoadFinalization() override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & filtersJson;
- h & heroClass;
- h & filters;
- h & static_cast<CDefaultObjectTypeHandler<CGHeroInstance>&>(*this);
- }
- };
- class CDwellingInstanceConstructor : public CDefaultObjectTypeHandler<CGDwelling>
- {
- std::vector<std::vector<const CCreature *>> availableCreatures;
- JsonNode guards;
- protected:
- bool objectFilter(const CGObjectInstance *, std::shared_ptr<const ObjectTemplate> tmpl) const override;
- void initTypeData(const JsonNode & input) override;
- public:
- CDwellingInstanceConstructor();
- CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
- void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
- bool producesCreature(const CCreature * crea) const;
- std::vector<const CCreature *> getProducedCreatures() const;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & availableCreatures;
- h & guards;
- h & static_cast<CDefaultObjectTypeHandler<CGDwelling>&>(*this);
- }
- };
- struct BankConfig
- {
- BankConfig() { chance = upgradeChance = combatValue = value = 0; };
- ui32 value; //overall value of given things
- ui32 chance; //chance for this level being chosen
- ui32 upgradeChance; //chance for creatures to be in upgraded versions
- ui32 combatValue; //how hard are guards of this level
- std::vector<CStackBasicDescriptor> guards; //creature ID, amount
- Res::ResourceSet resources; //resources given in case of victory
- std::vector<CStackBasicDescriptor> creatures; //creatures granted in case of victory (creature ID, amount)
- std::vector<ArtifactID> artifacts; //artifacts given in case of victory
- std::vector<SpellID> spells; // granted spell(s), for Pyramid
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & chance;
- h & upgradeChance;
- h & guards;
- h & combatValue;
- h & resources;
- h & creatures;
- h & artifacts;
- h & value;
- h & spells;
- }
- };
- typedef std::vector<std::pair<ui8, IObjectInfo::CArmyStructure>> TPossibleGuards;
- template <typename T>
- struct DLL_LINKAGE PossibleReward
- {
- int chance;
- T data;
- PossibleReward(int chance, const T & data) : chance(chance), data(data) {}
- };
- class DLL_LINKAGE CBankInfo : public IObjectInfo
- {
- const JsonVector & config;
- public:
- CBankInfo(const JsonVector & Config);
- TPossibleGuards getPossibleGuards() const;
- std::vector<PossibleReward<TResources>> getPossibleResourcesReward() const;
- std::vector<PossibleReward<CStackBasicDescriptor>> getPossibleCreaturesReward() const;
- // These functions should try to evaluate minimal possible/max possible guards to give provide information on possible thread to AI
- CArmyStructure minGuards() const override;
- CArmyStructure maxGuards() const override;
- bool givesResources() const override;
- bool givesArtifacts() const override;
- bool givesCreatures() const override;
- bool givesSpells() const override;
- };
- class CBankInstanceConstructor : public CDefaultObjectTypeHandler<CBank>
- {
- BankConfig generateConfig(const JsonNode & conf, CRandomGenerator & rng) const;
- JsonVector levels;
- protected:
- void initTypeData(const JsonNode & input) override;
- public:
- // all banks of this type will be reset N days after clearing,
- si32 bankResetDuration;
- CBankInstanceConstructor();
- CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
- void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
- std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & levels;
- h & bankResetDuration;
- h & static_cast<CDefaultObjectTypeHandler<CBank>&>(*this);
- }
- };
- VCMI_LIB_NAMESPACE_END
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