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CommonConstructors.h 6.6 KB

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  1. /*
  2. * CommonConstructors.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CObjectClassesHandler.h"
  12. #include "../CTownHandler.h" // for building ID-based filters
  13. #include "MapObjects.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class CGObjectInstance;
  16. class CGTownInstance;
  17. class CGHeroInstance;
  18. class CGDwelling;
  19. class CHeroClass;
  20. class CBank;
  21. class CStackBasicDescriptor;
  22. /// Class that is used for objects that do not have dedicated handler
  23. template<class ObjectType>
  24. class CDefaultObjectTypeHandler : public AObjectTypeHandler
  25. {
  26. protected:
  27. ObjectType * createTyped(std::shared_ptr<const ObjectTemplate> tmpl /* = nullptr */) const
  28. {
  29. auto obj = new ObjectType();
  30. preInitObject(obj);
  31. //Set custom template or leave null
  32. if (tmpl)
  33. {
  34. obj->appearance = tmpl;
  35. }
  36. return obj;
  37. }
  38. public:
  39. CDefaultObjectTypeHandler() {}
  40. CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override
  41. {
  42. return createTyped(tmpl);
  43. }
  44. virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override
  45. {
  46. }
  47. virtual std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override
  48. {
  49. return nullptr;
  50. }
  51. };
  52. class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
  53. {
  54. public:
  55. CObstacleConstructor();
  56. bool isStaticObject() override;
  57. };
  58. class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
  59. {
  60. JsonNode filtersJson;
  61. protected:
  62. bool objectFilter(const CGObjectInstance *, std::shared_ptr<const ObjectTemplate>) const override;
  63. void initTypeData(const JsonNode & input) override;
  64. public:
  65. CFaction * faction;
  66. std::map<std::string, LogicalExpression<BuildingID>> filters;
  67. CTownInstanceConstructor();
  68. CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
  69. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  70. void afterLoadFinalization() override;
  71. template <typename Handler> void serialize(Handler &h, const int version)
  72. {
  73. h & filtersJson;
  74. h & faction;
  75. h & filters;
  76. h & static_cast<CDefaultObjectTypeHandler<CGTownInstance>&>(*this);
  77. }
  78. };
  79. class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
  80. {
  81. JsonNode filtersJson;
  82. protected:
  83. bool objectFilter(const CGObjectInstance *, std::shared_ptr<const ObjectTemplate>) const override;
  84. void initTypeData(const JsonNode & input) override;
  85. public:
  86. CHeroClass * heroClass;
  87. std::map<std::string, LogicalExpression<HeroTypeID>> filters;
  88. CHeroInstanceConstructor();
  89. CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
  90. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  91. void afterLoadFinalization() override;
  92. template <typename Handler> void serialize(Handler &h, const int version)
  93. {
  94. h & filtersJson;
  95. h & heroClass;
  96. h & filters;
  97. h & static_cast<CDefaultObjectTypeHandler<CGHeroInstance>&>(*this);
  98. }
  99. };
  100. class CDwellingInstanceConstructor : public CDefaultObjectTypeHandler<CGDwelling>
  101. {
  102. std::vector<std::vector<const CCreature *>> availableCreatures;
  103. JsonNode guards;
  104. protected:
  105. bool objectFilter(const CGObjectInstance *, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  106. void initTypeData(const JsonNode & input) override;
  107. public:
  108. CDwellingInstanceConstructor();
  109. CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
  110. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  111. bool producesCreature(const CCreature * crea) const;
  112. std::vector<const CCreature *> getProducedCreatures() const;
  113. template <typename Handler> void serialize(Handler &h, const int version)
  114. {
  115. h & availableCreatures;
  116. h & guards;
  117. h & static_cast<CDefaultObjectTypeHandler<CGDwelling>&>(*this);
  118. }
  119. };
  120. struct BankConfig
  121. {
  122. BankConfig() { chance = upgradeChance = combatValue = value = 0; };
  123. ui32 value; //overall value of given things
  124. ui32 chance; //chance for this level being chosen
  125. ui32 upgradeChance; //chance for creatures to be in upgraded versions
  126. ui32 combatValue; //how hard are guards of this level
  127. std::vector<CStackBasicDescriptor> guards; //creature ID, amount
  128. Res::ResourceSet resources; //resources given in case of victory
  129. std::vector<CStackBasicDescriptor> creatures; //creatures granted in case of victory (creature ID, amount)
  130. std::vector<ArtifactID> artifacts; //artifacts given in case of victory
  131. std::vector<SpellID> spells; // granted spell(s), for Pyramid
  132. template <typename Handler> void serialize(Handler &h, const int version)
  133. {
  134. h & chance;
  135. h & upgradeChance;
  136. h & guards;
  137. h & combatValue;
  138. h & resources;
  139. h & creatures;
  140. h & artifacts;
  141. h & value;
  142. h & spells;
  143. }
  144. };
  145. typedef std::vector<std::pair<ui8, IObjectInfo::CArmyStructure>> TPossibleGuards;
  146. template <typename T>
  147. struct DLL_LINKAGE PossibleReward
  148. {
  149. int chance;
  150. T data;
  151. PossibleReward(int chance, const T & data) : chance(chance), data(data) {}
  152. };
  153. class DLL_LINKAGE CBankInfo : public IObjectInfo
  154. {
  155. const JsonVector & config;
  156. public:
  157. CBankInfo(const JsonVector & Config);
  158. TPossibleGuards getPossibleGuards() const;
  159. std::vector<PossibleReward<TResources>> getPossibleResourcesReward() const;
  160. std::vector<PossibleReward<CStackBasicDescriptor>> getPossibleCreaturesReward() const;
  161. // These functions should try to evaluate minimal possible/max possible guards to give provide information on possible thread to AI
  162. CArmyStructure minGuards() const override;
  163. CArmyStructure maxGuards() const override;
  164. bool givesResources() const override;
  165. bool givesArtifacts() const override;
  166. bool givesCreatures() const override;
  167. bool givesSpells() const override;
  168. };
  169. class CBankInstanceConstructor : public CDefaultObjectTypeHandler<CBank>
  170. {
  171. BankConfig generateConfig(const JsonNode & conf, CRandomGenerator & rng) const;
  172. JsonVector levels;
  173. protected:
  174. void initTypeData(const JsonNode & input) override;
  175. public:
  176. // all banks of this type will be reset N days after clearing,
  177. si32 bankResetDuration;
  178. CBankInstanceConstructor();
  179. CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
  180. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  181. std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override;
  182. template <typename Handler> void serialize(Handler &h, const int version)
  183. {
  184. h & levels;
  185. h & bankResetDuration;
  186. h & static_cast<CDefaultObjectTypeHandler<CBank>&>(*this);
  187. }
  188. };
  189. VCMI_LIB_NAMESPACE_END