global.h 20 KB

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  1. #pragma once
  2. #ifndef __GLOBAL_H__
  3. #define __GLOBAL_H__
  4. #include <iostream>
  5. #include <sstream>
  6. #include <algorithm> //std::find
  7. #include <string> //std::find
  8. #include <boost/logic/tribool.hpp>
  9. #include <boost/unordered_set.hpp>
  10. using boost::logic::tribool;
  11. #include <boost/cstdint.hpp>
  12. #include <assert.h>
  13. #ifdef ANDROID
  14. #include <android/log.h>
  15. #include <sstream>
  16. #endif
  17. //filesystem version 3 causes problems (and it's default as of boost 1.46)
  18. #define BOOST_FILESYSTEM_VERSION 2
  19. typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
  20. typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
  21. typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
  22. typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
  23. typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
  24. typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
  25. typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
  26. typedef boost::int8_t si8; //signed int 8 bits (1 byte)
  27. typedef si64 expType;
  28. typedef ui16 spelltype;
  29. typedef std::pair<ui32, ui32> TDmgRange;
  30. typedef ui8 TBonusType;
  31. typedef si32 TBonusSubtype;
  32. #include "int3.h"
  33. #include <map>
  34. #include <vector>
  35. #define CHECKTIME 1
  36. #if CHECKTIME
  37. #include "timeHandler.h"
  38. #define THC
  39. #endif
  40. #define NAME_VER ("VCMI 0.85b")
  41. extern std::string NAME; //full name
  42. extern std::string NAME_AFFIX; //client / server
  43. #define CONSOLE_LOGGING_LEVEL 5
  44. #define FILE_LOGGING_LEVEL 6
  45. /*
  46. * DATA_DIR contains the game data (Data/, MP3/, ...).
  47. * USER_DIR is where to save games (Games/) and the config.
  48. * BIN_DIR is where the vcmiclient/vcmiserver binaries reside
  49. * LIB_DIR is where the AI libraries reside (linux only)
  50. */
  51. #ifdef _WIN32
  52. #define DATA_DIR "."
  53. #define USER_DIR "."
  54. #define BIN_DIR "."
  55. #define LIB_DIR "AI"
  56. #define SERVER_NAME "VCMI_server.exe"
  57. #else
  58. #ifndef DATA_DIR
  59. #error DATA_DIR undefined.
  60. #endif
  61. #ifndef BIN_DIR
  62. #error BIN_DIR undefined.
  63. #endif
  64. #ifndef LIB_DIR
  65. #error LIB_DIR undefined.
  66. #endif
  67. #define SERVER_NAME "vcmiserver"
  68. #endif
  69. #ifdef _WIN32
  70. #define PATH_SEPARATOR "\\"
  71. #else
  72. #define PATH_SEPARATOR "/"
  73. #endif
  74. /*
  75. * global.h, part of VCMI engine
  76. *
  77. * Authors: listed in file AUTHORS in main folder
  78. *
  79. * License: GNU General Public License v2.0 or later
  80. * Full text of license available in license.txt file, in main folder
  81. *
  82. */
  83. enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
  84. enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
  85. captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
  86. enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
  87. enum ECombatInfo{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
  88. class CGameInfo;
  89. extern const CGameInfo* CGI; //game info for general use
  90. class CClientState;
  91. extern CClientState * CCS;
  92. //a few typedefs for CCreatureSet
  93. typedef si32 TSlot;
  94. typedef si32 TQuantity;
  95. typedef ui32 TCreature; //creature id
  96. const int ARMY_SIZE = 7;
  97. const int HEROI_TYPE = 34,
  98. TOWNI_TYPE = 98,
  99. CREI_TYPE = 54,
  100. EVENTI_TYPE = 26;
  101. const int CREATURES_COUNT = 197;
  102. const int CRE_LEVELS = 10;
  103. const int F_NUMBER = 9; //factions (town types) quantity
  104. const int PLAYER_LIMIT = 8; //player limit per map
  105. const int ALL_PLAYERS = 255; //bitfield
  106. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  107. const int SKILL_QUANTITY=28;
  108. const int SKILL_PER_HERO=8;
  109. const int ARTIFACTS_QUANTITY=171;
  110. const int HEROES_QUANTITY=156;
  111. const int SPELLS_QUANTITY=70;
  112. const int RESOURCE_QUANTITY=8;
  113. const int TERRAIN_TYPES=10;
  114. const int PRIMARY_SKILLS=4;
  115. const int NEUTRAL_PLAYER=255;
  116. const int NAMES_PER_TOWN=16;
  117. const int CREATURES_PER_TOWN = 7; //without upgrades
  118. const int MAX_BUILDING_PER_TURN = 1;
  119. const int SPELL_LEVELS = 5;
  120. const int CREEP_SIZE = 4000; // neutral stacks won't grow beyond this number
  121. //const int CREEP_SIZE = 2000000000;
  122. const int WEEKLY_GROWTH = 10; //percent
  123. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  124. const bool DWELLINGS_ACCUMULATE_CREATURES = false;
  125. const bool STACK_EXP = true;
  126. const bool STACK_ARTIFACT = true;
  127. const int BFIELD_WIDTH = 17;
  128. const int BFIELD_HEIGHT = 11;
  129. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  130. const int SPELLBOOK_GOLD_COST = 500;
  131. //for battle stacks' positions
  132. struct THex
  133. {
  134. static const si16 INVALID = -1;
  135. enum EDir{RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, LEFT, TOP_LEFT, TOP_RIGHT};
  136. si16 hex;
  137. THex() : hex(INVALID) {}
  138. THex(si16 _hex) : hex(_hex)
  139. {
  140. //assert(isValid());
  141. }
  142. operator si16() const
  143. {
  144. return hex;
  145. }
  146. bool isValid() const
  147. {
  148. return hex >= 0 && hex < BFIELD_SIZE;
  149. }
  150. template<typename inttype>
  151. THex(inttype x, inttype y)
  152. {
  153. setXY(x, y);
  154. }
  155. template<typename inttype>
  156. THex(std::pair<inttype, inttype> xy)
  157. {
  158. setXY(xy);
  159. }
  160. template<typename inttype>
  161. void setX(inttype x)
  162. {
  163. setXY(x, getY());
  164. }
  165. template<typename inttype>
  166. void setY(inttype y)
  167. {
  168. setXY(getX(), y);
  169. }
  170. void setXY(si16 x, si16 y)
  171. {
  172. assert(x >= 0 && x < BFIELD_WIDTH && y >= 0 && y < BFIELD_HEIGHT);
  173. hex = x + y * BFIELD_WIDTH;
  174. }
  175. template<typename inttype>
  176. void setXY(std::pair<inttype, inttype> xy)
  177. {
  178. setXY(xy.first, xy.second);
  179. }
  180. si16 getY() const
  181. {
  182. return hex/BFIELD_WIDTH;
  183. }
  184. si16 getX() const
  185. {
  186. int pos = hex - getY() * BFIELD_WIDTH;
  187. return pos;
  188. }
  189. std::pair<si16, si16> getXY() const
  190. {
  191. return std::make_pair(getX(), getY());
  192. }
  193. //moving to direction
  194. void operator+=(EDir dir)
  195. {
  196. si16 x = getX(),
  197. y = getY();
  198. switch(dir)
  199. {
  200. case TOP_LEFT:
  201. setXY(y%2 ? x-1 : x, y-1);
  202. break;
  203. case TOP_RIGHT:
  204. setXY(y%2 ? x : x+1, y-1);
  205. break;
  206. case RIGHT:
  207. setXY(x+1, y);
  208. break;
  209. case BOTTOM_RIGHT:
  210. setXY(y%2 ? x : x+1, y+1);
  211. break;
  212. case BOTTOM_LEFT:
  213. setXY(y%2 ? x-1 : x, y+1);
  214. break;
  215. case LEFT:
  216. setXY(x-1, y);
  217. break;
  218. default:
  219. throw std::string("Disaster: wrong direction in THex::operator+=!\n");
  220. break;
  221. }
  222. }
  223. //generates new THex moved by given dir
  224. THex operator+(EDir dir) const
  225. {
  226. THex ret(*this);
  227. ret += dir;
  228. return ret;
  229. }
  230. std::vector<THex> neighbouringTiles() const
  231. {
  232. std::vector<THex> ret;
  233. const int WN = BFIELD_WIDTH;
  234. checkAndPush(hex - ( (hex/WN)%2 ? WN+1 : WN ), ret);
  235. checkAndPush(hex - ( (hex/WN)%2 ? WN : WN-1 ), ret);
  236. checkAndPush(hex - 1, ret);
  237. checkAndPush(hex + 1, ret);
  238. checkAndPush(hex + ( (hex/WN)%2 ? WN-1 : WN ), ret);
  239. checkAndPush(hex + ( (hex/WN)%2 ? WN : WN+1 ), ret);
  240. return ret;
  241. }
  242. //returns info about mutual position of given hexes (-1 - they're distant, 0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left)
  243. static signed char mutualPosition(THex hex1, THex hex2)
  244. {
  245. if(hex2 == hex1 - ( (hex1/17)%2 ? 18 : 17 )) //top left
  246. return 0;
  247. if(hex2 == hex1 - ( (hex1/17)%2 ? 17 : 16 )) //top right
  248. return 1;
  249. if(hex2 == hex1 - 1 && hex1%17 != 0) //left
  250. return 5;
  251. if(hex2 == hex1 + 1 && hex1%17 != 16) //right
  252. return 2;
  253. if(hex2 == hex1 + ( (hex1/17)%2 ? 16 : 17 )) //bottom left
  254. return 4;
  255. if(hex2 == hex1 + ( (hex1/17)%2 ? 17 : 18 )) //bottom right
  256. return 3;
  257. return -1;
  258. }
  259. //returns distance between given hexes
  260. static si8 getDistance(THex hex1, THex hex2)
  261. {
  262. int xDst = std::abs(hex1 % BFIELD_WIDTH - hex2 % BFIELD_WIDTH),
  263. yDst = std::abs(hex1 / BFIELD_WIDTH - hex2 / BFIELD_WIDTH);
  264. return std::max(xDst, yDst) + std::min(xDst, yDst) - (yDst + 1)/2;
  265. }
  266. template <typename Handler> void serialize(Handler &h, const int version)
  267. {
  268. h & hex;
  269. }
  270. private:
  271. static void checkAndPush(int tile, std::vector<THex> & ret)
  272. {
  273. if( tile>=0 && tile<BFIELD_SIZE && (tile%BFIELD_WIDTH != (BFIELD_WIDTH - 1)) && (tile%BFIELD_WIDTH != 0) )
  274. ret.push_back(THex(tile));
  275. }
  276. };
  277. enum EMarketMode
  278. {
  279. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  280. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  281. MARTKET_AFTER_LAST_PLACEHOLDER
  282. };
  283. namespace SpellCasting
  284. {
  285. enum ESpellCastProblem
  286. {
  287. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  288. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  289. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  290. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET
  291. };
  292. enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING};
  293. }
  294. namespace Buildings
  295. {
  296. enum EBuildStructure
  297. {
  298. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  299. NO_RESOURCES, ALLOWED, PREREQUIRES, ERROR
  300. };
  301. //Quite useful as long as most of building mechanics hardcoded
  302. enum EBuilding
  303. {
  304. MAGES_GUILD_1, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  305. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  306. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  307. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  308. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  309. HORDE_2_UPGR, GRAIL, EXTRA_CITY_HALL, EXTRA_TOWN_HALL, EXTRA_CAPITOL,
  310. DWELL_FIRST=30, DWELL_LAST=36, DWELL_UP_FIRST=37, DWELL_UP_LAST=43
  311. };
  312. }
  313. namespace Res
  314. {
  315. enum ERes
  316. {
  317. WOOD = 0, MERCURY, ORE, SULFUR, CRYSTAL, GEMS, GOLD, MITHRIL
  318. };
  319. }
  320. namespace Arts
  321. {
  322. enum EPos
  323. {
  324. PRE_FIRST = -1,
  325. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
  326. MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5,
  327. AFTER_LAST
  328. };
  329. const ui16 BACKPACK_START = 19;
  330. const int ID_CATAPULT = 3, ID_LOCK = 145;
  331. }
  332. enum EAlignment
  333. {
  334. GOOD, EVIL, NEUTRAL
  335. };
  336. //uncomment to make it work
  337. //#define MARK_BLOCKED_POSITIONS
  338. //#define MARK_VISITABLE_POSITIONS
  339. #define DEFBYPASS
  340. #ifdef _WIN32
  341. #define DLL_F_EXPORT __declspec(dllexport)
  342. #else
  343. #if defined(__GNUC__) && __GNUC__ >= 4
  344. #define DLL_F_EXPORT __attribute__ ((visibility("default")))
  345. #else
  346. #define DLL_F_EXPORT
  347. #endif
  348. #endif
  349. #ifdef _WIN32
  350. #define DLL_F_IMPORT __declspec(dllimport)
  351. #else
  352. #if defined(__GNUC__) && __GNUC__ >= 4
  353. #define DLL_F_IMPORT __attribute__ ((visibility("default")))
  354. #else
  355. #define DLL_F_IMPORT
  356. #endif
  357. #endif
  358. #ifdef VCMI_DLL
  359. #define DLL_EXPORT DLL_F_EXPORT
  360. #else
  361. #define DLL_EXPORT DLL_F_IMPORT
  362. #endif
  363. template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
  364. #define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
  365. //a normal std::map with consted operator[] for sanity
  366. template<typename KeyT, typename ValT>
  367. class bmap : public std::map<KeyT, ValT>
  368. {
  369. public:
  370. const ValT & operator[](KeyT key) const
  371. {
  372. return find(key)->second;
  373. }
  374. ValT & operator[](KeyT key)
  375. {
  376. return static_cast<std::map<KeyT, ValT> &>(*this)[key];
  377. }
  378. template <typename Handler> void serialize(Handler &h, const int version)
  379. {
  380. h & static_cast<std::map<KeyT, ValT> &>(*this);
  381. }
  382. };
  383. namespace vstd
  384. {
  385. template <typename Container, typename Item>
  386. bool contains(const Container & c, const Item &i) //returns true if container c contains item i
  387. {
  388. return std::find(c.begin(),c.end(),i) != c.end();
  389. }
  390. template <typename V, typename Item, typename Item2>
  391. bool contains(const std::map<Item,V> & c, const Item2 &i) //returns true if map c contains item i
  392. {
  393. return c.find(i)!=c.end();
  394. }
  395. template <typename V, typename Item, typename Item2>
  396. bool contains(const bmap<Item,V> & c, const Item2 &i) //returns true if bmap c contains item i
  397. {
  398. return c.find(i)!=c.end();
  399. }
  400. template <typename Item>
  401. bool contains(const boost::unordered_set<Item> & c, const Item &i) //returns true if unordered set c contains item i
  402. {
  403. return c.find(i)!=c.end();
  404. }
  405. template <typename Item, size_t N>
  406. bool contains(const Item (&c)[N], const Item &i) //returns true if given array contains item i
  407. {
  408. return std::find(c, c+N, i) != c+N; //TODO: find out why template is not resolved
  409. }
  410. template <typename Container1, typename Container2>
  411. typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
  412. {
  413. typename Container2::iterator itr = c2.begin();
  414. while(itr != c2.end())
  415. if(!contains(c1,*itr))
  416. return itr;
  417. else
  418. ++itr;
  419. return c2.end();
  420. }
  421. template <typename Container1, typename Container2>
  422. typename Container2::const_iterator findFirstNot(const Container1 &c1, const Container2 &c2)//returns const first element of c2 not present in c1
  423. {
  424. typename Container2::const_iterator itr = c2.begin();
  425. while(itr != c2.end())
  426. if(!contains(c1,*itr))
  427. return itr;
  428. else
  429. ++itr;
  430. return c2.end();
  431. }
  432. template <typename Container, typename Item>
  433. typename Container::iterator find(const Container & c, const Item &i)
  434. {
  435. return std::find(c.begin(),c.end(),i);
  436. }
  437. template <typename T1, typename T2>
  438. int findPos(const std::vector<T1> & c, const T2 &s) //returns position of first element in vector c equal to s, if there is no such element, -1 is returned
  439. {
  440. for(size_t i=0; i < c.size(); ++i)
  441. if(c[i] == s)
  442. return i;
  443. return -1;
  444. }
  445. template <typename T1, typename T2, typename Func>
  446. int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
  447. {
  448. for(size_t i=0; i < c.size(); ++i)
  449. if(f(c[i],s))
  450. return i;
  451. return -1;
  452. }
  453. template <typename Container, typename Item>
  454. typename Container::iterator find(Container & c, const Item &i) //returns iterator to the given element if present in container, end() if not
  455. {
  456. return std::find(c.begin(),c.end(),i);
  457. }
  458. template <typename Container, typename Item>
  459. typename Container::const_iterator find(const Container & c, const Item &i)//returns const iterator to the given element if present in container, end() if not
  460. {
  461. return std::find(c.begin(),c.end(),i);
  462. }
  463. template <typename Container, typename Item>
  464. typename Container::size_type operator-=(Container &c, const Item &i) //removes element i from container c, returns false if c does not contain i
  465. {
  466. typename Container::iterator itr = find(c,i);
  467. if(itr == c.end())
  468. return false;
  469. c.erase(itr);
  470. return true;
  471. }
  472. template <typename t1>
  473. void delObj(t1 *a1)
  474. {
  475. delete a1;
  476. }
  477. template <typename t1, typename t2>
  478. void assign(t1 &a1, const t2 &a2)
  479. {
  480. a1 = a2;
  481. }
  482. template <typename t1, typename t2>
  483. struct assigner
  484. {
  485. public:
  486. t1 &op1;
  487. t2 op2;
  488. assigner(t1 &a1, const t2 & a2)
  489. :op1(a1), op2(a2)
  490. {}
  491. void operator()()
  492. {
  493. op1 = op2;
  494. }
  495. };
  496. template <typename t1, typename t2>
  497. assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
  498. {
  499. return assigner<t1,t2>(a1,a2);
  500. }
  501. template <typename t1, typename t2, typename t3>
  502. bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
  503. {
  504. return a1.*point == a2;
  505. }
  506. template <typename t1, typename t2>
  507. bool equal(const t1 &a1, const t2 &a2)
  508. {
  509. return a1 == a2;
  510. }
  511. }
  512. using vstd::operator-=;
  513. template <typename t1, typename t2>
  514. t1 & amax(t1 &a, const t2 &b) //assigns greater of (a, b) to a and returns maximum of (a, b)
  515. {
  516. if(a >= b)
  517. return a;
  518. else
  519. {
  520. a = b;
  521. return a;
  522. }
  523. }
  524. template <typename t1, typename t2>
  525. t1 & amin(t1 &a, const t2 &b) //assigns smaller of (a, b) to a and returns minimum of (a, b)
  526. {
  527. if(a <= b)
  528. return a;
  529. else
  530. {
  531. a = b;
  532. return a;
  533. }
  534. }
  535. template <typename t1, typename t2, typename t3>
  536. t1 & abetw(t1 &a, const t2 &b, const t3 &c) //makes a to fit the range <b, c>
  537. {
  538. amax(a,b);
  539. amin(a,c);
  540. return a;
  541. }
  542. template <typename t1, typename t2, typename t3>
  543. bool isbetw(const t1 &a, const t2 &b, const t3 &c) //checks if a is between b and c
  544. {
  545. return a > b && a < c;
  546. }
  547. template <typename t1, typename t2, typename t3>
  548. bool iswith(const t1 &a, const t2 &b, const t3 &c) //checks if a is within b and c
  549. {
  550. return a >= b && a <= c;
  551. }
  552. template <typename T>
  553. void delNull(T* &ptr) //deleted pointer and sets it to NULL
  554. {
  555. delete ptr;
  556. ptr = NULL;
  557. }
  558. #include "CConsoleHandler.h"
  559. extern DLL_EXPORT std::ostream *logfile;
  560. extern DLL_EXPORT CConsoleHandler *console;
  561. class CLogger //logger, prints log info to console and saves in file
  562. {
  563. const int lvl;
  564. #ifdef ANDROID
  565. std::ostringstream buf;
  566. int androidloglevel;
  567. void outputAndroid()
  568. {
  569. int pos = buf.str().find("\n");
  570. while( pos >= 0 )
  571. {
  572. __android_log_print(androidloglevel, "VCMI", "%s", buf.str().substr(0, pos).c_str() );
  573. buf.str( buf.str().substr(pos+1) );
  574. pos = buf.str().find("\n");
  575. }
  576. }
  577. #endif
  578. public:
  579. CLogger& operator<<(std::ostream& (*fun)(std::ostream&))
  580. {
  581. #ifdef ANDROID
  582. buf << fun;
  583. outputAndroid();
  584. #else
  585. if(lvl < CONSOLE_LOGGING_LEVEL)
  586. std::cout << fun;
  587. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  588. *logfile << fun;
  589. #endif
  590. return *this;
  591. }
  592. template<typename T>
  593. CLogger & operator<<(const T & data)
  594. {
  595. #ifdef ANDROID
  596. buf << data;
  597. outputAndroid();
  598. #else
  599. if(lvl < CONSOLE_LOGGING_LEVEL)
  600. {
  601. if(console)
  602. console->print(data,lvl);
  603. else
  604. std::cout << data << std::flush;
  605. }
  606. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  607. *logfile << data << std::flush;
  608. #endif
  609. return *this;
  610. }
  611. CLogger(const int Lvl) : lvl(Lvl)
  612. {
  613. #ifdef ANDROID
  614. androidloglevel = ANDROID_LOG_INFO;
  615. switch(lvl) {
  616. case 0: androidloglevel = ANDROID_LOG_INFO; break;
  617. case 1: androidloglevel = ANDROID_LOG_FATAL; break;
  618. case 2: androidloglevel = ANDROID_LOG_ERROR; break;
  619. case 3: androidloglevel = ANDROID_LOG_WARN; break;
  620. case 4: androidloglevel = ANDROID_LOG_INFO; break;
  621. case 5: androidloglevel = ANDROID_LOG_DEBUG; break;
  622. case 6: case -2: androidloglevel = ANDROID_LOG_VERBOSE; break;
  623. }
  624. #endif
  625. }
  626. };
  627. extern DLL_EXPORT CLogger tlog0; //green - standard progress info
  628. extern DLL_EXPORT CLogger tlog1; //red - big errors
  629. extern DLL_EXPORT CLogger tlog2; //magenta - major warnings
  630. extern DLL_EXPORT CLogger tlog3; //yellow - minor warnings
  631. extern DLL_EXPORT CLogger tlog4; //white - detailed log info
  632. extern DLL_EXPORT CLogger tlog5; //gray - minor log info
  633. extern DLL_EXPORT CLogger tlog6; //teal - AI info
  634. //XXX pls dont - 'debug macros' are usually more trouble than it's worth
  635. #define HANDLE_EXCEPTION \
  636. catch (const std::exception& e) { \
  637. tlog1 << e.what() << std::endl; \
  638. throw; \
  639. } \
  640. catch (const std::exception * e) \
  641. { \
  642. tlog1 << e->what()<< std::endl; \
  643. throw; \
  644. } \
  645. catch (const std::string& e) { \
  646. tlog1 << e << std::endl; \
  647. throw; \
  648. }
  649. #define HANDLE_EXCEPTIONC(COMMAND) \
  650. catch (const std::exception& e) { \
  651. COMMAND; \
  652. tlog1 << e.what() << std::endl; \
  653. throw; \
  654. } \
  655. catch (const std::string &e) \
  656. { \
  657. COMMAND; \
  658. tlog1 << e << std::endl; \
  659. throw; \
  660. }
  661. #if defined(linux) && defined(sparc)
  662. /* SPARC does not support unaligned memory access. Let gcc know when
  663. * to emit the right code. */
  664. struct unaligned_Uint16 { ui16 val __attribute__(( packed )); };
  665. struct unaligned_Uint32 { ui32 val __attribute__(( packed )); };
  666. static inline ui16 read_unaligned_u16(const void *p)
  667. {
  668. const struct unaligned_Uint16 *v = (const struct unaligned_Uint16 *)p;
  669. return v->val;
  670. }
  671. static inline ui32 read_unaligned_u32(const void *p)
  672. {
  673. const struct unaligned_Uint32 *v = (const struct unaligned_Uint32 *)p;
  674. return v->val;
  675. }
  676. #else
  677. #define read_unaligned_u16(p) (* reinterpret_cast<const Uint16 *>(p))
  678. #define read_unaligned_u32(p) (* reinterpret_cast<const Uint32 *>(p))
  679. #endif
  680. //for explicit overrides
  681. #ifdef _MSC_VER
  682. #define OVERRIDE override
  683. #else
  684. #define OVERRIDE //is there any working counterpart?
  685. #endif
  686. #define BONUS_TREE_DESERIALIZATION_FIX if(!h.saving && h.smartPointerSerialization) deserializationFix();
  687. #endif // __GLOBAL_H__