Client.cpp 22 KB

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  1. /*
  2. * Client.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Client.h"
  12. #include <SDL.h>
  13. #include "CMusicHandler.h"
  14. #include "../lib/mapping/CCampaignHandler.h"
  15. #include "../CCallback.h"
  16. #include "../lib/CConsoleHandler.h"
  17. #include "CGameInfo.h"
  18. #include "../lib/CGameState.h"
  19. #include "CPlayerInterface.h"
  20. #include "../lib/StartInfo.h"
  21. #include "../lib/battle/BattleInfo.h"
  22. #include "../lib/CModHandler.h"
  23. #include "../lib/CArtHandler.h"
  24. #include "../lib/CGeneralTextHandler.h"
  25. #include "../lib/CHeroHandler.h"
  26. #include "../lib/CTownHandler.h"
  27. #include "../lib/CBuildingHandler.h"
  28. #include "../lib/spells/CSpellHandler.h"
  29. #include "../lib/serializer/CTypeList.h"
  30. #include "../lib/serializer/Connection.h"
  31. #include "../lib/serializer/CLoadIntegrityValidator.h"
  32. #include "../lib/NetPacks.h"
  33. #include "../lib/VCMI_Lib.h"
  34. #include "../lib/VCMIDirs.h"
  35. #include "../lib/mapping/CMap.h"
  36. #include "../lib/mapping/CMapService.h"
  37. #include "../lib/JsonNode.h"
  38. #include "mapHandler.h"
  39. #include "../lib/CConfigHandler.h"
  40. #include "mainmenu/CMainMenu.h"
  41. #include "mainmenu/CCampaignScreen.h"
  42. #include "lobby/CBonusSelection.h"
  43. #include "battle/CBattleInterface.h"
  44. #include "../lib/CThreadHelper.h"
  45. #include "../lib/registerTypes/RegisterTypes.h"
  46. #include "gui/CGuiHandler.h"
  47. #include "CMT.h"
  48. #include "CServerHandler.h"
  49. #include "../lib/ScriptHandler.h"
  50. #include <vcmi/events/EventBus.h>
  51. #ifdef VCMI_ANDROID
  52. #include "lib/CAndroidVMHelper.h"
  53. #endif
  54. #ifdef VCMI_ANDROID
  55. std::atomic_bool androidTestServerReadyFlag;
  56. #endif
  57. ThreadSafeVector<int> CClient::waitingRequest;
  58. template<typename T> class CApplyOnCL;
  59. class CBaseForCLApply
  60. {
  61. public:
  62. virtual void applyOnClAfter(CClient * cl, void * pack) const =0;
  63. virtual void applyOnClBefore(CClient * cl, void * pack) const =0;
  64. virtual ~CBaseForCLApply(){}
  65. template<typename U> static CBaseForCLApply * getApplier(const U * t = nullptr)
  66. {
  67. return new CApplyOnCL<U>();
  68. }
  69. };
  70. template<typename T> class CApplyOnCL : public CBaseForCLApply
  71. {
  72. public:
  73. void applyOnClAfter(CClient * cl, void * pack) const override
  74. {
  75. T * ptr = static_cast<T *>(pack);
  76. ptr->applyCl(cl);
  77. }
  78. void applyOnClBefore(CClient * cl, void * pack) const override
  79. {
  80. T * ptr = static_cast<T *>(pack);
  81. ptr->applyFirstCl(cl);
  82. }
  83. };
  84. template<> class CApplyOnCL<CPack>: public CBaseForCLApply
  85. {
  86. public:
  87. void applyOnClAfter(CClient * cl, void * pack) const override
  88. {
  89. logGlobal->error("Cannot apply on CL plain CPack!");
  90. assert(0);
  91. }
  92. void applyOnClBefore(CClient * cl, void * pack) const override
  93. {
  94. logGlobal->error("Cannot apply on CL plain CPack!");
  95. assert(0);
  96. }
  97. };
  98. CPlayerEnvironment::CPlayerEnvironment(PlayerColor player_, CClient * cl_, std::shared_ptr<CCallback> mainCallback_)
  99. : player(player_),
  100. cl(cl_),
  101. mainCallback(mainCallback_)
  102. {
  103. }
  104. const Services * CPlayerEnvironment::services() const
  105. {
  106. return VLC;
  107. }
  108. vstd::CLoggerBase * CPlayerEnvironment::logger() const
  109. {
  110. return logGlobal;
  111. }
  112. events::EventBus * CPlayerEnvironment::eventBus() const
  113. {
  114. return cl->eventBus();//always get actual value
  115. }
  116. const CPlayerEnvironment::BattleCb * CPlayerEnvironment::battle() const
  117. {
  118. return mainCallback.get();
  119. }
  120. const CPlayerEnvironment::GameCb * CPlayerEnvironment::game() const
  121. {
  122. return mainCallback.get();
  123. }
  124. CClient::CClient()
  125. {
  126. waitingRequest.clear();
  127. applier = std::make_shared<CApplier<CBaseForCLApply>>();
  128. registerTypesClientPacks1(*applier);
  129. registerTypesClientPacks2(*applier);
  130. IObjectInterface::cb = this;
  131. gs = nullptr;
  132. }
  133. CClient::~CClient()
  134. {
  135. IObjectInterface::cb = nullptr;
  136. }
  137. const Services * CClient::services() const
  138. {
  139. return VLC; //todo: this should be CGI
  140. }
  141. const CClient::BattleCb * CClient::battle() const
  142. {
  143. return this;
  144. }
  145. const CClient::GameCb * CClient::game() const
  146. {
  147. return this;
  148. }
  149. vstd::CLoggerBase * CClient::logger() const
  150. {
  151. return logGlobal;
  152. }
  153. events::EventBus * CClient::eventBus() const
  154. {
  155. return clientEventBus.get();
  156. }
  157. void CClient::newGame(CGameState * initializedGameState)
  158. {
  159. CSH->th->update();
  160. CMapService mapService;
  161. gs = initializedGameState ? initializedGameState : new CGameState();
  162. gs->preInit(VLC);
  163. logNetwork->trace("\tCreating gamestate: %i", CSH->th->getDiff());
  164. if(!initializedGameState)
  165. gs->init(&mapService, CSH->si.get(), settings["general"]["saveRandomMaps"].Bool());
  166. logNetwork->trace("Initializing GameState (together): %d ms", CSH->th->getDiff());
  167. initMapHandler();
  168. reinitScripting();
  169. initPlayerEnvironments();
  170. initPlayerInterfaces();
  171. }
  172. void CClient::loadGame(CGameState * initializedGameState)
  173. {
  174. logNetwork->info("Loading procedure started!");
  175. if(initializedGameState)
  176. {
  177. logNetwork->info("Game state was transferred over network, loading.");
  178. gs = initializedGameState;
  179. }
  180. else
  181. {
  182. std::unique_ptr<CLoadFile> loader;
  183. try
  184. {
  185. boost::filesystem::path clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(CSH->si->mapname, EResType::CLIENT_SAVEGAME));
  186. boost::filesystem::path controlServerSaveName;
  187. if(CResourceHandler::get("local")->existsResource(ResourceID(CSH->si->mapname, EResType::SERVER_SAVEGAME)))
  188. {
  189. controlServerSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(CSH->si->mapname, EResType::SERVER_SAVEGAME));
  190. }
  191. else // create entry for server savegame. Triggered if save was made after launch and not yet present in res handler
  192. {
  193. controlServerSaveName = boost::filesystem::path(clientSaveName).replace_extension(".vsgm1");
  194. CResourceHandler::get("local")->createResource(controlServerSaveName.string(), true);
  195. }
  196. if(clientSaveName.empty())
  197. throw std::runtime_error("Cannot open client part of " + CSH->si->mapname);
  198. if(controlServerSaveName.empty() || !boost::filesystem::exists(controlServerSaveName))
  199. throw std::runtime_error("Cannot open server part of " + CSH->si->mapname);
  200. {
  201. CLoadIntegrityValidator checkingLoader(clientSaveName, controlServerSaveName, MINIMAL_SERIALIZATION_VERSION);
  202. loadCommonState(checkingLoader);
  203. loader = checkingLoader.decay();
  204. }
  205. serialize(loader->serializer, loader->serializer.fileVersion);
  206. }
  207. catch(std::exception & e)
  208. {
  209. logGlobal->error("Cannot load game %s. Error: %s", CSH->si->mapname, e.what());
  210. throw; //obviously we cannot continue here
  211. }
  212. logNetwork->trace("Loaded common part of save %d ms", CSH->th->getDiff());
  213. }
  214. gs->preInit(VLC);
  215. gs->updateOnLoad(CSH->si.get());
  216. logNetwork->info("Game loaded, initialize interfaces.");
  217. initMapHandler();
  218. reinitScripting();
  219. initPlayerEnvironments();
  220. initPlayerInterfaces();
  221. }
  222. void CClient::serialize(BinarySerializer & h, const int version)
  223. {
  224. assert(h.saving);
  225. ui8 players = static_cast<ui8>(playerint.size());
  226. h & players;
  227. for(auto i = playerint.begin(); i != playerint.end(); i++)
  228. {
  229. logGlobal->trace("Saving player %s interface", i->first);
  230. assert(i->first == i->second->playerID);
  231. h & i->first;
  232. h & i->second->dllName;
  233. h & i->second->human;
  234. i->second->saveGame(h, version);
  235. }
  236. #if SCRIPTING_ENABLED
  237. if(version >= 800)
  238. {
  239. JsonNode scriptsState;
  240. clientScripts->serializeState(h.saving, scriptsState);
  241. h & scriptsState;
  242. }
  243. #endif
  244. }
  245. void CClient::serialize(BinaryDeserializer & h, const int version)
  246. {
  247. assert(!h.saving);
  248. ui8 players = 0;
  249. h & players;
  250. for(int i = 0; i < players; i++)
  251. {
  252. std::string dllname;
  253. PlayerColor pid;
  254. bool isHuman = false;
  255. auto prevInt = LOCPLINT;
  256. h & pid;
  257. h & dllname;
  258. h & isHuman;
  259. assert(dllname.length() == 0 || !isHuman);
  260. if(pid == PlayerColor::NEUTRAL)
  261. {
  262. logGlobal->trace("Neutral battle interfaces are not serialized.");
  263. continue;
  264. }
  265. logGlobal->trace("Loading player %s interface", pid);
  266. std::shared_ptr<CGameInterface> nInt;
  267. if(dllname.length())
  268. nInt = CDynLibHandler::getNewAI(dllname);
  269. else
  270. nInt = std::make_shared<CPlayerInterface>(pid);
  271. nInt->dllName = dllname;
  272. nInt->human = isHuman;
  273. nInt->playerID = pid;
  274. nInt->loadGame(h, version);
  275. // Client no longer handle this player at all
  276. if(!vstd::contains(CSH->getAllClientPlayers(CSH->c->connectionID), pid))
  277. {
  278. logGlobal->trace("Player %s is not belong to this client. Destroying interface", pid);
  279. }
  280. else if(isHuman && !vstd::contains(CSH->getHumanColors(), pid))
  281. {
  282. logGlobal->trace("Player %s is no longer controlled by human. Destroying interface", pid);
  283. }
  284. else if(!isHuman && vstd::contains(CSH->getHumanColors(), pid))
  285. {
  286. logGlobal->trace("Player %s is no longer controlled by AI. Destroying interface", pid);
  287. }
  288. else
  289. {
  290. installNewPlayerInterface(nInt, pid);
  291. continue;
  292. }
  293. nInt.reset();
  294. LOCPLINT = prevInt;
  295. }
  296. #if SCRIPTING_ENABLED
  297. {
  298. JsonNode scriptsState;
  299. h & scriptsState;
  300. clientScripts->serializeState(h.saving, scriptsState);
  301. }
  302. #endif
  303. logNetwork->trace("Loaded client part of save %d ms", CSH->th->getDiff());
  304. }
  305. void CClient::save(const std::string & fname)
  306. {
  307. if(gs->curB)
  308. {
  309. logNetwork->error("Game cannot be saved during battle!");
  310. return;
  311. }
  312. SaveGame save_game(fname);
  313. sendRequest(&save_game, PlayerColor::NEUTRAL);
  314. }
  315. void CClient::endGame()
  316. {
  317. #if SCRIPTING_ENABLED
  318. clientScripts.reset();
  319. #endif
  320. //suggest interfaces to finish their stuff (AI should interrupt any bg working threads)
  321. for(auto & i : playerint)
  322. i.second->finish();
  323. GH.curInt = nullptr;
  324. {
  325. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  326. logNetwork->info("Ending current game!");
  327. if(GH.topInt())
  328. {
  329. GH.topInt()->deactivate();
  330. }
  331. GH.listInt.clear();
  332. GH.objsToBlit.clear();
  333. GH.statusbar = nullptr;
  334. logNetwork->info("Removed GUI.");
  335. vstd::clear_pointer(const_cast<CGameInfo *>(CGI)->mh);
  336. vstd::clear_pointer(gs);
  337. logNetwork->info("Deleted mapHandler and gameState.");
  338. LOCPLINT = nullptr;
  339. }
  340. playerint.clear();
  341. battleints.clear();
  342. battleCallbacks.clear();
  343. playerEnvironments.clear();
  344. logNetwork->info("Deleted playerInts.");
  345. logNetwork->info("Client stopped.");
  346. }
  347. void CClient::initMapHandler()
  348. {
  349. // TODO: CMapHandler initialization can probably go somewhere else
  350. // It's can't be before initialization of interfaces
  351. // During loading CPlayerInterface from serialized state it's depend on MH
  352. if(!settings["session"]["headless"].Bool())
  353. {
  354. const_cast<CGameInfo *>(CGI)->mh = new CMapHandler();
  355. CGI->mh->map = gs->map;
  356. logNetwork->trace("Creating mapHandler: %d ms", CSH->th->getDiff());
  357. CGI->mh->init();
  358. logNetwork->trace("Initializing mapHandler (together): %d ms", CSH->th->getDiff());
  359. }
  360. pathCache.clear();
  361. }
  362. void CClient::initPlayerEnvironments()
  363. {
  364. playerEnvironments.clear();
  365. auto allPlayers = CSH->getAllClientPlayers(CSH->c->connectionID);
  366. for(auto & color : allPlayers)
  367. {
  368. logNetwork->info("Preparing environment for player %s", color.getStr());
  369. playerEnvironments[color] = std::make_shared<CPlayerEnvironment>(color, this, std::make_shared<CCallback>(gs, color, this));
  370. }
  371. if(settings["session"]["spectate"].Bool())
  372. {
  373. playerEnvironments[PlayerColor::SPECTATOR] = std::make_shared<CPlayerEnvironment>(PlayerColor::SPECTATOR, this, std::make_shared<CCallback>(gs, boost::none, this));
  374. }
  375. }
  376. void CClient::initPlayerInterfaces()
  377. {
  378. for(auto & elem : gs->scenarioOps->playerInfos)
  379. {
  380. PlayerColor color = elem.first;
  381. if(!vstd::contains(CSH->getAllClientPlayers(CSH->c->connectionID), color))
  382. continue;
  383. if(!vstd::contains(playerint, color))
  384. {
  385. logNetwork->info("Preparing interface for player %s", color.getStr());
  386. if(elem.second.isControlledByAI())
  387. {
  388. auto AiToGive = aiNameForPlayer(elem.second, false);
  389. logNetwork->info("Player %s will be lead by %s", color.getStr(), AiToGive);
  390. installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), color);
  391. }
  392. else
  393. {
  394. logNetwork->info("Player %s will be lead by human", color.getStr());
  395. installNewPlayerInterface(std::make_shared<CPlayerInterface>(color), color);
  396. }
  397. }
  398. }
  399. if(settings["session"]["spectate"].Bool())
  400. {
  401. installNewPlayerInterface(std::make_shared<CPlayerInterface>(PlayerColor::SPECTATOR), PlayerColor::SPECTATOR, true);
  402. }
  403. if(CSH->getAllClientPlayers(CSH->c->connectionID).count(PlayerColor::NEUTRAL))
  404. installNewBattleInterface(CDynLibHandler::getNewBattleAI(settings["server"]["neutralAI"].String()), PlayerColor::NEUTRAL);
  405. logNetwork->trace("Initialized player interfaces %d ms", CSH->th->getDiff());
  406. }
  407. std::string CClient::aiNameForPlayer(const PlayerSettings & ps, bool battleAI)
  408. {
  409. if(ps.name.size())
  410. {
  411. const boost::filesystem::path aiPath = VCMIDirs::get().fullLibraryPath("AI", ps.name);
  412. if(boost::filesystem::exists(aiPath))
  413. return ps.name;
  414. }
  415. return aiNameForPlayer(battleAI);
  416. }
  417. std::string CClient::aiNameForPlayer(bool battleAI)
  418. {
  419. const int sensibleAILimit = settings["session"]["oneGoodAI"].Bool() ? 1 : PlayerColor::PLAYER_LIMIT_I;
  420. std::string goodAI = battleAI ? settings["server"]["neutralAI"].String() : settings["server"]["playerAI"].String();
  421. std::string badAI = battleAI ? "StupidAI" : "EmptyAI";
  422. //TODO what about human players
  423. if(battleints.size() >= sensibleAILimit)
  424. return badAI;
  425. return goodAI;
  426. }
  427. void CClient::installNewPlayerInterface(std::shared_ptr<CGameInterface> gameInterface, PlayerColor color, bool battlecb)
  428. {
  429. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  430. playerint[color] = gameInterface;
  431. logGlobal->trace("\tInitializing the interface for player %s", color.getStr());
  432. auto cb = std::make_shared<CCallback>(gs, color, this);
  433. battleCallbacks[color] = cb;
  434. gameInterface->init(playerEnvironments.at(color), cb);
  435. installNewBattleInterface(gameInterface, color, battlecb);
  436. }
  437. void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> battleInterface, PlayerColor color, bool needCallback)
  438. {
  439. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  440. battleints[color] = battleInterface;
  441. if(needCallback)
  442. {
  443. logGlobal->trace("\tInitializing the battle interface for player %s", color.getStr());
  444. auto cbc = std::make_shared<CBattleCallback>(color, this);
  445. battleCallbacks[color] = cbc;
  446. battleInterface->init(playerEnvironments.at(color), cbc);
  447. }
  448. }
  449. void CClient::handlePack(CPack * pack)
  450. {
  451. CBaseForCLApply * apply = applier->getApplier(typeList.getTypeID(pack)); //find the applier
  452. if(apply)
  453. {
  454. boost::unique_lock<boost::recursive_mutex> guiLock(*CPlayerInterface::pim);
  455. apply->applyOnClBefore(this, pack);
  456. logNetwork->trace("\tMade first apply on cl: %s", typeList.getTypeInfo(pack)->name());
  457. gs->apply(pack);
  458. logNetwork->trace("\tApplied on gs: %s", typeList.getTypeInfo(pack)->name());
  459. apply->applyOnClAfter(this, pack);
  460. logNetwork->trace("\tMade second apply on cl: %s", typeList.getTypeInfo(pack)->name());
  461. }
  462. else
  463. {
  464. logNetwork->error("Message %s cannot be applied, cannot find applier!", typeList.getTypeInfo(pack)->name());
  465. }
  466. delete pack;
  467. }
  468. int CClient::sendRequest(const CPackForServer * request, PlayerColor player)
  469. {
  470. static ui32 requestCounter = 0;
  471. ui32 requestID = requestCounter++;
  472. logNetwork->trace("Sending a request \"%s\". It'll have an ID=%d.", typeid(*request).name(), requestID);
  473. waitingRequest.pushBack(requestID);
  474. request->requestID = requestID;
  475. request->player = player;
  476. CSH->c->sendPack(request);
  477. if(vstd::contains(playerint, player))
  478. playerint[player]->requestSent(request, requestID);
  479. return requestID;
  480. }
  481. void CClient::battleStarted(const BattleInfo * info)
  482. {
  483. setBattle(info);
  484. for(auto & battleCb : battleCallbacks)
  485. {
  486. if(vstd::contains_if(info->sides, [&](const SideInBattle& side) {return side.color == battleCb.first; })
  487. || battleCb.first >= PlayerColor::PLAYER_LIMIT)
  488. {
  489. battleCb.second->setBattle(info);
  490. }
  491. }
  492. std::shared_ptr<CPlayerInterface> att, def;
  493. auto & leftSide = info->sides[0], & rightSide = info->sides[1];
  494. //If quick combat is not, do not prepare interfaces for battleint
  495. if(!settings["adventure"]["quickCombat"].Bool())
  496. {
  497. if(vstd::contains(playerint, leftSide.color) && playerint[leftSide.color]->human)
  498. att = std::dynamic_pointer_cast<CPlayerInterface>(playerint[leftSide.color]);
  499. if(vstd::contains(playerint, rightSide.color) && playerint[rightSide.color]->human)
  500. def = std::dynamic_pointer_cast<CPlayerInterface>(playerint[rightSide.color]);
  501. }
  502. if(!settings["session"]["headless"].Bool())
  503. {
  504. Rect battleIntRect((screen->w - 800)/2, (screen->h - 600)/2, 800, 600);
  505. if(!!att || !!def)
  506. {
  507. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  508. GH.pushIntT<CBattleInterface>(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero, battleIntRect, att, def);
  509. }
  510. else if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
  511. {
  512. //TODO: This certainly need improvement
  513. auto spectratorInt = std::dynamic_pointer_cast<CPlayerInterface>(playerint[PlayerColor::SPECTATOR]);
  514. spectratorInt->cb->setBattle(info);
  515. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  516. GH.pushIntT<CBattleInterface>(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero, battleIntRect, att, def, spectratorInt);
  517. }
  518. }
  519. auto callBattleStart = [&](PlayerColor color, ui8 side)
  520. {
  521. if(vstd::contains(battleints, color))
  522. battleints[color]->battleStart(leftSide.armyObject, rightSide.armyObject, info->tile, leftSide.hero, rightSide.hero, side);
  523. };
  524. callBattleStart(leftSide.color, 0);
  525. callBattleStart(rightSide.color, 1);
  526. callBattleStart(PlayerColor::UNFLAGGABLE, 1);
  527. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
  528. callBattleStart(PlayerColor::SPECTATOR, 1);
  529. if(info->tacticDistance && vstd::contains(battleints, info->sides[info->tacticsSide].color))
  530. {
  531. boost::thread(&CClient::commenceTacticPhaseForInt, this, battleints[info->sides[info->tacticsSide].color]);
  532. }
  533. }
  534. void CClient::commenceTacticPhaseForInt(std::shared_ptr<CBattleGameInterface> battleInt)
  535. {
  536. setThreadName("CClient::commenceTacticPhaseForInt");
  537. try
  538. {
  539. battleInt->yourTacticPhase(gs->curB->tacticDistance);
  540. if(gs && !!gs->curB && gs->curB->tacticDistance) //while awaiting for end of tactics phase, many things can happen (end of battle... or game)
  541. {
  542. MakeAction ma(BattleAction::makeEndOFTacticPhase(gs->curB->playerToSide(battleInt->playerID).get()));
  543. sendRequest(&ma, battleInt->playerID);
  544. }
  545. }
  546. catch(...)
  547. {
  548. handleException();
  549. }
  550. }
  551. void CClient::battleFinished()
  552. {
  553. stopAllBattleActions();
  554. for(auto & side : gs->curB->sides)
  555. if(battleCallbacks.count(side.color))
  556. battleCallbacks[side.color]->setBattle(nullptr);
  557. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
  558. battleCallbacks[PlayerColor::SPECTATOR]->setBattle(nullptr);
  559. setBattle(nullptr);
  560. }
  561. void CClient::startPlayerBattleAction(PlayerColor color)
  562. {
  563. stopPlayerBattleAction(color);
  564. if(vstd::contains(battleints, color))
  565. {
  566. auto thread = std::make_shared<boost::thread>(std::bind(&CClient::waitForMoveAndSend, this, color));
  567. playerActionThreads[color] = thread;
  568. }
  569. }
  570. void CClient::stopPlayerBattleAction(PlayerColor color)
  571. {
  572. if(vstd::contains(playerActionThreads, color))
  573. {
  574. auto thread = playerActionThreads.at(color);
  575. if(thread->joinable())
  576. {
  577. thread->interrupt();
  578. thread->join();
  579. }
  580. playerActionThreads.erase(color);
  581. }
  582. }
  583. void CClient::stopAllBattleActions()
  584. {
  585. while(!playerActionThreads.empty())
  586. stopPlayerBattleAction(playerActionThreads.begin()->first);
  587. }
  588. void CClient::waitForMoveAndSend(PlayerColor color)
  589. {
  590. try
  591. {
  592. setThreadName("CClient::waitForMoveAndSend");
  593. assert(vstd::contains(battleints, color));
  594. BattleAction ba = battleints[color]->activeStack(gs->curB->battleGetStackByID(gs->curB->activeStack, false));
  595. if(ba.actionType != EActionType::CANCEL)
  596. {
  597. logNetwork->trace("Send battle action to server: %s", ba.toString());
  598. MakeAction temp_action(ba);
  599. sendRequest(&temp_action, color);
  600. }
  601. }
  602. catch(boost::thread_interrupted &)
  603. {
  604. logNetwork->debug("Wait for move thread was interrupted and no action will be send. Was a battle ended by spell?");
  605. }
  606. catch(...)
  607. {
  608. handleException();
  609. }
  610. }
  611. void CClient::invalidatePaths()
  612. {
  613. boost::unique_lock<boost::mutex> pathLock(pathCacheMutex);
  614. pathCache.clear();
  615. }
  616. std::shared_ptr<const CPathsInfo> CClient::getPathsInfo(const CGHeroInstance * h)
  617. {
  618. assert(h);
  619. boost::unique_lock<boost::mutex> pathLock(pathCacheMutex);
  620. auto iter = pathCache.find(h);
  621. if(iter == std::end(pathCache))
  622. {
  623. std::shared_ptr<CPathsInfo> paths = std::make_shared<CPathsInfo>(getMapSize(), h);
  624. gs->calculatePaths(h, *paths.get());
  625. pathCache[h] = paths;
  626. return paths;
  627. }
  628. else
  629. {
  630. return iter->second;
  631. }
  632. }
  633. PlayerColor CClient::getLocalPlayer() const
  634. {
  635. if(LOCPLINT)
  636. return LOCPLINT->playerID;
  637. return getCurrentPlayer();
  638. }
  639. #if SCRIPTING_ENABLED
  640. scripting::Pool * CClient::getGlobalContextPool() const
  641. {
  642. return clientScripts.get();
  643. }
  644. scripting::Pool * CClient::getContextPool() const
  645. {
  646. return clientScripts.get();
  647. }
  648. #endif
  649. void CClient::reinitScripting()
  650. {
  651. clientEventBus = make_unique<events::EventBus>();
  652. #if SCRIPTING_ENABLED
  653. clientScripts.reset(new scripting::PoolImpl(this));
  654. #endif
  655. }
  656. #ifdef VCMI_ANDROID
  657. extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_notifyServerClosed(JNIEnv * env, jobject cls)
  658. {
  659. logNetwork->info("Received server closed signal");
  660. if (CSH) {
  661. CSH->campaignServerRestartLock.setn(false);
  662. }
  663. }
  664. extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_notifyServerReady(JNIEnv * env, jobject cls)
  665. {
  666. logNetwork->info("Received server ready signal");
  667. androidTestServerReadyFlag.store(true);
  668. }
  669. extern "C" JNIEXPORT bool JNICALL Java_eu_vcmi_vcmi_NativeMethods_tryToSaveTheGame(JNIEnv * env, jobject cls)
  670. {
  671. logGlobal->info("Received emergency save game request");
  672. if(!LOCPLINT || !LOCPLINT->cb)
  673. {
  674. return false;
  675. }
  676. LOCPLINT->cb->save("Saves/_Android_Autosave");
  677. return true;
  678. }
  679. #endif