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							- /*
 
-  * CGMarket.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "CGObjectInstance.h"
 
- #include "IMarket.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
 
- {
 
- public:
 
- 	
 
- 	std::set<EMarketMode> marketModes;
 
- 	int marketEfficiency;
 
- 	
 
- 	//window variables
 
- 	std::string title;
 
- 	std::string speech; //currently shown only in university
 
- 	
 
- 	CGMarket();
 
- 	///IObjectInterface
 
- 	void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
 
- 	void initObj(CRandomGenerator & rand) override;//set skills for trade
 
- 	///IMarket
 
- 	int getMarketEfficiency() const override;
 
- 	bool allowsTrade(EMarketMode mode) const override;
 
- 	int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
 
- 	std::vector<int> availableItemsIds(EMarketMode mode) const override;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<CGObjectInstance&>(*this);
 
- 		h & marketModes;
 
- 		h & marketEfficiency;
 
- 		h & title;
 
- 		h & speech;
 
- 	}
 
- };
 
- class DLL_LINKAGE CGBlackMarket : public CGMarket
 
- {
 
- public:
 
- 	std::vector<const CArtifact *> artifacts; //available artifacts
 
- 	void newTurn(CRandomGenerator & rand) const override; //reset artifacts for black market every month
 
- 	std::vector<int> availableItemsIds(EMarketMode mode) const override;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<CGMarket&>(*this);
 
- 		h & artifacts;
 
- 	}
 
- };
 
- class DLL_LINKAGE CGUniversity : public CGMarket
 
- {
 
- public:
 
- 	std::vector<int> skills; //available skills
 
- 	std::vector<int> availableItemsIds(EMarketMode mode) const override;
 
- 	void initObj(CRandomGenerator & rand) override;//set skills for trade
 
- 	void onHeroVisit(const CGHeroInstance * h) const override; //open window
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<CGMarket&>(*this);
 
- 		h & skills;
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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