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							- /*
 
-  * IImage.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../../lib/filesystem/ResourcePath.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class PlayerColor;
 
- class Rect;
 
- class Point;
 
- class ColorRGBA;
 
- VCMI_LIB_NAMESPACE_END
 
- struct SDL_Surface;
 
- struct SDL_Palette;
 
- class ColorFilter;
 
- class ISharedImage;
 
- /// Defines which blit method will be selected when image is used for rendering
 
- enum class EImageBlitMode : uint8_t
 
- {
 
- 	/// Preferred for images that don't need any background
 
- 	/// Indexed or RGBA: Image can have no transparency and can be only used as background
 
- 	OPAQUE,
 
- 	/// Preferred for images that may need transparency
 
- 	/// Indexed: Image can have only a single color as transparency and has no semi-transparent areas
 
- 	/// RGBA: full alpha transparency range, e.g. shadows
 
- 	COLORKEY,
 
- 	/// Full transparency including shadow, but treated as a single image
 
- 	/// Indexed: Image can have alpha transparency, e.g. shadow
 
- 	/// RGBA: full alpha transparency range, e.g. shadows
 
- 	/// Upscaled form: single image, no option to display shadow separately
 
- 	SIMPLE,
 
- 	/// RGBA, may consist from 2 separate parts: base and shadow, overlay not preset or treated as part of body
 
- 	WITH_SHADOW,
 
- 	/// RGBA, may consist from 3 separate parts: base, shadow, and overlay
 
- 	WITH_SHADOW_AND_OVERLAY,
 
- 	/// RGBA, contains only body, with shadow and overlay disabled
 
- 	ONLY_BODY,
 
- 	/// RGBA, contains only body, with shadow disabled and overlay treated as part of body
 
- 	ONLY_BODY_IGNORE_OVERLAY,
 
- 	/// RGBA, contains only shadow
 
- 	ONLY_SHADOW,
 
- 	/// RGBA, contains only overlay
 
- 	ONLY_OVERLAY,
 
- };
 
- /// Base class for images for use in client code.
 
- /// This class represents current state of image, with potential transformations applied, such as player coloring
 
- class IImage
 
- {
 
- public:
 
- 	//draws image on surface "where" at position
 
- 	virtual void draw(SDL_Surface * where, const Point & pos, const Rect * src = nullptr) const = 0;
 
- 	virtual void scaleTo(const Point & size) = 0;
 
- 	virtual void scaleInteger(int factor) = 0;
 
- 	virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
 
- 	//Change palette to specific player
 
- 	virtual void playerColored(PlayerColor player) = 0;
 
- 	//test transparency of specific pixel
 
- 	virtual bool isTransparent(const Point & coords) const = 0;
 
- 	virtual Rect contentRect() const = 0;
 
- 	virtual Point dimensions() const = 0;
 
- 	int width() const;
 
- 	int height() const;
 
- 	//only indexed bitmaps, 16 colors maximum
 
- 	virtual void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) = 0;
 
- 	virtual void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) = 0;
 
- 	virtual void setAlpha(uint8_t value) = 0;
 
- 	virtual void setBlitMode(EImageBlitMode mode) = 0;
 
- 	//only indexed bitmaps with 7 special colors
 
- 	virtual void setOverlayColor(const ColorRGBA & color) = 0;
 
- 	virtual std::shared_ptr<const ISharedImage> getSharedImage() const = 0;
 
- 	virtual ~IImage() = default;
 
- };
 
- /// Base class for image data, mostly for internal use
 
- /// Represents unmodified pixel data, usually loaded from file
 
- /// This image can be shared between multiple image handlers (IImage instances)
 
- class ISharedImage
 
- {
 
- public:
 
- 	virtual Point dimensions() const = 0;
 
- 	virtual void exportBitmap(const boost::filesystem::path & path, SDL_Palette * palette) const = 0;
 
- 	virtual bool isTransparent(const Point & coords) const = 0;
 
- 	virtual Rect contentRect() const = 0;
 
- 	virtual void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const = 0;
 
- 	[[nodiscard]] virtual std::shared_ptr<IImage> createImageReference(EImageBlitMode mode) const = 0;
 
- 	[[nodiscard]] virtual std::shared_ptr<const ISharedImage> horizontalFlip() const = 0;
 
- 	[[nodiscard]] virtual std::shared_ptr<const ISharedImage> verticalFlip() const = 0;
 
- 	[[nodiscard]] virtual std::shared_ptr<const ISharedImage> scaleInteger(int factor, SDL_Palette * palette, EImageBlitMode blitMode) const = 0;
 
- 	[[nodiscard]] virtual std::shared_ptr<const ISharedImage> scaleTo(const Point & size, SDL_Palette * palette) const = 0;
 
- 	virtual ~ISharedImage() = default;
 
- };
 
 
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