RandomMapTab.cpp 17 KB

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  1. /*
  2. * RandomMapTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RandomMapTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "SelectionTab.h"
  15. #include "../CGameInfo.h"
  16. #include "../CServerHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/MouseButton.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../widgets/CComponent.h"
  21. #include "../widgets/ComboBox.h"
  22. #include "../widgets/Buttons.h"
  23. #include "../widgets/MiscWidgets.h"
  24. #include "../widgets/ObjectLists.h"
  25. #include "../widgets/Slider.h"
  26. #include "../widgets/TextControls.h"
  27. #include "../windows/GUIClasses.h"
  28. #include "../windows/InfoWindows.h"
  29. #include "../../lib/CGeneralTextHandler.h"
  30. #include "../../lib/mapping/CMapInfo.h"
  31. #include "../../lib/mapping/CMapHeader.h"
  32. #include "../../lib/mapping/MapFormat.h"
  33. #include "../../lib/rmg/CMapGenOptions.h"
  34. #include "../../lib/rmg/CRmgTemplateStorage.h"
  35. #include "../../lib/filesystem/Filesystem.h"
  36. #include "../../lib/RoadHandler.h"
  37. RandomMapTab::RandomMapTab():
  38. InterfaceObjectConfigurable()
  39. {
  40. recActions = 0;
  41. mapGenOptions = std::make_shared<CMapGenOptions>();
  42. addCallback("toggleMapSize", [&](int btnId)
  43. {
  44. auto mapSizeVal = getPossibleMapSizes();
  45. mapGenOptions->setWidth(mapSizeVal[btnId]);
  46. mapGenOptions->setHeight(mapSizeVal[btnId]);
  47. if(mapGenOptions->getMapTemplate())
  48. if(!mapGenOptions->getMapTemplate()->matchesSize(int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), 1 + mapGenOptions->getHasTwoLevels()}))
  49. setTemplate(nullptr);
  50. updateMapInfoByHost();
  51. });
  52. addCallback("toggleTwoLevels", [&](bool on)
  53. {
  54. mapGenOptions->setHasTwoLevels(on);
  55. if(mapGenOptions->getMapTemplate())
  56. if(!mapGenOptions->getMapTemplate()->matchesSize(int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), 1 + mapGenOptions->getHasTwoLevels()}))
  57. setTemplate(nullptr);
  58. updateMapInfoByHost();
  59. });
  60. addCallback("setPlayersCount", [&](int btnId)
  61. {
  62. mapGenOptions->setHumanOrCpuPlayerCount(btnId);
  63. setMapGenOptions(mapGenOptions);
  64. updateMapInfoByHost();
  65. });
  66. addCallback("setTeamsCount", [&](int btnId)
  67. {
  68. mapGenOptions->setTeamCount(btnId);
  69. updateMapInfoByHost();
  70. });
  71. addCallback("setCompOnlyPlayers", [&](int btnId)
  72. {
  73. mapGenOptions->setCompOnlyPlayerCount(btnId);
  74. setMapGenOptions(mapGenOptions);
  75. updateMapInfoByHost();
  76. });
  77. addCallback("setCompOnlyTeams", [&](int btnId)
  78. {
  79. mapGenOptions->setCompOnlyTeamCount(btnId);
  80. updateMapInfoByHost();
  81. });
  82. addCallback("setWaterContent", [&](int btnId)
  83. {
  84. mapGenOptions->setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  85. updateMapInfoByHost();
  86. });
  87. addCallback("setMonsterStrength", [&](int btnId)
  88. {
  89. if(btnId < 0)
  90. mapGenOptions->setMonsterStrength(EMonsterStrength::RANDOM);
  91. else
  92. mapGenOptions->setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId)); //value 2 to 4
  93. updateMapInfoByHost();
  94. });
  95. //new callbacks available only from mod
  96. addCallback("teamAlignments", [&](int)
  97. {
  98. GH.windows().createAndPushWindow<TeamAlignmentsWidget>(*this);
  99. });
  100. for(auto road : VLC->roadTypeHandler->objects)
  101. {
  102. std::string cbRoadType = "selectRoad_" + road->getJsonKey();
  103. addCallback(cbRoadType, [&, road](bool on)
  104. {
  105. mapGenOptions->setRoadEnabled(road->getId(), on);
  106. updateMapInfoByHost();
  107. });
  108. }
  109. const JsonNode config(JsonPath::builtin("config/widgets/randomMapTab.json"));
  110. build(config);
  111. if(auto w = widget<CButton>("buttonShowRandomMaps"))
  112. {
  113. w->addCallback([&]()
  114. {
  115. (static_cast<CLobbyScreen *>(parent))->toggleTab((static_cast<CLobbyScreen *>(parent))->tabSel);
  116. (static_cast<CLobbyScreen *>(parent))->tabSel->showRandom = true;
  117. (static_cast<CLobbyScreen *>(parent))->tabSel->filter(0, true);
  118. });
  119. }
  120. //set combo box callbacks
  121. if(auto w = widget<ComboBox>("templateList"))
  122. {
  123. w->onConstructItems = [](std::vector<const void *> & curItems){
  124. auto templates = VLC->tplh->getTemplates();
  125. boost::range::sort(templates, [](const CRmgTemplate * a, const CRmgTemplate * b){
  126. return a->getName() < b->getName();
  127. });
  128. curItems.push_back(nullptr); //default template
  129. for(auto & t : templates)
  130. curItems.push_back(t);
  131. };
  132. w->onSetItem = [&](const void * item){
  133. this->setTemplate(reinterpret_cast<const CRmgTemplate *>(item));
  134. };
  135. w->getItemText = [this](int idx, const void * item){
  136. if(item)
  137. return reinterpret_cast<const CRmgTemplate *>(item)->getName();
  138. if(idx == 0)
  139. return readText(variables["randomTemplate"]);
  140. return std::string("");
  141. };
  142. }
  143. updateMapInfoByHost();
  144. }
  145. void RandomMapTab::updateMapInfoByHost()
  146. {
  147. if(CSH->isGuest())
  148. return;
  149. // Generate header info
  150. mapInfo = std::make_shared<CMapInfo>();
  151. mapInfo->isRandomMap = true;
  152. mapInfo->mapHeader = std::make_unique<CMapHeader>();
  153. mapInfo->mapHeader->version = EMapFormat::VCMI;
  154. mapInfo->mapHeader->name.appendLocalString(EMetaText::GENERAL_TXT, 740);
  155. mapInfo->mapHeader->description.appendLocalString(EMetaText::GENERAL_TXT, 741);
  156. mapInfo->mapHeader->difficulty = 1; // Normal
  157. mapInfo->mapHeader->height = mapGenOptions->getHeight();
  158. mapInfo->mapHeader->width = mapGenOptions->getWidth();
  159. mapInfo->mapHeader->twoLevel = mapGenOptions->getHasTwoLevels();
  160. // Generate player information
  161. int playersToGen = PlayerColor::PLAYER_LIMIT_I;
  162. if(mapGenOptions->getHumanOrCpuPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  163. {
  164. playersToGen = mapGenOptions->getHumanOrCpuPlayerCount();
  165. }
  166. mapInfo->mapHeader->howManyTeams = playersToGen;
  167. //TODO: Assign all human-controlled colors in first place
  168. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  169. {
  170. mapInfo->mapHeader->players[i].canComputerPlay = false;
  171. mapInfo->mapHeader->players[i].canHumanPlay = false;
  172. }
  173. std::vector<PlayerColor> availableColors;
  174. for (ui8 color = 0; color < PlayerColor::PLAYER_LIMIT_I; color++)
  175. {
  176. availableColors.push_back(PlayerColor(color));
  177. }
  178. //First restore known players
  179. for (auto& player : mapGenOptions->getPlayersSettings())
  180. {
  181. PlayerInfo playerInfo;
  182. playerInfo.isFactionRandom = (player.second.getStartingTown() == CMapGenOptions::CPlayerSettings::RANDOM_TOWN);
  183. playerInfo.canComputerPlay = (player.second.getPlayerType() != EPlayerType::HUMAN);
  184. playerInfo.canHumanPlay = (player.second.getPlayerType() != EPlayerType::COMP_ONLY);
  185. auto team = player.second.getTeam();
  186. playerInfo.team = team;
  187. //occupiedTeams.insert(team);
  188. playerInfo.hasMainTown = true;
  189. playerInfo.generateHeroAtMainTown = true;
  190. mapInfo->mapHeader->players[player.first] = playerInfo;
  191. vstd::erase(availableColors, player.first);
  192. }
  193. mapInfoChanged(mapInfo, mapGenOptions);
  194. }
  195. // This method only sets GUI options, doesn't alter any actual configurations done
  196. void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
  197. {
  198. mapGenOptions = opts;
  199. //Prepare allowed options - add all, then erase the ones above the limit
  200. for(int i = 0; i <= PlayerColor::PLAYER_LIMIT_I; ++i)
  201. {
  202. playerCountAllowed.insert(i);
  203. compCountAllowed.insert(i);
  204. if (i >= 2)
  205. {
  206. playerTeamsAllowed.insert(i);
  207. }
  208. if (i >= 1)
  209. {
  210. compTeamsAllowed.insert(i);
  211. }
  212. }
  213. auto * tmpl = mapGenOptions->getMapTemplate();
  214. if(tmpl)
  215. {
  216. playerCountAllowed = tmpl->getPlayers().getNumbers();
  217. compCountAllowed = tmpl->getCpuPlayers().getNumbers();
  218. auto compNumbers = tmpl->getCpuPlayers().getNumbers();
  219. if (!compNumbers.empty())
  220. {
  221. compCountAllowed = compNumbers;
  222. minComps = *boost::min_element(compCountAllowed);
  223. }
  224. playerCountAllowed = tmpl->getPlayers().getNumbers();
  225. auto minPlayerCount = *boost::min_element(playerCountAllowed);
  226. auto maxCompCount = *boost::max_element(compCountAllowed);
  227. for (int i = 1; i >= (minPlayerCount - maxCompCount) && i >= 1; i--)
  228. {
  229. //We can always add extra CPUs to meet the minimum total player count
  230. playerCountAllowed.insert(i);
  231. }
  232. }
  233. si8 playerLimit = opts->getPlayerLimit();
  234. si8 humanOrCpuPlayerCount = opts->getHumanOrCpuPlayerCount();
  235. si8 compOnlyPlayersCount = opts->getCompOnlyPlayerCount();
  236. if(humanOrCpuPlayerCount != CMapGenOptions::RANDOM_SIZE)
  237. {
  238. vstd::erase_if(compCountAllowed, [playerLimit, humanOrCpuPlayerCount](int el)
  239. {
  240. return (playerLimit - humanOrCpuPlayerCount) < el;
  241. });
  242. vstd::erase_if(playerTeamsAllowed, [humanOrCpuPlayerCount](int el)
  243. {
  244. return humanOrCpuPlayerCount <= el;
  245. });
  246. if(!playerTeamsAllowed.count(opts->getTeamCount()))
  247. {
  248. opts->setTeamCount(CMapGenOptions::RANDOM_SIZE);
  249. }
  250. }
  251. if(compOnlyPlayersCount != CMapGenOptions::RANDOM_SIZE)
  252. {
  253. // This setting doesn't impact total number of players
  254. vstd::erase_if(compTeamsAllowed, [compOnlyPlayersCount](int el)
  255. {
  256. return compOnlyPlayersCount<= el;
  257. });
  258. if(!compTeamsAllowed.count(opts->getCompOnlyTeamCount()))
  259. {
  260. opts->setCompOnlyTeamCount(CMapGenOptions::RANDOM_SIZE);
  261. }
  262. }
  263. if(auto w = widget<CToggleGroup>("groupMapSize"))
  264. {
  265. for(auto toggle : w->buttons)
  266. {
  267. if(auto button = std::dynamic_pointer_cast<CToggleButton>(toggle.second))
  268. {
  269. const auto & mapSizes = getPossibleMapSizes();
  270. int3 size( mapSizes[toggle.first], mapSizes[toggle.first], 1 + mapGenOptions->getHasTwoLevels());
  271. bool sizeAllowed = !mapGenOptions->getMapTemplate() || mapGenOptions->getMapTemplate()->matchesSize(size);
  272. button->block(!sizeAllowed);
  273. }
  274. }
  275. w->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));
  276. }
  277. if(auto w = widget<CToggleButton>("buttonTwoLevels"))
  278. {
  279. int3 size( opts->getWidth(), opts->getWidth(), 2);
  280. bool undergoundAllowed = !mapGenOptions->getMapTemplate() || mapGenOptions->getMapTemplate()->matchesSize(size);
  281. w->setSelected(opts->getHasTwoLevels());
  282. w->block(!undergoundAllowed);
  283. }
  284. if(auto w = widget<CToggleGroup>("groupMaxPlayers"))
  285. {
  286. // FIXME: OH3 allows any setting here, even if currently selected template doesn't fit it
  287. // TODO: Set max players to current template limit wherever template is explicitely selected
  288. w->setSelected(opts->getHumanOrCpuPlayerCount());
  289. deactivateButtonsFrom(*w, playerCountAllowed);
  290. }
  291. if(auto w = widget<CToggleGroup>("groupMaxTeams"))
  292. {
  293. w->setSelected(opts->getTeamCount());
  294. deactivateButtonsFrom(*w, playerTeamsAllowed);
  295. }
  296. if(auto w = widget<CToggleGroup>("groupCompOnlyPlayers"))
  297. {
  298. w->setSelected(opts->getCompOnlyPlayerCount());
  299. deactivateButtonsFrom(*w, compCountAllowed);
  300. }
  301. if(auto w = widget<CToggleGroup>("groupCompOnlyTeams"))
  302. {
  303. w->setSelected(opts->getCompOnlyTeamCount());
  304. deactivateButtonsFrom(*w, compTeamsAllowed);
  305. }
  306. if(auto w = widget<CToggleGroup>("groupWaterContent"))
  307. {
  308. w->setSelected(opts->getWaterContent());
  309. if(opts->getMapTemplate())
  310. {
  311. std::set<int> allowedWater(opts->getMapTemplate()->getWaterContentAllowed().begin(), opts->getMapTemplate()->getWaterContentAllowed().end());
  312. deactivateButtonsFrom(*w, allowedWater);
  313. }
  314. else
  315. deactivateButtonsFrom(*w, {-1});
  316. }
  317. if(auto w = widget<CToggleGroup>("groupMonsterStrength"))
  318. w->setSelected(opts->getMonsterStrength());
  319. if(auto w = widget<CButton>("templateButton"))
  320. {
  321. if(tmpl)
  322. w->addTextOverlay(tmpl->getName(), EFonts::FONT_SMALL, Colors::WHITE);
  323. else
  324. w->addTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE);
  325. }
  326. for(auto r : VLC->roadTypeHandler->objects)
  327. {
  328. if(auto w = widget<CToggleButton>(r->getJsonKey()))
  329. {
  330. w->setSelected(opts->isRoadEnabled(r->getId()));
  331. }
  332. }
  333. }
  334. void RandomMapTab::setTemplate(const CRmgTemplate * tmpl)
  335. {
  336. mapGenOptions->setMapTemplate(tmpl);
  337. setMapGenOptions(mapGenOptions);
  338. if(auto w = widget<CButton>("templateButton"))
  339. {
  340. if(tmpl)
  341. w->addTextOverlay(tmpl->getName(), EFonts::FONT_SMALL, Colors::WHITE);
  342. else
  343. w->addTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE);
  344. }
  345. updateMapInfoByHost();
  346. }
  347. void RandomMapTab::deactivateButtonsFrom(CToggleGroup & group, const std::set<int> & allowed)
  348. {
  349. logGlobal->debug("Blocking buttons");
  350. for(auto toggle : group.buttons)
  351. {
  352. if(auto button = std::dynamic_pointer_cast<CToggleButton>(toggle.second))
  353. {
  354. if(allowed.count(CMapGenOptions::RANDOM_SIZE)
  355. || allowed.count(toggle.first)
  356. || toggle.first == CMapGenOptions::RANDOM_SIZE)
  357. {
  358. button->block(false);
  359. }
  360. else
  361. {
  362. button->block(true);
  363. }
  364. }
  365. }
  366. }
  367. std::vector<int> RandomMapTab::getPossibleMapSizes()
  368. {
  369. return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_GIANT};
  370. }
  371. void TeamAlignmentsWidget::checkTeamCount()
  372. {
  373. //Do not allow to select one team only
  374. std::set<TeamID> teams;
  375. for (int plId = 0; plId < players.size(); ++plId)
  376. {
  377. teams.insert(TeamID(players[plId]->getSelected()));
  378. }
  379. if (teams.size() < 2)
  380. {
  381. //Do not let player close the window
  382. buttonOk->block(true);
  383. }
  384. else
  385. {
  386. buttonOk->block(false);
  387. }
  388. }
  389. TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
  390. InterfaceObjectConfigurable()
  391. {
  392. const JsonNode config(JsonPath::builtin("config/widgets/randomMapTeamsWidget.json"));
  393. variables = config["variables"];
  394. int totalPlayers = randomMapTab.obtainMapGenOptions().getPlayerLimit();
  395. //randomMapTab.obtainMapGenOptions().getTotalPlayersCount();
  396. assert(totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
  397. auto settings = randomMapTab.obtainMapGenOptions().getPlayersSettings();
  398. variables["totalPlayers"].Integer() = totalPlayers;
  399. pos.w = variables["windowSize"]["x"].Integer() + totalPlayers * variables["cellMargin"]["x"].Integer();
  400. pos.h = variables["windowSize"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
  401. variables["backgroundRect"]["x"].Integer() = pos.x;
  402. variables["backgroundRect"]["y"].Integer() = pos.y;
  403. variables["backgroundRect"]["w"].Integer() = pos.w;
  404. variables["backgroundRect"]["h"].Integer() = pos.h;
  405. variables["okButtonPosition"]["x"].Integer() = variables["buttonsOffset"]["ok"]["x"].Integer();
  406. variables["okButtonPosition"]["y"].Integer() = variables["buttonsOffset"]["ok"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
  407. variables["cancelButtonPosition"]["x"].Integer() = variables["buttonsOffset"]["cancel"]["x"].Integer();
  408. variables["cancelButtonPosition"]["y"].Integer() = variables["buttonsOffset"]["cancel"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
  409. addCallback("ok", [&](int)
  410. {
  411. for(int plId = 0; plId < players.size(); ++plId)
  412. {
  413. randomMapTab.obtainMapGenOptions().setPlayerTeam(PlayerColor(plId), TeamID(players[plId]->getSelected()));
  414. }
  415. randomMapTab.updateMapInfoByHost();
  416. assert(GH.windows().isTopWindow(this));
  417. GH.windows().popWindows(1);
  418. });
  419. addCallback("cancel", [&](int)
  420. {
  421. assert(GH.windows().isTopWindow(this));
  422. GH.windows().popWindows(1);
  423. });
  424. build(config);
  425. center(pos);
  426. OBJ_CONSTRUCTION;
  427. // Window should have X * X columns, where X is players + compOnly players.
  428. // For random player count, X is 8
  429. if (totalPlayers > settings.size())
  430. {
  431. auto savedPlayers = randomMapTab.obtainMapGenOptions().getSavedPlayersMap();
  432. for (const auto & player : savedPlayers)
  433. {
  434. if (!vstd::contains(settings, player.first))
  435. {
  436. settings[player.first] = player.second;
  437. }
  438. }
  439. }
  440. std::vector<CMapGenOptions::CPlayerSettings> settingsVec;
  441. for (const auto & player : settings)
  442. {
  443. settingsVec.push_back(player.second);
  444. }
  445. for(int plId = 0; plId < totalPlayers; ++plId)
  446. {
  447. players.push_back(std::make_shared<CToggleGroup>([&, totalPlayers, plId](int sel)
  448. {
  449. variables["player_id"].Integer() = plId;
  450. OBJ_CONSTRUCTION_TARGETED(players[plId].get());
  451. for(int teamId = 0; teamId < totalPlayers; ++teamId)
  452. {
  453. auto button = std::dynamic_pointer_cast<CToggleButton>(players[plId]->buttons[teamId]);
  454. assert(button);
  455. if(sel == teamId)
  456. {
  457. button->addOverlay(buildWidget(variables["flagsAnimation"]));
  458. }
  459. else
  460. {
  461. button->addOverlay(nullptr);
  462. }
  463. button->addCallback([this](bool)
  464. {
  465. checkTeamCount();
  466. });
  467. }
  468. }));
  469. OBJ_CONSTRUCTION_TARGETED(players.back().get());
  470. for(int teamId = 0; teamId < totalPlayers; ++teamId)
  471. {
  472. variables["point"]["x"].Integer() = variables["cellOffset"]["x"].Integer() + plId * variables["cellMargin"]["x"].Integer();
  473. variables["point"]["y"].Integer() = variables["cellOffset"]["y"].Integer() + teamId * variables["cellMargin"]["y"].Integer();
  474. auto button = buildWidget(variables["button"]);
  475. players.back()->addToggle(teamId, std::dynamic_pointer_cast<CToggleBase>(button));
  476. }
  477. // plId is not neccessarily player color, just an index
  478. auto team = settingsVec.at(plId).getTeam();
  479. if(team == TeamID::NO_TEAM)
  480. {
  481. logGlobal->warn("Player %d (id %d) has uninitialized team", settingsVec.at(plId).getColor(), plId);
  482. players.back()->setSelected(plId);
  483. }
  484. else
  485. players.back()->setSelected(team.getNum());
  486. }
  487. buttonOk = widget<CButton>("buttonOK");
  488. buttonCancel = widget<CButton>("buttonCancel");
  489. }