AIPathfinder.cpp 2.7 KB

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  1. /*
  2. * AIPathfinder.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AIPathfinder.h"
  12. #include "AIPathfinderConfig.h"
  13. #include "../../../CCallback.h"
  14. #include "../../../lib/mapping/CMap.h"
  15. #include "../Engine/Nullkiller.h"
  16. namespace NKAI
  17. {
  18. AIPathfinder::AIPathfinder(CPlayerSpecificInfoCallback * cb, Nullkiller * ai)
  19. :cb(cb), ai(ai)
  20. {
  21. }
  22. void AIPathfinder::init()
  23. {
  24. storage.reset();
  25. }
  26. bool AIPathfinder::isTileAccessible(const HeroPtr & hero, const int3 & tile) const
  27. {
  28. return storage->isTileAccessible(hero, tile, EPathfindingLayer::LAND)
  29. || storage->isTileAccessible(hero, tile, EPathfindingLayer::SAIL);
  30. }
  31. std::vector<AIPath> AIPathfinder::getPathInfo(const int3 & tile) const
  32. {
  33. const TerrainTile * tileInfo = cb->getTile(tile, false);
  34. if(!tileInfo)
  35. {
  36. return std::vector<AIPath>();
  37. }
  38. return storage->getChainInfo(tile, !tileInfo->isWater());
  39. }
  40. void AIPathfinder::updatePaths(std::map<const CGHeroInstance *, HeroRole> heroes, PathfinderSettings pathfinderSettings)
  41. {
  42. if(!storage)
  43. {
  44. storage.reset(new AINodeStorage(ai, cb->getMapSize()));
  45. }
  46. auto start = std::chrono::high_resolution_clock::now();
  47. logAi->debug("Recalculate all paths");
  48. int pass = 0;
  49. storage->clear();
  50. storage->setHeroes(heroes);
  51. storage->setScoutTurnDistanceLimit(pathfinderSettings.scoutTurnDistanceLimit);
  52. storage->setMainTurnDistanceLimit(pathfinderSettings.mainTurnDistanceLimit);
  53. logAi->trace(
  54. "Scout turn distance: %s, main %s",
  55. std::to_string(pathfinderSettings.scoutTurnDistanceLimit),
  56. std::to_string(pathfinderSettings.mainTurnDistanceLimit));
  57. if(pathfinderSettings.useHeroChain)
  58. {
  59. storage->setTownsAndDwellings(cb->getTownsInfo(), ai->memory->visitableObjs);
  60. }
  61. auto config = std::make_shared<AIPathfinding::AIPathfinderConfig>(cb, ai, storage);
  62. logAi->trace("Recalculate paths pass %d", pass++);
  63. cb->calculatePaths(config);
  64. if(!pathfinderSettings.useHeroChain)
  65. return;
  66. do
  67. {
  68. storage->selectFirstActor();
  69. do
  70. {
  71. boost::this_thread::interruption_point();
  72. while(storage->calculateHeroChain())
  73. {
  74. boost::this_thread::interruption_point();
  75. logAi->trace("Recalculate paths pass %d", pass++);
  76. cb->calculatePaths(config);
  77. }
  78. logAi->trace("Select next actor");
  79. } while(storage->selectNextActor());
  80. boost::this_thread::interruption_point();
  81. if(storage->calculateHeroChainFinal())
  82. {
  83. boost::this_thread::interruption_point();
  84. logAi->trace("Recalculate paths pass final");
  85. cb->calculatePaths(config);
  86. }
  87. } while(storage->increaseHeroChainTurnLimit());
  88. logAi->trace("Recalculated paths in %ld", timeElapsed(start));
  89. }
  90. }