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							- /*
 
- * TownPortalAction.cpp, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #include "StdInc.h"
 
- #include "../../Goals/AdventureSpellCast.h"
 
- #include "../../../../lib/mapObjects/MapObjects.h"
 
- #include "TownPortalAction.h"
 
- namespace NKAI
 
- {
 
- using namespace AIPathfinding;
 
- void TownPortalAction::execute(const CGHeroInstance * hero) const
 
- {
 
- 	auto goal = Goals::AdventureSpellCast(hero, SpellID::TOWN_PORTAL);
 
- 	
 
- 	goal.town = target;
 
- 	goal.tile = target->visitablePos();
 
- 	goal.accept(ai);
 
- }
 
- std::string TownPortalAction::toString() const
 
- {
 
- 	return "Town Portal to " + target->getNameTranslated();
 
- }
 
- /*
 
- bool TownPortalAction::canAct(const CGHeroInstance * hero, const AIPathNode * source) const
 
- {
 
- #ifdef VCMI_TRACE_PATHFINDER
 
- 	logAi->trace(
 
- 		"Hero %s has %d mana and needed %d and already spent %d",
 
- 		hero->name,
 
- 		hero->mana,
 
- 		getManaCost(hero),
 
- 		source->manaCost);
 
- #endif
 
- 	return hero->mana >= source->manaCost + getManaCost(hero);
 
- }
 
- uint32_t TownPortalAction::getManaCost(const CGHeroInstance * hero) const
 
- {
 
- 	SpellID summonBoat = SpellID::TOWN_PORTAL;
 
- 	return hero->getSpellCost(summonBoat.toSpell());
 
- }*/
 
- }
 
 
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