AdventureMapButton.cpp 16 KB

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  1. #include "AdventureMapButton.h"
  2. #include "CAdvmapInterface.h"
  3. #include "SDL_Extensions.h"
  4. #include "../hch/CDefHandler.h"
  5. #include "CGameInfo.h"
  6. #include "../hch/CLodHandler.h"
  7. #include "../hch/CGeneralTextHandler.h"
  8. #include "../hch/CTownHandler.h"
  9. #include "../CCallback.h"
  10. #include "CConfigHandler.h"
  11. #include "Graphics.h"
  12. #include "CBattleInterface.h"
  13. #include "CPlayerInterface.h"
  14. #include "CMessage.h"
  15. /*
  16. * AdevntureMapButton.cpp, part of VCMI engine
  17. *
  18. * Authors: listed in file AUTHORS in main folder
  19. *
  20. * License: GNU General Public License v2.0 or later
  21. * Full text of license available in license.txt file, in main folder
  22. *
  23. */
  24. CButtonBase::CButtonBase()
  25. {
  26. bitmapOffset = 0;
  27. curimg=0;
  28. type=-1;
  29. abs=false;
  30. //active=false;
  31. notFreeButton = false;
  32. ourObj=NULL;
  33. state=0;
  34. text = NULL;
  35. }
  36. CButtonBase::~CButtonBase()
  37. {
  38. delete text;
  39. if(notFreeButton)
  40. return;
  41. for(int i =0; i<imgs.size();i++)
  42. for(int j=0;j<imgs[i].size();j++)
  43. SDL_FreeSurface(imgs[i][j]);
  44. }
  45. void CButtonBase::show(SDL_Surface * to)
  46. {
  47. int img = std::min(state+bitmapOffset,int(imgs[curimg].size()-1));
  48. img = std::max(0, img);
  49. if (abs)
  50. {
  51. blitAt(imgs[curimg][img],pos.x,pos.y,to);
  52. if(text)
  53. {//using "state" instead of "state == 1" screwed up hoverable buttons with text
  54. CSDL_Ext::printAt(text->text, text->x + pos.x + (state == 1), text->y + pos.y + (state == 1), text->font, text->color, to);
  55. }
  56. }
  57. else
  58. {
  59. blitAt(imgs[curimg][img],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
  60. }
  61. }
  62. void CButtonBase::showAll( SDL_Surface * to )
  63. {
  64. show(to);
  65. }
  66. void CButtonBase::addTextOverlay( const std::string Text, EFonts font, SDL_Color color)
  67. {
  68. text = new TextOverlay;
  69. text->text = Text;
  70. const Font *f = graphics->fonts[font];
  71. text->x = pos.w/2 - f->getWidth(Text.c_str())/2;
  72. text->y = pos.h/2 - f->height/2;
  73. text->font = font;
  74. text->color = color;
  75. }
  76. AdventureMapButton::AdventureMapButton ()
  77. {
  78. type=2;
  79. abs=true;
  80. hoverable = false;
  81. //active=false;
  82. ourObj=NULL;
  83. state=0;
  84. blocked = actOnDown = false;
  85. used = LCLICK | RCLICK | HOVER | KEYBOARD;
  86. }
  87. //AdventureMapButton::AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ, std::vector<std::string> * add, bool playerColoredButton)
  88. //{
  89. // init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, activ);
  90. //}
  91. AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
  92. {
  93. std::map<int,std::string> pom;
  94. pom[0] = Name;
  95. init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
  96. }
  97. AdventureMapButton::AdventureMapButton( const std::map<int,std::string> &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  98. {
  99. init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, key);
  100. }
  101. AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
  102. {
  103. std::map<int,std::string> pom;
  104. pom[0] = Name;
  105. init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
  106. }
  107. AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  108. {
  109. std::map<int,std::string> pom;
  110. pom[0] = help.first;
  111. init(Callback, pom, help.second, playerColoredButton, defName, add, x, y, key);
  112. }
  113. void AdventureMapButton::clickLeft(tribool down, bool previousState)
  114. {
  115. if(blocked)
  116. return;
  117. if (down)
  118. {
  119. CGI->soundh->playSound(soundBase::button);
  120. state = 1;
  121. }
  122. else if(hoverable && hovered)
  123. state = 3;
  124. else
  125. state = 0;
  126. show(screenBuf);
  127. if (actOnDown && down)
  128. {
  129. callback();
  130. }
  131. else if (!actOnDown && previousState && (down==false))
  132. {
  133. callback();
  134. }
  135. }
  136. void AdventureMapButton::clickRight(tribool down, bool previousState)
  137. {
  138. if(down && helpBox.size()) //there is no point to show window with nothing inside...
  139. if(LOCPLINT)
  140. adventureInt->handleRightClick(helpBox,down,this);
  141. else
  142. GH.pushInt(new CRClickPopupInt(CMessage::genWindow(helpBox, 0),true));
  143. }
  144. void AdventureMapButton::hover (bool on)
  145. {
  146. if(hoverable)
  147. {
  148. if(on)
  149. state = 3;
  150. else
  151. state = 0;
  152. }
  153. if(pressedL)
  154. {
  155. if(on)
  156. state = 1;
  157. else
  158. state = hoverable ? 3 : 0;
  159. }
  160. ////Hoverable::hover(on);
  161. std::string *name = (vstd::contains(hoverTexts,state))
  162. ? (&hoverTexts[state])
  163. : (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
  164. if(name && name->size() && blocked!=1) //if there is no name, there is nohing to display also
  165. {
  166. if (LOCPLINT && LOCPLINT->battleInt) //for battle buttons
  167. {
  168. if(on && LOCPLINT->battleInt->console->alterTxt == "")
  169. {
  170. LOCPLINT->battleInt->console->alterTxt = *name;
  171. LOCPLINT->battleInt->console->whoSetAlter = 1;
  172. }
  173. else if (LOCPLINT->battleInt->console->alterTxt == *name)
  174. {
  175. LOCPLINT->battleInt->console->alterTxt = "";
  176. LOCPLINT->battleInt->console->whoSetAlter = 0;
  177. }
  178. }
  179. else if(GH.statusbar) //for other buttons
  180. {
  181. if (on)
  182. GH.statusbar->print(*name);
  183. else if ( GH.statusbar->getCurrent()==(*name) )
  184. GH.statusbar->clear();
  185. }
  186. }
  187. }
  188. void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
  189. {
  190. used = LCLICK | RCLICK | HOVER | KEYBOARD;
  191. callback = Callback;
  192. blocked = actOnDown = false;
  193. type=2;
  194. abs=true;
  195. hoverable = false;
  196. //active=false;
  197. ourObj=NULL;
  198. assignedKeys.insert(key);
  199. state=0;
  200. hoverTexts = Name;
  201. helpBox=HelpBox;
  202. setDef(defName, playerColoredButton);
  203. if (add && add->size())
  204. {
  205. imgs.resize(imgs.size()+add->size());
  206. for (size_t i=0; i<add->size();i++)
  207. {
  208. CDefHandler *temp = CDefHandler::giveDef((*add)[i]);
  209. temp->notFreeImgs = true;
  210. for (size_t j=0;j<temp->ourImages.size();j++)
  211. {
  212. imgs[i+1].push_back(temp->ourImages[j].bitmap);
  213. if(playerColoredButton)
  214. {
  215. graphics->blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
  216. }
  217. }
  218. delete temp;
  219. }
  220. //delete add;
  221. }
  222. pos.x += x;
  223. pos.y += y;
  224. pos.w = imgs[curimg][0]->w;
  225. pos.h = imgs[curimg][0]->h -1;
  226. }
  227. void AdventureMapButton::block( ui8 on )
  228. {
  229. blocked = on;
  230. state = 0;
  231. bitmapOffset = on ? 2 : 0;
  232. show(screenBuf);
  233. }
  234. void AdventureMapButton::setDef(const std::string & defName, bool playerColoredButton)
  235. {
  236. CDefHandler * temp = CDefHandler::giveDef(defName);
  237. temp->notFreeImgs = true;
  238. for (size_t i=0;i<temp->ourImages.size();i++)
  239. {
  240. imgs.resize(1);
  241. imgs[0].push_back(temp->ourImages[i].bitmap);
  242. if(playerColoredButton)
  243. {
  244. graphics->blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
  245. }
  246. }
  247. delete temp;
  248. }
  249. void AdventureMapButton::setPlayerColor(int player)
  250. {
  251. for(int i =0; i<imgs.size();i++)
  252. for(int j=0;j<imgs[i].size();j++)
  253. graphics->blueToPlayersAdv(imgs[i][j],player);
  254. }
  255. void CHighlightableButton::select(bool on)
  256. {
  257. selected = on;
  258. state = selected ? 3 : 0;
  259. if(selected)
  260. callback();
  261. else
  262. callback2();
  263. if(hoverTexts.size()>1)
  264. {
  265. hover(false);
  266. hover(true);
  267. }
  268. }
  269. void CHighlightableButton::clickLeft(tribool down, bool previousState)
  270. {
  271. if(blocked)
  272. return;
  273. if (down)
  274. {
  275. CGI->soundh->playSound(soundBase::button);
  276. state = 1;
  277. }
  278. else
  279. state = selected ? 3 : 0;
  280. show(screenBuf);
  281. if(previousState && down == false)
  282. {
  283. if(!onlyOn || !selected)
  284. select(!selected);
  285. }
  286. }
  287. CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
  288. : onlyOn(false), selected(false), callback2(onDeselect)
  289. {
  290. init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
  291. }
  292. CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  293. : onlyOn(false), selected(false) // TODO: callback2(???)
  294. {
  295. ID = myid;
  296. std::map<int,std::string> pom;
  297. pom[0] = help.first;
  298. init(onSelect, pom, help.second, playerColoredButton, defName, add, x, y, key);
  299. }
  300. CHighlightableButton::CHighlightableButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  301. : onlyOn(false), selected(false) // TODO: callback2(???)
  302. {
  303. ID = myid;
  304. std::map<int,std::string> pom;
  305. pom[0] = Name;
  306. init(onSelect, pom,HelpBox, playerColoredButton, defName, add, x, y, key);
  307. }
  308. void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
  309. {
  310. bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
  311. bt->onlyOn = true;
  312. buttons.push_back(bt);
  313. }
  314. void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
  315. {
  316. CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, 0, x, y, key);
  317. if(musicLike)
  318. {
  319. bt->bitmapOffset = buttons.size() - 3;
  320. }
  321. bt->ID = uid;
  322. bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
  323. bt->onlyOn = true;
  324. buttons.push_back(bt);
  325. }
  326. CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList2<void(int)> &OnChange, bool musicLikeButtons)
  327. : musicLike(musicLikeButtons), onChange(OnChange)
  328. {}
  329. CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
  330. {
  331. for(size_t i=0;i<buttons.size();i++)
  332. {
  333. delete buttons[i];
  334. }
  335. }
  336. void CHighlightableButtonsGroup::activate()
  337. {
  338. for(size_t i=0;i<buttons.size();i++)
  339. {
  340. buttons[i]->activate();
  341. }
  342. }
  343. void CHighlightableButtonsGroup::deactivate()
  344. {
  345. for(size_t i=0;i<buttons.size();i++)
  346. {
  347. buttons[i]->deactivate();
  348. }
  349. }
  350. void CHighlightableButtonsGroup::select(int id, bool mode)
  351. {
  352. CHighlightableButton *bt = NULL;
  353. if(mode)
  354. {
  355. for(size_t i=0;i<buttons.size() && !bt; ++i)
  356. if (buttons[i]->ID == id)
  357. bt = buttons[i];
  358. }
  359. else
  360. {
  361. bt = buttons[id];
  362. }
  363. bt->select(true);
  364. selectionChanged(bt->ID);
  365. }
  366. void CHighlightableButtonsGroup::selectionChanged(int to)
  367. {
  368. for(size_t i=0;i<buttons.size(); ++i)
  369. if(buttons[i]->ID!=to && buttons[i]->selected)
  370. buttons[i]->select(false);
  371. onChange(to);
  372. }
  373. void CHighlightableButtonsGroup::show(SDL_Surface * to )
  374. {
  375. for(size_t i=0;i<buttons.size(); ++i)
  376. {
  377. if(!musicLike || (musicLike && buttons[i]->selected)) //if musicLike, print only selected button
  378. buttons[i]->show(to);
  379. }
  380. }
  381. void CHighlightableButtonsGroup::showAll( SDL_Surface * to )
  382. {
  383. show(to);
  384. }
  385. void CHighlightableButtonsGroup::block( ui8 on )
  386. {
  387. for(size_t i=0;i<buttons.size(); ++i)
  388. {
  389. buttons[i]->block(on);
  390. }
  391. }
  392. void CSlider::sliderClicked()
  393. {
  394. if(!(active & MOVE))
  395. {
  396. activateMouseMove();
  397. used |= MOVE;
  398. }
  399. }
  400. void CSlider::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  401. {
  402. float v = 0;
  403. if(horizontal)
  404. {
  405. if( std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2 )
  406. return;
  407. v = sEvent.x - pos.x - 24;
  408. v *= positions;
  409. v /= (pos.w - 48);
  410. }
  411. else
  412. {
  413. if(std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2 )
  414. return;
  415. v = sEvent.y - pos.y - 24;
  416. v *= positions;
  417. v /= (pos.h - 48);
  418. }
  419. v += 0.5f;
  420. if(v!=value)
  421. {
  422. moveTo(v);
  423. redrawSlider();
  424. }
  425. }
  426. void CSlider::redrawSlider()
  427. {
  428. slider->show(screenBuf);
  429. }
  430. void CSlider::moveLeft()
  431. {
  432. moveTo(value-1);
  433. }
  434. void CSlider::moveRight()
  435. {
  436. moveTo(value+1);
  437. }
  438. void CSlider::moveTo(int to)
  439. {
  440. amax(to, 0);
  441. amin(to, positions);
  442. //same, old position?
  443. if(value == to)
  444. return;
  445. value = to;
  446. if(horizontal)
  447. {
  448. if(positions)
  449. {
  450. float part = (float)to/positions;
  451. part*=(pos.w-48);
  452. slider->pos.x = part + pos.x + 16;
  453. }
  454. else
  455. slider->pos.x = pos.x+16;
  456. }
  457. else
  458. {
  459. if(positions)
  460. {
  461. float part = (float)to/positions;
  462. part*=(pos.h-48);
  463. slider->pos.y = part + pos.y + 16;
  464. }
  465. else
  466. slider->pos.y = pos.y+16;
  467. }
  468. moved(to);
  469. }
  470. void CSlider::clickLeft(tribool down, bool previousState)
  471. {
  472. if(down)
  473. {
  474. float pw = 0;
  475. float rw = 0;
  476. if(horizontal)
  477. {
  478. pw = GH.current->motion.x-pos.x-25;
  479. rw = pw / ((float)(pos.w-48));
  480. }
  481. else
  482. {
  483. pw = GH.current->motion.y-pos.y-24;
  484. rw = pw / ((float)(pos.h-48));
  485. }
  486. if(pw < -8 || pw > (horizontal ? pos.w : pos.h) - 40)
  487. return;
  488. // if (rw>1) return;
  489. // if (rw<0) return;
  490. slider->clickLeft(true, slider->pressedL);
  491. moveTo(rw * positions + 0.5f);
  492. return;
  493. }
  494. if(active & MOVE)
  495. {
  496. deactivateMouseMove();
  497. used &= ~MOVE;
  498. }
  499. }
  500. CSlider::~CSlider()
  501. {
  502. delete imgs;
  503. }
  504. CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, int style)
  505. :capacity(Capacity),amount(Amount),horizontal(Horizontal), moved(Moved)
  506. {
  507. OBJ_CONSTRUCTION_CAPTURING_ALL;
  508. setAmount(amount);
  509. used = LCLICK;
  510. strongInterest = true;
  511. left = new AdventureMapButton;
  512. right = new AdventureMapButton;
  513. slider = new AdventureMapButton;
  514. pos.x += x;
  515. pos.y += y;
  516. if(horizontal)
  517. {
  518. left->pos.y = slider->pos.y = right->pos.y = pos.y;
  519. left->pos.x = pos.x;
  520. right->pos.x = pos.x + totalw - 16;
  521. }
  522. else
  523. {
  524. left->pos.x = slider->pos.x = right->pos.x = pos.x;
  525. left->pos.y = pos.y;
  526. right->pos.y = pos.y + totalw - 16;
  527. }
  528. left->callback = boost::bind(&CSlider::moveLeft,this);
  529. right->callback = boost::bind(&CSlider::moveRight,this);
  530. slider->callback = boost::bind(&CSlider::sliderClicked,this);
  531. left->pos.w = left->pos.h = right->pos.w = right->pos.h = slider->pos.w = slider->pos.h = 16;
  532. if(horizontal)
  533. {
  534. pos.h = 16;
  535. pos.w = totalw;
  536. }
  537. else
  538. {
  539. pos.w = 16;
  540. pos.h = totalw;
  541. }
  542. if(style == 0)
  543. {
  544. if (horizontal)
  545. imgs = CDefHandler::giveDefEss("IGPCRDIV.DEF");
  546. else
  547. imgs = CDefHandler::giveDefEss("OVBUTN2.DEF");
  548. left->imgs.resize(1); right->imgs.resize(1); slider->imgs.resize(1);
  549. left->imgs[0].push_back(imgs->ourImages[0].bitmap); left->imgs[0].push_back(imgs->ourImages[1].bitmap);
  550. right->imgs[0].push_back(imgs->ourImages[2].bitmap); right->imgs[0].push_back(imgs->ourImages[3].bitmap);
  551. slider->imgs[0].push_back(imgs->ourImages[4].bitmap);
  552. left->notFreeButton = right->notFreeButton = slider->notFreeButton = true;
  553. }
  554. else
  555. {
  556. imgs = NULL;
  557. left->setDef(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF", false);
  558. right->setDef(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF", false);
  559. slider->setDef("SCNRBSL.DEF", false);
  560. }
  561. slider->actOnDown = true;
  562. value = -1;
  563. moveTo(Value);
  564. }
  565. void CSlider::block( bool on )
  566. {
  567. left->block(on);
  568. right->block(on);
  569. slider->block(on);
  570. }
  571. void CSlider::setAmount( int to )
  572. {
  573. amount = to;
  574. positions = to - capacity;
  575. amax(positions, 0);
  576. }