CommonConstructors.cpp 13 KB

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  1. /*
  2. * CommonConstructors.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CommonConstructors.h"
  12. #include "CGTownInstance.h"
  13. #include "CGHeroInstance.h"
  14. #include "CBank.h"
  15. #include "../mapping/CMap.h"
  16. #include "../CHeroHandler.h"
  17. #include "../CCreatureHandler.h"
  18. #include "JsonRandom.h"
  19. #include "../CModHandler.h"
  20. #include "../IGameCallback.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. CObstacleConstructor::CObstacleConstructor()
  23. {
  24. }
  25. bool CObstacleConstructor::isStaticObject()
  26. {
  27. return true;
  28. }
  29. CTownInstanceConstructor::CTownInstanceConstructor() :
  30. faction(nullptr)
  31. {
  32. }
  33. void CTownInstanceConstructor::initTypeData(const JsonNode & input)
  34. {
  35. VLC->modh->identifiers.requestIdentifier("faction", input["faction"], [&](si32 index)
  36. {
  37. faction = (*VLC->townh)[index];
  38. });
  39. filtersJson = input["filters"];
  40. filtersJson.setMeta(input["faction"].meta);
  41. }
  42. void CTownInstanceConstructor::afterLoadFinalization()
  43. {
  44. assert(faction);
  45. for(auto entry : filtersJson.Struct())
  46. {
  47. filters[entry.first] = LogicalExpression<BuildingID>(entry.second, [this](const JsonNode & node)
  48. {
  49. return BuildingID(VLC->modh->identifiers.getIdentifier("building." + faction->identifier, node.Vector()[0]).get());
  50. });
  51. }
  52. }
  53. bool CTownInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
  54. {
  55. auto town = dynamic_cast<const CGTownInstance *>(object);
  56. auto buildTest = [&](const BuildingID & id)
  57. {
  58. return town->hasBuilt(id);
  59. };
  60. return filters.count(templ->stringID) != 0 && filters.at(templ->stringID).test(buildTest);
  61. }
  62. CGObjectInstance * CTownInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  63. {
  64. CGTownInstance * obj = createTyped(tmpl);
  65. obj->town = faction->town;
  66. obj->tempOwner = PlayerColor::NEUTRAL;
  67. return obj;
  68. }
  69. void CTownInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  70. {
  71. auto templ = getOverride(object->cb->getTile(object->pos)->terType->id, object);
  72. if(templ)
  73. object->appearance = templ;
  74. }
  75. CHeroInstanceConstructor::CHeroInstanceConstructor()
  76. :heroClass(nullptr)
  77. {
  78. }
  79. void CHeroInstanceConstructor::initTypeData(const JsonNode & input)
  80. {
  81. VLC->modh->identifiers.requestIdentifier(
  82. "heroClass",
  83. input["heroClass"],
  84. [&](si32 index) { heroClass = VLC->heroh->classes[index]; });
  85. filtersJson = input["filters"];
  86. }
  87. void CHeroInstanceConstructor::afterLoadFinalization()
  88. {
  89. for(auto entry : filtersJson.Struct())
  90. {
  91. filters[entry.first] = LogicalExpression<HeroTypeID>(entry.second, [](const JsonNode & node)
  92. {
  93. return HeroTypeID(VLC->modh->identifiers.getIdentifier("hero", node.Vector()[0]).get());
  94. });
  95. }
  96. }
  97. bool CHeroInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
  98. {
  99. auto hero = dynamic_cast<const CGHeroInstance *>(object);
  100. auto heroTest = [&](const HeroTypeID & id)
  101. {
  102. return hero->type->ID == id;
  103. };
  104. if(filters.count(templ->stringID))
  105. {
  106. return filters.at(templ->stringID).test(heroTest);
  107. }
  108. return false;
  109. }
  110. CGObjectInstance * CHeroInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  111. {
  112. CGHeroInstance * obj = createTyped(tmpl);
  113. obj->type = nullptr; //FIXME: set to valid value. somehow.
  114. return obj;
  115. }
  116. void CHeroInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  117. {
  118. }
  119. CDwellingInstanceConstructor::CDwellingInstanceConstructor()
  120. {
  121. }
  122. void CDwellingInstanceConstructor::initTypeData(const JsonNode & input)
  123. {
  124. const JsonVector & levels = input["creatures"].Vector();
  125. const auto totalLevels = levels.size();
  126. availableCreatures.resize(totalLevels);
  127. for(auto currentLevel = 0; currentLevel < totalLevels; currentLevel++)
  128. {
  129. const JsonVector & creaturesOnLevel = levels[currentLevel].Vector();
  130. const auto creaturesNumber = creaturesOnLevel.size();
  131. availableCreatures[currentLevel].resize(creaturesNumber);
  132. for(auto currentCreature = 0; currentCreature < creaturesNumber; currentCreature++)
  133. {
  134. VLC->modh->identifiers.requestIdentifier("creature", creaturesOnLevel[currentCreature], [=] (si32 index)
  135. {
  136. availableCreatures[currentLevel][currentCreature] = VLC->creh->objects[index];
  137. });
  138. }
  139. assert(!availableCreatures[currentLevel].empty());
  140. }
  141. guards = input["guards"];
  142. }
  143. bool CDwellingInstanceConstructor::objectFilter(const CGObjectInstance *, std::shared_ptr<const ObjectTemplate>) const
  144. {
  145. return false;
  146. }
  147. CGObjectInstance * CDwellingInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  148. {
  149. CGDwelling * obj = createTyped(tmpl);
  150. obj->creatures.resize(availableCreatures.size());
  151. for(auto & entry : availableCreatures)
  152. {
  153. for(const CCreature * cre : entry)
  154. obj->creatures.back().second.push_back(cre->idNumber);
  155. }
  156. return obj;
  157. }
  158. void CDwellingInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator &rng) const
  159. {
  160. CGDwelling * dwelling = dynamic_cast<CGDwelling*>(object);
  161. dwelling->creatures.clear();
  162. dwelling->creatures.reserve(availableCreatures.size());
  163. for(auto & entry : availableCreatures)
  164. {
  165. dwelling->creatures.resize(dwelling->creatures.size() + 1);
  166. for(const CCreature * cre : entry)
  167. dwelling->creatures.back().second.push_back(cre->idNumber);
  168. }
  169. bool guarded = false; //TODO: serialize for sanity
  170. if(guards.getType() == JsonNode::JsonType::DATA_BOOL) //simple switch
  171. {
  172. if(guards.Bool())
  173. {
  174. guarded = true;
  175. }
  176. }
  177. else if(guards.getType() == JsonNode::JsonType::DATA_VECTOR) //custom guards (eg. Elemental Conflux)
  178. {
  179. for(auto & stack : JsonRandom::loadCreatures(guards, rng))
  180. {
  181. dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(stack.type->idNumber, stack.count));
  182. }
  183. }
  184. else //default condition - creatures are of level 5 or higher
  185. {
  186. for(auto creatureEntry : availableCreatures)
  187. {
  188. if(creatureEntry.at(0)->level >= 5)
  189. {
  190. guarded = true;
  191. break;
  192. }
  193. }
  194. }
  195. if(guarded)
  196. {
  197. for(auto creatureEntry : availableCreatures)
  198. {
  199. const CCreature * crea = creatureEntry.at(0);
  200. dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(crea->idNumber, crea->growth * 3));
  201. }
  202. }
  203. }
  204. bool CDwellingInstanceConstructor::producesCreature(const CCreature * crea) const
  205. {
  206. for(auto & entry : availableCreatures)
  207. {
  208. for(const CCreature * cre : entry)
  209. if(crea == cre)
  210. return true;
  211. }
  212. return false;
  213. }
  214. std::vector<const CCreature *> CDwellingInstanceConstructor::getProducedCreatures() const
  215. {
  216. std::vector<const CCreature *> creatures; //no idea why it's 2D, to be honest
  217. for(auto & entry : availableCreatures)
  218. {
  219. for(const CCreature * cre : entry)
  220. creatures.push_back(cre);
  221. }
  222. return creatures;
  223. }
  224. CBankInstanceConstructor::CBankInstanceConstructor()
  225. : bankResetDuration(0)
  226. {
  227. }
  228. void CBankInstanceConstructor::initTypeData(const JsonNode & input)
  229. {
  230. //TODO: name = input["name"].String();
  231. levels = input["levels"].Vector();
  232. bankResetDuration = static_cast<si32>(input["resetDuration"].Float());
  233. }
  234. CGObjectInstance *CBankInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  235. {
  236. return createTyped(tmpl);
  237. }
  238. BankConfig CBankInstanceConstructor::generateConfig(const JsonNode & level, CRandomGenerator & rng) const
  239. {
  240. BankConfig bc;
  241. bc.chance = static_cast<ui32>(level["chance"].Float());
  242. bc.guards = JsonRandom::loadCreatures(level["guards"], rng);
  243. bc.upgradeChance = static_cast<ui32>(level["upgrade_chance"].Float());
  244. bc.combatValue = static_cast<ui32>(level["combat_value"].Float());
  245. std::vector<SpellID> spells;
  246. for (size_t i=0; i<6; i++)
  247. IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
  248. bc.resources = Res::ResourceSet(level["reward"]["resources"]);
  249. bc.creatures = JsonRandom::loadCreatures(level["reward"]["creatures"], rng);
  250. bc.artifacts = JsonRandom::loadArtifacts(level["reward"]["artifacts"], rng);
  251. bc.spells = JsonRandom::loadSpells(level["reward"]["spells"], rng, spells);
  252. bc.value = static_cast<ui32>(level["value"].Float());
  253. return bc;
  254. }
  255. void CBankInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  256. {
  257. auto bank = dynamic_cast<CBank*>(object);
  258. bank->resetDuration = bankResetDuration;
  259. si32 totalChance = 0;
  260. for (auto & node : levels)
  261. totalChance += static_cast<si32>(node["chance"].Float());
  262. assert(totalChance != 0);
  263. si32 selectedChance = rng.nextInt(totalChance - 1);
  264. int cumulativeChance = 0;
  265. for(auto & node : levels)
  266. {
  267. cumulativeChance += static_cast<int>(node["chance"].Float());
  268. if(selectedChance < cumulativeChance)
  269. {
  270. bank->setConfig(generateConfig(node, rng));
  271. break;
  272. }
  273. }
  274. }
  275. CBankInfo::CBankInfo(const JsonVector & Config) :
  276. config(Config)
  277. {
  278. assert(!Config.empty());
  279. }
  280. static void addStackToArmy(IObjectInfo::CArmyStructure & army, const CCreature * crea, si32 amount)
  281. {
  282. army.totalStrength += crea->fightValue * amount;
  283. bool walker = true;
  284. if(crea->hasBonusOfType(Bonus::SHOOTER))
  285. {
  286. army.shootersStrength += crea->fightValue * amount;
  287. walker = false;
  288. }
  289. if(crea->hasBonusOfType(Bonus::FLYING))
  290. {
  291. army.flyersStrength += crea->fightValue * amount;
  292. walker = false;
  293. }
  294. if(walker)
  295. army.walkersStrength += crea->fightValue * amount;
  296. }
  297. IObjectInfo::CArmyStructure CBankInfo::minGuards() const
  298. {
  299. std::vector<IObjectInfo::CArmyStructure> armies;
  300. for(auto configEntry : config)
  301. {
  302. auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
  303. IObjectInfo::CArmyStructure army;
  304. for(auto & stack : stacks)
  305. {
  306. assert(!stack.allowedCreatures.empty());
  307. auto weakest = boost::range::min_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
  308. {
  309. return a->fightValue < b->fightValue;
  310. });
  311. addStackToArmy(army, *weakest, stack.minAmount);
  312. }
  313. armies.push_back(army);
  314. }
  315. return *boost::range::min_element(armies);
  316. }
  317. IObjectInfo::CArmyStructure CBankInfo::maxGuards() const
  318. {
  319. std::vector<IObjectInfo::CArmyStructure> armies;
  320. for(auto configEntry : config)
  321. {
  322. auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
  323. IObjectInfo::CArmyStructure army;
  324. for(auto & stack : stacks)
  325. {
  326. assert(!stack.allowedCreatures.empty());
  327. auto strongest = boost::range::max_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
  328. {
  329. return a->fightValue < b->fightValue;
  330. });
  331. addStackToArmy(army, *strongest, stack.maxAmount);
  332. }
  333. armies.push_back(army);
  334. }
  335. return *boost::range::max_element(armies);
  336. }
  337. TPossibleGuards CBankInfo::getPossibleGuards() const
  338. {
  339. TPossibleGuards out;
  340. for(const JsonNode & configEntry : config)
  341. {
  342. const JsonNode & guardsInfo = configEntry["guards"];
  343. auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
  344. IObjectInfo::CArmyStructure army;
  345. for(auto stack : stacks)
  346. {
  347. army.totalStrength += stack.allowedCreatures.front()->AIValue * (stack.minAmount + stack.maxAmount) / 2;
  348. //TODO: add fields for flyers, walkers etc...
  349. }
  350. ui8 chance = static_cast<ui8>(configEntry["chance"].Float());
  351. out.push_back(std::make_pair(chance, army));
  352. }
  353. return out;
  354. }
  355. std::vector<PossibleReward<TResources>> CBankInfo::getPossibleResourcesReward() const
  356. {
  357. std::vector<PossibleReward<TResources>> result;
  358. for(const JsonNode & configEntry : config)
  359. {
  360. const JsonNode & resourcesInfo = configEntry["reward"]["resources"];
  361. if(!resourcesInfo.isNull())
  362. {
  363. result.push_back(
  364. PossibleReward<TResources>(
  365. configEntry["chance"].Integer(),
  366. TResources(resourcesInfo)
  367. ));
  368. }
  369. }
  370. return result;
  371. }
  372. std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward() const
  373. {
  374. std::vector<PossibleReward<CStackBasicDescriptor>> aproximateReward;
  375. for(const JsonNode & configEntry : config)
  376. {
  377. const JsonNode & guardsInfo = configEntry["reward"]["creatures"];
  378. auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
  379. for(auto stack : stacks)
  380. {
  381. auto creature = stack.allowedCreatures.front();
  382. aproximateReward.push_back(
  383. PossibleReward<CStackBasicDescriptor>(
  384. configEntry["chance"].Integer(),
  385. CStackBasicDescriptor(creature, (stack.minAmount + stack.maxAmount) / 2)));
  386. }
  387. }
  388. return aproximateReward;
  389. }
  390. bool CBankInfo::givesResources() const
  391. {
  392. for(const JsonNode & node : config)
  393. if(!node["reward"]["resources"].isNull())
  394. return true;
  395. return false;
  396. }
  397. bool CBankInfo::givesArtifacts() const
  398. {
  399. for(const JsonNode & node : config)
  400. if(!node["reward"]["artifacts"].isNull())
  401. return true;
  402. return false;
  403. }
  404. bool CBankInfo::givesCreatures() const
  405. {
  406. for(const JsonNode & node : config)
  407. if(!node["reward"]["creatures"].isNull())
  408. return true;
  409. return false;
  410. }
  411. bool CBankInfo::givesSpells() const
  412. {
  413. for(const JsonNode & node : config)
  414. if(!node["reward"]["spells"].isNull())
  415. return true;
  416. return false;
  417. }
  418. std::unique_ptr<IObjectInfo> CBankInstanceConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
  419. {
  420. return std::unique_ptr<IObjectInfo>(new CBankInfo(levels));
  421. }
  422. VCMI_LIB_NAMESPACE_END