Ivan Savenko 386679294f Fix crash on stack being affected by spell with battle-wide propagator 9 months ago
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BattleActionsController.cpp ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
BattleActionsController.h ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
BattleAnimationClasses.cpp dbe82b94f6 Changes following review: 9 months ago
BattleAnimationClasses.h ac8104d56d SonarCloud recomendations. 10 months ago
BattleConstants.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
BattleEffectsController.cpp dfe6e04464 Implemented semi-transparent spell effects 11 months ago
BattleEffectsController.h dfe6e04464 Implemented semi-transparent spell effects 11 months ago
BattleFieldController.cpp 5ff9baf565 Additional checks for potentially invalid hexes 9 months ago
BattleFieldController.h ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
BattleInterface.cpp ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
BattleInterface.h ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
BattleInterfaceClasses.cpp 386679294f Fix crash on stack being affected by spell with battle-wide propagator 9 months ago
BattleInterfaceClasses.h e72817c866 Added existing HD assets for vcmi mod 11 months ago
BattleObstacleController.cpp 251155d913 More robust management of body/shadow/overlay split 11 months ago
BattleObstacleController.h dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 10 months ago
BattleOverlayLogVisualizer.cpp ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
BattleOverlayLogVisualizer.h a1593948b7 Restore LF, use JsonKeys for logging, fix BattleHex description 9 months ago
BattleProjectileController.cpp 36c1ed670f Support for configurable town fortifications 1 year ago
BattleProjectileController.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
BattleRenderer.cpp ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
BattleRenderer.h ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
BattleSiegeController.cpp ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
BattleSiegeController.h ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
BattleStacksController.cpp cca4c0888c In-memory assets generation 9 months ago
BattleStacksController.h ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
BattleWindow.cpp cef7466c71 Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring 1 year ago
BattleWindow.h 9ac7db24ca Merge branch 'develop' into quickspell 1 year ago
CreatureAnimation.cpp 251155d913 More robust management of body/shadow/overlay split 11 months ago
CreatureAnimation.h ffba847f40 xBRZ-upscaled images now support common palette-transform effects: 1 year ago