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BattleActionsController.cpp
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ecdd394bb1
Use BattleHex as const ref wherever possible
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9 months ago |
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BattleActionsController.h
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ecdd394bb1
Use BattleHex as const ref wherever possible
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9 months ago |
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BattleAnimationClasses.cpp
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dbe82b94f6
Changes following review:
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9 months ago |
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BattleAnimationClasses.h
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ac8104d56d
SonarCloud recomendations.
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10 months ago |
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BattleConstants.h
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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BattleEffectsController.cpp
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dfe6e04464
Implemented semi-transparent spell effects
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11 months ago |
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BattleEffectsController.h
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dfe6e04464
Implemented semi-transparent spell effects
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11 months ago |
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BattleFieldController.cpp
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5ff9baf565
Additional checks for potentially invalid hexes
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9 months ago |
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BattleFieldController.h
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ecdd394bb1
Use BattleHex as const ref wherever possible
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9 months ago |
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BattleInterface.cpp
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ecdd394bb1
Use BattleHex as const ref wherever possible
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9 months ago |
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BattleInterface.h
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ecdd394bb1
Use BattleHex as const ref wherever possible
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9 months ago |
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BattleInterfaceClasses.cpp
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386679294f
Fix crash on stack being affected by spell with battle-wide propagator
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9 months ago |
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BattleInterfaceClasses.h
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e72817c866
Added existing HD assets for vcmi mod
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11 months ago |
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BattleObstacleController.cpp
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251155d913
More robust management of body/shadow/overlay split
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11 months ago |
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BattleObstacleController.h
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dad6437661
Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.
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10 months ago |
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BattleOverlayLogVisualizer.cpp
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ecdd394bb1
Use BattleHex as const ref wherever possible
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9 months ago |
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BattleOverlayLogVisualizer.h
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a1593948b7
Restore LF, use JsonKeys for logging, fix BattleHex description
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9 months ago |
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BattleProjectileController.cpp
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36c1ed670f
Support for configurable town fortifications
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1 year ago |
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BattleProjectileController.h
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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BattleRenderer.cpp
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ecdd394bb1
Use BattleHex as const ref wherever possible
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9 months ago |
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BattleRenderer.h
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ecdd394bb1
Use BattleHex as const ref wherever possible
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9 months ago |
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BattleSiegeController.cpp
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ecdd394bb1
Use BattleHex as const ref wherever possible
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9 months ago |
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BattleSiegeController.h
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ecdd394bb1
Use BattleHex as const ref wherever possible
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9 months ago |
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BattleStacksController.cpp
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cca4c0888c
In-memory assets generation
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9 months ago |
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BattleStacksController.h
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ecdd394bb1
Use BattleHex as const ref wherever possible
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9 months ago |
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BattleWindow.cpp
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cef7466c71
Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring
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1 year ago |
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BattleWindow.h
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9ac7db24ca
Merge branch 'develop' into quickspell
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1 year ago |
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CreatureAnimation.cpp
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251155d913
More robust management of body/shadow/overlay split
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11 months ago |
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CreatureAnimation.h
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ffba847f40
xBRZ-upscaled images now support common palette-transform effects:
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1 year ago |