AdventureSpellMechanics.cpp 7.1 KB

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  1. /*
  2. * AdventureSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureSpellMechanics.h"
  12. #include "../CRandomGenerator.h"
  13. #include "../mapObjects/CGHeroInstance.h"
  14. #include "../NetPacks.h"
  15. #include "../BattleState.h"
  16. #include "../CGameState.h"
  17. #include "../CGameInfoCallback.h"
  18. ///SummonBoatMechanics
  19. bool SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
  20. {
  21. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  22. //check if spell works at all
  23. if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
  24. {
  25. InfoWindow iw;
  26. iw.player = parameters.caster->tempOwner;
  27. iw.text.addTxt(MetaString::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
  28. iw.text.addReplacement(parameters.caster->name);
  29. env->sendAndApply(&iw);
  30. return true;
  31. }
  32. //try to find unoccupied boat to summon
  33. const CGBoat * nearest = nullptr;
  34. double dist = 0;
  35. int3 summonPos = parameters.caster->bestLocation();
  36. if(summonPos.x < 0)
  37. {
  38. env->complain("There is no water tile available!");
  39. return false;
  40. }
  41. for(const CGObjectInstance * obj : env->getMap()->objects)
  42. {
  43. if(obj && obj->ID == Obj::BOAT)
  44. {
  45. const CGBoat *b = static_cast<const CGBoat*>(obj);
  46. if(b->hero)
  47. continue; //we're looking for unoccupied boat
  48. double nDist = b->pos.dist2d(parameters.caster->getPosition());
  49. if(!nearest || nDist < dist) //it's first boat or closer than previous
  50. {
  51. nearest = b;
  52. dist = nDist;
  53. }
  54. }
  55. }
  56. if(nullptr != nearest) //we found boat to summon
  57. {
  58. ChangeObjPos cop;
  59. cop.objid = nearest->id;
  60. cop.nPos = summonPos + int3(1,0,0);;
  61. cop.flags = 1;
  62. env->sendAndApply(&cop);
  63. }
  64. else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
  65. {
  66. InfoWindow iw;
  67. iw.player = parameters.caster->tempOwner;
  68. iw.text.addTxt(MetaString::GENERAL_TXT, 335); //There are no boats to summon.
  69. env->sendAndApply(&iw);
  70. }
  71. else //create boat
  72. {
  73. NewObject no;
  74. no.ID = Obj::BOAT;
  75. no.subID = parameters.caster->getBoatType();
  76. no.pos = summonPos + int3(1,0,0);;
  77. env->sendAndApply(&no);
  78. }
  79. return true;
  80. }
  81. ///ScuttleBoatMechanics
  82. bool ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
  83. {
  84. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  85. //check if spell works at all
  86. if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
  87. {
  88. InfoWindow iw;
  89. iw.player = parameters.caster->tempOwner;
  90. iw.text.addTxt(MetaString::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
  91. iw.text.addReplacement(parameters.caster->name);
  92. env->sendAndApply(&iw);
  93. return true;
  94. }
  95. if(!env->getMap()->isInTheMap(parameters.pos))
  96. {
  97. env->complain("Invalid dst tile for scuttle!");
  98. return false;
  99. }
  100. //TODO: test range, visibility
  101. const TerrainTile *t = &env->getMap()->getTile(parameters.pos);
  102. if(!t->visitableObjects.size() || t->visitableObjects.back()->ID != Obj::BOAT)
  103. {
  104. env->complain("There is no boat to scuttle!");
  105. return false;
  106. }
  107. RemoveObject ro;
  108. ro.id = t->visitableObjects.back()->id;
  109. env->sendAndApply(&ro);
  110. return true;
  111. }
  112. ///DimensionDoorMechanics
  113. bool DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
  114. {
  115. if(!env->getMap()->isInTheMap(parameters.pos))
  116. {
  117. env->complain("Destination is out of map!");
  118. return false;
  119. }
  120. const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
  121. const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getSightCenter());
  122. if(nullptr == dest)
  123. {
  124. env->complain("Destination tile doesn't exist!");
  125. return false;
  126. }
  127. if(nullptr == curr)
  128. {
  129. env->complain("Source tile doesn't exist!");
  130. return false;
  131. }
  132. if(parameters.caster->movement <= 0)
  133. {
  134. env->complain("Hero needs movement points to cast Dimension Door!");
  135. return false;
  136. }
  137. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  138. if(parameters.caster->getBonusesCount(Bonus::SPELL_EFFECT, SpellID::DIMENSION_DOOR) >= owner->getPower(schoolLevel)) //limit casts per turn
  139. {
  140. InfoWindow iw;
  141. iw.player = parameters.caster->tempOwner;
  142. iw.text.addTxt(MetaString::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
  143. iw.text.addReplacement(parameters.caster->name);
  144. env->sendAndApply(&iw);
  145. return true;
  146. }
  147. GiveBonus gb;
  148. gb.id = parameters.caster->id.getNum();
  149. gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id);
  150. env->sendAndApply(&gb);
  151. if(!dest->isClear(curr)) //wrong dest tile
  152. {
  153. InfoWindow iw;
  154. iw.player = parameters.caster->tempOwner;
  155. iw.text.addTxt(MetaString::GENERAL_TXT, 70); //Dimension Door failed!
  156. env->sendAndApply(&iw);
  157. }
  158. else if(env->moveHero(parameters.caster->id, parameters.pos + parameters.caster->getVisitableOffset(), true))
  159. {
  160. SetMovePoints smp;
  161. smp.hid = parameters.caster->id;
  162. smp.val = std::max<ui32>(0, parameters.caster->movement - 300);
  163. env->sendAndApply(&smp);
  164. }
  165. return true;
  166. }
  167. ///TownPortalMechanics
  168. bool TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters& parameters) const
  169. {
  170. if (!env->getMap()->isInTheMap(parameters.pos))
  171. {
  172. env->complain("Destination tile not present!");
  173. return false;
  174. }
  175. TerrainTile tile = env->getMap()->getTile(parameters.pos);
  176. if (tile.visitableObjects.empty() || tile.visitableObjects.back()->ID != Obj::TOWN)
  177. {
  178. env->complain("Town not found for Town Portal!");
  179. return false;
  180. }
  181. CGTownInstance * town = static_cast<CGTownInstance*>(tile.visitableObjects.back());
  182. if (town->tempOwner != parameters.caster->tempOwner)
  183. {
  184. env->complain("Can't teleport to another player!");
  185. return false;
  186. }
  187. if (town->visitingHero)
  188. {
  189. env->complain("Can't teleport to occupied town!");
  190. return false;
  191. }
  192. if (parameters.caster->getSpellSchoolLevel(owner) < 2)
  193. {
  194. si32 dist = town->pos.dist2dSQ(parameters.caster->pos);
  195. ObjectInstanceID nearest = town->id; //nearest town's ID
  196. for(const CGTownInstance * currTown : env->getCb()->getPlayer(parameters.caster->tempOwner)->towns)
  197. {
  198. si32 currDist = currTown->pos.dist2dSQ(parameters.caster->pos);
  199. if (currDist < dist)
  200. {
  201. nearest = currTown->id;
  202. dist = currDist;
  203. }
  204. }
  205. if (town->id != nearest)
  206. {
  207. env->complain("This hero can only teleport to nearest town!");
  208. return false;
  209. }
  210. }
  211. env->moveHero(parameters.caster->id, town->visitablePos() + parameters.caster->getVisitableOffset() ,1);
  212. return true;
  213. }
  214. bool ViewAirMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
  215. {
  216. return true; //implemented on client side
  217. }
  218. bool ViewEarthMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
  219. {
  220. return true; //implemented on client side
  221. }