| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739 | /* * SelectionTab.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "SelectionTab.h"#include "CSelectionBase.h"#include "CLobbyScreen.h"#include "../CGameInfo.h"#include "../CPlayerInterface.h"#include "../CServerHandler.h"#include "../gui/CGuiHandler.h"#include "../gui/Shortcut.h"#include "../widgets/CComponent.h"#include "../widgets/Buttons.h"#include "../widgets/MiscWidgets.h"#include "../widgets/ObjectLists.h"#include "../widgets/Slider.h"#include "../widgets/TextControls.h"#include "../windows/GUIClasses.h"#include "../windows/InfoWindows.h"#include "../render/CAnimation.h"#include "../../CCallback.h"#include "../../lib/NetPacksLobby.h"#include "../../lib/CGeneralTextHandler.h"#include "../../lib/CConfigHandler.h"#include "../../lib/CModHandler.h"#include "../../lib/GameSettings.h"#include "../../lib/filesystem/Filesystem.h"#include "../../lib/campaign/CampaignState.h"#include "../../lib/mapping/CMapInfo.h"#include "../../lib/mapping/CMapHeader.h"#include "../../lib/mapping/MapFormat.h"#include "../../lib/serializer/Connection.h"bool mapSorter::operator()(const std::shared_ptr<CMapInfo> aaa, const std::shared_ptr<CMapInfo> bbb){	auto a = aaa->mapHeader.get();	auto b = bbb->mapHeader.get();	if(a && b) //if we are sorting scenarios	{		switch(sortBy)		{		case _format: //by map format (RoE, WoG, etc)			return (a->version < b->version);			break;		case _loscon: //by loss conditions			return (a->defeatIconIndex < b->defeatIconIndex);			break;		case _playerAm: //by player amount			int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;			playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;			for(int i = 0; i < 8; i++)			{				if(a->players[i].canHumanPlay)				{					playerAmntA++;					humenPlayersA++;				}				else if(a->players[i].canComputerPlay)				{					playerAmntA++;				}				if(b->players[i].canHumanPlay)				{					playerAmntB++;					humenPlayersB++;				}				else if(b->players[i].canComputerPlay)				{					playerAmntB++;				}			}			if(playerAmntB != playerAmntA)				return (playerAmntA < playerAmntB);			else				return (humenPlayersA < humenPlayersB);			break;		case _size: //by size of map			return (a->width < b->width);			break;		case _viccon: //by victory conditions			return (a->victoryIconIndex < b->victoryIconIndex);			break;		case _name: //by name			return boost::ilexicographical_compare(a->name, b->name);		case _fileName: //by filename			return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);		default:			return boost::ilexicographical_compare(a->name, b->name);		}	}	else //if we are sorting campaigns	{		switch(sortBy)		{		case _numOfMaps: //by number of maps in campaign			return aaa->campaign->scenariosCount() < bbb->campaign->scenariosCount();		case _name: //by name			return boost::ilexicographical_compare(aaa->campaign->getName(), bbb->campaign->getName());		default:			return boost::ilexicographical_compare(aaa->campaign->getName(), bbb->campaign->getName());		}	}}// pick sorting order based on selectionstatic ESortBy getSortBySelectionScreen(ESelectionScreen Type){	switch(Type)	{	case ESelectionScreen::newGame:		return ESortBy::_name;	case ESelectionScreen::loadGame:	case ESelectionScreen::saveGame:		return ESortBy::_fileName;	case ESelectionScreen::campaignList:		return ESortBy::_name;	}	// Should not reach here. But let's not crash the game.	return ESortBy::_name;}SelectionTab::SelectionTab(ESelectionScreen Type)	: CIntObject(LCLICK | SHOW_POPUP | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}{	OBJ_CONSTRUCTION;	generalSortingBy = getSortBySelectionScreen(tabType);	if(tabType != ESelectionScreen::campaignList)	{		sortingBy = _format;		background = std::make_shared<CPicture>("SCSELBCK.bmp", 0, 6);		pos = background->pos;		inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), "GSSTRIP.bmp", 0);		inputName->filters += CTextInput::filenameFilter;		labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);		int sizes[] = {36, 72, 108, 144, 0};		const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};		for(int i = 0; i < 5; i++)			buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), filterIconNmes[i], CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));		int xpos[] = {23, 55, 88, 121, 306, 339};		const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};		for(int i = 0; i < 6; i++)		{			ESortBy criteria = (ESortBy)i;			if(criteria == _name)				criteria = generalSortingBy;			buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), sortIconNames[i], CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));		}	}	int positionsToShow = 18;	std::string tabTitle;	switch(tabType)	{	case ESelectionScreen::newGame:		tabTitle = CGI->generaltexth->arraytxt[229];		break;	case ESelectionScreen::loadGame:		tabTitle = CGI->generaltexth->arraytxt[230];		break;	case ESelectionScreen::saveGame:		positionsToShow = 16;		tabTitle = CGI->generaltexth->arraytxt[231];		break;	case ESelectionScreen::campaignList:		tabTitle = CGI->generaltexth->allTexts[726];		setRedrawParent(true); // we use parent background so we need to make sure it's will be redrawn too		pos.w = parent->pos.w;		pos.h = parent->pos.h;		pos.x += 3;		pos.y += 6;		buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));		buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));		break;	default:		assert(0);		break;	}	iconsMapFormats = std::make_shared<CAnimation>("SCSELC.DEF");	iconsMapFormats->preload();	iconsVictoryCondition = std::make_shared<CAnimation>("SCNRVICT.DEF");	iconsVictoryCondition->preload();	iconsLossCondition = std::make_shared<CAnimation>("SCNRLOSS.DEF");	iconsLossCondition->preload();	for(int i = 0; i < positionsToShow; i++)		listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));	labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);	slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, Orientation::VERTICAL, CSlider::BLUE);	slider->setPanningStep(24);	// create scroll bounds that encompass all area in this UI element to the left of slider (including area of slider itself)	// entire screen can't be used in here since map description might also have slider	slider->setScrollBounds(Rect(pos.x - slider->pos.x, 0, slider->pos.x + slider->pos.w - pos.x, slider->pos.h ));	filter(0);}void SelectionTab::toggleMode(){	if(CSH->isGuest())	{		allItems.clear();		curItems.clear();		if(slider)			slider->block(true);	}	else	{		switch(tabType)		{		case ESelectionScreen::newGame:			inputName->disable();			parseMaps(getFiles("Maps/", EResType::MAP));			break;		case ESelectionScreen::loadGame:			inputName->disable();			parseSaves(getFiles("Saves/", EResType::SAVEGAME));			break;		case ESelectionScreen::saveGame:			parseSaves(getFiles("Saves/", EResType::SAVEGAME));			inputName->enable();			restoreLastSelection();			break;		case ESelectionScreen::campaignList:			parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));			break;		default:			assert(0);			break;		}		if(slider)		{			slider->block(false);			filter(0);		}		if(CSH->campaignStateToSend)		{			CSH->setCampaignState(CSH->campaignStateToSend);			CSH->campaignStateToSend.reset();		}		else		{			restoreLastSelection();		}	}	slider->setAmount((int)curItems.size());	updateListItems();	redraw();}void SelectionTab::clickReleased(const Point & cursorPosition){	int line = getLine();	if(line != -1)	{		select(line);	}#ifdef VCMI_IOS	// focus input field if clicked inside it	else if(inputName && inputName->isActive() && inputNameRect.isInside(cursorPosition))		inputName->giveFocus();#endif}void SelectionTab::keyPressed(EShortcut key){	int moveBy = 0;	switch(key)	{	case EShortcut::MOVE_UP:		moveBy = -1;		break;	case EShortcut::MOVE_DOWN:		moveBy = +1;		break;	case EShortcut::MOVE_PAGE_UP:		moveBy = -(int)listItems.size() + 1;		break;	case EShortcut::MOVE_PAGE_DOWN:		moveBy = +(int)listItems.size() - 1;		break;	case EShortcut::MOVE_FIRST:		select(-slider->getValue());		return;	case EShortcut::MOVE_LAST:		select((int)curItems.size() - slider->getValue());		return;	default:		return;	}	select((int)selectionPos - slider->getValue() + moveBy);}void SelectionTab::clickDouble(const Point & cursorPosition){	if(getLine() != -1) //double clicked scenarios list	{		(static_cast<CLobbyScreen *>(parent))->buttonStart->clickPressed(cursorPosition);		(static_cast<CLobbyScreen *>(parent))->buttonStart->clickReleased(cursorPosition);	}}void SelectionTab::showPopupWindow(const Point & cursorPosition){    int position = getLine();	int py = position + slider->getValue();		if(py >= curItems.size())		return;		std::string text = "{" + curItems[py]->getName() + "}\r\n\r\n";	text += CGI->generaltexth->translate("vcmi.lobby.filename") + ":\r\n" + curItems[py]->fileURI;	if(curItems[py]->date != "")	     text += "\r\n\r\n" + CGI->generaltexth->translate("vcmi.lobby.creationDate") + ":\r\n" + curItems[py]->date;		CRClickPopup::createAndPush(text);}// A new size filter (Small, Medium, ...) has been selected. Populate// selMaps with the relevant data.void SelectionTab::filter(int size, bool selectFirst){	curItems.clear();	if(tabType == ESelectionScreen::campaignList)	{		for(auto elem : allItems)			curItems.push_back(elem);	}	else	{		for(auto elem : allItems)		{			if(elem->mapHeader && (!size || elem->mapHeader->width == size))				curItems.push_back(elem);		}	}	if(curItems.size())	{		slider->block(false);		slider->setAmount((int)curItems.size());		sort();		if(selectFirst)		{			slider->scrollTo(0);			callOnSelect(curItems[0]);			selectAbs(0);		}	}	else	{		slider->block(true);		if(callOnSelect)			callOnSelect(nullptr);	}}void SelectionTab::sortBy(int criteria){	if(criteria == sortingBy)	{		sortModeAscending = !sortModeAscending;	}	else	{		sortingBy = (ESortBy)criteria;		sortModeAscending = true;	}	sort();	selectAbs(0);}void SelectionTab::sort(){	if(sortingBy != generalSortingBy)		std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));	std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));	if(!sortModeAscending)		std::reverse(curItems.begin(), curItems.end());	updateListItems();	redraw();}void SelectionTab::select(int position){	if(!curItems.size())		return;	// New selection. py is the index in curItems.	int py = position + slider->getValue();	vstd::amax(py, 0);	vstd::amin(py, curItems.size() - 1);	selectionPos = py;	if(position < 0)		slider->scrollBy(position);	else if(position >= listItems.size())		slider->scrollBy(position - (int)listItems.size() + 1);	rememberCurrentSelection();	if(inputName && inputName->isActive())	{		auto filename = *CResourceHandler::get("local")->getResourceName(ResourceID(curItems[py]->fileURI, EResType::SAVEGAME));		inputName->setText(filename.stem().string());	}	updateListItems();	redraw();	if(callOnSelect)		callOnSelect(curItems[py]);}void SelectionTab::selectAbs(int position){	select(position - slider->getValue());}void SelectionTab::sliderMove(int slidPos){	if(!slider)		return; // ignore spurious call when slider is being created	updateListItems();	redraw();}void SelectionTab::updateListItems(){	// elemIdx is the index of the maps or saved game to display on line 0	// slider->capacity contains the number of available screen lines	// slider->positionsAmnt is the number of elements after filtering	int elemIdx = slider->getValue();	for(auto item : listItems)	{		if(elemIdx < curItems.size())		{			item->updateItem(curItems[elemIdx], elemIdx == selectionPos);			elemIdx++;		}		else		{			item->updateItem();		}	}}bool SelectionTab::receiveEvent(const Point & position, int eventType) const{	// FIXME: widget should instead have well-defined pos so events will be filtered using standard routine	return getLine(position - pos.topLeft()) != -1;}int SelectionTab::getLine() const{	Point clickPos = GH.getCursorPosition() - pos.topLeft();	return getLine(clickPos);}int SelectionTab::getLine(const Point & clickPos) const{	int line = -1;	// Ignore clicks on save name area	int maxPosY;	if(tabType == ESelectionScreen::saveGame)		maxPosY = 516;	else		maxPosY = 564;	if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)	{		line = (clickPos.y - 115) / 25; //which line	}	return line;}void SelectionTab::selectFileName(std::string fname){	boost::to_upper(fname);	for(int i = (int)curItems.size() - 1; i >= 0; i--)	{		if(curItems[i]->fileURI == fname)		{			slider->scrollTo(i);			selectAbs(i);			return;		}	}	selectAbs(0);}std::shared_ptr<CMapInfo> SelectionTab::getSelectedMapInfo() const{	return curItems.empty() ? nullptr : curItems[selectionPos];}void SelectionTab::rememberCurrentSelection(){	// TODO: this can be more elegant	if(tabType == ESelectionScreen::newGame)	{		Settings lastMap = settings.write["general"]["lastMap"];		lastMap->String() = getSelectedMapInfo()->fileURI;	}	else if(tabType == ESelectionScreen::loadGame)	{		Settings lastSave = settings.write["general"]["lastSave"];		lastSave->String() = getSelectedMapInfo()->fileURI;	}	else if(tabType == ESelectionScreen::campaignList)	{		Settings lastCampaign = settings.write["general"]["lastCampaign"];		lastCampaign->String() = getSelectedMapInfo()->fileURI;	}}void SelectionTab::restoreLastSelection(){	switch(tabType)	{	case ESelectionScreen::newGame:		selectFileName(settings["general"]["lastMap"].String());		break;	case ESelectionScreen::campaignList:		selectFileName(settings["general"]["lastCampaign"].String());		break;	case ESelectionScreen::loadGame:	case ESelectionScreen::saveGame:		selectFileName(settings["general"]["lastSave"].String());	}}bool SelectionTab::isMapSupported(const CMapInfo & info){	switch (info.mapHeader->version)	{		case EMapFormat::ROE:			return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["supported"].Bool();		case EMapFormat::AB:			return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["supported"].Bool();		case EMapFormat::SOD:			return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["supported"].Bool();		case EMapFormat::WOG:			return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["supported"].Bool();		case EMapFormat::HOTA:			return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["supported"].Bool();		case EMapFormat::VCMI:			return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["supported"].Bool();	}	return false;}void SelectionTab::parseMaps(const std::unordered_set<ResourceID> & files){	logGlobal->debug("Parsing %d maps", files.size());	allItems.clear();	for(auto & file : files)	{		try		{			auto mapInfo = std::make_shared<CMapInfo>();			mapInfo->mapInit(file.getName());			if (isMapSupported(*mapInfo))				allItems.push_back(mapInfo);		}		catch(std::exception & e)		{			logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());		}	}}void SelectionTab::parseSaves(const std::unordered_set<ResourceID> & files){	for(auto & file : files)	{		try		{			auto mapInfo = std::make_shared<CMapInfo>();			mapInfo->saveInit(file);			// Filter out other game modes			bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;			bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;			switch(CSH->getLoadMode())			{			case ELoadMode::SINGLE:				if(isMultiplayer || isCampaign)					mapInfo->mapHeader.reset();				break;			case ELoadMode::CAMPAIGN:				if(!isCampaign)					mapInfo->mapHeader.reset();				break;			default:				if(!isMultiplayer)					mapInfo->mapHeader.reset();				break;			}			allItems.push_back(mapInfo);		}		catch(const std::exception & e)		{			logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());		}	}}void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> & files){	allItems.reserve(files.size());	for(auto & file : files)	{		auto info = std::make_shared<CMapInfo>();		//allItems[i].date = std::asctime(std::localtime(&files[i].date));		info->fileURI = file.getName();		info->campaignInit();		if(info->campaign)			allItems.push_back(info);	}}std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType){	boost::to_upper(dirURI);	CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)	{		return boost::algorithm::starts_with(mount, dirURI);	});	std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)	{		return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);	});	return ret;}SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)	: CIntObject(LCLICK, position){	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;	labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);	labelName->setAutoRedraw(false);	labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);	labelAmountOfPlayers->setAutoRedraw(false);	labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);	labelNumberOfCampaignMaps->setAutoRedraw(false);	labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);	labelMapSizeLetter->setAutoRedraw(false);	// FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise	iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);	iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);	iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);}void SelectionTab::ListItem::updateItem(std::shared_ptr<CMapInfo> info, bool selected){	if(!info)	{		labelAmountOfPlayers->disable();		labelMapSizeLetter->disable();		iconFormat->disable();		iconVictoryCondition->disable();		iconLossCondition->disable();		labelNumberOfCampaignMaps->disable();		labelName->disable();		return;	}	auto color = selected ? Colors::YELLOW : Colors::WHITE;	if(info->campaign)	{		labelAmountOfPlayers->disable();		labelMapSizeLetter->disable();		iconFormat->disable();		iconVictoryCondition->disable();		iconLossCondition->disable();		labelNumberOfCampaignMaps->enable();		std::ostringstream ostr(std::ostringstream::out);		ostr << info->campaign->scenariosCount();		labelNumberOfCampaignMaps->setText(ostr.str());		labelNumberOfCampaignMaps->setColor(color);	}	else	{		labelNumberOfCampaignMaps->disable();		std::ostringstream ostr(std::ostringstream::out);		ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;		labelAmountOfPlayers->enable();		labelAmountOfPlayers->setText(ostr.str());		labelAmountOfPlayers->setColor(color);		labelMapSizeLetter->enable();		labelMapSizeLetter->setText(info->getMapSizeName());		labelMapSizeLetter->setColor(color);		iconFormat->enable();		iconFormat->setFrame(info->getMapSizeFormatIconId());		iconVictoryCondition->enable();		iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);		iconLossCondition->enable();		iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);	}	labelName->enable();	labelName->setText(info->getNameForList());	labelName->setColor(color);}
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