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AttackPossibility.cpp
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737c34b8c6
BattleAI: avoid selfblocking on siege
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2 years ago |
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AttackPossibility.h
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ebf4854801
Battle AI: add some comments + refactoring
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3 years ago |
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BattleAI.cbp
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 years ago |
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BattleAI.cpp
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dfa2e2a349
Merge beta into develop
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2 years ago |
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BattleAI.h
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3951bbb395
Merge pull request #1108 from Nordsoft91/battle-dialog
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2 years ago |
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BattleAI.vcxproj
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54550b50de
Update VS files to 2019, partially fix test project
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6 years ago |
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BattleExchangeVariant.cpp
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dfa2e2a349
Merge beta into develop
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2 years ago |
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BattleExchangeVariant.h
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737c34b8c6
BattleAI: avoid selfblocking on siege
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2 years ago |
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CMakeLists.txt
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71d51beab2
change static AI approach to use static libvcmi
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2 years ago |
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EnemyInfo.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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EnemyInfo.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
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PossibleSpellcast.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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PossibleSpellcast.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
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PotentialTargets.cpp
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dab07bdef9
Now unit range is shown in Tactics phase as well
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2 years ago |
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PotentialTargets.h
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ebf4854801
Battle AI: add some comments + refactoring
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3 years ago |
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StackWithBonuses.cpp
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11b237a23c
vcmi: massive refactoring v1
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2 years ago |
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StackWithBonuses.h
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31147ac83b
refactoring: TDmgRange pair -> DamageRange struct
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2 years ago |
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StdInc.cpp
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18f8ca3cd0
Refactoring Battle AI.
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9 years ago |
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StdInc.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
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ThreatMap.cpp
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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ThreatMap.h
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3de891b4b4
Moving/dividing classes from BattleState to separate files.
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8 years ago |
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common.cpp
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18f8ca3cd0
Refactoring Battle AI.
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9 years ago |
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common.h
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18f8ca3cd0
Refactoring Battle AI.
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9 years ago |
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main.cpp
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b5daa24982
Android support (#299)
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8 years ago |