BattleInterfaceClasses.cpp 39 KB

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  1. /*
  2. * BattleInterfaceClasses.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleInterfaceClasses.h"
  12. #include "BattleInterface.h"
  13. #include "BattleActionsController.h"
  14. #include "BattleRenderer.h"
  15. #include "BattleSiegeController.h"
  16. #include "BattleFieldController.h"
  17. #include "BattleStacksController.h"
  18. #include "BattleWindow.h"
  19. #include "../CGameInfo.h"
  20. #include "../CPlayerInterface.h"
  21. #include "../gui/CursorHandler.h"
  22. #include "../gui/CGuiHandler.h"
  23. #include "../gui/Shortcut.h"
  24. #include "../gui/MouseButton.h"
  25. #include "../gui/WindowHandler.h"
  26. #include "../media/IMusicPlayer.h"
  27. #include "../render/Canvas.h"
  28. #include "../render/IImage.h"
  29. #include "../render/IFont.h"
  30. #include "../render/Graphics.h"
  31. #include "../widgets/Buttons.h"
  32. #include "../widgets/CComponent.h"
  33. #include "../widgets/Images.h"
  34. #include "../widgets/Slider.h"
  35. #include "../widgets/TextControls.h"
  36. #include "../widgets/VideoWidget.h"
  37. #include "../widgets/GraphicalPrimitiveCanvas.h"
  38. #include "../windows/CMessage.h"
  39. #include "../windows/CCreatureWindow.h"
  40. #include "../windows/CSpellWindow.h"
  41. #include "../windows/InfoWindows.h"
  42. #include "../render/CAnimation.h"
  43. #include "../render/IRenderHandler.h"
  44. #include "../adventureMap/CInGameConsole.h"
  45. #include "../../CCallback.h"
  46. #include "../../lib/CStack.h"
  47. #include "../../lib/CConfigHandler.h"
  48. #include "../../lib/CCreatureHandler.h"
  49. #include "../../lib/gameState/InfoAboutArmy.h"
  50. #include "../../lib/CGeneralTextHandler.h"
  51. #include "../../lib/CTownHandler.h"
  52. #include "../../lib/CHeroHandler.h"
  53. #include "../../lib/StartInfo.h"
  54. #include "../../lib/mapObjects/CGTownInstance.h"
  55. #include "../../lib/networkPacks/PacksForClientBattle.h"
  56. #include "../../lib/TextOperations.h"
  57. void BattleConsole::showAll(Canvas & to)
  58. {
  59. CIntObject::showAll(to);
  60. Point line1 (pos.x + pos.w/2, pos.y + 8);
  61. Point line2 (pos.x + pos.w/2, pos.y + 24);
  62. auto visibleText = getVisibleText();
  63. if(visibleText.size() > 0)
  64. to.drawText(line1, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, visibleText[0]);
  65. if(visibleText.size() > 1)
  66. to.drawText(line2, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, visibleText[1]);
  67. }
  68. std::vector<std::string> BattleConsole::getVisibleText() const
  69. {
  70. // high priority texts that hide battle log entries
  71. for(const auto & text : {consoleText, hoverText})
  72. {
  73. if (text.empty())
  74. continue;
  75. auto result = CMessage::breakText(text, pos.w, FONT_SMALL);
  76. if(result.size() > 2 && text.find('\n') != std::string::npos)
  77. {
  78. // Text has too many lines to fit into console, but has line breaks. Try ignore them and fit text that way
  79. std::string cleanText = boost::algorithm::replace_all_copy(text, "\n", " ");
  80. result = CMessage::breakText(cleanText, pos.w, FONT_SMALL);
  81. }
  82. if(result.size() > 2)
  83. result.resize(2);
  84. return result;
  85. }
  86. // log is small enough to fit entirely - display it as such
  87. if (logEntries.size() < 3)
  88. return logEntries;
  89. return { logEntries[scrollPosition - 1], logEntries[scrollPosition] };
  90. }
  91. std::vector<std::string> BattleConsole::splitText(const std::string &text)
  92. {
  93. std::vector<std::string> lines;
  94. std::vector<std::string> output;
  95. boost::split(lines, text, boost::is_any_of("\n"));
  96. for(const auto & line : lines)
  97. {
  98. if (graphics->fonts[FONT_SMALL]->getStringWidth(text) < pos.w)
  99. {
  100. output.push_back(line);
  101. }
  102. else
  103. {
  104. std::vector<std::string> substrings = CMessage::breakText(line, pos.w, FONT_SMALL);
  105. output.insert(output.end(), substrings.begin(), substrings.end());
  106. }
  107. }
  108. return output;
  109. }
  110. bool BattleConsole::addText(const std::string & text)
  111. {
  112. logGlobal->trace("CBattleConsole message: %s", text);
  113. auto newLines = splitText(text);
  114. logEntries.insert(logEntries.end(), newLines.begin(), newLines.end());
  115. scrollPosition = (int)logEntries.size()-1;
  116. redraw();
  117. return true;
  118. }
  119. void BattleConsole::scrollUp(ui32 by)
  120. {
  121. if(scrollPosition > static_cast<int>(by))
  122. scrollPosition -= by;
  123. redraw();
  124. }
  125. void BattleConsole::scrollDown(ui32 by)
  126. {
  127. if(scrollPosition + by < logEntries.size())
  128. scrollPosition += by;
  129. redraw();
  130. }
  131. BattleConsole::BattleConsole(const BattleInterface & owner, std::shared_ptr<CPicture> backgroundSource, const Point & objectPos, const Point & imagePos, const Point &size)
  132. : CIntObject(LCLICK)
  133. , owner(owner)
  134. , scrollPosition(-1)
  135. , enteringText(false)
  136. {
  137. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  138. pos += objectPos;
  139. pos.w = size.x;
  140. pos.h = size.y;
  141. background = std::make_shared<CPicture>(backgroundSource->getSurface(), Rect(imagePos, size), 0, 0 );
  142. }
  143. void BattleConsole::deactivate()
  144. {
  145. if (enteringText)
  146. LOCPLINT->cingconsole->endEnteringText(false);
  147. CIntObject::deactivate();
  148. }
  149. void BattleConsole::clickPressed(const Point & cursorPosition)
  150. {
  151. if(owner.makingTurn() && !owner.openingPlaying())
  152. {
  153. GH.windows().createAndPushWindow<BattleConsoleWindow>(boost::algorithm::join(logEntries, "\n"));
  154. }
  155. }
  156. void BattleConsole::setEnteringMode(bool on)
  157. {
  158. consoleText.clear();
  159. if (on)
  160. {
  161. assert(enteringText == false);
  162. GH.startTextInput(pos);
  163. }
  164. else
  165. {
  166. assert(enteringText == true);
  167. GH.stopTextInput();
  168. }
  169. enteringText = on;
  170. redraw();
  171. }
  172. void BattleConsole::setEnteredText(const std::string & text)
  173. {
  174. assert(enteringText == true);
  175. consoleText = text;
  176. redraw();
  177. }
  178. void BattleConsole::write(const std::string & Text)
  179. {
  180. hoverText = Text;
  181. redraw();
  182. }
  183. void BattleConsole::clearIfMatching(const std::string & Text)
  184. {
  185. if (hoverText == Text)
  186. clear();
  187. }
  188. void BattleConsole::clear()
  189. {
  190. write({});
  191. }
  192. BattleConsoleWindow::BattleConsoleWindow(const std::string & text)
  193. : CWindowObject(BORDERED)
  194. {
  195. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  196. pos.w = 429;
  197. pos.h = 434;
  198. updateShadow();
  199. center();
  200. backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
  201. buttonOk = std::make_shared<CButton>(Point(183, 388), AnimationPath::builtin("IOKAY"), CButton::tooltip(), [this](){ close(); }, EShortcut::GLOBAL_ACCEPT);
  202. Rect textArea(18, 17, 393, 354);
  203. textBoxBackgroundBorder = std::make_shared<TransparentFilledRectangle>(textArea, ColorRGBA(0, 0, 0, 75), ColorRGBA(128, 100, 75));
  204. textBox = std::make_shared<CTextBox>(text, textArea.resize(-5), CSlider::BROWN);
  205. if(textBox->slider)
  206. textBox->slider->scrollToMax();
  207. }
  208. const CGHeroInstance * BattleHero::instance()
  209. {
  210. return hero;
  211. }
  212. void BattleHero::tick(uint32_t msPassed)
  213. {
  214. size_t groupIndex = static_cast<size_t>(phase);
  215. float timePassed = msPassed / 1000.f;
  216. flagCurrentFrame += currentSpeed * timePassed;
  217. currentFrame += currentSpeed * timePassed;
  218. if(flagCurrentFrame >= flagAnimation->size(0))
  219. flagCurrentFrame -= flagAnimation->size(0);
  220. if(currentFrame >= animation->size(groupIndex))
  221. {
  222. currentFrame -= animation->size(groupIndex);
  223. switchToNextPhase();
  224. }
  225. }
  226. void BattleHero::render(Canvas & canvas)
  227. {
  228. size_t groupIndex = static_cast<size_t>(phase);
  229. auto flagFrame = flagAnimation->getImage(flagCurrentFrame, 0, true);
  230. auto heroFrame = animation->getImage(currentFrame, groupIndex, true);
  231. Point heroPosition = pos.center() - parent->pos.topLeft() - heroFrame->dimensions() / 2;
  232. Point flagPosition = pos.center() - parent->pos.topLeft() - flagFrame->dimensions() / 2;
  233. if(defender)
  234. flagPosition += Point(-4, -41);
  235. else
  236. flagPosition += Point(4, -41);
  237. canvas.draw(flagFrame, flagPosition);
  238. canvas.draw(heroFrame, heroPosition);
  239. }
  240. void BattleHero::pause()
  241. {
  242. currentSpeed = 0.f;
  243. }
  244. void BattleHero::play()
  245. {
  246. //H3 speed: 10 fps ( 100 ms per frame)
  247. currentSpeed = 10.f;
  248. }
  249. float BattleHero::getFrame() const
  250. {
  251. return currentFrame;
  252. }
  253. void BattleHero::collectRenderableObjects(BattleRenderer & renderer)
  254. {
  255. auto hex = defender ? BattleHex(GameConstants::BFIELD_WIDTH-1) : BattleHex(0);
  256. renderer.insert(EBattleFieldLayer::HEROES, hex, [this](BattleRenderer::RendererRef canvas)
  257. {
  258. render(canvas);
  259. });
  260. }
  261. void BattleHero::onPhaseFinished(const std::function<void()> & callback)
  262. {
  263. phaseFinishedCallback = callback;
  264. }
  265. void BattleHero::setPhase(EHeroAnimType newPhase)
  266. {
  267. nextPhase = newPhase;
  268. switchToNextPhase(); //immediately switch to next phase and then restore idling phase
  269. nextPhase = EHeroAnimType::HOLDING;
  270. }
  271. void BattleHero::heroLeftClicked()
  272. {
  273. if(owner.actionsController->spellcastingModeActive()) //we are casting a spell
  274. return;
  275. if(!hero || !owner.makingTurn())
  276. return;
  277. if(owner.getBattle()->battleCanCastSpell(hero, spells::Mode::HERO) == ESpellCastProblem::OK) //check conditions
  278. {
  279. CCS->curh->set(Cursor::Map::POINTER);
  280. GH.windows().createAndPushWindow<CSpellWindow>(hero, owner.getCurrentPlayerInterface());
  281. }
  282. }
  283. void BattleHero::heroRightClicked()
  284. {
  285. if(settings["battle"]["stickyHeroInfoWindows"].Bool())
  286. return;
  287. Point windowPosition;
  288. if(GH.screenDimensions().x < 1000)
  289. {
  290. windowPosition.x = (!defender) ? owner.fieldController->pos.left() + 1 : owner.fieldController->pos.right() - 79;
  291. windowPosition.y = owner.fieldController->pos.y + 135;
  292. }
  293. else
  294. {
  295. windowPosition.x = (!defender) ? owner.fieldController->pos.left() - 93 : owner.fieldController->pos.right() + 15;
  296. windowPosition.y = owner.fieldController->pos.y;
  297. }
  298. InfoAboutHero targetHero;
  299. if(owner.makingTurn() || settings["session"]["spectate"].Bool())
  300. {
  301. auto h = defender ? owner.defendingHeroInstance : owner.attackingHeroInstance;
  302. targetHero.initFromHero(h, InfoAboutHero::EInfoLevel::INBATTLE);
  303. GH.windows().createAndPushWindow<HeroInfoWindow>(targetHero, &windowPosition);
  304. }
  305. }
  306. void BattleHero::switchToNextPhase()
  307. {
  308. phase = nextPhase;
  309. currentFrame = 0.f;
  310. auto copy = phaseFinishedCallback;
  311. phaseFinishedCallback.clear();
  312. copy();
  313. }
  314. BattleHero::BattleHero(const BattleInterface & owner, const CGHeroInstance * hero, bool defender):
  315. defender(defender),
  316. hero(hero),
  317. owner(owner),
  318. phase(EHeroAnimType::HOLDING),
  319. nextPhase(EHeroAnimType::HOLDING),
  320. currentSpeed(0.f),
  321. currentFrame(0.f),
  322. flagCurrentFrame(0.f)
  323. {
  324. AnimationPath animationPath;
  325. if(!hero->type->battleImage.empty())
  326. animationPath = hero->type->battleImage;
  327. else
  328. if(hero->gender == EHeroGender::FEMALE)
  329. animationPath = hero->type->heroClass->imageBattleFemale;
  330. else
  331. animationPath = hero->type->heroClass->imageBattleMale;
  332. animation = GH.renderHandler().loadAnimation(animationPath);
  333. animation->preload();
  334. pos.w = 64;
  335. pos.h = 136;
  336. pos.x = owner.fieldController->pos.x + (defender ? (owner.fieldController->pos.w - pos.w) : 0);
  337. pos.y = owner.fieldController->pos.y;
  338. if(defender)
  339. animation->verticalFlip();
  340. if(defender)
  341. flagAnimation = GH.renderHandler().loadAnimation(AnimationPath::builtin("CMFLAGR"));
  342. else
  343. flagAnimation = GH.renderHandler().loadAnimation(AnimationPath::builtin("CMFLAGL"));
  344. flagAnimation->preload();
  345. flagAnimation->playerColored(hero->tempOwner);
  346. switchToNextPhase();
  347. play();
  348. addUsedEvents(TIME);
  349. }
  350. QuickSpellPanel::QuickSpellPanel(BattleInterface & owner)
  351. : CWindowObject(NEEDS_ANIMATED_BACKGROUND), owner(owner)
  352. {
  353. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  354. addUsedEvents(LCLICK | SHOW_POPUP | MOVE);
  355. pos = Rect(0, 0, 52, 713);
  356. background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  357. rect = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, pos.w + 1, pos.h + 1), ColorRGBA(0, 0, 0, 0), ColorRGBA(241, 216, 120, 255));
  358. create();
  359. }
  360. void QuickSpellPanel::create()
  361. {
  362. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  363. labels.clear();
  364. buttons.clear();
  365. buttonsDisabled.clear();
  366. auto hero = owner.getBattle()->battleGetMyHero();
  367. if(!hero)
  368. return;
  369. for(int i = 0; i < 19; i++) {
  370. std::string spellIdentifier = persistentStorage["quickSpell"][std::to_string(i)].String();
  371. SpellID id;
  372. try
  373. {
  374. id = SpellID::decode(spellIdentifier);
  375. }
  376. catch(const IdentifierResolutionException& e)
  377. {
  378. id = SpellID::NONE;
  379. }
  380. auto button = std::make_shared<CButton>(Point(2, 6 + 37 * i), AnimationPath::builtin("spellint"), CButton::tooltip(), [this, id, hero](){
  381. if(id.hasValue() && id.toSpell()->canBeCast(owner.getBattle().get(), spells::Mode::HERO, hero))
  382. {
  383. owner.castThisSpell(id);
  384. }
  385. });
  386. button->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("spellint"), !spellIdentifier.empty() ? id.num + 1 : 0));
  387. button->addPopupCallback([this, i](){
  388. auto panelSelect = std::make_shared<QuickSpellPanelSelect>(this);
  389. panelSelect->spellSlot = i;
  390. panelSelect->moveTo(Point(pos.x + 54, pos.y + 5));
  391. GH.windows().pushWindow(panelSelect);
  392. });
  393. if(!id.hasValue() || !id.toSpell()->canBeCast(owner.getBattle().get(), spells::Mode::HERO, hero))
  394. {
  395. buttonsDisabled.push_back(std::make_shared<TransparentFilledRectangle>(Rect(2, 6 + 37 * i, 48, 36), ColorRGBA(0, 0, 0, 172)));
  396. }
  397. labels.push_back(std::make_shared<CLabel>(7, 9 + 37 * i, EFonts::FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, std::to_string(i)));
  398. buttons.push_back(button);
  399. }
  400. }
  401. void QuickSpellPanel::show(Canvas & to)
  402. {
  403. showAll(to);
  404. CIntObject::show(to);
  405. }
  406. QuickSpellPanelSelect::QuickSpellPanelSelect(QuickSpellPanel * Parent)
  407. : parent(Parent)
  408. {
  409. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  410. addUsedEvents(LCLICK);
  411. std::vector<std::shared_ptr<CSpell>> spellList;
  412. for (auto const & s : VLC->spellh->objects)
  413. if (s->isCombat() && !s->isSpecial() && !s->isCreatureAbility())
  414. spellList.push_back(s);
  415. auto ceil = [](int x, int y){ return(x + y - 1) / y; };
  416. int columnsNeeded = ceil(spellList.size(), NUM_PER_COLUMN);
  417. pos = Rect(pos.x, pos.y, columnsNeeded * 50 + 2, 2 + 37 * NUM_PER_COLUMN);
  418. background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, pos.w, pos.h));
  419. rect = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, pos.w + 1, pos.h + 1), ColorRGBA(0, 0, 0, 0), ColorRGBA(241, 216, 120, 255));
  420. for(int i = 0; i < spellList.size(); i++)
  421. {
  422. int y = i % NUM_PER_COLUMN;
  423. int x = i / NUM_PER_COLUMN;
  424. std::shared_ptr<CSpell> spell = spellList[i];
  425. auto button = std::make_shared<CButton>(Point(2 + 50 * x, 1 + 37 * y), AnimationPath::builtin("spellint"), CButton::tooltip(), [this, spell](){
  426. close();
  427. GH.windows().totalRedraw();
  428. Settings configID = persistentStorage.write["quickSpell"][std::to_string(spellSlot)];
  429. configID->String() = spell->identifier;
  430. parent->create();
  431. });
  432. button->addPopupCallback([spell](){
  433. CRClickPopup::createAndPush(spell->getDescriptionTranslated(0), std::make_shared<CComponent>(ComponentType::SPELL, spell->id));
  434. });
  435. button->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("spellint"), spellList[i]->getId().num + 1));
  436. buttons.push_back(button);
  437. }
  438. }
  439. void QuickSpellPanelSelect::clickReleased(const Point & cursorPosition)
  440. {
  441. if(!pos.isInside(cursorPosition))
  442. close();
  443. }
  444. bool QuickSpellPanelSelect::receiveEvent(const Point & position, int eventType) const
  445. {
  446. return true; // capture click also outside of window
  447. }
  448. HeroInfoBasicPanel::HeroInfoBasicPanel(const InfoAboutHero & hero, Point * position, bool initializeBackground)
  449. : CIntObject(0)
  450. {
  451. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  452. if (position != nullptr)
  453. moveTo(*position);
  454. if(initializeBackground)
  455. {
  456. background = std::make_shared<CPicture>(ImagePath::builtin("CHRPOP"));
  457. background->getSurface()->setBlitMode(EImageBlitMode::OPAQUE);
  458. background->colorize(hero.owner);
  459. }
  460. initializeData(hero);
  461. }
  462. void HeroInfoBasicPanel::initializeData(const InfoAboutHero & hero)
  463. {
  464. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  465. auto attack = hero.details->primskills[0];
  466. auto defense = hero.details->primskills[1];
  467. auto power = hero.details->primskills[2];
  468. auto knowledge = hero.details->primskills[3];
  469. auto morale = hero.details->morale;
  470. auto luck = hero.details->luck;
  471. auto currentSpellPoints = hero.details->mana;
  472. auto maxSpellPoints = hero.details->manaLimit;
  473. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 10, 6));
  474. //primary stats
  475. labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));
  476. labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));
  477. labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":"));
  478. labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":"));
  479. labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack)));
  480. labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense)));
  481. labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power)));
  482. labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge)));
  483. //morale+luck
  484. labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));
  485. labels.push_back(std::make_shared<CLabel>(9, 143, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":"));
  486. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), morale + 3, 0, 47, 131));
  487. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), luck + 3, 0, 47, 143));
  488. //spell points
  489. labels.push_back(std::make_shared<CLabel>(39, 174, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]));
  490. labels.push_back(std::make_shared<CLabel>(39, 186, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints)));
  491. }
  492. void HeroInfoBasicPanel::update(const InfoAboutHero & updatedInfo)
  493. {
  494. icons.clear();
  495. labels.clear();
  496. initializeData(updatedInfo);
  497. }
  498. void HeroInfoBasicPanel::show(Canvas & to)
  499. {
  500. showAll(to);
  501. CIntObject::show(to);
  502. }
  503. StackInfoBasicPanel::StackInfoBasicPanel(const CStack * stack, bool initializeBackground)
  504. : CIntObject(0)
  505. {
  506. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  507. if(initializeBackground)
  508. {
  509. background = std::make_shared<CPicture>(ImagePath::builtin("CCRPOP"));
  510. background->pos.y += 37;
  511. background->getSurface()->setBlitMode(EImageBlitMode::OPAQUE);
  512. background->colorize(stack->getOwner());
  513. background2 = std::make_shared<CPicture>(ImagePath::builtin("CHRPOP"));
  514. background2->getSurface()->setBlitMode(EImageBlitMode::OPAQUE);
  515. background2->colorize(stack->getOwner());
  516. }
  517. initializeData(stack);
  518. }
  519. void StackInfoBasicPanel::initializeData(const CStack * stack)
  520. {
  521. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  522. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), stack->creatureId() + 2, 0, 10, 6));
  523. labels.push_back(std::make_shared<CLabel>(10 + 58, 6 + 64, FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, TextOperations::formatMetric(stack->getCount(), 4)));
  524. auto attack = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getAttack(stack->isShooter())) + "(" + std::to_string(stack->getAttack(stack->isShooter())) + ")";
  525. auto defense = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getDefense(stack->isShooter())) + "(" + std::to_string(stack->getDefense(stack->isShooter())) + ")";
  526. auto damage = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getMinDamage(stack->isShooter())) + "-" + std::to_string(stack->getMaxDamage(stack->isShooter()));
  527. auto health = CGI->creatures()->getByIndex(stack->creatureIndex())->getMaxHealth();
  528. auto morale = stack->moraleVal();
  529. auto luck = stack->luckVal();
  530. auto killed = stack->getKilled();
  531. auto healthRemaining = TextOperations::formatMetric(std::max(stack->getAvailableHealth() - (stack->getCount() - 1) * health, (si64)0), 4);
  532. //primary stats*/
  533. labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));
  534. labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));
  535. labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[386] + ":"));
  536. labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[389] + ":"));
  537. labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, attack));
  538. labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, defense));
  539. labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, damage));
  540. labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(health)));
  541. //morale+luck
  542. labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));
  543. labels.push_back(std::make_shared<CLabel>(9, 143, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":"));
  544. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), morale + 3, 0, 47, 131));
  545. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), luck + 3, 0, 47, 143));
  546. //extra information
  547. labels.push_back(std::make_shared<CLabel>(9, 168, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, VLC->generaltexth->translate("vcmi.battleWindow.killed") + ":"));
  548. labels.push_back(std::make_shared<CLabel>(9, 180, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[389] + ":"));
  549. labels.push_back(std::make_shared<CLabel>(69, 180, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(killed)));
  550. labels.push_back(std::make_shared<CLabel>(69, 192, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, healthRemaining));
  551. //spells
  552. static const Point firstPos(15, 206); // position of 1st spell box
  553. static const Point offset(0, 38); // offset of each spell box from previous
  554. for(int i = 0; i < 3; i++)
  555. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SpellInt"), 78, 0, firstPos.x + offset.x * i, firstPos.y + offset.y * i));
  556. int printed=0; //how many effect pics have been printed
  557. std::vector<SpellID> spells = stack->activeSpells();
  558. for(SpellID effect : spells)
  559. {
  560. //not all effects have graphics (for eg. Acid Breath)
  561. //for modded spells iconEffect is added to SpellInt.def
  562. const bool hasGraphics = (effect < SpellID::THUNDERBOLT) || (effect >= SpellID::AFTER_LAST);
  563. if (hasGraphics)
  564. {
  565. //FIXME: support permanent duration
  566. int duration = stack->getFirstBonus(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(effect)))->turnsRemain;
  567. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SpellInt"), effect + 1, 0, firstPos.x + offset.x * printed, firstPos.y + offset.y * printed));
  568. if(settings["general"]["enableUiEnhancements"].Bool())
  569. labels.push_back(std::make_shared<CLabel>(firstPos.x + offset.x * printed + 46, firstPos.y + offset.y * printed + 36, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(duration)));
  570. if(++printed >= 3 || (printed == 2 && spells.size() > 3)) // interface limit reached
  571. break;
  572. }
  573. }
  574. if(spells.size() == 0)
  575. labelsMultiline.push_back(std::make_shared<CMultiLineLabel>(Rect(firstPos.x, firstPos.y, 48, 36), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[674]));
  576. if(spells.size() > 3)
  577. labelsMultiline.push_back(std::make_shared<CMultiLineLabel>(Rect(firstPos.x + offset.x * 2, firstPos.y + offset.y * 2 - 4, 48, 36), EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, "..."));
  578. }
  579. void StackInfoBasicPanel::update(const CStack * updatedInfo)
  580. {
  581. icons.clear();
  582. labels.clear();
  583. labelsMultiline.clear();
  584. initializeData(updatedInfo);
  585. }
  586. void StackInfoBasicPanel::show(Canvas & to)
  587. {
  588. showAll(to);
  589. CIntObject::show(to);
  590. }
  591. HeroInfoWindow::HeroInfoWindow(const InfoAboutHero & hero, Point * position)
  592. : CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, ImagePath::builtin("CHRPOP"))
  593. {
  594. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  595. if (position != nullptr)
  596. moveTo(*position);
  597. background->colorize(hero.owner); //maybe add this functionality to base class?
  598. content = std::make_shared<HeroInfoBasicPanel>(hero, nullptr, false);
  599. }
  600. BattleResultWindow::BattleResultWindow(const BattleResult & br, CPlayerInterface & _owner, bool allowReplay)
  601. : owner(_owner)
  602. {
  603. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  604. background = std::make_shared<CPicture>(ImagePath::builtin("CPRESULT"));
  605. background->colorize(owner.playerID);
  606. pos = center(background->pos);
  607. exit = std::make_shared<CButton>(Point(384, 505), AnimationPath::builtin("iok6432.def"), std::make_pair("", ""), [&](){ bExitf();}, EShortcut::GLOBAL_ACCEPT);
  608. exit->setBorderColor(Colors::METALLIC_GOLD);
  609. if(allowReplay || owner.cb->getStartInfo()->extraOptionsInfo.unlimitedReplay)
  610. {
  611. repeat = std::make_shared<CButton>(Point(24, 505), AnimationPath::builtin("icn6432.def"), std::make_pair("", ""), [&](){ bRepeatf();}, EShortcut::GLOBAL_CANCEL);
  612. repeat->setBorderColor(Colors::METALLIC_GOLD);
  613. labels.push_back(std::make_shared<CLabel>(232, 520, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->translate("vcmi.battleResultsWindow.applyResultsLabel")));
  614. }
  615. if(br.winner == 0) //attacker won
  616. {
  617. labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
  618. }
  619. else
  620. {
  621. labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
  622. }
  623. if(br.winner == 1)
  624. {
  625. labels.push_back(std::make_shared<CLabel>(412, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
  626. }
  627. else
  628. {
  629. labels.push_back(std::make_shared<CLabel>(408, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
  630. }
  631. labels.push_back(std::make_shared<CLabel>(232, 302, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[407]));
  632. labels.push_back(std::make_shared<CLabel>(232, 332, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]));
  633. labels.push_back(std::make_shared<CLabel>(232, 428, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]));
  634. std::string sideNames[2] = {"N/A", "N/A"};
  635. for(int i = 0; i < 2; i++)
  636. {
  637. auto heroInfo = owner.cb->getBattle(br.battleID)->battleGetHeroInfo(i);
  638. const int xs[] = {21, 392};
  639. if(heroInfo.portraitSource.isValid()) //attacking hero
  640. {
  641. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), heroInfo.getIconIndex(), 0, xs[i], 38));
  642. sideNames[i] = heroInfo.name;
  643. }
  644. else
  645. {
  646. auto stacks = owner.cb->getBattle(br.battleID)->battleGetAllStacks();
  647. vstd::erase_if(stacks, [i](const CStack * stack) //erase stack of other side and not coming from garrison
  648. {
  649. return stack->unitSide() != i || !stack->base;
  650. });
  651. auto best = vstd::maxElementByFun(stacks, [](const CStack * stack)
  652. {
  653. return stack->unitType()->getAIValue();
  654. });
  655. if(best != stacks.end()) //should be always but to be safe...
  656. {
  657. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), (*best)->unitType()->getIconIndex(), 0, xs[i], 38));
  658. sideNames[i] = (*best)->unitType()->getNamePluralTranslated();
  659. }
  660. }
  661. }
  662. //printing attacker and defender's names
  663. labels.push_back(std::make_shared<CLabel>(89, 37, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, sideNames[0]));
  664. labels.push_back(std::make_shared<CLabel>(381, 53, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, sideNames[1]));
  665. //printing casualties
  666. for(int step = 0; step < 2; ++step)
  667. {
  668. if(br.casualties[step].size()==0)
  669. {
  670. labels.push_back(std::make_shared<CLabel>(235, 360 + 97 * step, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]));
  671. }
  672. else
  673. {
  674. int xPos = 235 - ((int)br.casualties[step].size()*32 + ((int)br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
  675. int yPos = 344 + step * 97;
  676. for(auto & elem : br.casualties[step])
  677. {
  678. auto creature = CGI->creatures()->getByIndex(elem.first);
  679. if (creature->getId() == CreatureID::ARROW_TOWERS )
  680. continue; // do not show destroyed towers in battle results
  681. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), creature->getIconIndex(), 0, xPos, yPos));
  682. std::ostringstream amount;
  683. amount<<elem.second;
  684. labels.push_back(std::make_shared<CLabel>(xPos + 16, yPos + 42, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, amount.str()));
  685. xPos += 42;
  686. }
  687. }
  688. }
  689. auto resources = getResources(br);
  690. description = std::make_shared<CTextBox>(resources.resultText.toString(), Rect(69, 203, 330, 68), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  691. videoPlayer = std::make_shared<VideoWidget>(Point(107, 70), resources.prologueVideo, resources.loopedVideo, false);
  692. CCS->musich->playMusic(resources.musicName, false, true);
  693. }
  694. BattleResultResources BattleResultWindow::getResources(const BattleResult & br)
  695. {
  696. //printing result description
  697. bool weAreAttacker = !(owner.cb->getBattle(br.battleID)->battleGetMySide());
  698. bool weAreDefender = !weAreAttacker;
  699. bool weWon = (br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker);
  700. bool isSiege = owner.cb->getBattle(br.battleID)->battleGetDefendedTown() != nullptr;
  701. BattleResultResources resources;
  702. if(weWon)
  703. {
  704. if(isSiege && weAreDefender)
  705. {
  706. resources.musicName = AudioPath::builtin("Music/Defend Castle");
  707. resources.prologueVideo = VideoPath::builtin("DEFENDALL.BIK");
  708. resources.loopedVideo = VideoPath::builtin("defendloop.bik");
  709. }
  710. else
  711. {
  712. resources.musicName = AudioPath::builtin("Music/Win Battle");
  713. resources.prologueVideo = VideoPath();
  714. resources.loopedVideo = VideoPath::builtin("WIN3.BIK");
  715. }
  716. switch(br.result)
  717. {
  718. case EBattleResult::NORMAL:
  719. resources.resultText.appendTextID("core.genrltxt.304");
  720. break;
  721. case EBattleResult::ESCAPE:
  722. resources.resultText.appendTextID("core.genrltxt.303");
  723. break;
  724. case EBattleResult::SURRENDER:
  725. resources.resultText.appendTextID("core.genrltxt.302");
  726. break;
  727. default:
  728. throw std::runtime_error("Invalid battle result!");
  729. }
  730. const CGHeroInstance * ourHero = owner.cb->getBattle(br.battleID)->battleGetMyHero();
  731. if (ourHero)
  732. {
  733. resources.resultText.appendTextID("core.genrltxt.305");
  734. resources.resultText.replaceTextID(ourHero->getNameTranslated());
  735. resources.resultText.replaceNumber(br.exp[weAreAttacker ? 0 : 1]);
  736. }
  737. }
  738. else // we lose
  739. {
  740. switch(br.result)
  741. {
  742. case EBattleResult::NORMAL:
  743. resources.resultText.appendTextID("core.genrltxt.311");
  744. resources.musicName = AudioPath::builtin("Music/LoseCombat");
  745. resources.prologueVideo = VideoPath::builtin("LBSTART.BIK");
  746. resources.loopedVideo = VideoPath::builtin("LBLOOP.BIK");
  747. break;
  748. case EBattleResult::ESCAPE:
  749. resources.resultText.appendTextID("core.genrltxt.310");
  750. resources.musicName = AudioPath::builtin("Music/Retreat Battle");
  751. resources.prologueVideo = VideoPath::builtin("RTSTART.BIK");
  752. resources.loopedVideo = VideoPath::builtin("RTLOOP.BIK");
  753. break;
  754. case EBattleResult::SURRENDER:
  755. resources.resultText.appendTextID("core.genrltxt.309");
  756. resources.musicName = AudioPath::builtin("Music/Surrender Battle");
  757. resources.prologueVideo = VideoPath();
  758. resources.loopedVideo = VideoPath::builtin("SURRENDER.BIK");
  759. break;
  760. default:
  761. throw std::runtime_error("Invalid battle result!");
  762. }
  763. if(isSiege && weAreDefender)
  764. {
  765. resources.musicName = AudioPath::builtin("Music/LoseCastle");
  766. resources.prologueVideo = VideoPath::builtin("LOSECSTL.BIK");
  767. resources.loopedVideo = VideoPath::builtin("LOSECSLP.BIK");
  768. }
  769. }
  770. return resources;
  771. }
  772. void BattleResultWindow::activate()
  773. {
  774. owner.showingDialog->setBusy();
  775. CIntObject::activate();
  776. }
  777. void BattleResultWindow::buttonPressed(int button)
  778. {
  779. if (resultCallback)
  780. resultCallback(button);
  781. CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon
  782. close();
  783. if(GH.windows().topWindow<BattleWindow>())
  784. GH.windows().popWindows(1); //pop battle interface if present
  785. //Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
  786. //so we can be sure that there is no dialogs left on GUI stack.
  787. intTmp.showingDialog->setFree();
  788. }
  789. void BattleResultWindow::bExitf()
  790. {
  791. buttonPressed(0);
  792. }
  793. void BattleResultWindow::bRepeatf()
  794. {
  795. buttonPressed(1);
  796. }
  797. StackQueue::StackQueue(bool Embedded, BattleInterface & owner)
  798. : embedded(Embedded),
  799. owner(owner)
  800. {
  801. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  802. uint32_t queueSize = QUEUE_SIZE_BIG;
  803. if(embedded)
  804. {
  805. int32_t queueSmallOutsideYOffset = 65;
  806. bool queueSmallOutside = settings["battle"]["queueSmallOutside"].Bool() && (pos.y - queueSmallOutsideYOffset) >= 0;
  807. queueSize = std::clamp(static_cast<int>(settings["battle"]["queueSmallSlots"].Float()), 1, queueSmallOutside ? GH.screenDimensions().x / 41 : 19);
  808. pos.w = queueSize * 41;
  809. pos.h = 49;
  810. pos.x += parent->pos.w/2 - pos.w/2;
  811. pos.y += queueSmallOutside ? -queueSmallOutsideYOffset : 10;
  812. icons = GH.renderHandler().loadAnimation(AnimationPath::builtin("CPRSMALL"));
  813. stateIcons = GH.renderHandler().loadAnimation(AnimationPath::builtin("VCMI/BATTLEQUEUE/STATESSMALL"));
  814. }
  815. else
  816. {
  817. pos.w = 800;
  818. pos.h = 85;
  819. pos.x += 0;
  820. pos.y -= pos.h;
  821. background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, pos.w, pos.h));
  822. icons = GH.renderHandler().loadAnimation(AnimationPath::builtin("TWCRPORT"));
  823. stateIcons = GH.renderHandler().loadAnimation(AnimationPath::builtin("VCMI/BATTLEQUEUE/STATESSMALL"));
  824. //TODO: where use big icons?
  825. //stateIcons = GH.renderHandler().loadAnimation("VCMI/BATTLEQUEUE/STATESBIG");
  826. }
  827. stateIcons->preload();
  828. stackBoxes.resize(queueSize);
  829. for (int i = 0; i < stackBoxes.size(); i++)
  830. {
  831. stackBoxes[i] = std::make_shared<StackBox>(this);
  832. stackBoxes[i]->moveBy(Point(1 + (embedded ? 41 : 80) * i, 0));
  833. }
  834. }
  835. void StackQueue::show(Canvas & to)
  836. {
  837. if (embedded)
  838. showAll(to);
  839. CIntObject::show(to);
  840. }
  841. void StackQueue::update()
  842. {
  843. std::vector<battle::Units> queueData;
  844. owner.getBattle()->battleGetTurnOrder(queueData, stackBoxes.size(), 0);
  845. size_t boxIndex = 0;
  846. ui32 tmpTurn = -1;
  847. for(size_t turn = 0; turn < queueData.size() && boxIndex < stackBoxes.size(); turn++)
  848. {
  849. for(size_t unitIndex = 0; unitIndex < queueData[turn].size() && boxIndex < stackBoxes.size(); boxIndex++, unitIndex++)
  850. {
  851. ui32 currentTurn = owner.round + turn;
  852. stackBoxes[boxIndex]->setUnit(queueData[turn][unitIndex], turn, tmpTurn != currentTurn && owner.round != 0 && (!embedded || tmpTurn != -1) ? (std::optional<ui32>)currentTurn : std::nullopt);
  853. tmpTurn = currentTurn;
  854. }
  855. }
  856. for(; boxIndex < stackBoxes.size(); boxIndex++)
  857. stackBoxes[boxIndex]->setUnit(nullptr);
  858. }
  859. int32_t StackQueue::getSiegeShooterIconID()
  860. {
  861. return owner.siegeController->getSiegedTown()->town->faction->getIndex();
  862. }
  863. std::optional<uint32_t> StackQueue::getHoveredUnitIdIfAny() const
  864. {
  865. for(const auto & stackBox : stackBoxes)
  866. {
  867. if(stackBox->isHovered())
  868. {
  869. return stackBox->getBoundUnitID();
  870. }
  871. }
  872. return std::nullopt;
  873. }
  874. StackQueue::StackBox::StackBox(StackQueue * owner):
  875. CIntObject(SHOW_POPUP | HOVER), owner(owner)
  876. {
  877. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  878. background = std::make_shared<CPicture>(ImagePath::builtin(owner->embedded ? "StackQueueSmall" : "StackQueueLarge"));
  879. pos.w = background->pos.w;
  880. pos.h = background->pos.h;
  881. if(owner->embedded)
  882. {
  883. icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 5, 2);
  884. amount = std::make_shared<CLabel>(pos.w/2, pos.h - 7, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  885. roundRect = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, 2, 48), ColorRGBA(0, 0, 0, 255), ColorRGBA(0, 255, 0, 255));
  886. }
  887. else
  888. {
  889. icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 9, 1);
  890. amount = std::make_shared<CLabel>(pos.w/2, pos.h - 8, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
  891. roundRect = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, 15, 18), ColorRGBA(0, 0, 0, 255), ColorRGBA(241, 216, 120, 255));
  892. round = std::make_shared<CLabel>(4, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
  893. int icon_x = pos.w - 17;
  894. int icon_y = pos.h - 18;
  895. stateIcon = std::make_shared<CAnimImage>(owner->stateIcons, 0, 0, icon_x, icon_y);
  896. stateIcon->visible = false;
  897. }
  898. roundRect->disable();
  899. }
  900. void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn, std::optional<ui32> currentTurn)
  901. {
  902. if(unit)
  903. {
  904. boundUnitID = unit->unitId();
  905. background->colorize(unit->unitOwner());
  906. icon->visible = true;
  907. // temporary code for mod compatibility:
  908. // first, set icon that should definitely exist (arrow tower icon in base vcmi mod)
  909. // second, try to switch to icon that should be provided by mod
  910. // if mod is not up to date and does have arrow tower icon yet - second setFrame call will fail and retain previously set image
  911. // for 1.2 release & later next line should be moved into 'else' block
  912. icon->setFrame(unit->creatureIconIndex(), 0);
  913. if (unit->unitType()->getId() == CreatureID::ARROW_TOWERS)
  914. icon->setFrame(owner->getSiegeShooterIconID(), 1);
  915. roundRect->setEnabled(currentTurn.has_value());
  916. if(!owner->embedded)
  917. round->setEnabled(currentTurn.has_value());
  918. amount->setText(TextOperations::formatMetric(unit->getCount(), 4));
  919. if(currentTurn && !owner->embedded)
  920. {
  921. std::string tmp = std::to_string(*currentTurn);
  922. int len = graphics->fonts[FONT_SMALL]->getStringWidth(tmp);
  923. roundRect->pos.w = len + 6;
  924. round->setText(tmp);
  925. }
  926. if(stateIcon)
  927. {
  928. if(unit->defended((int)turn) || (turn > 0 && unit->defended((int)turn - 1)))
  929. {
  930. stateIcon->setFrame(0, 0);
  931. stateIcon->visible = true;
  932. }
  933. else if(unit->waited((int)turn))
  934. {
  935. stateIcon->setFrame(1, 0);
  936. stateIcon->visible = true;
  937. }
  938. else
  939. {
  940. stateIcon->visible = false;
  941. }
  942. }
  943. }
  944. else
  945. {
  946. boundUnitID = std::nullopt;
  947. background->colorize(PlayerColor::NEUTRAL);
  948. icon->visible = false;
  949. icon->setFrame(0);
  950. amount->setText("");
  951. if(stateIcon)
  952. stateIcon->visible = false;
  953. }
  954. }
  955. std::optional<uint32_t> StackQueue::StackBox::getBoundUnitID() const
  956. {
  957. return boundUnitID;
  958. }
  959. bool StackQueue::StackBox::isBoundUnitHighlighted() const
  960. {
  961. auto unitIdsToHighlight = owner->owner.stacksController->getHoveredStacksUnitIds();
  962. return vstd::contains(unitIdsToHighlight, getBoundUnitID());
  963. }
  964. void StackQueue::StackBox::showAll(Canvas & to)
  965. {
  966. CIntObject::showAll(to);
  967. if(isBoundUnitHighlighted())
  968. to.drawBorder(background->pos, Colors::CYAN, 2);
  969. }
  970. void StackQueue::StackBox::show(Canvas & to)
  971. {
  972. CIntObject::show(to);
  973. if(isBoundUnitHighlighted())
  974. to.drawBorder(background->pos, Colors::CYAN, 2);
  975. }
  976. void StackQueue::StackBox::showPopupWindow(const Point & cursorPosition)
  977. {
  978. auto stacks = owner->owner.getBattle()->battleGetAllStacks();
  979. for(const CStack * stack : stacks)
  980. if(boundUnitID.has_value() && stack->unitId() == *boundUnitID)
  981. GH.windows().createAndPushWindow<CStackWindow>(stack, true);
  982. }