CPreGame.cpp 122 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CFileInfo.h"
  5. #include "../lib/filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "gui/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "gui/CCursorHandler.h"
  10. #include "CDefHandler.h"
  11. #include "../lib/CGeneralTextHandler.h"
  12. #include "../lib/CTownHandler.h"
  13. #include "../lib/CHeroHandler.h"
  14. #include "../lib/mapping/CCampaignHandler.h"
  15. #include "../lib/CCreatureHandler.h"
  16. #include "../lib/JsonNode.h"
  17. #include "CMusicHandler.h"
  18. #include "CVideoHandler.h"
  19. #include "Graphics.h"
  20. #include "../lib/Connection.h"
  21. #include "../lib/VCMIDirs.h"
  22. #include "../lib/mapping/CMap.h"
  23. #include "windows/GUIClasses.h"
  24. #include "CPlayerInterface.h"
  25. #include "../CCallback.h"
  26. #include "CMessage.h"
  27. #include "../lib/spells/CSpellHandler.h" /*for campaign bonuses*/
  28. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  29. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  30. #include "CBitmapHandler.h"
  31. #include "Client.h"
  32. #include "../lib/NetPacks.h"
  33. #include "../lib/registerTypes//RegisterTypes.h"
  34. #include "../lib/CThreadHelper.h"
  35. #include "../lib/CConfigHandler.h"
  36. #include "../lib/GameConstants.h"
  37. #include "gui/CGuiHandler.h"
  38. #include "gui/CAnimation.h"
  39. #include "widgets/CComponent.h"
  40. #include "widgets/Buttons.h"
  41. #include "widgets/MiscWidgets.h"
  42. #include "widgets/ObjectLists.h"
  43. #include "widgets/TextControls.h"
  44. #include "windows/InfoWindows.h"
  45. #include "../lib/mapping/CMapService.h"
  46. #include "../lib/mapping/CMap.h"
  47. #include "../lib/CRandomGenerator.h"
  48. #include "../lib/CondSh.h"
  49. /*
  50. * CPreGame.cpp, part of VCMI engine
  51. *
  52. * Authors: listed in file AUTHORS in main folder
  53. *
  54. * License: GNU General Public License v2.0 or later
  55. * Full text of license available in license.txt file, in main folder
  56. *
  57. */
  58. namespace fs = boost::filesystem;
  59. void startGame(StartInfo * options, CConnection *serv = nullptr);
  60. void endGame();
  61. CGPreGame * CGP = nullptr;
  62. ISelectionScreenInfo *SEL;
  63. static PlayerColor playerColor; //if more than one player - applies to the first
  64. /**
  65. * Stores the current name of the savegame.
  66. *
  67. * TODO better solution for auto-selection when saving already saved games.
  68. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  69. * The name of the savegame can then be stored non-statically in CGameState and
  70. * passed separately to CSaveGameScreen.
  71. */
  72. static std::string saveGameName;
  73. struct EvilHlpStruct
  74. {
  75. CConnection *serv;
  76. StartInfo *sInfo;
  77. void reset(bool strong = true)
  78. {
  79. if(strong)
  80. {
  81. vstd::clear_pointer(serv);
  82. vstd::clear_pointer(sInfo);
  83. }
  84. else
  85. {
  86. serv = nullptr;
  87. sInfo = nullptr;
  88. }
  89. }
  90. } startingInfo;
  91. static void do_quit()
  92. {
  93. SDL_Event event;
  94. event.quit.type = SDL_QUIT;
  95. SDL_PushEvent(&event);
  96. }
  97. static CMapInfo *mapInfoFromGame()
  98. {
  99. auto ret = new CMapInfo();
  100. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  101. return ret;
  102. }
  103. static void setPlayersFromGame()
  104. {
  105. playerColor = LOCPLINT->playerID;
  106. }
  107. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  108. {
  109. std::swap(a.playerID, b.playerID);
  110. std::swap(a.name, b.name);
  111. if(a.playerID == 1)
  112. playerColor = a.color;
  113. else if(b.playerID == 1)
  114. playerColor = b.color;
  115. }
  116. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  117. {
  118. if(vstd::contains(playerNames, player))
  119. pset.name = playerNames.find(player)->second;
  120. else
  121. pset.name = CGI->generaltexth->allTexts[468];//Computer
  122. pset.playerID = player;
  123. if(player == playerNames.begin()->first)
  124. playerColor = pset.color;
  125. }
  126. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  127. {
  128. sInfo.playerInfos.clear();
  129. if(!mapHeader)
  130. {
  131. return;
  132. }
  133. sInfo.mapname = filename;
  134. playerColor = PlayerColor::NEUTRAL;
  135. auto namesIt = playerNames.cbegin();
  136. for (int i = 0; i < mapHeader->players.size(); i++)
  137. {
  138. const PlayerInfo &pinfo = mapHeader->players[i];
  139. //neither computer nor human can play - no player
  140. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  141. continue;
  142. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  143. pset.color = PlayerColor(i);
  144. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  145. {
  146. setPlayer(pset, namesIt++->first, playerNames);
  147. }
  148. else
  149. {
  150. setPlayer(pset, 0, playerNames);
  151. if(!pinfo.canHumanPlay)
  152. {
  153. pset.compOnly = true;
  154. }
  155. }
  156. pset.castle = pinfo.defaultCastle();
  157. pset.hero = pinfo.defaultHero();
  158. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  159. {
  160. pset.hero = pinfo.mainCustomHeroId;
  161. pset.heroName = pinfo.mainCustomHeroName;
  162. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  163. }
  164. pset.handicap = PlayerSettings::NO_HANDICAP;
  165. }
  166. }
  167. template <typename T> class CApplyOnPG;
  168. class CBaseForPGApply
  169. {
  170. public:
  171. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  172. virtual ~CBaseForPGApply(){};
  173. template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
  174. {
  175. return new CApplyOnPG<U>;
  176. }
  177. };
  178. template <typename T> class CApplyOnPG : public CBaseForPGApply
  179. {
  180. public:
  181. void applyOnPG(CSelectionScreen *selScr, void *pack) const override
  182. {
  183. T *ptr = static_cast<T*>(pack);
  184. ptr->apply(selScr);
  185. }
  186. };
  187. template <> class CApplyOnPG<CPack> : public CBaseForPGApply
  188. {
  189. public:
  190. void applyOnPG(CSelectionScreen *selScr, void *pack) const override
  191. {
  192. logGlobal->errorStream() << "Cannot apply on PG plain CPack!";
  193. assert(0);
  194. }
  195. };
  196. static CApplier<CBaseForPGApply> *applier = nullptr;
  197. static CPicture* createPicture(const JsonNode& config)
  198. {
  199. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  200. }
  201. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  202. config(configNode)
  203. {
  204. OBJ_CONSTRUCTION_CAPTURING_ALL;
  205. background = new CPicture(config["background"].String());
  206. if (config["scalable"].Bool())
  207. {
  208. if (background->bg->format->palette)
  209. background->convertToScreenBPP();
  210. background->scaleTo(Point(screen->w, screen->h));
  211. }
  212. pos = background->center();
  213. for(const JsonNode& node : config["items"].Vector())
  214. menuNameToEntry.push_back(node["name"].String());
  215. for(const JsonNode& node : config["images"].Vector())
  216. images.push_back(createPicture(node));
  217. //Hardcoded entry
  218. menuNameToEntry.push_back("credits");
  219. tabs = new CTabbedInt(std::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  220. tabs->type |= REDRAW_PARENT;
  221. }
  222. CIntObject * CMenuScreen::createTab(size_t index)
  223. {
  224. if (config["items"].Vector().size() == index)
  225. return new CreditsScreen();
  226. return new CMenuEntry(this, config["items"].Vector()[index]);
  227. }
  228. void CMenuScreen::showAll(SDL_Surface * to)
  229. {
  230. CIntObject::showAll(to);
  231. if (pos.h != to->h || pos.w != to->w)
  232. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  233. }
  234. void CMenuScreen::show(SDL_Surface * to)
  235. {
  236. if (!config["video"].isNull())
  237. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  238. CIntObject::show(to);
  239. }
  240. void CMenuScreen::activate()
  241. {
  242. CCS->musich->playMusic("Music/MainMenu", true);
  243. if (!config["video"].isNull())
  244. CCS->videoh->open(config["video"]["name"].String());
  245. CIntObject::activate();
  246. }
  247. void CMenuScreen::deactivate()
  248. {
  249. if (!config["video"].isNull())
  250. CCS->videoh->close();
  251. CIntObject::deactivate();
  252. }
  253. void CMenuScreen::switchToTab(size_t index)
  254. {
  255. tabs->setActive(index);
  256. }
  257. //funciton for std::string -> std::function conversion for main menu
  258. static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  259. {
  260. static const std::vector<std::string> commandType =
  261. {"to", "campaigns", "start", "load", "exit", "highscores"};
  262. static const std::vector<std::string> gameType =
  263. {"single", "multi", "campaign", "tutorial"};
  264. std::list<std::string> commands;
  265. boost::split(commands, string, boost::is_any_of("\t "));
  266. if (!commands.empty())
  267. {
  268. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  269. commands.pop_front();
  270. if (index > 3 || !commands.empty())
  271. {
  272. switch (index)
  273. {
  274. break; case 0://to - switch to another tab, if such tab exists
  275. {
  276. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  277. if ( index2 != menuType.size())
  278. return std::bind(&CMenuScreen::switchToTab, menu, index2);
  279. }
  280. break; case 1://open campaign selection window
  281. {
  282. return std::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  283. }
  284. break; case 2://start
  285. {
  286. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  287. {
  288. case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  289. case 1: return &pushIntT<CMultiMode>;
  290. case 2: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  291. //TODO: start tutorial
  292. case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  293. }
  294. }
  295. break; case 3://load
  296. {
  297. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  298. {
  299. case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  300. case 1: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  301. //TODO: load campaign
  302. case 2: return std::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  303. //TODO: load tutorial
  304. case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  305. }
  306. }
  307. break; case 4://exit
  308. {
  309. return std::bind(CInfoWindow::showYesNoDialog, std::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
  310. }
  311. break; case 5://highscores
  312. {
  313. //TODO: high scores
  314. return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  315. }
  316. }
  317. }
  318. }
  319. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  320. return std::function<void()>();
  321. }
  322. CButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  323. {
  324. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  325. std::pair<std::string, std::string> help;
  326. if (!button["help"].isNull() && button["help"].Float() > 0)
  327. help = CGI->generaltexth->zelp[button["help"].Float()];
  328. int posx = button["x"].Float();
  329. if (posx < 0)
  330. posx = pos.w + posx;
  331. int posy = button["y"].Float();
  332. if (posy < 0)
  333. posy = pos.h + posy;
  334. return new CButton(Point(posx, posy), button["name"].String(), help, command, button["hotkey"].Float());
  335. }
  336. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  337. {
  338. OBJ_CONSTRUCTION_CAPTURING_ALL;
  339. type |= REDRAW_PARENT;
  340. pos = parent->pos;
  341. for(const JsonNode& node : config["images"].Vector())
  342. images.push_back(createPicture(node));
  343. for(const JsonNode& node : config["buttons"].Vector())
  344. {
  345. buttons.push_back(createButton(parent, node));
  346. buttons.back()->hoverable = true;
  347. buttons.back()->type |= REDRAW_PARENT;
  348. }
  349. }
  350. CreditsScreen::CreditsScreen():
  351. positionCounter(0)
  352. {
  353. addUsedEvents(LCLICK | RCLICK);
  354. type |= REDRAW_PARENT;
  355. OBJ_CONSTRUCTION_CAPTURING_ALL;
  356. pos.w = CGP->menu->pos.w;
  357. pos.h = CGP->menu->pos.h;
  358. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
  359. std::string text((char*)textFile.first.get(), textFile.second);
  360. size_t firstQuote = text.find('\"')+1;
  361. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  362. credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
  363. credits->scrollTextTo(-600); // move all text below the screen
  364. }
  365. void CreditsScreen::show(SDL_Surface * to)
  366. {
  367. CIntObject::show(to);
  368. positionCounter++;
  369. if (positionCounter % 2 == 0)
  370. credits->scrollTextBy(1);
  371. //end of credits, close this screen
  372. if (credits->textSize.y + 600 < positionCounter / 2)
  373. clickRight(false, false);
  374. }
  375. void CreditsScreen::clickLeft(tribool down, bool previousState)
  376. {
  377. clickRight(down, previousState);
  378. }
  379. void CreditsScreen::clickRight(tribool down, bool previousState)
  380. {
  381. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  382. assert(menu);
  383. menu->setActive(0);
  384. }
  385. CGPreGameConfig & CGPreGameConfig::get()
  386. {
  387. static CGPreGameConfig config;
  388. return config;
  389. }
  390. const JsonNode & CGPreGameConfig::getConfig() const
  391. {
  392. return config;
  393. }
  394. const JsonNode & CGPreGameConfig::getCampaigns() const
  395. {
  396. return campaignSets;
  397. }
  398. CGPreGameConfig::CGPreGameConfig() :
  399. campaignSets(JsonNode(ResourceID("config/campaignSets.json"))),
  400. config(JsonNode(ResourceID("config/mainmenu.json")))
  401. {
  402. }
  403. CGPreGame::CGPreGame()
  404. {
  405. pos.w = screen->w;
  406. pos.h = screen->h;
  407. GH.defActionsDef = 63;
  408. CGP = this;
  409. menu = new CMenuScreen(CGPreGameConfig::get().getConfig()["window"]);
  410. loadGraphics();
  411. }
  412. CGPreGame::~CGPreGame()
  413. {
  414. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  415. disposeGraphics();
  416. if(CGP == this)
  417. CGP = nullptr;
  418. if(GH.curInt == this)
  419. GH.curInt = nullptr;
  420. }
  421. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  422. {
  423. GH.pushInt(new CSelectionScreen(screenType, multi));
  424. }
  425. void CGPreGame::loadGraphics()
  426. {
  427. OBJ_CONSTRUCTION_CAPTURING_ALL;
  428. new CFilledTexture("DIBOXBCK", pos);
  429. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  430. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  431. }
  432. void CGPreGame::disposeGraphics()
  433. {
  434. delete victory;
  435. delete loss;
  436. }
  437. void CGPreGame::update()
  438. {
  439. if(CGP != this) //don't update if you are not a main interface
  440. return;
  441. if (GH.listInt.empty())
  442. {
  443. GH.pushInt(this);
  444. GH.pushInt(menu);
  445. menu->switchToTab(0);
  446. }
  447. if(SEL)
  448. SEL->update();
  449. // Handles mouse and key input
  450. GH.updateTime();
  451. GH.handleEvents();
  452. // check for null othervice crash on finishing a campaign
  453. // /FIXME: find out why GH.listInt is empty to begin with
  454. if (GH.topInt() != nullptr)
  455. GH.topInt()->show(screen);
  456. }
  457. void CGPreGame::openCampaignScreen(std::string name)
  458. {
  459. if (vstd::contains(CGPreGameConfig::get().getCampaigns().Struct(), name))
  460. {
  461. GH.pushInt(new CCampaignScreen(CGPreGameConfig::get().getCampaigns()[name]));
  462. return;
  463. }
  464. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  465. }
  466. CGPreGame *CGPreGame::create()
  467. {
  468. if(!CGP)
  469. CGP = new CGPreGame();
  470. GH.terminate_cond.set(false);
  471. return CGP;
  472. }
  473. void CGPreGame::removeFromGui()
  474. {
  475. //remove everything but main menu and background
  476. GH.popInts(GH.listInt.size() - 2);
  477. GH.popInt(GH.topInt()); //remove main menu
  478. GH.popInt(GH.topInt()); //remove background
  479. }
  480. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
  481. : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
  482. serv(nullptr), ongoingClosing(false), myNameID(255)
  483. {
  484. CGPreGame::create(); //we depend on its graphics
  485. screenType = Type;
  486. multiPlayer = MultiPlayer;
  487. OBJ_CONSTRUCTION_CAPTURING_ALL;
  488. bool network = (isGuest() || isHost());
  489. CServerHandler *sh = nullptr;
  490. if(isHost())
  491. {
  492. sh = new CServerHandler;
  493. sh->startServer();
  494. }
  495. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  496. pos.w = 762;
  497. pos.h = 584;
  498. if(Type == CMenuScreen::saveGame)
  499. {
  500. bordered = false;
  501. center(pos);
  502. }
  503. else if(Type == CMenuScreen::campaignList)
  504. {
  505. bordered = false;
  506. bg = new CPicture("CamCust.bmp", 0, 0);
  507. pos = bg->center();
  508. }
  509. else
  510. {
  511. bordered = true;
  512. //load random background
  513. const JsonVector & bgNames = CGPreGameConfig::get().getConfig()["game-select"].Vector();
  514. bg = new CPicture(RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())->String(), 0, 0);
  515. pos = bg->center();
  516. }
  517. sInfo.difficulty = 1;
  518. current = nullptr;
  519. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  520. sInfo.turnTime = 0;
  521. curTab = nullptr;
  522. card = new InfoCard(network); //right info card
  523. if (screenType == CMenuScreen::campaignList)
  524. {
  525. opt = nullptr;
  526. }
  527. else
  528. {
  529. opt = new OptionsTab(); //scenario options tab
  530. opt->recActions = DISPOSE;
  531. randMapTab = new CRandomMapTab();
  532. randMapTab->getMapInfoChanged() += std::bind(&CSelectionScreen::changeSelection, this, _1);
  533. randMapTab->recActions = DISPOSE;
  534. }
  535. sel = new SelectionTab(screenType, std::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  536. sel->recActions = DISPOSE;
  537. switch(screenType)
  538. {
  539. case CMenuScreen::newGame:
  540. {
  541. SDL_Color orange = {232, 184, 32, 0};
  542. SDL_Color overlayColor = isGuest() ? orange : Colors::WHITE;
  543. card->difficulty->addCallback(std::bind(&CSelectionScreen::difficultyChange, this, _1));
  544. card->difficulty->setSelected(1);
  545. CButton * select = new CButton(Point(411, 80), "GSPBUTT.DEF", CGI->generaltexth->zelp[45], 0, SDLK_s);
  546. select->addCallback([&]()
  547. {
  548. toggleTab(sel);
  549. changeSelection(sel->getSelectedMapInfo());
  550. });
  551. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL, overlayColor);
  552. CButton *opts = new CButton(Point(411, 510), "GSPBUTT.DEF", CGI->generaltexth->zelp[46], std::bind(&CSelectionScreen::toggleTab, this, opt), SDLK_a);
  553. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL, overlayColor);
  554. CButton * randomBtn = new CButton(Point(411, 105), "GSPBUTT.DEF", CGI->generaltexth->zelp[47], 0, SDLK_r);
  555. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL, overlayColor);
  556. randomBtn->addCallback([&]()
  557. {
  558. toggleTab(randMapTab);
  559. changeSelection(randMapTab->getMapInfo());
  560. });
  561. start = new CButton(Point(411, 535), "SCNRBEG.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_b);
  562. if(network)
  563. {
  564. CButton *hideChat = new CButton(Point(619, 83), "GSPBUT2.DEF", CGI->generaltexth->zelp[48], std::bind(&InfoCard::toggleChat, card), SDLK_h);
  565. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  566. if(isGuest())
  567. {
  568. select->block(true);
  569. opts->block(true);
  570. randomBtn->block(true);
  571. start->block(true);
  572. }
  573. }
  574. }
  575. break;
  576. case CMenuScreen::loadGame:
  577. sel->recActions = 255;
  578. start = new CButton(Point(411, 535), "SCNRLOD.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_l);
  579. break;
  580. case CMenuScreen::saveGame:
  581. sel->recActions = 255;
  582. start = new CButton(Point(411, 535), "SCNRSAV.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_s);
  583. break;
  584. case CMenuScreen::campaignList:
  585. sel->recActions = 255;
  586. start = new CButton(Point(411, 535), "SCNRLOD.DEF", CButton::tooltip(), std::bind(&CSelectionScreen::startCampaign, this), SDLK_b);
  587. break;
  588. }
  589. start->assignedKeys.insert(SDLK_RETURN);
  590. back = new CButton(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
  591. if(network)
  592. {
  593. if(isHost())
  594. {
  595. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  596. serv = sh->connectToServer();
  597. *serv << (ui8) 4;
  598. myNameID = 1;
  599. }
  600. else
  601. serv = CServerHandler::justConnectToServer(Address, Port);
  602. serv->enterPregameConnectionMode();
  603. *serv << playerNames.begin()->second;
  604. if(isGuest())
  605. {
  606. const CMapInfo *map;
  607. *serv >> myNameID >> map;
  608. serv->connectionID = myNameID;
  609. changeSelection(map);
  610. }
  611. else if(current)
  612. {
  613. SelectMap sm(*current);
  614. *serv << &sm;
  615. UpdateStartOptions uso(sInfo);
  616. *serv << &uso;
  617. }
  618. applier = new CApplier<CBaseForPGApply>;
  619. registerTypesPregamePacks(*applier);
  620. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  621. }
  622. delete sh;
  623. }
  624. CSelectionScreen::~CSelectionScreen()
  625. {
  626. ongoingClosing = true;
  627. if(serv)
  628. {
  629. assert(serverHandlingThread);
  630. QuitMenuWithoutStarting qmws;
  631. *serv << &qmws;
  632. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  633. // processPacks();
  634. serverHandlingThread->join();
  635. delete serverHandlingThread;
  636. }
  637. playerColor = PlayerColor::CANNOT_DETERMINE;
  638. playerNames.clear();
  639. assert(!serv);
  640. vstd::clear_pointer(applier);
  641. delete mx;
  642. }
  643. void CSelectionScreen::toggleTab(CIntObject *tab)
  644. {
  645. if(isHost() && serv)
  646. {
  647. PregameGuiAction pga;
  648. if(tab == curTab)
  649. pga.action = PregameGuiAction::NO_TAB;
  650. else if(tab == opt)
  651. pga.action = PregameGuiAction::OPEN_OPTIONS;
  652. else if(tab == sel)
  653. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  654. else if(tab == randMapTab)
  655. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  656. *serv << &pga;
  657. }
  658. if(curTab && curTab->active)
  659. {
  660. curTab->deactivate();
  661. curTab->recActions = DISPOSE;
  662. }
  663. if(curTab != tab)
  664. {
  665. tab->recActions = 255;
  666. tab->activate();
  667. curTab = tab;
  668. }
  669. else
  670. {
  671. curTab = nullptr;
  672. };
  673. GH.totalRedraw();
  674. }
  675. void CSelectionScreen::changeSelection(const CMapInfo * to)
  676. {
  677. if(current == to) return;
  678. if(isGuest())
  679. vstd::clear_pointer(current);
  680. current = to;
  681. if(to && (screenType == CMenuScreen::loadGame ||
  682. screenType == CMenuScreen::saveGame))
  683. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  684. if(screenType != CMenuScreen::campaignList)
  685. {
  686. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
  687. if(screenType == CMenuScreen::newGame)
  688. {
  689. if(to && to->isRandomMap)
  690. {
  691. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  692. }
  693. else
  694. {
  695. sInfo.mapGenOptions.reset();
  696. }
  697. }
  698. }
  699. card->changeSelection(to);
  700. if(screenType != CMenuScreen::campaignList)
  701. {
  702. opt->recreate();
  703. }
  704. if(isHost() && serv)
  705. {
  706. SelectMap sm(*to);
  707. *serv << &sm;
  708. UpdateStartOptions uso(sInfo);
  709. *serv << &uso;
  710. }
  711. }
  712. void CSelectionScreen::startCampaign()
  713. {
  714. if (SEL->current)
  715. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  716. }
  717. void CSelectionScreen::startScenario()
  718. {
  719. if(screenType == CMenuScreen::newGame)
  720. {
  721. //there must be at least one human player before game can be started
  722. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  723. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  724. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  725. break;
  726. if(i == SEL->sInfo.playerInfos.cend())
  727. {
  728. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  729. return;
  730. }
  731. }
  732. if(isHost())
  733. {
  734. start->block(true);
  735. StartWithCurrentSettings swcs;
  736. *serv << &swcs;
  737. ongoingClosing = true;
  738. return;
  739. }
  740. if(screenType != CMenuScreen::saveGame)
  741. {
  742. if(!current)
  743. return;
  744. if(sInfo.mapGenOptions)
  745. {
  746. //copy settings from interface to actual options. TODO: refactor, it used to have no effect at all -.-
  747. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  748. // Update player settings for RMG
  749. for(const auto & psetPair : sInfo.playerInfos)
  750. {
  751. const auto & pset = psetPair.second;
  752. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  753. if(pset.playerID != PlayerSettings::PLAYER_AI)
  754. {
  755. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  756. }
  757. }
  758. if(!sInfo.mapGenOptions->checkOptions())
  759. {
  760. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  761. return;
  762. }
  763. }
  764. saveGameName.clear();
  765. if(screenType == CMenuScreen::loadGame)
  766. {
  767. saveGameName = sInfo.mapname;
  768. }
  769. auto si = new StartInfo(sInfo);
  770. CGP->removeFromGui();
  771. CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr));
  772. }
  773. else
  774. {
  775. if(!(sel && sel->txt && sel->txt->text.size()))
  776. return;
  777. saveGameName = "Saves/" + sel->txt->text;
  778. CFunctionList<void()> overWrite;
  779. overWrite += std::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
  780. overWrite += std::bind(&CGuiHandler::popIntTotally, &GH, this);
  781. if(CResourceHandler::get("local")->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  782. {
  783. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  784. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  785. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  786. }
  787. else
  788. overWrite();
  789. }
  790. }
  791. void CSelectionScreen::difficultyChange( int to )
  792. {
  793. assert(screenType == CMenuScreen::newGame);
  794. sInfo.difficulty = to;
  795. propagateOptions();
  796. redraw();
  797. }
  798. void CSelectionScreen::handleConnection()
  799. {
  800. setThreadName("CSelectionScreen::handleConnection");
  801. try
  802. {
  803. assert(serv);
  804. while(serv)
  805. {
  806. CPackForSelectionScreen *pack = nullptr;
  807. *serv >> pack;
  808. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  809. assert(pack);
  810. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  811. {
  812. endingPack->apply(this);
  813. }
  814. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  815. {
  816. endingPack->apply(this);
  817. }
  818. else
  819. {
  820. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  821. upcomingPacks.push_back(pack);
  822. }
  823. }
  824. }
  825. catch(int i)
  826. {
  827. if(i != 666)
  828. throw;
  829. }
  830. catch(...)
  831. {
  832. handleException();
  833. throw;
  834. }
  835. }
  836. void CSelectionScreen::setSInfo(const StartInfo &si)
  837. {
  838. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  839. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  840. {
  841. if(i->second.playerID == myNameID)
  842. {
  843. playerColor = i->first;
  844. break;
  845. }
  846. }
  847. if(i == si.playerInfos.cend()) //not found
  848. playerColor = PlayerColor::CANNOT_DETERMINE;
  849. sInfo = si;
  850. if(current)
  851. opt->recreate(); //will force to recreate using current sInfo
  852. card->difficulty->setSelected(si.difficulty);
  853. if(curTab == randMapTab)
  854. randMapTab->setMapGenOptions(si.mapGenOptions);
  855. GH.totalRedraw();
  856. }
  857. void CSelectionScreen::processPacks()
  858. {
  859. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  860. while(!upcomingPacks.empty())
  861. {
  862. CPackForSelectionScreen *pack = upcomingPacks.front();
  863. upcomingPacks.pop_front();
  864. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  865. apply->applyOnPG(this, pack);
  866. delete pack;
  867. }
  868. }
  869. void CSelectionScreen::update()
  870. {
  871. if(serverHandlingThread)
  872. processPacks();
  873. }
  874. void CSelectionScreen::propagateOptions()
  875. {
  876. if(isHost() && serv)
  877. {
  878. UpdateStartOptions ups(sInfo);
  879. *serv << &ups;
  880. }
  881. }
  882. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  883. {
  884. if(!isGuest() || !serv)
  885. return;
  886. RequestOptionsChange roc(what, dir, myNameID);
  887. *serv << &roc;
  888. }
  889. void CSelectionScreen::postChatMessage(const std::string &txt)
  890. {
  891. assert(serv);
  892. ChatMessage cm;
  893. cm.message = txt;
  894. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  895. *serv << &cm;
  896. }
  897. void CSelectionScreen::propagateNames()
  898. {
  899. PlayersNames pn;
  900. pn.playerNames = playerNames;
  901. *serv << &pn;
  902. }
  903. void CSelectionScreen::showAll(SDL_Surface *to)
  904. {
  905. CIntObject::showAll(to);
  906. if (bordered && (pos.h != to->h || pos.w != to->w))
  907. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  908. }
  909. // A new size filter (Small, Medium, ...) has been selected. Populate
  910. // selMaps with the relevant data.
  911. void SelectionTab::filter( int size, bool selectFirst )
  912. {
  913. curItems.clear();
  914. if(tabType == CMenuScreen::campaignList)
  915. {
  916. for (auto & elem : allItems)
  917. curItems.push_back(&elem);
  918. }
  919. else
  920. {
  921. for (auto & elem : allItems)
  922. if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
  923. curItems.push_back(&elem);
  924. }
  925. if(curItems.size())
  926. {
  927. slider->block(false);
  928. slider->setAmount(curItems.size());
  929. sort();
  930. if(selectFirst)
  931. {
  932. slider->moveTo(0);
  933. onSelect(curItems[0]);
  934. }
  935. selectAbs(0);
  936. }
  937. else
  938. {
  939. slider->block(true);
  940. onSelect(nullptr);
  941. }
  942. }
  943. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  944. {
  945. boost::to_upper(dirURI);
  946. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  947. {
  948. return ident.getType() == resType
  949. && boost::algorithm::starts_with(ident.getName(), dirURI);
  950. });
  951. return ret;
  952. }
  953. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
  954. {
  955. allItems.clear();
  956. for(auto & file : files)
  957. {
  958. try
  959. {
  960. CMapInfo mapInfo;
  961. mapInfo.mapInit(file.getName());
  962. // ignore unsupported map versions (e.g. WoG maps without WoG
  963. if (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())
  964. allItems.push_back(std::move(mapInfo));
  965. }
  966. catch(std::exception & e)
  967. {
  968. logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
  969. }
  970. }
  971. }
  972. void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
  973. {
  974. for(auto & file : files)
  975. {
  976. try
  977. {
  978. CLoadFile lf(*CResourceHandler::get()->getResourceName(file), minSupportedVersion);
  979. lf.checkMagicBytes(SAVEGAME_MAGIC);
  980. // ui8 sign[8];
  981. // lf >> sign;
  982. // if(std::memcmp(sign,"VCMISVG",7))
  983. // {
  984. // throw std::runtime_error("not a correct savefile!");
  985. // }
  986. // Create the map info object
  987. CMapInfo mapInfo;
  988. mapInfo.mapHeader = make_unique<CMapHeader>();
  989. mapInfo.scenarioOpts = new StartInfo;
  990. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  991. mapInfo.fileURI = file.getName();
  992. mapInfo.countPlayers();
  993. std::time_t time = CFileInfo(*CResourceHandler::get()->getResourceName(file)).getDate();
  994. mapInfo.date = std::asctime(std::localtime(&time));
  995. // If multi mode then only multi games, otherwise single
  996. if((mapInfo.actualHumanPlayers > 1) != multi)
  997. {
  998. mapInfo.mapHeader.reset();
  999. }
  1000. allItems.push_back(std::move(mapInfo));
  1001. }
  1002. catch(const std::exception & e)
  1003. {
  1004. logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
  1005. }
  1006. }
  1007. }
  1008. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
  1009. {
  1010. allItems.reserve(files.size());
  1011. for (auto & file : files)
  1012. {
  1013. CMapInfo info;
  1014. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1015. info.fileURI = file.getName();
  1016. info.campaignInit();
  1017. allItems.push_back(std::move(info));
  1018. }
  1019. }
  1020. SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1021. :bg(nullptr), onSelect(OnSelect)
  1022. {
  1023. OBJ_CONSTRUCTION;
  1024. selectionPos = 0;
  1025. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1026. slider = nullptr;
  1027. txt = nullptr;
  1028. tabType = Type;
  1029. if (Type != CMenuScreen::campaignList)
  1030. {
  1031. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1032. pos = bg->pos;
  1033. }
  1034. else
  1035. {
  1036. bg = nullptr; //use background from parent
  1037. type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
  1038. pos.w = parent->pos.w;
  1039. pos.h = parent->pos.h;
  1040. pos.x += 3; pos.y += 6;
  1041. }
  1042. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1043. {
  1044. positions = 18;
  1045. }
  1046. else
  1047. {
  1048. switch(tabType)
  1049. {
  1050. case CMenuScreen::newGame:
  1051. parseMaps(getFiles("Maps/", EResType::MAP));
  1052. positions = 18;
  1053. break;
  1054. case CMenuScreen::loadGame:
  1055. case CMenuScreen::saveGame:
  1056. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1057. if(tabType == CMenuScreen::loadGame)
  1058. {
  1059. positions = 18;
  1060. }
  1061. else
  1062. {
  1063. positions = 16;
  1064. }
  1065. if(tabType == CMenuScreen::saveGame)
  1066. {
  1067. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1068. txt->filters += CTextInput::filenameFilter;
  1069. }
  1070. break;
  1071. case CMenuScreen::campaignList:
  1072. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1073. positions = 18;
  1074. break;
  1075. default:
  1076. assert(0);
  1077. break;
  1078. }
  1079. }
  1080. generalSortingBy = (tabType == CMenuScreen::loadGame || tabType == CMenuScreen::saveGame) ? _fileName : _name;
  1081. if (tabType != CMenuScreen::campaignList)
  1082. {
  1083. //size filter buttons
  1084. {
  1085. int sizes[] = {36, 72, 108, 144, 0};
  1086. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1087. for(int i = 0; i < 5; i++)
  1088. new CButton(Point(158 + 47*i, 46), names[i], CGI->generaltexth->zelp[54+i], std::bind(&SelectionTab::filter, this, sizes[i], true));
  1089. }
  1090. //sort buttons buttons
  1091. {
  1092. int xpos[] = {23, 55, 88, 121, 306, 339};
  1093. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1094. for(int i = 0; i < 6; i++)
  1095. {
  1096. ESortBy criteria = (ESortBy)i;
  1097. if(criteria == _name)
  1098. criteria = generalSortingBy;
  1099. new CButton(Point(xpos[i], 86), names[i], CGI->generaltexth->zelp[107+i], std::bind(&SelectionTab::sortBy, this, criteria));
  1100. }
  1101. }
  1102. }
  1103. else
  1104. {
  1105. //sort by buttons
  1106. new CButton(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)); //by num of maps
  1107. new CButton(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)); //by name
  1108. }
  1109. slider = new CSlider(Point(372, 86), tabType != CMenuScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, CSlider::BLUE);
  1110. slider->addUsedEvents(WHEEL);
  1111. format = CDefHandler::giveDef("SCSELC.DEF");
  1112. sortingBy = _format;
  1113. ascending = true;
  1114. filter(0);
  1115. //select(0);
  1116. switch(tabType)
  1117. {
  1118. case CMenuScreen::newGame:
  1119. selectFName("Maps/Arrogance");
  1120. break;
  1121. case CMenuScreen::loadGame:
  1122. case CMenuScreen::campaignList:
  1123. select(0);
  1124. break;
  1125. case CMenuScreen::saveGame:;
  1126. if(saveGameName.empty())
  1127. {
  1128. txt->setText("NEWGAME");
  1129. }
  1130. else
  1131. {
  1132. selectFName(saveGameName);
  1133. }
  1134. }
  1135. }
  1136. SelectionTab::~SelectionTab()
  1137. {
  1138. delete format;
  1139. }
  1140. void SelectionTab::sortBy( int criteria )
  1141. {
  1142. if(criteria == sortingBy)
  1143. {
  1144. ascending = !ascending;
  1145. }
  1146. else
  1147. {
  1148. sortingBy = (ESortBy)criteria;
  1149. ascending = true;
  1150. }
  1151. sort();
  1152. selectAbs(0);
  1153. }
  1154. void SelectionTab::sort()
  1155. {
  1156. if(sortingBy != generalSortingBy)
  1157. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  1158. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1159. if(!ascending)
  1160. std::reverse(curItems.begin(), curItems.end());
  1161. redraw();
  1162. }
  1163. void SelectionTab::select( int position )
  1164. {
  1165. if(!curItems.size()) return;
  1166. // New selection. py is the index in curItems.
  1167. int py = position + slider->getValue();
  1168. vstd::amax(py, 0);
  1169. vstd::amin(py, curItems.size()-1);
  1170. selectionPos = py;
  1171. if(position < 0)
  1172. slider->moveBy(position);
  1173. else if(position >= positions)
  1174. slider->moveBy(position - positions + 1);
  1175. if(txt)
  1176. {
  1177. std::string filename = *CResourceHandler::get("local")->getResourceName(
  1178. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1179. txt->setText(CFileInfo(filename).getBaseName());
  1180. }
  1181. onSelect(curItems[py]);
  1182. }
  1183. void SelectionTab::selectAbs( int position )
  1184. {
  1185. select(position - slider->getValue());
  1186. }
  1187. int SelectionTab::getPosition( int x, int y )
  1188. {
  1189. return -1;
  1190. }
  1191. void SelectionTab::sliderMove( int slidPos )
  1192. {
  1193. if(!slider) return; //ignore spurious call when slider is being created
  1194. redraw();
  1195. }
  1196. // Display the tab with the scenario names
  1197. //
  1198. // elemIdx is the index of the maps or saved game to display on line 0
  1199. // slider->capacity contains the number of available screen lines
  1200. // slider->positionsAmnt is the number of elements after filtering
  1201. void SelectionTab::printMaps(SDL_Surface *to)
  1202. {
  1203. int elemIdx = slider->getValue();
  1204. // Display all elements if there's enough space
  1205. //if(slider->amount < slider->capacity)
  1206. // elemIdx = 0;
  1207. SDL_Color itemColor;
  1208. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1209. {
  1210. CMapInfo *currentItem = curItems[elemIdx];
  1211. if (elemIdx == selectionPos)
  1212. itemColor=Colors::YELLOW;
  1213. else
  1214. itemColor=Colors::WHITE;
  1215. if(tabType != CMenuScreen::campaignList)
  1216. {
  1217. //amount of players
  1218. std::ostringstream ostr(std::ostringstream::out);
  1219. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1220. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1221. //map size
  1222. std::string temp2 = "C";
  1223. switch (currentItem->mapHeader->width)
  1224. {
  1225. case 36:
  1226. temp2="S";
  1227. break;
  1228. case 72:
  1229. temp2="M";
  1230. break;
  1231. case 108:
  1232. temp2="L";
  1233. break;
  1234. case 144:
  1235. temp2="XL";
  1236. break;
  1237. }
  1238. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1239. int temp=-1;
  1240. switch (currentItem->mapHeader->version)
  1241. {
  1242. case EMapFormat::ROE:
  1243. temp=0;
  1244. break;
  1245. case EMapFormat::AB:
  1246. temp=1;
  1247. break;
  1248. case EMapFormat::SOD:
  1249. temp=2;
  1250. break;
  1251. case EMapFormat::WOG:
  1252. temp=3;
  1253. break;
  1254. default:
  1255. // Unknown version. Be safe and ignore that map
  1256. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1257. continue;
  1258. }
  1259. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1260. //victory conditions
  1261. blitAtLoc(CGP->victory->ourImages[currentItem->mapHeader->victoryIconIndex].bitmap, 306, 117 + line * 25, to);
  1262. //loss conditions
  1263. blitAtLoc(CGP->loss->ourImages[currentItem->mapHeader->defeatIconIndex].bitmap, 339, 117 + line * 25, to);
  1264. }
  1265. else //if campaign
  1266. {
  1267. //number of maps in campaign
  1268. std::ostringstream ostr(std::ostringstream::out);
  1269. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1270. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1271. }
  1272. std::string name;
  1273. if(tabType == CMenuScreen::newGame)
  1274. {
  1275. if (!currentItem->mapHeader->name.length())
  1276. currentItem->mapHeader->name = "Unnamed";
  1277. name = currentItem->mapHeader->name;
  1278. }
  1279. else if(tabType == CMenuScreen::campaignList)
  1280. {
  1281. name = currentItem->campaignHeader->name;
  1282. }
  1283. else
  1284. {
  1285. name = CFileInfo(*CResourceHandler::get("local")->getResourceName(
  1286. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
  1287. }
  1288. //print name
  1289. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1290. }
  1291. }
  1292. void SelectionTab::showAll(SDL_Surface * to)
  1293. {
  1294. CIntObject::showAll(to);
  1295. printMaps(to);
  1296. std::string title;
  1297. switch(tabType) {
  1298. case CMenuScreen::newGame:
  1299. title = CGI->generaltexth->arraytxt[229];
  1300. break;
  1301. case CMenuScreen::loadGame:
  1302. title = CGI->generaltexth->arraytxt[230];
  1303. break;
  1304. case CMenuScreen::saveGame:
  1305. title = CGI->generaltexth->arraytxt[231];
  1306. break;
  1307. case CMenuScreen::campaignList:
  1308. title = CGI->generaltexth->allTexts[726];
  1309. break;
  1310. }
  1311. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1312. if(tabType != CMenuScreen::campaignList)
  1313. {
  1314. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1315. }
  1316. }
  1317. void SelectionTab::clickLeft( tribool down, bool previousState )
  1318. {
  1319. if(down)
  1320. {
  1321. int line = getLine();
  1322. if(line != -1)
  1323. select(line);
  1324. }
  1325. }
  1326. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1327. {
  1328. if(key.state != SDL_PRESSED) return;
  1329. int moveBy = 0;
  1330. switch(key.keysym.sym)
  1331. {
  1332. case SDLK_UP:
  1333. moveBy = -1;
  1334. break;
  1335. case SDLK_DOWN:
  1336. moveBy = +1;
  1337. break;
  1338. case SDLK_PAGEUP:
  1339. moveBy = -positions+1;
  1340. break;
  1341. case SDLK_PAGEDOWN:
  1342. moveBy = +positions-1;
  1343. break;
  1344. case SDLK_HOME:
  1345. select(-slider->getValue());
  1346. return;
  1347. case SDLK_END:
  1348. select(curItems.size() - slider->getValue());
  1349. return;
  1350. default:
  1351. return;
  1352. }
  1353. select(selectionPos - slider->getValue() + moveBy);
  1354. }
  1355. void SelectionTab::onDoubleClick()
  1356. {
  1357. if(getLine() != -1) //double clicked scenarios list
  1358. {
  1359. //act as if start button was pressed
  1360. (static_cast<CSelectionScreen*>(parent))->start->clickLeft(false, true);
  1361. }
  1362. }
  1363. int SelectionTab::getLine()
  1364. {
  1365. int line = -1;
  1366. Point clickPos(GH.current->button.x, GH.current->button.y);
  1367. clickPos = clickPos - pos.topLeft();
  1368. // Ignore clicks on save name area
  1369. int maxPosY;
  1370. if(tabType == CMenuScreen::saveGame)
  1371. maxPosY = 516;
  1372. else
  1373. maxPosY = 564;
  1374. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  1375. {
  1376. line = (clickPos.y-115) / 25; //which line
  1377. }
  1378. return line;
  1379. }
  1380. void SelectionTab::selectFName( std::string fname )
  1381. {
  1382. boost::to_upper(fname);
  1383. for(int i = curItems.size() - 1; i >= 0; i--)
  1384. {
  1385. if(curItems[i]->fileURI == fname)
  1386. {
  1387. slider->moveTo(i);
  1388. selectAbs(i);
  1389. return;
  1390. }
  1391. }
  1392. selectAbs(0);
  1393. }
  1394. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1395. {
  1396. return curItems.empty() ? nullptr : curItems[selectionPos];
  1397. }
  1398. CRandomMapTab::CRandomMapTab()
  1399. {
  1400. OBJ_CONSTRUCTION;
  1401. bg = new CPicture("RANMAPBK", 0, 6);
  1402. // Map Size
  1403. mapSizeBtnGroup = new CToggleGroup(0);
  1404. mapSizeBtnGroup->pos.y += 81;
  1405. mapSizeBtnGroup->pos.x += 158;
  1406. const std::vector<std::string> mapSizeBtns = {"RANSIZS", "RANSIZM","RANSIZL","RANSIZX"};
  1407. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1408. mapSizeBtnGroup->setSelected(1);
  1409. mapSizeBtnGroup->addCallback([&](int btnId)
  1410. {
  1411. auto mapSizeVal = getPossibleMapSizes();
  1412. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1413. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1414. if(!SEL->isGuest())
  1415. updateMapInfo();
  1416. });
  1417. // Two levels
  1418. twoLevelsBtn = new CToggleButton(Point(346, 81), "RANUNDR", CGI->generaltexth->zelp[202]);
  1419. //twoLevelsBtn->select(true); for now, deactivated
  1420. twoLevelsBtn->addCallback([&](bool on)
  1421. {
  1422. mapGenOptions.setHasTwoLevels(on);
  1423. if(!SEL->isGuest())
  1424. updateMapInfo();
  1425. });
  1426. // Create number defs list
  1427. std::vector<std::string> numberDefs;
  1428. for(int i = 0; i <= 8; ++i)
  1429. {
  1430. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1431. }
  1432. const int NUMBERS_WIDTH = 32;
  1433. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1434. // Amount of players
  1435. playersCntGroup = new CToggleGroup(0);
  1436. playersCntGroup->pos.y += 153;
  1437. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1438. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1439. playersCntGroup->addCallback([&](int btnId)
  1440. {
  1441. mapGenOptions.setPlayerCount(btnId);
  1442. deactivateButtonsFrom(teamsCntGroup, btnId);
  1443. deactivateButtonsFrom(compOnlyPlayersCntGroup, btnId);
  1444. validatePlayersCnt(btnId);
  1445. if(!SEL->isGuest())
  1446. updateMapInfo();
  1447. });
  1448. // Amount of teams
  1449. teamsCntGroup = new CToggleGroup(0);
  1450. teamsCntGroup->pos.y += 219;
  1451. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1452. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1453. teamsCntGroup->addCallback([&](int btnId)
  1454. {
  1455. mapGenOptions.setTeamCount(btnId);
  1456. if(!SEL->isGuest())
  1457. updateMapInfo();
  1458. });
  1459. // Computer only players
  1460. compOnlyPlayersCntGroup = new CToggleGroup(0);
  1461. compOnlyPlayersCntGroup->pos.y += 285;
  1462. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1463. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1464. compOnlyPlayersCntGroup->addCallback([&](int btnId)
  1465. {
  1466. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1467. deactivateButtonsFrom(compOnlyTeamsCntGroup, (btnId == 0 ? 1 : btnId));
  1468. validateCompOnlyPlayersCnt(btnId);
  1469. if(!SEL->isGuest())
  1470. updateMapInfo();
  1471. });
  1472. // Computer only teams
  1473. compOnlyTeamsCntGroup = new CToggleGroup(0);
  1474. compOnlyTeamsCntGroup->pos.y += 351;
  1475. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1476. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1477. deactivateButtonsFrom(compOnlyTeamsCntGroup, 1);
  1478. compOnlyTeamsCntGroup->addCallback([&](int btnId)
  1479. {
  1480. mapGenOptions.setCompOnlyTeamCount(btnId);
  1481. if(!SEL->isGuest())
  1482. updateMapInfo();
  1483. });
  1484. const int WIDE_BTN_WIDTH = 85;
  1485. // Water content
  1486. waterContentGroup = new CToggleGroup(0);
  1487. waterContentGroup->pos.y += 419;
  1488. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1489. const std::vector<std::string> waterContentBtns = {"RANNONE","RANNORM","RANISLD"};
  1490. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1491. waterContentGroup->addCallback([&](int btnId)
  1492. {
  1493. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1494. });
  1495. // Monster strength
  1496. monsterStrengthGroup = new CToggleGroup(0);
  1497. monsterStrengthGroup->pos.y += 485;
  1498. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1499. const std::vector<std::string> monsterStrengthBtns = {"RANWEAK","RANNORM","RANSTRG"};
  1500. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1501. monsterStrengthGroup->addCallback([&](int btnId)
  1502. {
  1503. if (btnId < 0)
  1504. mapGenOptions.setMonsterStrength(EMonsterStrength::RANDOM);
  1505. else
  1506. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId + EMonsterStrength::GLOBAL_WEAK)); //value 2 to 4
  1507. });
  1508. // Show random maps btn
  1509. showRandMaps = new CButton(Point(54, 535), "RANSHOW", CGI->generaltexth->zelp[252]);
  1510. // Initialize map info object
  1511. if(!SEL->isGuest())
  1512. updateMapInfo();
  1513. }
  1514. void CRandomMapTab::addButtonsWithRandToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1515. {
  1516. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1517. // Buttons are relative to button group, TODO better solution?
  1518. SObjectConstruction obj__i(group);
  1519. const std::string RANDOM_DEF = "RANRAND";
  1520. group->addToggle(CMapGenOptions::RANDOM_SIZE, new CToggleButton(Point(256, 0), RANDOM_DEF, CGI->generaltexth->zelp[helpRandIndex]));
  1521. group->setSelected(CMapGenOptions::RANDOM_SIZE);
  1522. }
  1523. void CRandomMapTab::addButtonsToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1524. {
  1525. // Buttons are relative to button group, TODO better solution?
  1526. SObjectConstruction obj__i(group);
  1527. int cnt = nEnd - nStart + 1;
  1528. for(int i = 0; i < cnt; ++i)
  1529. {
  1530. auto button = new CToggleButton(Point(i * btnWidth, 0), defs[i + nStart], CGI->generaltexth->zelp[helpStartIndex + i]);
  1531. // For blocked state we should use pressed image actually
  1532. button->setImageOrder(0, 1, 1, 3);
  1533. group->addToggle(i + nStart, button);
  1534. }
  1535. }
  1536. void CRandomMapTab::deactivateButtonsFrom(CToggleGroup * group, int startId)
  1537. {
  1538. logGlobal->infoStream() << "Blocking buttons from " << startId;
  1539. for(auto toggle : group->buttons)
  1540. {
  1541. if (auto button = dynamic_cast<CToggleButton*>(toggle.second))
  1542. {
  1543. if(startId == CMapGenOptions::RANDOM_SIZE || toggle.first < startId)
  1544. {
  1545. button->block(false);
  1546. }
  1547. else
  1548. {
  1549. button->block(true);
  1550. }
  1551. }
  1552. }
  1553. }
  1554. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1555. {
  1556. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1557. {
  1558. return;
  1559. }
  1560. if(mapGenOptions.getTeamCount() >= playersCnt)
  1561. {
  1562. mapGenOptions.setTeamCount(playersCnt - 1);
  1563. teamsCntGroup->setSelected(mapGenOptions.getTeamCount());
  1564. }
  1565. if(mapGenOptions.getCompOnlyPlayerCount() >= playersCnt)
  1566. {
  1567. mapGenOptions.setCompOnlyPlayerCount(playersCnt - 1);
  1568. compOnlyPlayersCntGroup->setSelected(mapGenOptions.getCompOnlyPlayerCount());
  1569. }
  1570. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1571. }
  1572. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1573. {
  1574. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1575. {
  1576. return;
  1577. }
  1578. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1579. {
  1580. int compOnlyTeamCount = compOnlyPlayersCnt == 0 ? 0 : compOnlyPlayersCnt - 1;
  1581. mapGenOptions.setCompOnlyTeamCount(compOnlyTeamCount);
  1582. compOnlyTeamsCntGroup->setSelected(compOnlyTeamCount);
  1583. }
  1584. }
  1585. std::vector<int> CRandomMapTab::getPossibleMapSizes()
  1586. {
  1587. return {CMapHeader::MAP_SIZE_SMALL,CMapHeader::MAP_SIZE_MIDDLE,CMapHeader::MAP_SIZE_LARGE,CMapHeader::MAP_SIZE_XLARGE};
  1588. }
  1589. void CRandomMapTab::showAll(SDL_Surface * to)
  1590. {
  1591. CIntObject::showAll(to);
  1592. // Headline
  1593. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1594. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1595. // Map size
  1596. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1597. // Players cnt
  1598. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1599. // Teams cnt
  1600. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1601. // Computer only players cnt
  1602. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1603. // Computer only teams cnt
  1604. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1605. // Water content
  1606. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1607. // Monster strength
  1608. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1609. }
  1610. void CRandomMapTab::updateMapInfo()
  1611. {
  1612. // Generate header info
  1613. mapInfo = make_unique<CMapInfo>();
  1614. mapInfo->isRandomMap = true;
  1615. mapInfo->mapHeader = make_unique<CMapHeader>();
  1616. mapInfo->mapHeader->version = EMapFormat::SOD;
  1617. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  1618. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  1619. mapInfo->mapHeader->difficulty = 1; // Normal
  1620. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1621. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1622. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1623. // Generate player information
  1624. mapInfo->mapHeader->players.clear();
  1625. int playersToGen = PlayerColor::PLAYER_LIMIT_I;
  1626. if(mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1627. playersToGen = mapGenOptions.getPlayerCount();
  1628. mapInfo->mapHeader->howManyTeams = playersToGen;
  1629. for(int i = 0; i < playersToGen; ++i)
  1630. {
  1631. PlayerInfo player;
  1632. player.isFactionRandom = true;
  1633. player.canComputerPlay = true;
  1634. if(mapGenOptions.getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE &&
  1635. i >= mapGenOptions.getHumanOnlyPlayerCount())
  1636. {
  1637. player.canHumanPlay = false;
  1638. }
  1639. else
  1640. {
  1641. player.canHumanPlay = true;
  1642. }
  1643. player.team = TeamID(i);
  1644. player.hasMainTown = true;
  1645. player.generateHeroAtMainTown = true;
  1646. mapInfo->mapHeader->players.push_back(player);
  1647. }
  1648. mapInfoChanged(mapInfo.get());
  1649. }
  1650. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1651. {
  1652. return mapInfoChanged;
  1653. }
  1654. const CMapInfo * CRandomMapTab::getMapInfo() const
  1655. {
  1656. return mapInfo.get();
  1657. }
  1658. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1659. {
  1660. return mapGenOptions;
  1661. }
  1662. void CRandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
  1663. {
  1664. mapSizeBtnGroup->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));
  1665. twoLevelsBtn->setSelected(opts->getHasTwoLevels());
  1666. playersCntGroup->setSelected(opts->getPlayerCount());
  1667. teamsCntGroup->setSelected(opts->getTeamCount());
  1668. compOnlyPlayersCntGroup->setSelected(opts->getCompOnlyPlayerCount());
  1669. compOnlyTeamsCntGroup->setSelected(opts->getCompOnlyTeamCount());
  1670. waterContentGroup->setSelected(opts->getWaterContent());
  1671. monsterStrengthGroup->setSelected(opts->getMonsterStrength());
  1672. }
  1673. CChatBox::CChatBox(const Rect &rect)
  1674. {
  1675. OBJ_CONSTRUCTION;
  1676. pos += rect;
  1677. addUsedEvents(KEYBOARD | TEXTINPUT);
  1678. captureAllKeys = true;
  1679. type |= REDRAW_PARENT;
  1680. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1681. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1682. inputBox->removeUsedEvents(KEYBOARD);
  1683. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1684. chatHistory->label->color = Colors::GREEN;
  1685. }
  1686. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1687. {
  1688. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1689. {
  1690. SEL->postChatMessage(inputBox->text);
  1691. inputBox->setText("");
  1692. }
  1693. else
  1694. inputBox->keyPressed(key);
  1695. }
  1696. void CChatBox::addNewMessage(const std::string &text)
  1697. {
  1698. CCS->soundh->playSound("CHAT");
  1699. chatHistory->setText(chatHistory->label->text + text + "\n");
  1700. if(chatHistory->slider)
  1701. chatHistory->slider->moveToMax();
  1702. }
  1703. InfoCard::InfoCard( bool Network )
  1704. : bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
  1705. difficulty(nullptr), sizes(nullptr), sFlags(nullptr)
  1706. {
  1707. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1708. CIntObject::type |= REDRAW_PARENT;
  1709. pos.x += 393;
  1710. pos.y += 6;
  1711. addUsedEvents(RCLICK);
  1712. mapDescription = nullptr;
  1713. Rect descriptionRect(26, 149, 320, 115);
  1714. mapDescription = new CTextBox("", descriptionRect, 1);
  1715. if(SEL->screenType == CMenuScreen::campaignList)
  1716. {
  1717. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1718. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1719. }
  1720. else
  1721. {
  1722. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1723. parent->addChild(bg);
  1724. auto it = vstd::find(parent->children, this); //our position among parent children
  1725. parent->children.insert(it, bg); //put BG before us
  1726. parent->children.pop_back();
  1727. pos.w = bg->pos.w;
  1728. pos.h = bg->pos.h;
  1729. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1730. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1731. difficulty = new CToggleGroup(0);
  1732. {
  1733. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1734. for(int i = 0; i < 5; i++)
  1735. {
  1736. auto button = new CToggleButton(Point(110 + i*32, 450), difButns[i], CGI->generaltexth->zelp[24+i]);
  1737. difficulty->addToggle(i, button);
  1738. if(SEL->screenType != CMenuScreen::newGame)
  1739. button->block(true);
  1740. }
  1741. }
  1742. if(network)
  1743. {
  1744. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1745. chat = new CChatBox(Rect(26, 132, 340, 132));
  1746. chatOn = true;
  1747. mapDescription->disable();
  1748. }
  1749. }
  1750. }
  1751. InfoCard::~InfoCard()
  1752. {
  1753. delete sizes;
  1754. delete sFlags;
  1755. }
  1756. void InfoCard::showAll(SDL_Surface * to)
  1757. {
  1758. CIntObject::showAll(to);
  1759. //blit texts
  1760. if(SEL->screenType != CMenuScreen::campaignList)
  1761. {
  1762. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1763. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1764. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1765. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1766. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1767. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1768. if(!chatOn)
  1769. {
  1770. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1771. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1772. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1773. }
  1774. else //players list
  1775. {
  1776. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1777. int playerSoFar = 0;
  1778. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1779. {
  1780. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1781. {
  1782. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1783. playerNames.erase(i->second.playerID);
  1784. }
  1785. }
  1786. playerSoFar = 0;
  1787. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1788. {
  1789. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1790. }
  1791. }
  1792. }
  1793. if(SEL->current)
  1794. {
  1795. if(SEL->screenType != CMenuScreen::campaignList)
  1796. {
  1797. int temp = -1;
  1798. if(!chatOn)
  1799. {
  1800. CDefHandler * loss = CGP ? CGP->loss : CDefHandler::giveDef("SCNRLOSS.DEF");
  1801. CDefHandler * victory = CGP ? CGP->victory : CDefHandler::giveDef("SCNRVICT.DEF");
  1802. CMapHeader * header = SEL->current->mapHeader.get();
  1803. //victory conditions
  1804. printAtLoc(header->victoryMessage, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1805. blitAtLoc(victory->ourImages[header->victoryIconIndex].bitmap, 24, 302, to); //victory cond descr
  1806. //loss conditoins
  1807. printAtLoc(header->defeatMessage, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1808. blitAtLoc(loss->ourImages[header->defeatIconIndex].bitmap, 24, 359, to); //loss cond
  1809. if (!CGP)
  1810. {
  1811. delete loss;
  1812. delete victory;
  1813. }
  1814. }
  1815. //difficulty
  1816. assert(SEL->current->mapHeader->difficulty <= 4);
  1817. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1818. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1819. //selecting size icon
  1820. switch (SEL->current->mapHeader->width)
  1821. {
  1822. case 36:
  1823. temp=0;
  1824. break;
  1825. case 72:
  1826. temp=1;
  1827. break;
  1828. case 108:
  1829. temp=2;
  1830. break;
  1831. case 144:
  1832. temp=3;
  1833. break;
  1834. default:
  1835. temp=4;
  1836. break;
  1837. }
  1838. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1839. if(SEL->screenType == CMenuScreen::loadGame)
  1840. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1841. //print flags
  1842. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1843. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1844. TeamID myT;
  1845. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1846. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1847. else
  1848. myT = TeamID::NO_TEAM;
  1849. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1850. {
  1851. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1852. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1853. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1854. }
  1855. std::string tob;
  1856. switch (SEL->sInfo.difficulty)
  1857. {
  1858. case 0:
  1859. tob="80%";
  1860. break;
  1861. case 1:
  1862. tob="100%";
  1863. break;
  1864. case 2:
  1865. tob="130%";
  1866. break;
  1867. case 3:
  1868. tob="160%";
  1869. break;
  1870. case 4:
  1871. tob="200%";
  1872. break;
  1873. }
  1874. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1875. }
  1876. //blit description
  1877. std::string name;
  1878. if (SEL->screenType == CMenuScreen::campaignList)
  1879. {
  1880. name = SEL->current->campaignHeader->name;
  1881. }
  1882. else
  1883. {
  1884. name = SEL->current->mapHeader->name;
  1885. }
  1886. //name
  1887. if (name.length())
  1888. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1889. else
  1890. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1891. }
  1892. }
  1893. void InfoCard::changeSelection( const CMapInfo *to )
  1894. {
  1895. if(to && mapDescription)
  1896. {
  1897. if (SEL->screenType == CMenuScreen::campaignList)
  1898. mapDescription->setText(to->campaignHeader->description);
  1899. else
  1900. mapDescription->setText(to->mapHeader->description);
  1901. mapDescription->label->scrollTextTo(0);
  1902. if (mapDescription->slider)
  1903. mapDescription->slider->moveToMin();
  1904. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1905. //difficulty->block(true);
  1906. difficulty->setSelected(SEL->sInfo.difficulty);
  1907. }
  1908. }
  1909. redraw();
  1910. }
  1911. void InfoCard::clickRight( tribool down, bool previousState )
  1912. {
  1913. static const Rect flagArea(19, 397, 335, 23);
  1914. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1915. showTeamsPopup();
  1916. }
  1917. void InfoCard::showTeamsPopup()
  1918. {
  1919. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1920. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1921. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1922. {
  1923. std::vector<ui8> flags;
  1924. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1925. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1926. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1927. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1928. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1929. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1930. flags.push_back(j);
  1931. int curx = 128 - 9*flags.size();
  1932. for(auto & flag : flags)
  1933. {
  1934. blitAt(sFlags->ourImages[flag].bitmap, curx, 75 + 50*i, bmp);
  1935. curx += 18;
  1936. }
  1937. }
  1938. GH.pushInt(new CInfoPopup(bmp, true));
  1939. }
  1940. void InfoCard::toggleChat()
  1941. {
  1942. setChat(!chatOn);
  1943. }
  1944. void InfoCard::setChat(bool activateChat)
  1945. {
  1946. if(chatOn == activateChat)
  1947. return;
  1948. assert(active);
  1949. if(activateChat)
  1950. {
  1951. mapDescription->disable();
  1952. chat->enable();
  1953. playerListBg->enable();
  1954. }
  1955. else
  1956. {
  1957. mapDescription->enable();
  1958. chat->disable();
  1959. playerListBg->disable();
  1960. }
  1961. chatOn = activateChat;
  1962. GH.totalRedraw();
  1963. }
  1964. OptionsTab::OptionsTab():
  1965. turnDuration(nullptr)
  1966. {
  1967. OBJ_CONSTRUCTION;
  1968. bg = new CPicture("ADVOPTBK", 0, 6);
  1969. pos = bg->pos;
  1970. if(SEL->screenType == CMenuScreen::newGame)
  1971. turnDuration = new CSlider(Point(55, 551), 194, std::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, CSlider::BLUE);
  1972. }
  1973. OptionsTab::~OptionsTab()
  1974. {
  1975. }
  1976. void OptionsTab::showAll(SDL_Surface * to)
  1977. {
  1978. CIntObject::showAll(to);
  1979. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1980. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1981. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1982. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1983. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1984. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1985. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1986. if (turnDuration)
  1987. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->getValue()], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1988. }
  1989. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1990. {
  1991. if(SEL->isGuest())
  1992. {
  1993. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1994. return;
  1995. }
  1996. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1997. si16 &cur = s.castle;
  1998. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  1999. if (cur == PlayerSettings::NONE) //no change
  2000. return;
  2001. if (cur == PlayerSettings::RANDOM) //first/last available
  2002. {
  2003. if (dir > 0)
  2004. cur = *allowed.begin(); //id of first town
  2005. else
  2006. cur = *allowed.rbegin(); //id of last town
  2007. }
  2008. else // next/previous available
  2009. {
  2010. if ( (cur == *allowed.begin() && dir < 0 )
  2011. || (cur == *allowed.rbegin() && dir > 0) )
  2012. cur = -1;
  2013. else
  2014. {
  2015. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  2016. auto iter = allowed.find(cur);
  2017. std::advance(iter, dir);
  2018. cur = *iter;
  2019. }
  2020. }
  2021. if(s.hero >= 0 && !SEL->current->mapHeader->players[s.color.getNum()].hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  2022. {
  2023. usedHeroes.erase(s.hero); // restore previously selected hero back to available pool
  2024. s.hero = PlayerSettings::RANDOM;
  2025. }
  2026. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  2027. s.bonus = PlayerSettings::RANDOM;
  2028. entries[player]->selectButtons();
  2029. SEL->propagateOptions();
  2030. entries[player]->update();
  2031. redraw();
  2032. }
  2033. void OptionsTab::nextHero( PlayerColor player, int dir )
  2034. {
  2035. if(SEL->isGuest())
  2036. {
  2037. SEL->postRequest(RequestOptionsChange::HERO, dir);
  2038. return;
  2039. }
  2040. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2041. int old = s.hero;
  2042. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  2043. return;
  2044. if (s.hero == PlayerSettings::RANDOM) // first/last available
  2045. {
  2046. int max = CGI->heroh->heroes.size(),
  2047. min = 0;
  2048. s.hero = nextAllowedHero(player, min,max,0,dir);
  2049. }
  2050. else
  2051. {
  2052. if(dir > 0)
  2053. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  2054. else
  2055. s.hero = nextAllowedHero(player, -1, s.hero, 1, dir); // min needs to be -1 -- hero at index 0 would be skipped otherwise
  2056. }
  2057. if(old != s.hero)
  2058. {
  2059. usedHeroes.erase(old);
  2060. usedHeroes.insert(s.hero);
  2061. entries[player]->update();
  2062. redraw();
  2063. }
  2064. SEL->propagateOptions();
  2065. }
  2066. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2067. {
  2068. if(dir>0)
  2069. {
  2070. for(int i=min+incl; i<=max-incl; i++)
  2071. if(canUseThisHero(player, i))
  2072. return i;
  2073. }
  2074. else
  2075. {
  2076. for(int i=max-incl; i>=min+incl; i--)
  2077. if(canUseThisHero(player, i))
  2078. return i;
  2079. }
  2080. return -1;
  2081. }
  2082. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2083. {
  2084. return CGI->heroh->heroes.size() > ID
  2085. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2086. && !vstd::contains(usedHeroes, ID)
  2087. && SEL->current->mapHeader->allowedHeroes[ID];
  2088. }
  2089. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2090. {
  2091. if(SEL->isGuest())
  2092. {
  2093. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2094. return;
  2095. }
  2096. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2097. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2098. if (s.hero==PlayerSettings::NONE &&
  2099. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2100. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2101. {
  2102. if (dir<0)
  2103. ret=PlayerSettings::RANDOM;
  2104. else ret=PlayerSettings::GOLD;
  2105. }
  2106. if(ret > PlayerSettings::RESOURCE)
  2107. ret = PlayerSettings::RANDOM;
  2108. if(ret < PlayerSettings::RANDOM)
  2109. ret = PlayerSettings::RESOURCE;
  2110. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2111. {
  2112. if (dir<0)
  2113. ret=PlayerSettings::GOLD;
  2114. else ret=PlayerSettings::RANDOM;
  2115. }
  2116. SEL->propagateOptions();
  2117. entries[player]->update();
  2118. redraw();
  2119. }
  2120. void OptionsTab::recreate()
  2121. {
  2122. for(auto & elem : entries)
  2123. {
  2124. delete elem.second;
  2125. }
  2126. entries.clear();
  2127. usedHeroes.clear();
  2128. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2129. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2130. {
  2131. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2132. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2133. for(auto & heroe : heroes)
  2134. usedHeroes.insert(heroe.heroId);
  2135. }
  2136. }
  2137. void OptionsTab::setTurnLength( int npos )
  2138. {
  2139. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2140. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2141. SEL->sInfo.turnTime = times[npos];
  2142. redraw();
  2143. }
  2144. void OptionsTab::flagPressed( PlayerColor color )
  2145. {
  2146. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2147. PlayerSettings *old = nullptr;
  2148. if(SEL->playerNames.size() == 1) //single player -> just swap
  2149. {
  2150. if(color == playerColor) //that color is already selected, no action needed
  2151. return;
  2152. old = &SEL->sInfo.playerInfos[playerColor];
  2153. swapPlayers(*old, clicked);
  2154. }
  2155. else
  2156. {
  2157. //identify clicked player
  2158. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2159. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2160. {
  2161. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2162. SEL->setPlayer(restPos, playerToRestore.id);
  2163. playerToRestore.reset();
  2164. }
  2165. int newPlayer; //which player will take clicked position
  2166. //who will be put here?
  2167. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2168. {
  2169. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2170. if(!newPlayer) //no "free" player -> get just first one
  2171. newPlayer = SEL->playerNames.begin()->first;
  2172. }
  2173. else //human clicked -> take next
  2174. {
  2175. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2176. i++; //player AFTER clicked one
  2177. if(i != SEL->playerNames.end())
  2178. newPlayer = i->first;
  2179. else
  2180. newPlayer = 0; //AI if we scrolled through all players
  2181. }
  2182. SEL->setPlayer(clicked, newPlayer); //put player
  2183. //if that player was somewhere else, we need to replace him with computer
  2184. if(newPlayer) //not AI
  2185. {
  2186. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2187. {
  2188. int curNameID = i->second.playerID;
  2189. if(i->first != color && curNameID == newPlayer)
  2190. {
  2191. assert(i->second.playerID);
  2192. playerToRestore.color = i->first;
  2193. playerToRestore.id = newPlayer;
  2194. SEL->setPlayer(i->second, 0); //set computer
  2195. old = &i->second;
  2196. break;
  2197. }
  2198. }
  2199. }
  2200. }
  2201. entries[clicked.color]->selectButtons();
  2202. if(old)
  2203. {
  2204. entries[old->color]->selectButtons();
  2205. if(old->hero >= 0)
  2206. usedHeroes.erase(old->hero);
  2207. old->hero = entries[old->color]->pi.defaultHero();
  2208. entries[old->color]->update(); // update previous frame images in case entries were auto-updated
  2209. }
  2210. SEL->propagateOptions();
  2211. GH.totalRedraw();
  2212. }
  2213. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2214. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2215. {
  2216. OBJ_CONSTRUCTION;
  2217. defActions |= SHARE_POS;
  2218. int serial = 0;
  2219. for(int g=0; g < s.color.getNum(); ++g)
  2220. {
  2221. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2222. if( itred.canComputerPlay || itred.canHumanPlay)
  2223. serial++;
  2224. }
  2225. pos.x += 54;
  2226. pos.y += 122 + serial*50;
  2227. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2228. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2229. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2230. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2231. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2232. if(SEL->screenType == CMenuScreen::newGame)
  2233. {
  2234. btns[0] = new CButton(Point(107, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[132], std::bind(&OptionsTab::nextCastle, owner, s.color, -1));
  2235. btns[1] = new CButton(Point(168, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[133], std::bind(&OptionsTab::nextCastle, owner, s.color, +1));
  2236. btns[2] = new CButton(Point(183, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[148], std::bind(&OptionsTab::nextHero, owner, s.color, -1));
  2237. btns[3] = new CButton(Point(244, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[149], std::bind(&OptionsTab::nextHero, owner, s.color, +1));
  2238. btns[4] = new CButton(Point(259, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[164], std::bind(&OptionsTab::nextBonus, owner, s.color, -1));
  2239. btns[5] = new CButton(Point(320, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[165], std::bind(&OptionsTab::nextBonus, owner, s.color, +1));
  2240. }
  2241. else
  2242. for(auto & elem : btns)
  2243. elem = nullptr;
  2244. selectButtons();
  2245. assert(SEL->current && SEL->current->mapHeader);
  2246. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2247. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2248. if(p.canHumanPlay && p.canComputerPlay)
  2249. whoCanPlay = HUMAN_OR_CPU;
  2250. else if(p.canComputerPlay)
  2251. whoCanPlay = CPU;
  2252. else
  2253. whoCanPlay = HUMAN;
  2254. if(SEL->screenType != CMenuScreen::scenarioInfo
  2255. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay)
  2256. {
  2257. flag = new CButton(Point(-43, 2), flags[s.color.getNum()], CGI->generaltexth->zelp[180], std::bind(&OptionsTab::flagPressed, owner, s.color));
  2258. flag->hoverable = true;
  2259. flag->block(SEL->isGuest());
  2260. }
  2261. else
  2262. flag = nullptr;
  2263. town = new SelectedBox(Point(119, 2), s, TOWN);
  2264. hero = new SelectedBox(Point(195, 2), s, HERO);
  2265. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2266. }
  2267. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2268. {
  2269. CIntObject::showAll(to);
  2270. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2271. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2272. }
  2273. void OptionsTab::PlayerOptionsEntry::update()
  2274. {
  2275. town->update();
  2276. hero->update();
  2277. bonus->update();
  2278. }
  2279. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2280. {
  2281. if(!btns[0])
  2282. return;
  2283. if( (pi.defaultCastle() != -1) //fixed tow
  2284. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2285. {
  2286. btns[0]->disable();
  2287. btns[1]->disable();
  2288. }
  2289. else
  2290. {
  2291. btns[0]->enable();
  2292. btns[1]->enable();
  2293. }
  2294. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2295. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2296. {
  2297. btns[2]->disable();
  2298. btns[3]->disable();
  2299. }
  2300. else
  2301. {
  2302. btns[2]->enable();
  2303. btns[3]->enable();
  2304. }
  2305. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2306. {
  2307. btns[4]->disable();
  2308. btns[5]->disable();
  2309. }
  2310. else
  2311. {
  2312. btns[4]->enable();
  2313. btns[5]->enable();
  2314. }
  2315. }
  2316. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2317. {
  2318. enum EBonusSelection //frames of bonuses file
  2319. {
  2320. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2321. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2322. ARTIFACT = 9, RANDOM = 10,
  2323. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2324. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2325. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2326. };
  2327. switch(type)
  2328. {
  2329. case TOWN:
  2330. switch (settings.castle)
  2331. {
  2332. case PlayerSettings::NONE: return TOWN_NONE;
  2333. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2334. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2335. }
  2336. case HERO:
  2337. switch (settings.hero)
  2338. {
  2339. case PlayerSettings::NONE: return HERO_NONE;
  2340. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2341. default:
  2342. {
  2343. if(settings.heroPortrait >= 0)
  2344. return settings.heroPortrait;
  2345. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2346. }
  2347. }
  2348. case BONUS:
  2349. {
  2350. switch(settings.bonus)
  2351. {
  2352. case PlayerSettings::RANDOM: return RANDOM;
  2353. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2354. case PlayerSettings::GOLD: return GOLD;
  2355. case PlayerSettings::RESOURCE:
  2356. {
  2357. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2358. {
  2359. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2360. case Res::WOOD : return WOOD;
  2361. case Res::MERCURY : return MERCURY;
  2362. case Res::ORE : return ORE;
  2363. case Res::SULFUR : return SULFUR;
  2364. case Res::CRYSTAL : return CRYSTAL;
  2365. case Res::GEMS : return GEM;
  2366. case Res::GOLD : return GOLD;
  2367. case Res::MITHRIL : return MITHRIL;
  2368. }
  2369. }
  2370. }
  2371. }
  2372. }
  2373. return 0;
  2374. }
  2375. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2376. {
  2377. switch(type)
  2378. {
  2379. case OptionsTab::TOWN: return "ITPA";
  2380. case OptionsTab::HERO: return "PortraitsSmall";
  2381. case OptionsTab::BONUS: return "SCNRSTAR";
  2382. }
  2383. return "";
  2384. }
  2385. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2386. {
  2387. switch(type)
  2388. {
  2389. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2390. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2391. case OptionsTab::BONUS:
  2392. {
  2393. switch(settings.bonus)
  2394. {
  2395. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2396. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2397. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2398. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2399. }
  2400. }
  2401. }
  2402. return "";
  2403. }
  2404. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2405. {
  2406. switch(type)
  2407. {
  2408. case TOWN:
  2409. {
  2410. switch (settings.castle)
  2411. {
  2412. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2413. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2414. default : return CGI->townh->factions[settings.castle]->name;
  2415. }
  2416. }
  2417. case HERO:
  2418. {
  2419. switch (settings.hero)
  2420. {
  2421. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2422. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2423. default :
  2424. {
  2425. if (!settings.heroName.empty())
  2426. return settings.heroName;
  2427. return CGI->heroh->heroes[settings.hero]->name;
  2428. }
  2429. }
  2430. }
  2431. case BONUS:
  2432. {
  2433. switch (settings.bonus)
  2434. {
  2435. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2436. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2437. }
  2438. }
  2439. }
  2440. return "";
  2441. }
  2442. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2443. {
  2444. switch(type)
  2445. {
  2446. case TOWN: return getName();
  2447. case HERO:
  2448. {
  2449. if (settings.hero >= 0)
  2450. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2451. return getName();
  2452. }
  2453. case BONUS:
  2454. {
  2455. switch(settings.bonus)
  2456. {
  2457. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2458. case PlayerSettings::RESOURCE:
  2459. {
  2460. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2461. {
  2462. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2463. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2464. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2465. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2466. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2467. }
  2468. }
  2469. }
  2470. }
  2471. }
  2472. return "";
  2473. }
  2474. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2475. {
  2476. switch(type)
  2477. {
  2478. case TOWN: return CGI->generaltexth->allTexts[104];
  2479. case HERO: return CGI->generaltexth->allTexts[102];
  2480. case BONUS:
  2481. {
  2482. switch(settings.bonus)
  2483. {
  2484. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2485. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2486. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2487. case PlayerSettings::RESOURCE:
  2488. {
  2489. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2490. {
  2491. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2492. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2493. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2494. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2495. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2496. }
  2497. }
  2498. }
  2499. }
  2500. }
  2501. return "";
  2502. }
  2503. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2504. CWindowObject(BORDERED | RCLICK_POPUP),
  2505. CPlayerSettingsHelper(helper)
  2506. {
  2507. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2508. int value = PlayerSettings::NONE;
  2509. switch(CPlayerSettingsHelper::type)
  2510. {
  2511. break; case TOWN:
  2512. value = settings.castle;
  2513. break; case HERO:
  2514. value = settings.hero;
  2515. break; case BONUS:
  2516. value = settings.bonus;
  2517. }
  2518. if (value == PlayerSettings::RANDOM)
  2519. genBonusWindow();
  2520. else if (CPlayerSettingsHelper::type == BONUS)
  2521. genBonusWindow();
  2522. else if (CPlayerSettingsHelper::type == HERO)
  2523. genHeroWindow();
  2524. else if (CPlayerSettingsHelper::type == TOWN)
  2525. genTownWindow();
  2526. center();
  2527. }
  2528. void OptionsTab::CPregameTooltipBox::genHeader()
  2529. {
  2530. new CFilledTexture("DIBOXBCK", pos);
  2531. updateShadow();
  2532. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2533. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2534. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2535. }
  2536. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2537. {
  2538. pos = Rect(0, 0, 228, 290);
  2539. genHeader();
  2540. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2541. std::vector<CComponent *> components;
  2542. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2543. for (auto & elem : town->creatures)
  2544. {
  2545. if (!elem.empty())
  2546. components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
  2547. }
  2548. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2549. }
  2550. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2551. {
  2552. pos = Rect(0, 0, 292, 226);
  2553. genHeader();
  2554. // specialty
  2555. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2556. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2557. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2558. }
  2559. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2560. {
  2561. pos = Rect(0, 0, 228, 162);
  2562. genHeader();
  2563. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2564. }
  2565. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2566. :CIntObject(RCLICK, position),
  2567. CPlayerSettingsHelper(settings, type)
  2568. {
  2569. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2570. image = new CAnimImage(getImageName(), getImageIndex());
  2571. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2572. pos = image->pos;
  2573. }
  2574. void OptionsTab::SelectedBox::update()
  2575. {
  2576. image->setFrame(getImageIndex());
  2577. subtitle->setText(getName());
  2578. }
  2579. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2580. {
  2581. if (down)
  2582. {
  2583. // cases when we do not need to display a message
  2584. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2585. return;
  2586. if (settings.hero == -2 && !SEL->current->mapHeader->players[settings.color.getNum()].hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
  2587. return;
  2588. GH.pushInt(new CPregameTooltipBox(*this));
  2589. }
  2590. }
  2591. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2592. {
  2593. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2594. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2595. {
  2596. if(it->second.playerID)
  2597. {
  2598. playerColor = it->first;
  2599. }
  2600. }
  2601. pos.w = 762;
  2602. pos.h = 584;
  2603. center(pos);
  2604. assert(LOCPLINT);
  2605. sInfo = *LOCPLINT->cb->getStartInfo();
  2606. assert(!SEL->current);
  2607. current = mapInfoFromGame();
  2608. setPlayersFromGame();
  2609. screenType = CMenuScreen::scenarioInfo;
  2610. card = new InfoCard();
  2611. opt = new OptionsTab();
  2612. opt->recreate();
  2613. card->changeSelection(current);
  2614. card->difficulty->setSelected(startInfo->difficulty);
  2615. back = new CButton(Point(584, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
  2616. }
  2617. CScenarioInfo::~CScenarioInfo()
  2618. {
  2619. delete current;
  2620. }
  2621. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2622. {
  2623. const CMapHeader * a = aaa->mapHeader.get(),
  2624. * b = bbb->mapHeader.get();
  2625. if(a && b) //if we are sorting scenarios
  2626. {
  2627. switch (sortBy)
  2628. {
  2629. case _format: //by map format (RoE, WoG, etc)
  2630. return (a->version<b->version);
  2631. break;
  2632. case _loscon: //by loss conditions
  2633. return (a->defeatMessage < b->defeatMessage);
  2634. break;
  2635. case _playerAm: //by player amount
  2636. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2637. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2638. for (int i=0;i<8;i++)
  2639. {
  2640. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2641. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2642. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2643. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2644. }
  2645. if (playerAmntB!=playerAmntA)
  2646. return (playerAmntA<playerAmntB);
  2647. else
  2648. return (humenPlayersA<humenPlayersB);
  2649. break;
  2650. case _size: //by size of map
  2651. return (a->width<b->width);
  2652. break;
  2653. case _viccon: //by victory conditions
  2654. return (a->victoryMessage < b->victoryMessage);
  2655. break;
  2656. case _name: //by name
  2657. return boost::ilexicographical_compare(a->name, b->name);
  2658. case _fileName: //by filename
  2659. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  2660. default:
  2661. return boost::ilexicographical_compare(a->name, b->name);
  2662. }
  2663. }
  2664. else //if we are sorting campaigns
  2665. {
  2666. switch(sortBy)
  2667. {
  2668. case _numOfMaps: //by number of maps in campaign
  2669. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2670. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2671. break;
  2672. case _name: //by name
  2673. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2674. default:
  2675. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2676. }
  2677. }
  2678. }
  2679. CMultiMode::CMultiMode()
  2680. {
  2681. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2682. bg = new CPicture("MUPOPUP.bmp");
  2683. bg->convertToScreenBPP(); //so we could draw without problems
  2684. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2685. pos = bg->center(); //center, window has size of bg graphic
  2686. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2687. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2688. txt->setText(settings["general"]["playerName"].String()); //Player
  2689. btns[0] = new CButton(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::openHotseat, this));
  2690. btns[1] = new CButton(Point(373, 78 + 57*1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
  2691. btns[2] = new CButton(Point(373, 78 + 57*2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
  2692. btns[6] = new CButton(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [&] { GH.popIntTotally(this);}, SDLK_ESCAPE);
  2693. }
  2694. void CMultiMode::openHotseat()
  2695. {
  2696. GH.pushInt(new CHotSeatPlayers(txt->text));
  2697. }
  2698. void CMultiMode::hostTCP()
  2699. {
  2700. Settings name = settings.write["general"]["playerName"];
  2701. name->String() = txt->text;
  2702. GH.popIntTotally(this);
  2703. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2704. }
  2705. void CMultiMode::joinTCP()
  2706. {
  2707. Settings name = settings.write["general"]["playerName"];
  2708. name->String() = txt->text;
  2709. GH.pushInt(new CSimpleJoinScreen);
  2710. }
  2711. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2712. {
  2713. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2714. bg = new CPicture("MUHOTSEA.bmp");
  2715. pos = bg->center(); //center, window has size of bg graphic
  2716. std::string text = CGI->generaltexth->allTexts[446];
  2717. boost::replace_all(text, "\t","\n");
  2718. Rect boxRect(25, 20, 315, 50);
  2719. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2720. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2721. {
  2722. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2723. txt[i]->cb += std::bind(&CHotSeatPlayers::onChange, this, _1);
  2724. }
  2725. ok = new CButton(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CHotSeatPlayers::enterSelectionScreen, this), SDLK_RETURN);
  2726. cancel = new CButton(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
  2727. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2728. txt[0]->setText(firstPlayer, true);
  2729. txt[0]->giveFocus();
  2730. }
  2731. void CHotSeatPlayers::onChange(std::string newText)
  2732. {
  2733. size_t namesCount = 0;
  2734. for(auto & elem : txt)
  2735. if(!elem->text.empty())
  2736. namesCount++;
  2737. ok->block(namesCount < 2);
  2738. }
  2739. void CHotSeatPlayers::enterSelectionScreen()
  2740. {
  2741. std::map<ui8, std::string> names;
  2742. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2743. if(txt[i]->text.length())
  2744. names[j++] = txt[i]->text;
  2745. Settings name = settings.write["general"]["playerName"];
  2746. name->String() = names.begin()->second;
  2747. GH.popInts(2); //pop MP mode window and this
  2748. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2749. }
  2750. void CBonusSelection::init()
  2751. {
  2752. highlightedRegion = nullptr;
  2753. ourHeader = nullptr;
  2754. diffLb = nullptr;
  2755. diffRb = nullptr;
  2756. bonuses = nullptr;
  2757. selectedMap = 0;
  2758. // Initialize start info
  2759. startInfo.mapname = ourCampaign->camp->header.filename;
  2760. startInfo.mode = StartInfo::CAMPAIGN;
  2761. startInfo.campState = ourCampaign;
  2762. startInfo.turnTime = 0;
  2763. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2764. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2765. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2766. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2767. loadPositionsOfGraphics();
  2768. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2769. pos.h = background->h;
  2770. pos.w = background->w;
  2771. center();
  2772. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2773. blitAt(panel, 456, 6, background);
  2774. startB = new CButton(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), SDLK_RETURN);
  2775. restartB = new CButton(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), SDLK_RETURN);
  2776. backB = new CButton(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), SDLK_ESCAPE);
  2777. //campaign name
  2778. if (ourCampaign->camp->header.name.length())
  2779. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2780. else
  2781. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2782. //map size icon
  2783. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2784. //campaign description
  2785. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2786. campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2787. //campaignDescription->showAll(background);
  2788. //map description
  2789. mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2790. //bonus choosing
  2791. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2792. bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
  2793. //set left part of window
  2794. bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
  2795. for(int g = 0; g < ourCampaign->camp->scenarios.size(); ++g)
  2796. {
  2797. if(ourCampaign->camp->conquerable(g))
  2798. {
  2799. regions.push_back(new CRegion(this, true, true, g));
  2800. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2801. if(highlightedRegion == nullptr)
  2802. {
  2803. if(!isCurrentMapConquerable || (isCurrentMapConquerable && g == *ourCampaign->currentMap))
  2804. {
  2805. highlightedRegion = regions.back();
  2806. selectMap(g, true);
  2807. }
  2808. }
  2809. }
  2810. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2811. {
  2812. regions.push_back(new CRegion(this, false, false, g));
  2813. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2814. }
  2815. }
  2816. //allies / enemies
  2817. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2818. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2819. SDL_FreeSurface(panel);
  2820. //difficulty
  2821. std::vector<std::string> difficulty;
  2822. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2823. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2824. //difficulty pics
  2825. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2826. {
  2827. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2828. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2829. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2830. surfToDuplicate->flags);
  2831. delete cde;
  2832. }
  2833. //difficulty selection buttons
  2834. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2835. {
  2836. diffLb = new CButton(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
  2837. diffRb = new CButton(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
  2838. }
  2839. //load miniflags
  2840. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2841. }
  2842. CBonusSelection::CBonusSelection(std::shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
  2843. {
  2844. init();
  2845. }
  2846. CBonusSelection::CBonusSelection(const std::string & campaignFName)
  2847. {
  2848. ourCampaign = std::make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2849. init();
  2850. }
  2851. CBonusSelection::~CBonusSelection()
  2852. {
  2853. SDL_FreeSurface(background);
  2854. delete sizes;
  2855. delete ourHeader;
  2856. delete sFlags;
  2857. for (auto & elem : diffPics)
  2858. {
  2859. SDL_FreeSurface(elem);
  2860. }
  2861. }
  2862. void CBonusSelection::goBack()
  2863. {
  2864. GH.popIntTotally(this);
  2865. }
  2866. void CBonusSelection::showAll(SDL_Surface * to)
  2867. {
  2868. blitAt(background, pos.x, pos.y, to);
  2869. CIntObject::showAll(to);
  2870. show(to);
  2871. if (pos.h != to->h || pos.w != to->w)
  2872. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2873. }
  2874. void CBonusSelection::loadPositionsOfGraphics()
  2875. {
  2876. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2877. int idx = 0;
  2878. for(const JsonNode &campaign : config["campaign_regions"].Vector())
  2879. {
  2880. SCampPositions sc;
  2881. sc.campPrefix = campaign["prefix"].String();
  2882. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2883. for(const JsonNode &desc : campaign["desc"].Vector())
  2884. {
  2885. SCampPositions::SRegionDesc rd;
  2886. rd.infix = desc["infix"].String();
  2887. rd.xpos = desc["x"].Float();
  2888. rd.ypos = desc["y"].Float();
  2889. sc.regions.push_back(rd);
  2890. }
  2891. campDescriptions.push_back(sc);
  2892. idx++;
  2893. }
  2894. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2895. }
  2896. void CBonusSelection::selectMap(int mapNr, bool initialSelect)
  2897. {
  2898. if(initialSelect || selectedMap != mapNr)
  2899. {
  2900. // initialize restart / start button
  2901. if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
  2902. {
  2903. // draw start button
  2904. restartB->disable();
  2905. startB->enable();
  2906. if (!ourCampaign->mapsConquered.empty())
  2907. backB->block(true);
  2908. else
  2909. backB->block(false);
  2910. }
  2911. else
  2912. {
  2913. // draw restart button
  2914. startB->disable();
  2915. restartB->enable();
  2916. backB->block(false);
  2917. }
  2918. startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
  2919. selectedMap = mapNr;
  2920. selectedBonus = boost::none;
  2921. std::string scenarioName = ourCampaign->camp->header.filename.substr(0, ourCampaign->camp->header.filename.find('.'));
  2922. boost::to_lower(scenarioName);
  2923. scenarioName += ':' + boost::lexical_cast<std::string>(selectedMap);
  2924. //get header
  2925. delete ourHeader;
  2926. std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
  2927. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2928. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size(), scenarioName).release();
  2929. std::map<ui8, std::string> names;
  2930. names[1] = settings["general"]["playerName"].String();
  2931. updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
  2932. mapDescription->setText(ourHeader->description);
  2933. updateBonusSelection();
  2934. GH.totalRedraw();
  2935. }
  2936. }
  2937. void CBonusSelection::show(SDL_Surface * to)
  2938. {
  2939. //blitAt(background, pos.x, pos.y, to);
  2940. //map name
  2941. std::string mapName = ourHeader->name;
  2942. if (mapName.length())
  2943. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2944. else
  2945. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2946. //map description
  2947. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2948. mapDescription->showAll(to); //showAll because CTextBox has no show()
  2949. //map size icon
  2950. int temp;
  2951. switch (ourHeader->width)
  2952. {
  2953. case 36:
  2954. temp=0;
  2955. break;
  2956. case 72:
  2957. temp=1;
  2958. break;
  2959. case 108:
  2960. temp=2;
  2961. break;
  2962. case 144:
  2963. temp=3;
  2964. break;
  2965. default:
  2966. temp=4;
  2967. break;
  2968. }
  2969. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2970. //flags
  2971. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2972. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2973. TeamID myT;
  2974. myT = ourHeader->players[playerColor.getNum()].team;
  2975. for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
  2976. {
  2977. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2978. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 405, to);
  2979. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2980. }
  2981. //difficulty
  2982. blitAtLoc(diffPics[startInfo.difficulty], 709, 455, to);
  2983. CIntObject::show(to);
  2984. }
  2985. void CBonusSelection::updateBonusSelection()
  2986. {
  2987. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2988. //graphics:
  2989. //spell - SPELLBON.DEF
  2990. //monster - TWCRPORT.DEF
  2991. //building - BO*.BMP graphics
  2992. //artifact - ARTIFBON.DEF
  2993. //spell scroll - SPELLBON.DEF
  2994. //prim skill - PSKILBON.DEF
  2995. //sec skill - SSKILBON.DEF
  2996. //resource - BORES.DEF
  2997. //player - CREST58.DEF
  2998. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2999. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3000. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3001. updateStartButtonState(-1);
  3002. delete bonuses;
  3003. bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
  3004. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  3005. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  3006. for(int i = 0; i < bonDescs.size(); i++)
  3007. {
  3008. std::string picName=bonusPics[bonDescs[i].type];
  3009. size_t picNumber=bonDescs[i].info2;
  3010. std::string desc;
  3011. switch(bonDescs[i].type)
  3012. {
  3013. case CScenarioTravel::STravelBonus::SPELL:
  3014. desc = CGI->generaltexth->allTexts[715];
  3015. boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
  3016. break;
  3017. case CScenarioTravel::STravelBonus::MONSTER:
  3018. picNumber = bonDescs[i].info2 + 2;
  3019. desc = CGI->generaltexth->allTexts[717];
  3020. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  3021. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  3022. break;
  3023. case CScenarioTravel::STravelBonus::BUILDING:
  3024. {
  3025. int faction = -1;
  3026. for(auto & elem : startInfo.playerInfos)
  3027. {
  3028. if (elem.second.playerID)
  3029. {
  3030. faction = elem.second.castle;
  3031. break;
  3032. }
  3033. }
  3034. assert(faction != -1);
  3035. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  3036. picName = graphics->ERMUtoPicture[faction][buildID];
  3037. picNumber = -1;
  3038. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  3039. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  3040. }
  3041. break;
  3042. case CScenarioTravel::STravelBonus::ARTIFACT:
  3043. desc = CGI->generaltexth->allTexts[715];
  3044. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  3045. break;
  3046. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  3047. desc = CGI->generaltexth->allTexts[716];
  3048. boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
  3049. break;
  3050. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  3051. {
  3052. int leadingSkill = -1;
  3053. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  3054. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  3055. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  3056. {
  3057. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  3058. {
  3059. leadingSkill = g;
  3060. }
  3061. if (ptr[g] != 0)
  3062. {
  3063. toPrint.push_back(std::make_pair(g, ptr[g]));
  3064. }
  3065. }
  3066. picNumber = leadingSkill;
  3067. desc = CGI->generaltexth->allTexts[715];
  3068. std::string substitute; //text to be printed instead of %s
  3069. for (int v=0; v<toPrint.size(); ++v)
  3070. {
  3071. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3072. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3073. if(v != toPrint.size() - 1)
  3074. {
  3075. substitute += ", ";
  3076. }
  3077. }
  3078. boost::algorithm::replace_first(desc, "%s", substitute);
  3079. break;
  3080. }
  3081. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3082. desc = CGI->generaltexth->allTexts[718];
  3083. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  3084. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3085. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  3086. break;
  3087. case CScenarioTravel::STravelBonus::RESOURCE:
  3088. {
  3089. int serialResID = 0;
  3090. switch(bonDescs[i].info1)
  3091. {
  3092. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3093. serialResID = bonDescs[i].info1;
  3094. break;
  3095. case 0xFD: //wood + ore
  3096. serialResID = 7;
  3097. break;
  3098. case 0xFE: //rare resources
  3099. serialResID = 8;
  3100. break;
  3101. }
  3102. picNumber = serialResID;
  3103. desc = CGI->generaltexth->allTexts[717];
  3104. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3105. std::string replacement;
  3106. if (serialResID <= 6)
  3107. {
  3108. replacement = CGI->generaltexth->restypes[serialResID];
  3109. }
  3110. else
  3111. {
  3112. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3113. }
  3114. boost::algorithm::replace_first(desc, "%s", replacement);
  3115. }
  3116. break;
  3117. case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
  3118. {
  3119. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3120. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transferred?";
  3121. picNumber = superhero ? superhero->portrait : 0;
  3122. desc = CGI->generaltexth->allTexts[719];
  3123. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3124. }
  3125. break;
  3126. case CScenarioTravel::STravelBonus::HERO:
  3127. desc = CGI->generaltexth->allTexts[718];
  3128. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3129. if (bonDescs[i].info2 == 0xFFFF)
  3130. {
  3131. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3132. picNumber = -1;
  3133. picName = "CBONN1A3.BMP";
  3134. }
  3135. else
  3136. {
  3137. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3138. }
  3139. break;
  3140. }
  3141. CToggleButton *bonusButton = new CToggleButton(Point(475 + i*68, 455), "", CButton::tooltip(desc, desc));
  3142. if (picNumber != -1)
  3143. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3144. auto anim = new CAnimation();
  3145. anim->setCustom(picName, 0);
  3146. bonusButton->setImage(anim);
  3147. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3148. bonusButton->borderColor = brightYellow;
  3149. bonuses->addToggle(i, bonusButton);
  3150. }
  3151. // set bonus if already chosen
  3152. if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
  3153. {
  3154. bonuses->setSelected(ourCampaign->chosenCampaignBonuses[selectedMap]);
  3155. }
  3156. }
  3157. void CBonusSelection::updateCampaignState()
  3158. {
  3159. ourCampaign->currentMap = selectedMap;
  3160. if (selectedBonus)
  3161. ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
  3162. }
  3163. void CBonusSelection::startMap()
  3164. {
  3165. auto si = new StartInfo(startInfo);
  3166. auto showPrologVideo = [=]()
  3167. {
  3168. auto exitCb = [=]()
  3169. {
  3170. logGlobal->infoStream() << "Starting scenario " << selectedMap;
  3171. CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr));
  3172. };
  3173. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
  3174. if (scenario.prolog.hasPrologEpilog)
  3175. {
  3176. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3177. }
  3178. else
  3179. {
  3180. exitCb();
  3181. }
  3182. };
  3183. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  3184. {
  3185. GH.popInt(this);
  3186. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3187. {
  3188. updateCampaignState();
  3189. endGame();
  3190. GH.curInt = CGPreGame::create();
  3191. showPrologVideo();
  3192. }, 0);
  3193. }
  3194. else
  3195. {
  3196. updateCampaignState();
  3197. showPrologVideo();
  3198. }
  3199. }
  3200. void CBonusSelection::restartMap()
  3201. {
  3202. GH.popInt(this);
  3203. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3204. {
  3205. updateCampaignState();
  3206. auto si = new StartInfo(startInfo);
  3207. SDL_Event event;
  3208. event.type = SDL_USEREVENT;
  3209. event.user.code = PREPARE_RESTART_CAMPAIGN;
  3210. event.user.data1 = si;
  3211. SDL_PushEvent(&event);
  3212. }, 0);
  3213. }
  3214. void CBonusSelection::selectBonus(int id)
  3215. {
  3216. // Total redraw is needed because the border around the bonus images
  3217. // have to be undrawn/drawn.
  3218. if (!selectedBonus || *selectedBonus != id)
  3219. {
  3220. selectedBonus = id;
  3221. GH.totalRedraw();
  3222. updateStartButtonState(id);
  3223. }
  3224. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3225. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3226. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3227. {
  3228. std::map<ui8, std::string> names;
  3229. names[1] = settings["general"]["playerName"].String();
  3230. for(auto & elem : startInfo.playerInfos)
  3231. {
  3232. if(elem.first == PlayerColor(bonDescs[id].info1))
  3233. ::setPlayer(elem.second, 1, names);
  3234. else
  3235. ::setPlayer(elem.second, 0, names);
  3236. }
  3237. }
  3238. }
  3239. void CBonusSelection::increaseDifficulty()
  3240. {
  3241. startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
  3242. }
  3243. void CBonusSelection::decreaseDifficulty()
  3244. {
  3245. startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
  3246. }
  3247. void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
  3248. {
  3249. if(selected == -1)
  3250. {
  3251. startB->block(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size());
  3252. }
  3253. else if(startB->isBlocked())
  3254. {
  3255. startB->block(false);
  3256. }
  3257. }
  3258. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3259. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3260. {
  3261. OBJ_CONSTRUCTION;
  3262. addUsedEvents(LCLICK | RCLICK);
  3263. static const std::string colors[2][8] = {
  3264. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3265. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3266. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3267. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3268. pos.x += desc.xpos;
  3269. pos.y += desc.ypos;
  3270. //loading of graphics
  3271. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3272. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3273. static const std::string infix [] = {"En", "Se", "Co"};
  3274. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3275. {
  3276. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3277. }
  3278. pos.w = graphics[0]->w;
  3279. pos.h = graphics[0]->h;
  3280. }
  3281. CBonusSelection::CRegion::~CRegion()
  3282. {
  3283. for (auto & elem : graphics)
  3284. {
  3285. SDL_FreeSurface(elem);
  3286. }
  3287. }
  3288. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3289. {
  3290. //select if selectable & clicked inside our graphic
  3291. if ( indeterminate(down) )
  3292. {
  3293. return;
  3294. }
  3295. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3296. {
  3297. owner->selectMap(myNumber, false);
  3298. owner->highlightedRegion = this;
  3299. parent->showAll(screen);
  3300. }
  3301. }
  3302. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3303. {
  3304. //show r-click text
  3305. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3306. rclickText.size() )
  3307. {
  3308. CRClickPopup::createAndPush(rclickText);
  3309. }
  3310. }
  3311. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3312. {
  3313. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3314. if (!accessible)
  3315. {
  3316. //show as striped
  3317. blitAtLoc(graphics[2], 0, 0, to);
  3318. }
  3319. else if (this == owner->highlightedRegion)
  3320. {
  3321. //show as selected
  3322. blitAtLoc(graphics[1], 0, 0, to);
  3323. }
  3324. else
  3325. {
  3326. //show as not selected selected
  3327. blitAtLoc(graphics[0], 0, 0, to);
  3328. }
  3329. }
  3330. CSavingScreen::CSavingScreen(bool hotseat)
  3331. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3332. {
  3333. ourGame = mapInfoFromGame();
  3334. sInfo = *LOCPLINT->cb->getStartInfo();
  3335. setPlayersFromGame();
  3336. }
  3337. CSavingScreen::~CSavingScreen()
  3338. {
  3339. }
  3340. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
  3341. {
  3342. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3343. assert(!SEL);
  3344. SEL = this;
  3345. current = nullptr;
  3346. if(Names && !Names->empty()) //if have custom set of player names - use it
  3347. playerNames = *Names;
  3348. else
  3349. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3350. }
  3351. ISelectionScreenInfo::~ISelectionScreenInfo()
  3352. {
  3353. assert(SEL == this);
  3354. SEL = nullptr;
  3355. }
  3356. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3357. {
  3358. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3359. }
  3360. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3361. {
  3362. ::setPlayer(pset, player, playerNames);
  3363. }
  3364. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3365. {
  3366. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3367. if(!sInfo.getPlayersSettings(i->first)) //
  3368. return i->first;
  3369. return 0;
  3370. }
  3371. bool ISelectionScreenInfo::isGuest() const
  3372. {
  3373. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3374. }
  3375. bool ISelectionScreenInfo::isHost() const
  3376. {
  3377. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3378. }
  3379. void ChatMessage::apply(CSelectionScreen *selScreen)
  3380. {
  3381. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3382. GH.totalRedraw();
  3383. }
  3384. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3385. {
  3386. if(!selScreen->ongoingClosing)
  3387. {
  3388. *selScreen->serv << this; //resend to confirm
  3389. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3390. }
  3391. vstd::clear_pointer(selScreen->serv);
  3392. }
  3393. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3394. {
  3395. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3396. SEL->playerNames[connectionID] = playerName;
  3397. //put new player in first slot with AI
  3398. for(auto & elem : SEL->sInfo.playerInfos)
  3399. {
  3400. if(!elem.second.playerID && !elem.second.compOnly)
  3401. {
  3402. selScreen->setPlayer(elem.second, connectionID);
  3403. selScreen->opt->entries[elem.second.color]->selectButtons();
  3404. break;
  3405. }
  3406. }
  3407. selScreen->propagateNames();
  3408. selScreen->propagateOptions();
  3409. selScreen->toggleTab(selScreen->curTab);
  3410. GH.totalRedraw();
  3411. }
  3412. void SelectMap::apply(CSelectionScreen *selScreen)
  3413. {
  3414. if(selScreen->isGuest())
  3415. {
  3416. free = false;
  3417. selScreen->changeSelection(mapInfo);
  3418. }
  3419. }
  3420. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3421. {
  3422. if(!selScreen->isGuest())
  3423. return;
  3424. selScreen->setSInfo(*options);
  3425. }
  3426. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3427. {
  3428. if(!selScreen->isGuest())
  3429. return;
  3430. switch(action)
  3431. {
  3432. case NO_TAB:
  3433. selScreen->toggleTab(selScreen->curTab);
  3434. break;
  3435. case OPEN_OPTIONS:
  3436. selScreen->toggleTab(selScreen->opt);
  3437. break;
  3438. case OPEN_SCENARIO_LIST:
  3439. selScreen->toggleTab(selScreen->sel);
  3440. break;
  3441. case OPEN_RANDOM_MAP_OPTIONS:
  3442. selScreen->toggleTab(selScreen->randMapTab);
  3443. break;
  3444. }
  3445. }
  3446. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3447. {
  3448. if(!selScreen->isHost())
  3449. return;
  3450. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3451. switch(what)
  3452. {
  3453. case TOWN:
  3454. selScreen->opt->nextCastle(color, direction);
  3455. break;
  3456. case HERO:
  3457. selScreen->opt->nextHero(color, direction);
  3458. break;
  3459. case BONUS:
  3460. selScreen->opt->nextBonus(color, direction);
  3461. break;
  3462. }
  3463. }
  3464. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3465. {
  3466. if(selScreen->isGuest())
  3467. return;
  3468. SEL->playerNames.erase(playerID);
  3469. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3470. {
  3471. selScreen->setPlayer(*s, 0);
  3472. selScreen->opt->entries[s->color]->selectButtons();
  3473. }
  3474. selScreen->propagateNames();
  3475. selScreen->propagateOptions();
  3476. GH.totalRedraw();
  3477. }
  3478. void PlayersNames::apply(CSelectionScreen *selScreen)
  3479. {
  3480. if(selScreen->isGuest())
  3481. selScreen->playerNames = playerNames;
  3482. }
  3483. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3484. {
  3485. startingInfo.reset();
  3486. startingInfo.serv = selScreen->serv;
  3487. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3488. if(!selScreen->ongoingClosing)
  3489. {
  3490. *selScreen->serv << this; //resend to confirm
  3491. }
  3492. selScreen->serv = nullptr; //hide it so it won't be deleted
  3493. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3494. saveGameName.clear();
  3495. CGP->showLoadingScreen(std::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3496. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3497. }
  3498. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3499. {
  3500. pos.x += config["x"].Float();
  3501. pos.y += config["y"].Float();
  3502. pos.w = 200;
  3503. pos.h = 116;
  3504. campFile = config["file"].String();
  3505. video = config["video"].String();
  3506. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3507. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3508. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3509. hoverText = header.name;
  3510. if (status != CCampaignScreen::DISABLED)
  3511. {
  3512. addUsedEvents(LCLICK | HOVER);
  3513. image = new CPicture(config["image"].String());
  3514. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3515. parent->addChild(hoverLabel);
  3516. }
  3517. if (status == CCampaignScreen::COMPLETED)
  3518. checkMark = new CPicture("CAMPCHK");
  3519. }
  3520. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3521. {
  3522. if (down)
  3523. {
  3524. // Close running video and open the selected campaign
  3525. CCS->videoh->close();
  3526. GH.pushInt( new CBonusSelection(campFile) );
  3527. }
  3528. }
  3529. void CCampaignScreen::CCampaignButton::hover(bool on)
  3530. {
  3531. if (on)
  3532. hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3533. else
  3534. hoverLabel->setText(" ");
  3535. }
  3536. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3537. {
  3538. if (status == CCampaignScreen::DISABLED)
  3539. return;
  3540. CIntObject::show(to);
  3541. // Play the campaign button video when the mouse cursor is placed over the button
  3542. if (hovered)
  3543. {
  3544. if (CCS->videoh->fname != video)
  3545. CCS->videoh->open(video);
  3546. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3547. }
  3548. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3549. {
  3550. CCS->videoh->close();
  3551. redraw();
  3552. }
  3553. }
  3554. CButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3555. {
  3556. std::pair<std::string, std::string> help;
  3557. if (!button["help"].isNull() && button["help"].Float() > 0)
  3558. help = CGI->generaltexth->zelp[button["help"].Float()];
  3559. std::function<void()> close = std::bind(&CGuiHandler::popIntTotally, &GH, this);
  3560. return new CButton(Point(button["x"].Float(), button["y"].Float()), button["name"].String(), help, close, button["hotkey"].Float());
  3561. }
  3562. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3563. {
  3564. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3565. for(const JsonNode& node : config["images"].Vector())
  3566. images.push_back(createPicture(node));
  3567. if (!images.empty())
  3568. {
  3569. images[0]->center(); // move background to center
  3570. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3571. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3572. pos = images[0]->pos; // fix height\width of this window
  3573. }
  3574. if (!config["exitbutton"].isNull())
  3575. {
  3576. back = createExitButton(config["exitbutton"]);
  3577. back->hoverable = true;
  3578. }
  3579. for(const JsonNode& node : config["items"].Vector())
  3580. campButtons.push_back(new CCampaignButton(node));
  3581. }
  3582. void CCampaignScreen::showAll(SDL_Surface *to)
  3583. {
  3584. CIntObject::showAll(to);
  3585. if (pos.h != to->h || pos.w != to->w)
  3586. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3587. }
  3588. void CGPreGame::showLoadingScreen(std::function<void()> loader)
  3589. {
  3590. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3591. CGP->removeFromGui();
  3592. GH.pushInt(new CLoadingScreen(loader));
  3593. }
  3594. std::string CLoadingScreen::getBackground()
  3595. {
  3596. const auto & conf = CGPreGameConfig::get().getConfig()["loading"].Vector();
  3597. if(conf.empty())
  3598. {
  3599. return "loadbar";
  3600. }
  3601. else
  3602. {
  3603. return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
  3604. }
  3605. }
  3606. CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
  3607. CWindowObject(BORDERED, getBackground()),
  3608. loadingThread(loader)
  3609. {
  3610. CCS->musich->stopMusic(5000);
  3611. }
  3612. CLoadingScreen::~CLoadingScreen()
  3613. {
  3614. loadingThread.join();
  3615. }
  3616. void CLoadingScreen::showAll(SDL_Surface *to)
  3617. {
  3618. Rect rect(0,0,to->w, to->h);
  3619. SDL_FillRect(to, &rect, 0);
  3620. CWindowObject::showAll(to);
  3621. }
  3622. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
  3623. CWindowObject(BORDERED),
  3624. spe(_spe),
  3625. positionCounter(0),
  3626. voiceSoundHandle(-1),
  3627. exitCb(callback)
  3628. {
  3629. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3630. addUsedEvents(LCLICK);
  3631. pos = center(Rect(0,0, 800, 600));
  3632. updateShadow();
  3633. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3634. CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
  3635. voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
  3636. text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
  3637. text->scrollTextTo(-100);
  3638. }
  3639. void CPrologEpilogVideo::show( SDL_Surface * to )
  3640. {
  3641. CSDL_Ext::fillRectBlack(to, &pos);
  3642. //BUG: some videos are 800x600 in size while some are 800x400
  3643. //VCMI should center them in the middle of the screen. Possible but needs modification
  3644. //of video player API which I'd like to avoid until we'll get rid of Windows-specific player
  3645. CCS->videoh->update(pos.x, pos.y, to, true, false);
  3646. //move text every 5 calls/frames; seems to be good enough
  3647. ++positionCounter;
  3648. if(positionCounter % 5 == 0)
  3649. {
  3650. text->scrollTextBy(1);
  3651. }
  3652. else
  3653. text->showAll(to);// blit text over video, if needed
  3654. if (text->textSize.y + 100 < positionCounter / 5)
  3655. clickLeft(false, false);
  3656. }
  3657. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3658. {
  3659. GH.popInt(this);
  3660. CCS->soundh->stopSound(voiceSoundHandle);
  3661. exitCb();
  3662. }
  3663. CSimpleJoinScreen::CSimpleJoinScreen()
  3664. {
  3665. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3666. bg = new CPicture("MUDIALOG.bmp"); // address background
  3667. pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  3668. Rect boxRect(20, 20, 205, 50);
  3669. title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
  3670. address = new CTextInput(Rect(25, 68, 175, 16), *bg);
  3671. address->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  3672. port = new CTextInput(Rect(25, 115, 175, 16), *bg);
  3673. port->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  3674. port->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  3675. ok = new CButton(Point( 26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::enterSelectionScreen, this), SDLK_RETURN);
  3676. cancel = new CButton(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
  3677. bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
  3678. port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
  3679. address->setText(settings["server"]["server"].String(), true);
  3680. address->giveFocus();
  3681. }
  3682. void CSimpleJoinScreen::enterSelectionScreen()
  3683. {
  3684. std::string textAddress = address->text;
  3685. std::string textPort = port->text;
  3686. GH.popIntTotally(this);
  3687. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST, nullptr, textAddress, textPort));
  3688. }
  3689. void CSimpleJoinScreen::onChange(const std::string & newText)
  3690. {
  3691. ok->block(address->text.empty() || port->text.empty());
  3692. }