GameConstants.h 25 KB

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  1. #pragma once
  2. /*
  3. * GameConstants.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "ConstTransitivePtr.h"
  12. namespace GameConstants
  13. {
  14. const std::string VCMI_VERSION = "VCMI 0.98f";
  15. const int BFIELD_WIDTH = 17;
  16. const int BFIELD_HEIGHT = 11;
  17. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  18. const int PUZZLE_MAP_PIECES = 48;
  19. const int MAX_HEROES_PER_PLAYER = 8;
  20. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  21. const int ALL_PLAYERS = 255; //bitfield
  22. const ui16 BACKPACK_START = 19;
  23. const int CREATURES_PER_TOWN = 7; //without upgrades
  24. const int SPELL_LEVELS = 5;
  25. const int SPELL_SCHOOL_LEVELS = 4;
  26. const int CRE_LEVELS = 10; // number of creature experience levels
  27. const int HERO_GOLD_COST = 2500;
  28. const int SPELLBOOK_GOLD_COST = 500;
  29. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  30. const int ARMY_SIZE = 7;
  31. const int SKILL_PER_HERO=8;
  32. const int SKILL_QUANTITY=28;
  33. const int PRIMARY_SKILLS=4;
  34. const int TERRAIN_TYPES=10;
  35. const int RESOURCE_QUANTITY=8;
  36. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  37. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  38. const int F_NUMBER = 9;
  39. const int ARTIFACTS_QUANTITY=171;
  40. const int HEROES_QUANTITY=156;
  41. const int SPELLS_QUANTITY=70;
  42. const int CREATURES_COUNT = 197;
  43. const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
  44. }
  45. class CArtifact;
  46. class CArtifactInstance;
  47. class CCreature;
  48. class CSpell;
  49. class CGameInfoCallback;
  50. class CNonConstInfoCallback;
  51. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  52. CLASS_NAME(const CLASS_NAME & other) \
  53. { \
  54. num = other.num; \
  55. } \
  56. CLASS_NAME & operator=(const CLASS_NAME & other) \
  57. { \
  58. num = other.num; \
  59. return *this; \
  60. } \
  61. explicit CLASS_NAME(si32 id) \
  62. : num(static_cast<ENUM_NAME>(id)) \
  63. {} \
  64. operator ENUM_NAME() const \
  65. { \
  66. return num; \
  67. } \
  68. ENUM_NAME toEnum() const \
  69. { \
  70. return num; \
  71. } \
  72. template <typename Handler> void serialize(Handler &h, const int version) \
  73. { \
  74. h & num; \
  75. } \
  76. CLASS_NAME & advance(int i) \
  77. { \
  78. num = (ENUM_NAME)((int)num + i); \
  79. return *this; \
  80. }
  81. // Operators are performance-critical and to be inlined they must be in header
  82. #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN) \
  83. STRONG_INLINE bool operator==(const A & a, const B & b) \
  84. { \
  85. return AN == BN ; \
  86. } \
  87. STRONG_INLINE bool operator!=(const A & a, const B & b) \
  88. { \
  89. return AN != BN ; \
  90. } \
  91. STRONG_INLINE bool operator<(const A & a, const B & b) \
  92. { \
  93. return AN < BN ; \
  94. } \
  95. STRONG_INLINE bool operator<=(const A & a, const B & b) \
  96. { \
  97. return AN <= BN ; \
  98. } \
  99. STRONG_INLINE bool operator>(const A & a, const B & b) \
  100. { \
  101. return AN > BN ; \
  102. } \
  103. STRONG_INLINE bool operator>=(const A & a, const B & b) \
  104. { \
  105. return AN >= BN ; \
  106. }
  107. #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME) \
  108. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num) \
  109. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b) \
  110. ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
  111. #define OP_DECL_INT(CLASS_NAME, OP) \
  112. bool operator OP (const CLASS_NAME & b) const \
  113. { \
  114. return num OP b.num; \
  115. }
  116. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  117. public: \
  118. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  119. CLASS_NAME(const CLASS_NAME & other): \
  120. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  121. { \
  122. } \
  123. CLASS_NAME & operator=(const CLASS_NAME & other) \
  124. { \
  125. num = other.num; \
  126. return *this; \
  127. } \
  128. explicit CLASS_NAME(si32 id) \
  129. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  130. {}
  131. template < typename Derived, typename NumericType>
  132. class BaseForID
  133. {
  134. protected:
  135. NumericType num;
  136. public:
  137. NumericType getNum() const
  138. {
  139. return num;
  140. }
  141. template <typename Handler> void serialize(Handler &h, const int version)
  142. {
  143. h & num;
  144. }
  145. explicit BaseForID(NumericType _num = -1)
  146. {
  147. num = _num;
  148. }
  149. void advance(int change)
  150. {
  151. num += change;
  152. }
  153. typedef BaseForID<Derived, NumericType> __SelfType;
  154. OP_DECL_INT(__SelfType, ==)
  155. OP_DECL_INT(__SelfType, !=)
  156. OP_DECL_INT(__SelfType, <)
  157. OP_DECL_INT(__SelfType, >)
  158. OP_DECL_INT(__SelfType, <=)
  159. OP_DECL_INT(__SelfType, >=)
  160. };
  161. template<typename Der, typename Num>
  162. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  163. template<typename Der, typename Num>
  164. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  165. {
  166. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  167. typedef typename std::common_type<short, Num>::type Number;
  168. return os << static_cast<Number>(id.getNum());
  169. }
  170. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  171. {
  172. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  173. friend class CGameInfoCallback;
  174. friend class CNonConstInfoCallback;
  175. };
  176. class QueryID : public BaseForID<QueryID, si32>
  177. {
  178. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  179. QueryID & operator++()
  180. {
  181. ++num;
  182. return *this;
  183. }
  184. };
  185. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  186. {
  187. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  188. friend class CGameInfoCallback;
  189. friend class CNonConstInfoCallback;
  190. };
  191. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  192. {
  193. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  194. };
  195. class SlotID : public BaseForID<SlotID, si32>
  196. {
  197. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  198. friend class CGameInfoCallback;
  199. friend class CNonConstInfoCallback;
  200. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  201. bool validSlot() const
  202. {
  203. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  204. }
  205. };
  206. class PlayerColor : public BaseForID<PlayerColor, ui8>
  207. {
  208. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  209. enum EPlayerColor
  210. {
  211. PLAYER_LIMIT_I = 8
  212. };
  213. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  214. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  215. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  216. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  217. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  218. friend class CGameInfoCallback;
  219. friend class CNonConstInfoCallback;
  220. };
  221. class TeamID : public BaseForID<TeamID, ui8>
  222. {
  223. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  224. DLL_LINKAGE static const TeamID NO_TEAM;
  225. friend class CGameInfoCallback;
  226. friend class CNonConstInfoCallback;
  227. };
  228. class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
  229. {
  230. INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
  231. friend class CGameInfoCallback;
  232. friend class CNonConstInfoCallback;
  233. };
  234. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  235. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  236. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  237. // #endif
  238. // Enum declarations
  239. namespace PrimarySkill
  240. {
  241. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  242. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  243. }
  244. class SecondarySkill
  245. {
  246. public:
  247. enum ESecondarySkill
  248. {
  249. WRONG = -2,
  250. DEFAULT = -1,
  251. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  252. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  253. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  254. FIRST_AID, SKILL_SIZE
  255. };
  256. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  257. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  258. {}
  259. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  260. ESecondarySkill num;
  261. };
  262. ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
  263. namespace EAlignment
  264. {
  265. enum EAlignment { GOOD, EVIL, NEUTRAL };
  266. }
  267. namespace ETownType
  268. {
  269. enum ETownType
  270. {
  271. ANY = -1,
  272. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
  273. };
  274. }
  275. class BuildingID
  276. {
  277. public:
  278. //Quite useful as long as most of building mechanics hardcoded
  279. // NOTE: all building with completely configurable mechanics will be removed from list
  280. enum EBuildingID
  281. {
  282. DEFAULT = -50,
  283. NONE = -1,
  284. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  285. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  286. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  287. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  288. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  289. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  290. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  291. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  292. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  293. DWELL_LVL_1 = DWELL_FIRST,
  294. DWELL_LVL_7 = DWELL_LAST,
  295. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  296. DWELL_LVL_7_UP = DWELL_UP_LAST,
  297. //Special buildings for towns.
  298. LIGHTHOUSE = SPECIAL_1,
  299. STABLES = SPECIAL_2, //Castle
  300. BROTHERHOOD = SPECIAL_3,
  301. MYSTIC_POND = SPECIAL_1,
  302. FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
  303. TREASURY = SPECIAL_3,
  304. ARTIFACT_MERCHANT = SPECIAL_1,
  305. LOOKOUT_TOWER = SPECIAL_2, //Tower
  306. LIBRARY = SPECIAL_3,
  307. WALL_OF_KNOWLEDGE = SPECIAL_4,
  308. STORMCLOUDS = SPECIAL_2,
  309. CASTLE_GATE = SPECIAL_3, //Inferno
  310. ORDER_OF_FIRE = SPECIAL_4,
  311. COVER_OF_DARKNESS = SPECIAL_1,
  312. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  313. SKELETON_TRANSFORMER = SPECIAL_3,
  314. //ARTIFACT_MERCHANT - same ID as in tower
  315. MANA_VORTEX = SPECIAL_2,
  316. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  317. BATTLE_ACADEMY = SPECIAL_4,
  318. ESCAPE_TUNNEL = SPECIAL_1,
  319. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  320. BALLISTA_YARD = SPECIAL_3,
  321. HALL_OF_VALHALLA = SPECIAL_4,
  322. CAGE_OF_WARLORDS = SPECIAL_1,
  323. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  324. BLOOD_OBELISK = SPECIAL_3,
  325. //ARTIFACT_MERCHANT - same ID as in tower
  326. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  327. };
  328. BuildingID(EBuildingID _num = NONE) : num(_num)
  329. {}
  330. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  331. EBuildingID num;
  332. };
  333. ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
  334. namespace EAiTactic
  335. {
  336. enum EAiTactic
  337. {
  338. NONE = -1,
  339. RANDOM,
  340. WARRIOR,
  341. BUILDER,
  342. EXPLORER
  343. };
  344. }
  345. namespace EBuildingState
  346. {
  347. enum EBuildingState
  348. {
  349. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  350. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  351. };
  352. }
  353. namespace ESpellCastProblem
  354. {
  355. enum ESpellCastProblem
  356. {
  357. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  358. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  359. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  360. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  361. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  362. NOT_DECIDED,
  363. INVALID
  364. };
  365. }
  366. namespace ECastingMode
  367. {
  368. enum ECastingMode
  369. {
  370. HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  371. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING,
  372. SPELL_LIKE_ATTACK,
  373. PASSIVE_CASTING//f.e. opening battle spells
  374. };
  375. }
  376. namespace EMarketMode
  377. {
  378. enum EMarketMode
  379. {
  380. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  381. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  382. MARTKET_AFTER_LAST_PLACEHOLDER
  383. };
  384. }
  385. namespace EBattleStackState
  386. {
  387. enum EBattleStackState
  388. {
  389. ALIVE = 180,
  390. SUMMONED, CLONED,
  391. DEAD_CLONE,
  392. HAD_MORALE,
  393. WAITING,
  394. MOVED,
  395. DEFENDING,
  396. FEAR,
  397. //remember to drain mana only once per turn
  398. DRAINED_MANA,
  399. //only for defending animation
  400. DEFENDING_ANIM
  401. };
  402. }
  403. namespace ECommander
  404. {
  405. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  406. const int MAX_SKILL_LEVEL = 5;
  407. }
  408. namespace EWallPart
  409. {
  410. enum EWallPart
  411. {
  412. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  413. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  414. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  415. };
  416. }
  417. namespace EWallState
  418. {
  419. enum EWallState
  420. {
  421. NONE = -1, //no wall
  422. DESTROYED,
  423. DAMAGED,
  424. INTACT
  425. };
  426. }
  427. namespace ETileType
  428. {
  429. enum ETileType
  430. {
  431. FREE,
  432. POSSIBLE,
  433. BLOCKED,
  434. USED
  435. };
  436. }
  437. enum class ETeleportChannelType
  438. {
  439. IMPASSABLE,
  440. BIDIRECTIONAL,
  441. UNIDIRECTIONAL,
  442. MIXED
  443. };
  444. namespace ERiverType
  445. {
  446. enum ERiverType
  447. {
  448. NO_RIVER, CLEAR_RIVER, ICY_RIVER, MUDDY_RIVER, LAVA_RIVER
  449. };
  450. }
  451. namespace ERoadType
  452. {
  453. enum ERoadType
  454. {
  455. NO_ROAD, DIRT_ROAD, GRAVEL_ROAD, COBBLESTONE_ROAD
  456. };
  457. }
  458. class Obj
  459. {
  460. public:
  461. enum EObj
  462. {
  463. NO_OBJ = -1,
  464. ALTAR_OF_SACRIFICE = 2,
  465. ANCHOR_POINT = 3,
  466. ARENA = 4,
  467. ARTIFACT = 5,
  468. PANDORAS_BOX = 6,
  469. BLACK_MARKET = 7,
  470. BOAT = 8,
  471. BORDERGUARD = 9,
  472. KEYMASTER = 10,
  473. BUOY = 11,
  474. CAMPFIRE = 12,
  475. CARTOGRAPHER = 13,
  476. SWAN_POND = 14,
  477. COVER_OF_DARKNESS = 15,
  478. CREATURE_BANK = 16,
  479. CREATURE_GENERATOR1 = 17,
  480. CREATURE_GENERATOR2 = 18,
  481. CREATURE_GENERATOR3 = 19,
  482. CREATURE_GENERATOR4 = 20,
  483. CURSED_GROUND1 = 21,
  484. CORPSE = 22,
  485. MARLETTO_TOWER = 23,
  486. DERELICT_SHIP = 24,
  487. DRAGON_UTOPIA = 25,
  488. EVENT = 26,
  489. EYE_OF_MAGI = 27,
  490. FAERIE_RING = 28,
  491. FLOTSAM = 29,
  492. FOUNTAIN_OF_FORTUNE = 30,
  493. FOUNTAIN_OF_YOUTH = 31,
  494. GARDEN_OF_REVELATION = 32,
  495. GARRISON = 33,
  496. HERO = 34,
  497. HILL_FORT = 35,
  498. GRAIL = 36,
  499. HUT_OF_MAGI = 37,
  500. IDOL_OF_FORTUNE = 38,
  501. LEAN_TO = 39,
  502. LIBRARY_OF_ENLIGHTENMENT = 41,
  503. LIGHTHOUSE = 42,
  504. MONOLITH_ONE_WAY_ENTRANCE = 43,
  505. MONOLITH_ONE_WAY_EXIT = 44,
  506. MONOLITH_TWO_WAY = 45,
  507. MAGIC_PLAINS1 = 46,
  508. SCHOOL_OF_MAGIC = 47,
  509. MAGIC_SPRING = 48,
  510. MAGIC_WELL = 49,
  511. MERCENARY_CAMP = 51,
  512. MERMAID = 52,
  513. MINE = 53,
  514. MONSTER = 54,
  515. MYSTICAL_GARDEN = 55,
  516. OASIS = 56,
  517. OBELISK = 57,
  518. REDWOOD_OBSERVATORY = 58,
  519. OCEAN_BOTTLE = 59,
  520. PILLAR_OF_FIRE = 60,
  521. STAR_AXIS = 61,
  522. PRISON = 62,
  523. PYRAMID = 63,//subtype 0
  524. WOG_OBJECT = 63,//subtype > 0
  525. RALLY_FLAG = 64,
  526. RANDOM_ART = 65,
  527. RANDOM_TREASURE_ART = 66,
  528. RANDOM_MINOR_ART = 67,
  529. RANDOM_MAJOR_ART = 68,
  530. RANDOM_RELIC_ART = 69,
  531. RANDOM_HERO = 70,
  532. RANDOM_MONSTER = 71,
  533. RANDOM_MONSTER_L1 = 72,
  534. RANDOM_MONSTER_L2 = 73,
  535. RANDOM_MONSTER_L3 = 74,
  536. RANDOM_MONSTER_L4 = 75,
  537. RANDOM_RESOURCE = 76,
  538. RANDOM_TOWN = 77,
  539. REFUGEE_CAMP = 78,
  540. RESOURCE = 79,
  541. SANCTUARY = 80,
  542. SCHOLAR = 81,
  543. SEA_CHEST = 82,
  544. SEER_HUT = 83,
  545. CRYPT = 84,
  546. SHIPWRECK = 85,
  547. SHIPWRECK_SURVIVOR = 86,
  548. SHIPYARD = 87,
  549. SHRINE_OF_MAGIC_INCANTATION = 88,
  550. SHRINE_OF_MAGIC_GESTURE = 89,
  551. SHRINE_OF_MAGIC_THOUGHT = 90,
  552. SIGN = 91,
  553. SIRENS = 92,
  554. SPELL_SCROLL = 93,
  555. STABLES = 94,
  556. TAVERN = 95,
  557. TEMPLE = 96,
  558. DEN_OF_THIEVES = 97,
  559. TOWN = 98,
  560. TRADING_POST = 99,
  561. LEARNING_STONE = 100,
  562. TREASURE_CHEST = 101,
  563. TREE_OF_KNOWLEDGE = 102,
  564. SUBTERRANEAN_GATE = 103,
  565. UNIVERSITY = 104,
  566. WAGON = 105,
  567. WAR_MACHINE_FACTORY = 106,
  568. SCHOOL_OF_WAR = 107,
  569. WARRIORS_TOMB = 108,
  570. WATER_WHEEL = 109,
  571. WATERING_HOLE = 110,
  572. WHIRLPOOL = 111,
  573. WINDMILL = 112,
  574. WITCH_HUT = 113,
  575. HOLE = 124,
  576. RANDOM_MONSTER_L5 = 162,
  577. RANDOM_MONSTER_L6 = 163,
  578. RANDOM_MONSTER_L7 = 164,
  579. BORDER_GATE = 212,
  580. FREELANCERS_GUILD = 213,
  581. HERO_PLACEHOLDER = 214,
  582. QUEST_GUARD = 215,
  583. RANDOM_DWELLING = 216,
  584. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  585. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  586. GARRISON2 = 219,
  587. ABANDONED_MINE = 220,
  588. TRADING_POST_SNOW = 221,
  589. CLOVER_FIELD = 222,
  590. CURSED_GROUND2 = 223,
  591. EVIL_FOG = 224,
  592. FAVORABLE_WINDS = 225,
  593. FIERY_FIELDS = 226,
  594. HOLY_GROUNDS = 227,
  595. LUCID_POOLS = 228,
  596. MAGIC_CLOUDS = 229,
  597. MAGIC_PLAINS2 = 230,
  598. ROCKLANDS = 231,
  599. };
  600. Obj(EObj _num = NO_OBJ) : num(_num)
  601. {}
  602. ID_LIKE_CLASS_COMMON(Obj, EObj)
  603. EObj num;
  604. };
  605. ID_LIKE_OPERATORS(Obj, Obj::EObj)
  606. namespace SecSkillLevel
  607. {
  608. enum SecSkillLevel
  609. {
  610. NONE,
  611. BASIC,
  612. ADVANCED,
  613. EXPERT,
  614. LEVELS_SIZE
  615. };
  616. }
  617. //follows ERM BI (battle image) format
  618. namespace BattlefieldBI
  619. {
  620. enum BattlefieldBI
  621. {
  622. NONE = -1,
  623. COASTAL,
  624. CURSED_GROUND,
  625. MAGIC_PLAINS,
  626. HOLY_GROUND,
  627. EVIL_FOG,
  628. CLOVER_FIELD,
  629. LUCID_POOLS,
  630. FIERY_FIELDS,
  631. ROCKLANDS,
  632. MAGIC_CLOUDS
  633. };
  634. }
  635. namespace Date
  636. {
  637. enum EDateType
  638. {
  639. DAY = 0,
  640. DAY_OF_WEEK = 1,
  641. WEEK = 2,
  642. MONTH = 3,
  643. DAY_OF_MONTH
  644. };
  645. }
  646. namespace Battle
  647. {
  648. enum ActionType
  649. {
  650. CANCEL = -3,
  651. END_TACTIC_PHASE = -2,
  652. INVALID = -1,
  653. NO_ACTION = 0,
  654. HERO_SPELL,
  655. WALK, DEFEND,
  656. RETREAT,
  657. SURRENDER,
  658. WALK_AND_ATTACK,
  659. SHOOT,
  660. WAIT,
  661. CATAPULT,
  662. MONSTER_SPELL,
  663. BAD_MORALE,
  664. STACK_HEAL,
  665. DAEMON_SUMMONING
  666. };
  667. }
  668. std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType);
  669. class DLL_LINKAGE ETerrainType
  670. {
  671. public:
  672. enum EETerrainType
  673. {
  674. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  675. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  676. };
  677. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  678. {}
  679. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  680. EETerrainType num;
  681. std::string toString() const;
  682. };
  683. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const ETerrainType terrainType);
  684. ID_LIKE_OPERATORS(ETerrainType, ETerrainType::EETerrainType)
  685. class DLL_LINKAGE EDiggingStatus
  686. {
  687. public:
  688. enum EEDiggingStatus
  689. {
  690. UNKNOWN = -1,
  691. CAN_DIG = 0,
  692. LACK_OF_MOVEMENT,
  693. WRONG_TERRAIN,
  694. TILE_OCCUPIED
  695. };
  696. EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
  697. {}
  698. ID_LIKE_CLASS_COMMON(EDiggingStatus, EEDiggingStatus)
  699. EEDiggingStatus num;
  700. };
  701. ID_LIKE_OPERATORS(EDiggingStatus, EDiggingStatus::EEDiggingStatus)
  702. class DLL_LINKAGE EPathfindingLayer
  703. {
  704. public:
  705. enum EEPathfindingLayer : ui8
  706. {
  707. LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
  708. };
  709. EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)
  710. {}
  711. ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)
  712. EEPathfindingLayer num;
  713. };
  714. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer);
  715. ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)
  716. class BFieldType
  717. {
  718. public:
  719. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  720. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  721. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  722. //21. "favorable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  723. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  724. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  725. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVORABLE_WINDS, CURSED_GROUND,
  726. ROUGH, SHIP_TO_SHIP, SHIP
  727. };
  728. BFieldType(EBFieldType _num = NONE) : num(_num)
  729. {}
  730. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  731. EBFieldType num;
  732. };
  733. ID_LIKE_OPERATORS(BFieldType, BFieldType::EBFieldType)
  734. namespace EPlayerStatus
  735. {
  736. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  737. }
  738. namespace PlayerRelations
  739. {
  740. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  741. }
  742. class ArtifactPosition
  743. {
  744. public:
  745. enum EArtifactPosition
  746. {
  747. FIRST_AVAILABLE = -2,
  748. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  749. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  750. RIGHT_RING, LEFT_RING, FEET, //8
  751. MISC1, MISC2, MISC3, MISC4, //12
  752. MACH1, MACH2, MACH3, MACH4, //16
  753. SPELLBOOK, MISC5, //18
  754. AFTER_LAST,
  755. //cres
  756. CREATURE_SLOT = 0,
  757. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  758. };
  759. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  760. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  761. {}
  762. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  763. EArtifactPosition num;
  764. };
  765. ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  766. class ArtifactID
  767. {
  768. public:
  769. enum EArtifactID
  770. {
  771. NONE = -1,
  772. SPELLBOOK = 0,
  773. SPELL_SCROLL = 1,
  774. GRAIL = 2,
  775. CATAPULT = 3,
  776. BALLISTA = 4,
  777. AMMO_CART = 5,
  778. FIRST_AID_TENT = 6,
  779. //CENTAUR_AXE = 7,
  780. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  781. ARMAGEDDONS_BLADE = 128,
  782. TITANS_THUNDER = 135,
  783. //CORNUCOPIA = 140,
  784. //FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
  785. ART_SELECTION = 144,
  786. ART_LOCK = 145,
  787. AXE_OF_SMASHING = 146,
  788. MITHRIL_MAIL = 147,
  789. SWORD_OF_SHARPNESS = 148,
  790. HELM_OF_IMMORTALITY = 149,
  791. PENDANT_OF_SORCERY = 150,
  792. BOOTS_OF_HASTE = 151,
  793. BOW_OF_SEEKING = 152,
  794. DRAGON_EYE_RING = 153
  795. //HARDENED_SHIELD = 154,
  796. //SLAVAS_RING_OF_POWER = 155
  797. };
  798. ArtifactID(EArtifactID _num = NONE) : num(_num)
  799. {}
  800. DLL_LINKAGE CArtifact * toArtifact() const;
  801. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  802. EArtifactID num;
  803. };
  804. ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
  805. class CreatureID
  806. {
  807. public:
  808. enum ECreatureID
  809. {
  810. NONE = -1,
  811. CAVALIER = 10,
  812. CHAMPION = 11,
  813. STONE_GOLEM = 32,
  814. IRON_GOLEM = 33,
  815. IMP = 42,
  816. SKELETON = 56,
  817. WALKING_DEAD = 58,
  818. WIGHTS = 60,
  819. LICHES = 64,
  820. BONE_DRAGON = 68,
  821. TROGLODYTES = 70,
  822. HYDRA = 110,
  823. CHAOS_HYDRA = 111,
  824. AIR_ELEMENTAL = 112,
  825. EARTH_ELEMENTAL = 113,
  826. FIRE_ELEMENTAL = 114,
  827. WATER_ELEMENTAL = 115,
  828. GOLD_GOLEM = 116,
  829. DIAMOND_GOLEM = 117,
  830. CATAPULT = 145,
  831. BALLISTA = 146,
  832. FIRST_AID_TENT = 147,
  833. AMMO_CART = 148,
  834. ARROW_TOWERS = 149
  835. };
  836. CreatureID(ECreatureID _num = NONE) : num(_num)
  837. {}
  838. DLL_LINKAGE CCreature * toCreature() const;
  839. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  840. ECreatureID num;
  841. };
  842. ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
  843. class SpellID
  844. {
  845. public:
  846. enum ESpellID
  847. {
  848. PRESET = -2,
  849. NONE = -1,
  850. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  851. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  852. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  853. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  854. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  855. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  856. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  857. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  858. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  859. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  860. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  861. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  862. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  863. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  864. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  865. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  866. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  867. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
  868. FIRST_NON_SPELL = 70, AFTER_LAST = 82
  869. };
  870. SpellID(ESpellID _num = NONE) : num(_num)
  871. {}
  872. //TODO: should this be const?
  873. DLL_LINKAGE CSpell * toSpell() const;
  874. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  875. ESpellID num;
  876. };
  877. ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
  878. enum class ESpellSchool: ui8
  879. {
  880. AIR = 0,
  881. FIRE = 1,
  882. WATER = 2,
  883. EARTH = 3
  884. };
  885. // Typedef declarations
  886. typedef ui8 TFaction;
  887. typedef si64 TExpType;
  888. typedef std::pair<ui32, ui32> TDmgRange;
  889. typedef si32 TBonusSubtype;
  890. typedef si32 TQuantity;
  891. typedef int TRmgTemplateZoneId;
  892. #undef ID_LIKE_CLASS_COMMON
  893. #undef ID_LIKE_OPERATORS
  894. #undef ID_LIKE_OPERATORS_INTERNAL
  895. #undef INSTID_LIKE_CLASS_COMMON
  896. #undef OP_DECL_INT