mapcontroller.cpp 15 KB

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  1. /*
  2. * mapcontroller.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "mapcontroller.h"
  11. #include "../lib/GameConstants.h"
  12. #include "../lib/mapping/CMapService.h"
  13. #include "../lib/mapping/CMap.h"
  14. #include "../lib/mapping/CMapEditManager.h"
  15. #include "../lib/Terrain.h"
  16. #include "../lib/mapObjects/CObjectClassesHandler.h"
  17. #include "../lib/rmg/ObstaclePlacer.h"
  18. #include "../lib/CSkillHandler.h"
  19. #include "../lib/spells/CSpellHandler.h"
  20. #include "../lib/CHeroHandler.h"
  21. #include "../lib/serializer/CMemorySerializer.h"
  22. #include "mapview.h"
  23. #include "scenelayer.h"
  24. #include "maphandler.h"
  25. #include "mainwindow.h"
  26. #include "inspector/inspector.h"
  27. MapController::MapController(MainWindow * m): main(m)
  28. {
  29. for(int i : {0, 1})
  30. {
  31. _scenes[i].reset(new MapScene(i));
  32. _miniscenes[i].reset(new MinimapScene(i));
  33. }
  34. connectScenes();
  35. }
  36. void MapController::connectScenes()
  37. {
  38. for (int level = 0; level <= 1; level++)
  39. {
  40. //selections for both layers will be handled separately
  41. QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
  42. {
  43. main->onSelectionMade(level, anythingSelected);
  44. });
  45. }
  46. }
  47. MapController::~MapController()
  48. {
  49. }
  50. const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
  51. {
  52. return _map;
  53. }
  54. CMap * MapController::map()
  55. {
  56. return _map.get();
  57. }
  58. MapHandler * MapController::mapHandler()
  59. {
  60. return _mapHandler.get();
  61. }
  62. MapScene * MapController::scene(int level)
  63. {
  64. return _scenes[level].get();
  65. }
  66. MinimapScene * MapController::miniScene(int level)
  67. {
  68. return _miniscenes[level].get();
  69. }
  70. void MapController::repairMap()
  71. {
  72. //there might be extra skills, arts and spells not imported from map
  73. if(VLC->skillh->getDefaultAllowed().size() > map()->allowedAbilities.size())
  74. {
  75. map()->allowedAbilities.resize(VLC->skillh->getDefaultAllowed().size());
  76. }
  77. if(VLC->arth->getDefaultAllowed().size() > map()->allowedArtifact.size())
  78. {
  79. map()->allowedArtifact.resize(VLC->arth->getDefaultAllowed().size());
  80. }
  81. if(VLC->spellh->getDefaultAllowed().size() > map()->allowedSpell.size())
  82. {
  83. map()->allowedSpell.resize(VLC->spellh->getDefaultAllowed().size());
  84. }
  85. if(VLC->heroh->getDefaultAllowed().size() > map()->allowedHeroes.size())
  86. {
  87. map()->allowedHeroes.resize(VLC->heroh->getDefaultAllowed().size());
  88. }
  89. //fix owners for objects
  90. for(auto obj : _map->objects)
  91. {
  92. //setup proper names (hero name will be fixed later
  93. if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
  94. {
  95. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  96. obj->typeName = handler->typeName;
  97. obj->subTypeName = handler->subTypeName;
  98. }
  99. //fix flags
  100. if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
  101. {
  102. if(dynamic_cast<CGMine*>(obj.get()) ||
  103. dynamic_cast<CGDwelling*>(obj.get()) ||
  104. dynamic_cast<CGTownInstance*>(obj.get()) ||
  105. dynamic_cast<CGGarrison*>(obj.get()) ||
  106. dynamic_cast<CGShipyard*>(obj.get()) ||
  107. dynamic_cast<CGLighthouse*>(obj.get()) ||
  108. dynamic_cast<CGHeroInstance*>(obj.get()))
  109. obj->tempOwner = PlayerColor::NEUTRAL;
  110. }
  111. //fix hero instance
  112. if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
  113. {
  114. map()->allowedHeroes.at(nih->subID) = true;
  115. auto type = VLC->heroh->objects[nih->subID];
  116. assert(type->heroClass);
  117. //TODO: find a way to get proper type name
  118. if(obj->ID == Obj::HERO)
  119. {
  120. nih->typeName = "hero";
  121. nih->subTypeName = type->heroClass->identifier;
  122. }
  123. if(obj->ID == Obj::PRISON)
  124. {
  125. nih->typeName = "prison";
  126. nih->subTypeName = "prison";
  127. }
  128. nih->type = type;
  129. if(nih->name.empty())
  130. nih->name = nih->type->name;
  131. if(nih->biography.empty())
  132. nih->biography = nih->type->biography;
  133. if(nih->ID == Obj::HERO) //not prison
  134. nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
  135. //fix spells
  136. if(nih->spellbookContainsSpell(SpellID::PRESET))
  137. {
  138. nih->removeSpellFromSpellbook(SpellID::PRESET);
  139. }
  140. else
  141. {
  142. for(auto spellID : type->spells)
  143. nih->addSpellToSpellbook(spellID);
  144. }
  145. //fix portrait
  146. if(nih->portrait < 0 || nih->portrait == 255)
  147. nih->portrait = type->imageIndex;
  148. }
  149. //fix town instance
  150. if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
  151. {
  152. if(tnh->getTown())
  153. {
  154. vstd::erase_if(tnh->builtBuildings, [tnh](BuildingID bid)
  155. {
  156. return !tnh->getTown()->buildings.count(bid);
  157. });
  158. vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
  159. {
  160. return !tnh->getTown()->buildings.count(bid);
  161. });
  162. }
  163. }
  164. //fix spell scrolls
  165. if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
  166. {
  167. if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
  168. {
  169. std::vector<SpellID> out;
  170. for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  171. {
  172. //if(map->isAllowedSpell(spell->id))
  173. {
  174. out.push_back(spell->id);
  175. }
  176. }
  177. auto a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  178. art->storedArtifact = a;
  179. }
  180. else
  181. map()->allowedArtifact.at(art->subID) = true;
  182. }
  183. }
  184. }
  185. void MapController::setMap(std::unique_ptr<CMap> cmap)
  186. {
  187. _map = std::move(cmap);
  188. repairMap();
  189. for(int i : {0, 1})
  190. {
  191. _scenes[i].reset(new MapScene(i));
  192. _miniscenes[i].reset(new MinimapScene(i));
  193. }
  194. resetMapHandler();
  195. sceneForceUpdate();
  196. connectScenes();
  197. _map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
  198. {
  199. main->enableUndo(allowUndo);
  200. main->enableRedo(allowRedo);
  201. }
  202. );
  203. _map->getEditManager()->getUndoManager().clearAll();
  204. }
  205. void MapController::sceneForceUpdate()
  206. {
  207. _scenes[0]->updateViews();
  208. _miniscenes[0]->updateViews();
  209. if(_map->twoLevel)
  210. {
  211. _scenes[1]->updateViews();
  212. _miniscenes[1]->updateViews();
  213. }
  214. }
  215. void MapController::sceneForceUpdate(int level)
  216. {
  217. _scenes[level]->updateViews();
  218. _miniscenes[level]->updateViews();
  219. }
  220. void MapController::resetMapHandler()
  221. {
  222. if(!_mapHandler)
  223. _mapHandler.reset(new MapHandler());
  224. _mapHandler->reset(map());
  225. for(int i : {0, 1})
  226. {
  227. _scenes[i]->initialize(*this);
  228. _miniscenes[i]->initialize(*this);
  229. }
  230. }
  231. void MapController::commitTerrainChange(int level, const TerrainId & terrain)
  232. {
  233. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  234. _scenes[level]->selectionTerrainView.selection().end());
  235. if(v.empty())
  236. return;
  237. _scenes[level]->selectionTerrainView.clear();
  238. _scenes[level]->selectionTerrainView.draw();
  239. _map->getEditManager()->getTerrainSelection().setSelection(v);
  240. _map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault());
  241. for(auto & t : v)
  242. _scenes[level]->terrainView.setDirty(t);
  243. _scenes[level]->terrainView.draw();
  244. _miniscenes[level]->updateViews();
  245. main->mapChanged();
  246. }
  247. void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
  248. {
  249. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  250. _scenes[level]->selectionTerrainView.selection().end());
  251. if(v.empty())
  252. return;
  253. _scenes[level]->selectionTerrainView.clear();
  254. _scenes[level]->selectionTerrainView.draw();
  255. _map->getEditManager()->getTerrainSelection().setSelection(v);
  256. if(isRoad)
  257. _map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
  258. else
  259. _map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
  260. for(auto & t : v)
  261. _scenes[level]->terrainView.setDirty(t);
  262. _scenes[level]->terrainView.draw();
  263. _miniscenes[level]->updateViews();
  264. main->mapChanged();
  265. }
  266. void MapController::commitObjectErase(int level)
  267. {
  268. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  269. if (selectedObjects.size() > 1)
  270. {
  271. //mass erase => undo in one operation
  272. _map->getEditManager()->removeObjects(selectedObjects);
  273. }
  274. else if (selectedObjects.size() == 1)
  275. {
  276. _map->getEditManager()->removeObject(*selectedObjects.begin());
  277. }
  278. else //nothing to erase - shouldn't be here
  279. {
  280. return;
  281. }
  282. for (auto obj : selectedObjects)
  283. {
  284. //invalidate tiles under objects
  285. _mapHandler->invalidate(_mapHandler->getTilesUnderObject(obj));
  286. _scenes[level]->objectsView.setDirty(obj);
  287. }
  288. _scenes[level]->selectionObjectsView.clear();
  289. _scenes[level]->objectsView.draw();
  290. _scenes[level]->selectionObjectsView.draw();
  291. _scenes[level]->passabilityView.update();
  292. _miniscenes[level]->updateViews();
  293. main->mapChanged();
  294. }
  295. void MapController::copyToClipboard(int level)
  296. {
  297. _clipboard.clear();
  298. _clipboardShiftIndex = 0;
  299. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  300. for(auto * obj : selectedObjects)
  301. {
  302. assert(obj->pos.z == level);
  303. _clipboard.push_back(CMemorySerializer::deepCopy(*obj));
  304. }
  305. }
  306. void MapController::pasteFromClipboard(int level)
  307. {
  308. _scenes[level]->selectionObjectsView.clear();
  309. auto shift = int3::getDirs()[_clipboardShiftIndex++];
  310. if(_clipboardShiftIndex == int3::getDirs().size())
  311. _clipboardShiftIndex = 0;
  312. for(auto & objUniquePtr : _clipboard)
  313. {
  314. auto * obj = CMemorySerializer::deepCopy(*objUniquePtr).release();
  315. auto newPos = objUniquePtr->pos + shift;
  316. if(_map->isInTheMap(newPos))
  317. obj->pos = newPos;
  318. obj->pos.z = level;
  319. Initializer init(obj, defaultPlayer);
  320. _map->getEditManager()->insertObject(obj);
  321. _scenes[level]->selectionObjectsView.selectObject(obj);
  322. _mapHandler->invalidate(obj);
  323. }
  324. _scenes[level]->objectsView.draw();
  325. _scenes[level]->passabilityView.update();
  326. _scenes[level]->selectionObjectsView.draw();
  327. _miniscenes[level]->updateViews();
  328. main->mapChanged();
  329. }
  330. bool MapController::discardObject(int level) const
  331. {
  332. _scenes[level]->selectionObjectsView.clear();
  333. if(_scenes[level]->selectionObjectsView.newObject)
  334. {
  335. delete _scenes[level]->selectionObjectsView.newObject;
  336. _scenes[level]->selectionObjectsView.newObject = nullptr;
  337. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  338. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  339. _scenes[level]->selectionObjectsView.draw();
  340. return true;
  341. }
  342. return false;
  343. }
  344. void MapController::createObject(int level, CGObjectInstance * obj) const
  345. {
  346. _scenes[level]->selectionObjectsView.newObject = obj;
  347. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
  348. _scenes[level]->selectionObjectsView.draw();
  349. }
  350. void MapController::commitObstacleFill(int level)
  351. {
  352. auto selection = _scenes[level]->selectionTerrainView.selection();
  353. if(selection.empty())
  354. return;
  355. //split by zones
  356. std::map<TerrainId, ObstacleProxy> terrainSelected;
  357. for(auto & t : selection)
  358. {
  359. auto tl = _map->getTile(t);
  360. if(tl.blocked || tl.visitable)
  361. continue;
  362. terrainSelected[tl.terType->id].blockedArea.add(t);
  363. }
  364. for(auto & sel : terrainSelected)
  365. {
  366. sel.second.collectPossibleObstacles(sel.first);
  367. sel.second.placeObstacles(_map.get(), CRandomGenerator::getDefault());
  368. }
  369. _mapHandler->invalidateObjects();
  370. _scenes[level]->selectionTerrainView.clear();
  371. _scenes[level]->selectionTerrainView.draw();
  372. _scenes[level]->objectsView.draw(false); //TODO: enable smart invalidation (setDirty)
  373. _scenes[level]->passabilityView.update();
  374. _miniscenes[level]->updateViews();
  375. main->mapChanged();
  376. }
  377. void MapController::commitObjectChange(int level)
  378. {
  379. for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
  380. _scenes[level]->objectsView.setDirty(o);
  381. _scenes[level]->objectsView.draw();
  382. _scenes[level]->selectionObjectsView.draw();
  383. _scenes[level]->passabilityView.update();
  384. _miniscenes[level]->updateViews();
  385. main->mapChanged();
  386. }
  387. void MapController::commitChangeWithoutRedraw()
  388. {
  389. //DO NOT REDRAW
  390. main->mapChanged();
  391. }
  392. void MapController::commitObjectShift(int level)
  393. {
  394. auto shift = _scenes[level]->selectionObjectsView.shift;
  395. bool makeShift = !shift.isNull();
  396. if(makeShift)
  397. {
  398. for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
  399. {
  400. int3 pos = obj->pos;
  401. pos.z = level;
  402. pos.x += shift.x(); pos.y += shift.y();
  403. auto prevPositions = _mapHandler->getTilesUnderObject(obj);
  404. _scenes[level]->objectsView.setDirty(obj); //set dirty before movement
  405. _map->getEditManager()->moveObject(obj, pos);
  406. _mapHandler->invalidate(prevPositions);
  407. _mapHandler->invalidate(obj);
  408. }
  409. }
  410. _scenes[level]->selectionObjectsView.newObject = nullptr;
  411. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  412. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  413. if(makeShift)
  414. {
  415. _scenes[level]->objectsView.draw();
  416. _scenes[level]->selectionObjectsView.draw();
  417. _scenes[level]->passabilityView.update();
  418. _miniscenes[level]->updateViews();
  419. main->mapChanged();
  420. }
  421. }
  422. void MapController::commitObjectCreate(int level)
  423. {
  424. auto * newObj = _scenes[level]->selectionObjectsView.newObject;
  425. if(!newObj)
  426. return;
  427. auto shift = _scenes[level]->selectionObjectsView.shift;
  428. int3 pos = newObj->pos;
  429. pos.z = level;
  430. pos.x += shift.x(); pos.y += shift.y();
  431. newObj->pos = pos;
  432. Initializer init(newObj, defaultPlayer);
  433. _map->getEditManager()->insertObject(newObj);
  434. _mapHandler->invalidate(newObj);
  435. _scenes[level]->objectsView.setDirty(newObj);
  436. _scenes[level]->selectionObjectsView.newObject = nullptr;
  437. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  438. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  439. _scenes[level]->objectsView.draw();
  440. _scenes[level]->selectionObjectsView.draw();
  441. _scenes[level]->passabilityView.update();
  442. _miniscenes[level]->updateViews();
  443. main->mapChanged();
  444. }
  445. bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
  446. {
  447. //find all objects of such type
  448. int objCounter = 0;
  449. for(auto o : _map->objects)
  450. {
  451. if(o->ID == newObj->ID && o->subID == newObj->subID)
  452. {
  453. ++objCounter;
  454. }
  455. }
  456. if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
  457. {
  458. auto typeName = QString::fromStdString(newObj->typeName);
  459. auto subTypeName = QString::fromStdString(newObj->subTypeName);
  460. error = QString("There can be only one grail object on the map");
  461. return false; //maplimit reached
  462. }
  463. if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
  464. {
  465. error = "Hero cannot be created as NEUTRAL";
  466. return false;
  467. }
  468. return true;
  469. }
  470. void MapController::undo()
  471. {
  472. _map->getEditManager()->getUndoManager().undo();
  473. resetMapHandler();
  474. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  475. main->mapChanged();
  476. }
  477. void MapController::redo()
  478. {
  479. _map->getEditManager()->getUndoManager().redo();
  480. resetMapHandler();
  481. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  482. main->mapChanged();
  483. }