global.h 596 B

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  1. #ifndef GLOBAL_H
  2. #define GLOBAL_H
  3. enum EterrainType {dirt, sand, grass, snow, swamp, rough, subterranean, lava, water, rock};
  4. enum Eriver {clearRiver=1, icyRiver, muddyRiver, lavaRiver};
  5. enum Eroad {dirtRoad=1, gravelRoad, cobblestoneRoad};
  6. enum Eformat { WoG=0x33, AB=0x15, RoE=0x0e, SoD=0x1c};
  7. enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
  8. captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
  9. enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
  10. #define DEFBYPASS
  11. #endif //GLOBAL_H