settings.txt 4.8 KB

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  1. //DO NOT EDIT!!!
  2. //DO NOT READ!
  3. clientSettings
  4. {
  5. port=3030;
  6. resolution=800x600; // format: WxH
  7. bpp=24; // bytes per pixels: 24 or 32
  8. fullscreen=0; //0 - windowed mode, 1 - fullscreen
  9. server=127.0.0.1; //use 127.0.0.1 for localhost
  10. localInformation=2; //0 - *all* information sent from server (safest and slowest); 1 - map information sent from server; 2 - all information local-storaged
  11. defaultAI=GeniusAI;
  12. }
  13. GUISettings
  14. {
  15. 800x600 //settings for 800x600 resolution
  16. {
  17. AdventureMap
  18. {
  19. AdvMap: x=7 y=6 tilesWidth=19 tilesHeight=18 trimX=15 trimY=29 smoothMove=1;
  20. InfoBox: x=605 y=389;
  21. gem0: x=6 y=508 graphic=agemLL.def;
  22. gem1: x=556 y=508 graphic=agemLR.def;
  23. gem2: x=6 y=6 graphic=agemUL.def;
  24. gem3: x=556 y=6 graphic=agemUR.def;
  25. background=ADVMAP.bmp;
  26. HeroList: size=5 x=609 y=196 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
  27. TownList: size=5 x=747 y=196 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
  28. Minimap: width=144 height=144 x=630 y=26;
  29. Statusbar: x=7 y=556 graphic=ADROLLVR.bmp;
  30. ResDataBar: x=3 y=575 graphic=ZRESBAR.bmp offsetX=32 offsetY=2 resSpace=85 resDateSpace=85;
  31. ButtonKingdomOv: x=679 y=196 graphic=IAM002.DEF playerColoured=1;
  32. ButtonUnderground: x=711 y=196 graphic=IAM010.DEF playerColoured=1 additionalDefs=(IAM003.DEF);
  33. ButtonQuestLog: x=679 y=228 graphic=IAM004.DEF playerColoured=1;
  34. ButtonSleepWake: x=711 y=228 graphic=IAM005.DEF playerColoured=1;
  35. ButtonMoveHero: x=679 y=260 graphic=IAM006.DEF playerColoured=1;
  36. ButtonSpellbook: x=711 y=260 graphic=IAM007.DEF playerColoured=1;
  37. ButtonAdvOptions: x=679 y=292 graphic=IAM008.DEF playerColoured=1;
  38. ButtonSysOptions: x=711 y=292 graphic=IAM009.DEF playerColoured=1;
  39. ButtonNextHero: x=679 y=324 graphic=IAM000.DEF playerColoured=1;
  40. ButtonEndTurn: x=679 y=356 graphic=IAM001.DEF playerColoured=1;
  41. };
  42. }
  43. 1024x600 //setting specific for this resolution
  44. {
  45. AdventureMap
  46. {
  47. AdvMap: x=7 y=6 tilesWidth=26 tilesHeight=18 trimX=15 trimY=29 smoothMove=1;
  48. InfoBox: x=829 y=389;
  49. gem0: x=6 y=508 graphic=agemLL.def;
  50. gem1: x=780 y=508 graphic=agemLR.def;
  51. gem2: x=6 y=6 graphic=agemUL.def;
  52. gem3: x=780 y=6 graphic=agemUR.def;
  53. background=ADVMAP3.pcx;
  54. HeroList: size=5 x=832 y=196 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
  55. TownList: size=5 x=970 y=196 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
  56. Minimap: width=144 height=144 x=854 y=26;
  57. Statusbar: x=8 y=556 graphic=ADROLLVR2.pcx;
  58. ResDataBar: x=0 y=575 graphic=ZRESBAR2.pcx offsetX=65 offsetY=2 resSpace=109 resDateSpace=135;
  59. ButtonKingdomOv: x=902 y=196 graphic=IAM002.DEF playerColoured=1;
  60. ButtonUnderground: x=934 y=196 graphic=IAM010.DEF playerColoured=1 additionalDefs=(IAM003.DEF);
  61. ButtonQuestLog: x=902 y=228 graphic=IAM004.DEF playerColoured=1;
  62. ButtonSleepWake: x=934 y=228 graphic=IAM005.DEF playerColoured=1;
  63. ButtonMoveHero: x=902 y=260 graphic=IAM006.DEF playerColoured=1;
  64. ButtonSpellbook: x=934 y=260 graphic=IAM007.DEF playerColoured=1;
  65. ButtonAdvOptions: x=902 y=292 graphic=IAM008.DEF playerColoured=1;
  66. ButtonSysOptions: x=934 y=292 graphic=IAM009.DEF playerColoured=1;
  67. ButtonNextHero: x=902 y=324 graphic=IAM000.DEF playerColoured=1;
  68. ButtonEndTurn: x=902 y=356 graphic=IAM001.DEF playerColoured=1;
  69. };
  70. }
  71. 1024x768 //setting specific for this resolution
  72. {
  73. AdventureMap
  74. {
  75. AdvMap: x=7 y=6 tilesWidth=26 tilesHeight=23 trimX=15 trimY=20 smoothMove=1;
  76. InfoBox: x=829 y=557;
  77. gem0: x=6 y=676 graphic=agemLL.def;
  78. gem1: x=780 y=676 graphic=agemLR.def;
  79. gem2: x=6 y=6 graphic=agemUL.def;
  80. gem3: x=780 y=6 graphic=agemUR.def;
  81. background=ADVMAP2.pcx;
  82. HeroList: size=10 x=832 y=201 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
  83. TownList: size=10 x=970 y=201 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
  84. Minimap: width=144 height=144 x=854 y=26;
  85. Statusbar: x=8 y=723 graphic=ADROLLVR2.pcx;
  86. ResDataBar: x=0 y=743 graphic=ZRESBAR2.pcx offsetX=65 offsetY=2 resSpace=109 resDateSpace=135;
  87. ButtonKingdomOv: x=903 y=197 graphic=IAM002L.DEF playerColoured=1;
  88. ButtonUnderground: x=903 y=229 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF);
  89. ButtonQuestLog: x=903 y=261 graphic=IAM004L.DEF playerColoured=1;
  90. ButtonSleepWake: x=903 y=294 graphic=IAM005L.DEF playerColoured=1;
  91. ButtonMoveHero: x=903 y=327 graphic=IAM006L.DEF playerColoured=1;
  92. ButtonSpellbook: x=903 y=359 graphic=IAM007L.DEF playerColoured=1;
  93. ButtonAdvOptions: x=903 y=393 graphic=IAM008L.DEF playerColoured=1;
  94. ButtonSysOptions: x=903 y=426 graphic=IAM009L.DEF playerColoured=1;
  95. ButtonNextHero: x=903 y=491 graphic=IAM000.DEF playerColoured=1;
  96. ButtonEndTurn: x=903 y=524 graphic=IAM001.DEF playerColoured=1;
  97. };
  98. }
  99. }