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- /*
- * QuestAction.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "SpecialAction.h"
- #include "../../../../lib/CGameState.h"
- namespace AIPathfinding
- {
- class QuestAction : public SpecialAction
- {
- private:
- QuestInfo questInfo;
- public:
- QuestAction(QuestInfo questInfo)
- :questInfo(questInfo)
- {
- }
- virtual bool canAct(const AIPathNode * node) const override;
- virtual Goals::TSubgoal decompose(const CGHeroInstance * hero) const override;
- virtual void execute(const CGHeroInstance * hero) const override;
- virtual std::string toString() const override;
- };
- }
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