CBuildingHandler.cpp 2.7 KB

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  1. /*
  2. * CBuildingHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CBuildingHandler.h"
  12. #include "VCMI_Lib.h"
  13. #include "../faction/CTown.h"
  14. #include "../faction/CTownHandler.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. BuildingID CBuildingHandler::campToERMU(int camp, FactionID townType, const std::set<BuildingID> & builtBuildings)
  17. {
  18. static const std::vector<BuildingID> campToERMU =
  19. {
  20. BuildingID::TOWN_HALL, BuildingID::CITY_HALL,
  21. BuildingID::CAPITOL, BuildingID::FORT, BuildingID::CITADEL, BuildingID::CASTLE, BuildingID::TAVERN,
  22. BuildingID::BLACKSMITH, BuildingID::MARKETPLACE, BuildingID::RESOURCE_SILO, BuildingID::NONE,
  23. BuildingID::MAGES_GUILD_1, BuildingID::MAGES_GUILD_2, BuildingID::MAGES_GUILD_3, BuildingID::MAGES_GUILD_4,
  24. BuildingID::MAGES_GUILD_5,
  25. BuildingID::SHIPYARD, BuildingID::GRAIL,
  26. BuildingID::SPECIAL_1, BuildingID::SPECIAL_2, BuildingID::SPECIAL_3, BuildingID::SPECIAL_4
  27. }; //creature generators with banks - handled separately
  28. if (camp < campToERMU.size())
  29. {
  30. return campToERMU[camp];
  31. }
  32. static const std::vector<int> hordeLvlsPerTType[GameConstants::F_NUMBER] =
  33. {
  34. {2}, {1}, {1,4}, {0,2}, {0}, {0}, {0}, {0}, {0}
  35. };
  36. int curPos = static_cast<int>(campToERMU.size());
  37. for (int i=0; i<(*VLC->townh)[townType]->town->creatures.size(); ++i)
  38. {
  39. if(camp == curPos) //non-upgraded
  40. return BuildingID(30 + i);
  41. curPos++;
  42. if(camp == curPos) //upgraded
  43. return BuildingID(37 + i);
  44. curPos++;
  45. if (i < 5) // last two levels don't have reserved horde ID. Yet another H3C weirdeness
  46. {
  47. if (vstd::contains(hordeLvlsPerTType[townType.getNum()], i))
  48. {
  49. if (camp == curPos)
  50. {
  51. if (hordeLvlsPerTType[townType.getNum()][0] == i)
  52. {
  53. BuildingID dwellingID(BuildingID::getDwellingFromLevel(hordeLvlsPerTType[townType.getNum()][0], 1));
  54. if(vstd::contains(builtBuildings, dwellingID)) //if upgraded dwelling is built
  55. return BuildingID::HORDE_1_UPGR;
  56. else //upgraded dwelling not presents
  57. return BuildingID::HORDE_1;
  58. }
  59. else
  60. {
  61. if(hordeLvlsPerTType[townType.getNum()].size() > 1)
  62. {
  63. BuildingID dwellingID(BuildingID::getDwellingFromLevel(hordeLvlsPerTType[townType.getNum()][1], 1));
  64. if(vstd::contains(builtBuildings, dwellingID)) //if upgraded dwelling is built
  65. return BuildingID::HORDE_2_UPGR;
  66. else //upgraded dwelling not presents
  67. return BuildingID::HORDE_2;
  68. }
  69. }
  70. }
  71. }
  72. curPos++;
  73. }
  74. }
  75. assert(0);
  76. return BuildingID::NONE; //not found
  77. }
  78. VCMI_LIB_NAMESPACE_END