CObjectClassesHandler.cpp 12 KB

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  1. #include "StdInc.h"
  2. #include "CObjectClassesHandler.h"
  3. #include "../filesystem/Filesystem.h"
  4. #include "../filesystem/CBinaryReader.h"
  5. #include "../VCMI_Lib.h"
  6. #include "../GameConstants.h"
  7. #include "../StringConstants.h"
  8. #include "../CGeneralTextHandler.h"
  9. #include "../CModHandler.h"
  10. #include "../JsonNode.h"
  11. #include "CRewardableConstructor.h"
  12. #include "CommonConstructors.h"
  13. #include "MapObjects.h"
  14. /*
  15. * CObjectClassesHandler.cpp, part of VCMI engine
  16. *
  17. * Authors: listed in file AUTHORS in main folder
  18. *
  19. * License: GNU General Public License v2.0 or later
  20. * Full text of license available in license.txt file, in main folder
  21. *
  22. */
  23. CObjectClassesHandler::CObjectClassesHandler()
  24. {
  25. #define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
  26. #define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME> >
  27. // list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
  28. //Note: should be in sync with registerTypesMapObjectTypes function
  29. SET_HANDLER_CLASS("configurable", CRewardableConstructor);
  30. SET_HANDLER_CLASS("dwelling", CDwellingInstanceConstructor);
  31. SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
  32. SET_HANDLER_CLASS("town", CTownInstanceConstructor);
  33. SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
  34. SET_HANDLER_CLASS("static", CObstacleConstructor);
  35. SET_HANDLER_CLASS("", CObstacleConstructor);
  36. SET_HANDLER("randomArtifact", CGArtifact);
  37. SET_HANDLER("randomHero", CGHeroInstance);
  38. SET_HANDLER("randomResource", CGResource);
  39. SET_HANDLER("randomTown", CGTownInstance);
  40. SET_HANDLER("randomMonster", CGCreature);
  41. SET_HANDLER("randomDwelling", CGDwelling);
  42. SET_HANDLER("generic", CGObjectInstance);
  43. SET_HANDLER("market", CGMarket);
  44. SET_HANDLER("cartographer", CCartographer);
  45. SET_HANDLER("artifact", CGArtifact);
  46. SET_HANDLER("blackMarket", CGBlackMarket);
  47. SET_HANDLER("boat", CGBoat);
  48. SET_HANDLER("bonusingObject", CGBonusingObject);
  49. SET_HANDLER("borderGate", CGBorderGate);
  50. SET_HANDLER("borderGuard", CGBorderGuard);
  51. SET_HANDLER("monster", CGCreature);
  52. SET_HANDLER("denOfThieves", CGDenOfthieves);
  53. SET_HANDLER("event", CGEvent);
  54. SET_HANDLER("garrison", CGGarrison);
  55. SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
  56. SET_HANDLER("keymaster", CGKeymasterTent);
  57. SET_HANDLER("lighthouse", CGLighthouse);
  58. SET_HANDLER("magi", CGMagi);
  59. SET_HANDLER("magicSpring", CGMagicSpring);
  60. SET_HANDLER("magicWell", CGMagicWell);
  61. SET_HANDLER("market", CGMarket);
  62. SET_HANDLER("mine", CGMine);
  63. SET_HANDLER("obelisk", CGObelisk);
  64. SET_HANDLER("observatory", CGObservatory);
  65. SET_HANDLER("onceVisitable", CGOnceVisitable);
  66. SET_HANDLER("pandora", CGPandoraBox);
  67. SET_HANDLER("pickable", CGPickable);
  68. SET_HANDLER("prison", CGHeroInstance);
  69. SET_HANDLER("prison", CGHeroInstance);
  70. SET_HANDLER("questGuard", CGQuestGuard);
  71. SET_HANDLER("resource", CGResource);
  72. SET_HANDLER("scholar", CGScholar);
  73. SET_HANDLER("seerHut", CGSeerHut);
  74. SET_HANDLER("shipyard", CGShipyard);
  75. SET_HANDLER("shrine", CGShrine);
  76. SET_HANDLER("sign", CGSignBottle);
  77. SET_HANDLER("siren", CGSirens);
  78. SET_HANDLER("teleport", CGTeleport);
  79. SET_HANDLER("university", CGUniversity);
  80. SET_HANDLER("oncePerHero", CGVisitableOPH);
  81. SET_HANDLER("oncePerWeek", CGVisitableOPW);
  82. SET_HANDLER("witch", CGWitchHut);
  83. #undef SET_HANDLER_CLASS
  84. #undef SET_HANDLER
  85. }
  86. std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize)
  87. {
  88. CLegacyConfigParser parser("Data/Objects.txt");
  89. size_t totalNumber = parser.readNumber(); // first line contains number of objects to read and nothing else
  90. parser.endLine();
  91. for (size_t i=0; i<totalNumber; i++)
  92. {
  93. ObjectTemplate templ;
  94. templ.readTxt(parser);
  95. parser.endLine();
  96. std::pair<si32, si32> key(templ.id.num, templ.subid);
  97. legacyTemplates.insert(std::make_pair(key, templ));
  98. }
  99. std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
  100. assert(dataSize == 256);
  101. CLegacyConfigParser namesParser("Data/ObjNames.txt");
  102. for (size_t i=0; i<256; i++)
  103. {
  104. ret[i]["name"].String() = namesParser.readString();
  105. namesParser.endLine();
  106. }
  107. return ret;
  108. }
  109. /// selects preferred ID (or subID) for new object
  110. template<typename Map>
  111. si32 selectNextID(const JsonNode & fixedID, const Map & map, si32 defaultID)
  112. {
  113. if (!fixedID.isNull() && fixedID.Float() < defaultID)
  114. return fixedID.Float(); // H3M object with fixed ID
  115. if (map.empty())
  116. return defaultID; // no objects loaded, keep gap for H3M objects
  117. if (map.rbegin()->first > defaultID)
  118. return map.rbegin()->first + 1; // some modded objects loaded, return next available
  119. return defaultID; // some H3M objects loaded, first modded found
  120. }
  121. void CObjectClassesHandler::loadObjectEntry(const JsonNode & entry, ObjectContainter * obj)
  122. {
  123. if (!handlerConstructors.count(obj->handlerName))
  124. {
  125. logGlobal->errorStream() << "Handler with name " << obj->handlerName << " was not found!";
  126. return;
  127. }
  128. auto handler = handlerConstructors.at(obj->handlerName)();
  129. handler->init(entry);
  130. si32 id = selectNextID(entry["index"], obj->objects, 1000);
  131. handler->setType(obj->id, id);
  132. if (handler->getTemplates().empty())
  133. {
  134. auto range = legacyTemplates.equal_range(std::make_pair(obj->id, id));
  135. for (auto & templ : boost::make_iterator_range(range.first, range.second))
  136. {
  137. handler->addTemplate(templ.second);
  138. }
  139. legacyTemplates.erase(range.first, range.second);
  140. }
  141. obj->objects[id] = handler;
  142. logGlobal->debugStream() << "Loaded object " << obj->id << ":" << id;
  143. }
  144. CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const JsonNode & json)
  145. {
  146. auto obj = new ObjectContainter();
  147. obj->name = json["name"].String();
  148. obj->handlerName = json["handler"].String();
  149. obj->base = json["base"];
  150. obj->id = selectNextID(json["index"], objects, 256);
  151. for (auto entry : json["types"].Struct())
  152. {
  153. loadObjectEntry(entry.second, obj);
  154. }
  155. return obj;
  156. }
  157. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  158. {
  159. auto object = loadFromJson(data);
  160. objects[object->id] = object;
  161. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  162. }
  163. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  164. {
  165. auto object = loadFromJson(data);
  166. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  167. objects[index] = object;
  168. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  169. }
  170. void CObjectClassesHandler::loadSubObject(std::string name, JsonNode config, si32 ID, boost::optional<si32> subID)
  171. {
  172. config.setType(JsonNode::DATA_STRUCT); // ensure that input is not NULL
  173. assert(objects.count(ID));
  174. if (subID)
  175. {
  176. assert(objects.at(ID)->objects.count(subID.get()) == 0);
  177. assert(config["index"].isNull());
  178. config["index"].Float() = subID.get();
  179. }
  180. std::string oldMeta = config.meta; // FIXME: move into inheritNode?
  181. JsonUtils::inherit(config, objects.at(ID)->base);
  182. config.setMeta(oldMeta);
  183. loadObjectEntry(config, objects[ID]);
  184. }
  185. void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
  186. {
  187. assert(objects.count(ID));
  188. assert(objects.at(ID)->objects.count(subID));
  189. objects.at(ID)->objects.erase(subID);
  190. }
  191. std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
  192. {
  193. return std::vector<bool>(); //TODO?
  194. }
  195. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
  196. {
  197. if (objects.count(type))
  198. {
  199. if (objects.at(type)->objects.count(subtype))
  200. return objects.at(type)->objects.at(subtype);
  201. }
  202. logGlobal->errorStream() << "Failed to find object of type " << type << ":" << subtype;
  203. assert(0); // FIXME: throw error?
  204. return nullptr;
  205. }
  206. std::set<si32> CObjectClassesHandler::knownObjects() const
  207. {
  208. std::set<si32> ret;
  209. for (auto entry : objects)
  210. ret.insert(entry.first);
  211. return ret;
  212. }
  213. std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
  214. {
  215. std::set<si32> ret;
  216. if (objects.count(primaryID))
  217. {
  218. for (auto entry : objects.at(primaryID)->objects)
  219. ret.insert(entry.first);
  220. }
  221. return ret;
  222. }
  223. void CObjectClassesHandler::beforeValidate(JsonNode & object)
  224. {
  225. for (auto & entry : object["types"].Struct())
  226. {
  227. JsonUtils::inherit(entry.second, object["base"]);
  228. for (auto & templ : entry.second["templates"].Struct())
  229. {
  230. JsonUtils::inherit(templ.second, entry.second["base"]);
  231. }
  232. }
  233. }
  234. void CObjectClassesHandler::afterLoadFinalization()
  235. {
  236. for (auto entry : objects)
  237. {
  238. for (auto obj : entry.second->objects)
  239. {
  240. obj.second->afterLoadFinalization();
  241. if (obj.second->getTemplates().empty())
  242. logGlobal->warnStream() << "No templates found for " << entry.first << ":" << obj.first;
  243. }
  244. }
  245. }
  246. std::string CObjectClassesHandler::getObjectName(si32 type) const
  247. {
  248. if (objects.count(type))
  249. return objects.at(type)->name;
  250. logGlobal->errorStream() << "Access to non existing object of type " << type;
  251. return "";
  252. }
  253. void AObjectTypeHandler::setType(si32 type, si32 subtype)
  254. {
  255. this->type = type;
  256. this->subtype = subtype;
  257. }
  258. static ui32 loadJsonOrMax(const JsonNode & input)
  259. {
  260. if (input.isNull())
  261. return std::numeric_limits<ui32>::max();
  262. else
  263. return input.Float();
  264. }
  265. void AObjectTypeHandler::init(const JsonNode & input)
  266. {
  267. base = input["base"];
  268. if (!input["rmg"].isNull())
  269. {
  270. rmgInfo.value = input["rmg"]["value"].Float();
  271. rmgInfo.mapLimit = loadJsonOrMax(input["rmg"]["mapLimit"]);
  272. rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
  273. rmgInfo.rarity = input["rmg"]["rarity"].Float();
  274. } // else block is not needed - set in constructor
  275. for (auto entry : input["templates"].Struct())
  276. {
  277. entry.second.setType(JsonNode::DATA_STRUCT);
  278. JsonUtils::inherit(entry.second, base);
  279. ObjectTemplate tmpl;
  280. tmpl.id = Obj(type);
  281. tmpl.subid = subtype;
  282. tmpl.stringID = entry.first; // FIXME: create "fullID" - type.object.template?
  283. tmpl.readJson(entry.second);
  284. templates.push_back(tmpl);
  285. }
  286. initTypeData(input);
  287. }
  288. bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, const ObjectTemplate &) const
  289. {
  290. return false; // by default there are no overrides
  291. }
  292. void AObjectTypeHandler::initTypeData(const JsonNode & input)
  293. {
  294. }
  295. void AObjectTypeHandler::addTemplate(ObjectTemplate templ)
  296. {
  297. templ.id = Obj(type);
  298. templ.subid = subtype;
  299. templates.push_back(templ);
  300. }
  301. void AObjectTypeHandler::addTemplate(JsonNode config)
  302. {
  303. config.setType(JsonNode::DATA_STRUCT); // ensure that input is not null
  304. JsonUtils::inherit(config, base);
  305. ObjectTemplate tmpl;
  306. tmpl.id = Obj(type);
  307. tmpl.subid = subtype;
  308. tmpl.stringID = ""; // TODO?
  309. tmpl.readJson(config);
  310. addTemplate(tmpl);
  311. }
  312. std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates() const
  313. {
  314. return templates;
  315. }
  316. std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates(si32 terrainType) const// FIXME: replace with ETerrainType
  317. {
  318. std::vector<ObjectTemplate> templates = getTemplates();
  319. std::vector<ObjectTemplate> filtered;
  320. std::copy_if(templates.begin(), templates.end(), std::back_inserter(filtered), [&](const ObjectTemplate & obj)
  321. {
  322. return obj.canBePlacedAt(ETerrainType(terrainType));
  323. });
  324. // H3 defines allowed terrains in a weird way - artifacts, monsters and resources have faulty masks here
  325. // Perhaps we should re-define faulty templates and remove this workaround (already done for resources)
  326. if (type == Obj::ARTIFACT || type == Obj::MONSTER)
  327. return templates;
  328. else
  329. return filtered;
  330. }
  331. boost::optional<ObjectTemplate> AObjectTypeHandler::getOverride(si32 terrainType, const CGObjectInstance * object) const
  332. {
  333. std::vector<ObjectTemplate> ret = getTemplates(terrainType);
  334. for (auto & tmpl : ret)
  335. {
  336. if (objectFilter(object, tmpl))
  337. return tmpl;
  338. }
  339. return boost::optional<ObjectTemplate>();
  340. }
  341. const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
  342. {
  343. return rmgInfo;
  344. }
  345. bool AObjectTypeHandler::isStaticObject()
  346. {
  347. return false; // most of classes are not static
  348. }
  349. void AObjectTypeHandler::afterLoadFinalization()
  350. {
  351. }